Amiri

Mina Gemblossom's page

139 posts. Alias of Hotaru of the Society.


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Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

Alrighty. Thank you. Sorry for being a problem child.


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

Alright. Thank you very much for understanding. Do you need for me to stick around to finish out the fight?


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

I have been suffering from anxiety and depression for a long while now. It's finally come to a head, and I'm doing what I can to remove some of the triggers that are negatively impacting me. A lot of what I'm dealing with is irrational, getting angry for really stupid reasons... but one of the things that has been frustrating me is this game. Very little of that is on you, Terquem. Part of it is speed, of course, but player speed has a huge impact there, and attentiveness is... pretty low in this campaign. I can honestly say I'm far less attentive than I should be. Even still...

Regardless... despite the bad timing, I'd really like to slip out of the campaign whenever it's possible to do so. I don't want to drag your world down with me, and I just don't feel like I fit in the world at the pace it moves. When I've made two meaningful actions in five months... and that's how long the single fight has been going... :(


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Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

Good luck. :(


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

Alrighty, I probably missed it, but it was also an extension of why Mina wasn't... yanno... attacking. :)


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

What about the nearer less graspy vines of no sickness? :)

Mina prepared a pair of entangle spells, knowing she'd be seeing a camp full of orcs.

She also gave her weapon to the guys freeing you to arm the prisoners. (A small masterwork light crossbow, with twenty bolts) I believe Riku did the same.


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

odd. That's not 30 feet west. Or 5 feet south. :P Not that it matters, I suppose.

Mina watches as some of the gymnaga begin to make their way out... and looks to her allies on the other side of the river. "We should go soon." she announces.


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

Since I'm in another game with someone else (who is a Skald, mostly caster party), can you link where you get the idea that Lingering Performance lets them accept the song one of every three rounds and still gain the benefits and cast?

Skald is also ridiculous in a wound threshold game, because you can game the wound thresholds by changing your HP around, thus gaining additional to-hit and losing less AC. :) And that is -also- very thematically appropriate, the skald inspiring people to overcome their weakness.


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

XD. I hadn't even thought of that. Spirit Totem Skald fails the bag of puppies test so bad it doesn't even have to kill the puppies. You just throw the bag at your enemy and sing; the spirits will take care of the rest.

I can see it now: Skald casts Beguiling Gift and hands someone a bag of puppies as a standard action. Then begins humming as a move action. *Kersplode*


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

I hate how -situational- skald is. You have to have the right party, or a lot of what you do is going to be wasted. People having to opt into your song to get access to the other neat things you're providing is also sort of a bummer. Oddly, their music is slightly more flexible than a bard in some ways. It's... really complicated.

I hate that they give up skills, and that their baseline buff is commonly less useful for combat situations. I love Spirit totem, though. I loved it -before- skald. Likewise, I love the Totemic Archetype, because I love totems as a whole. You can build -so much flavor- just by tying a character to a specific totem animal. :)

@Leto: It's also reasonable to assume that there's -going- to be a leather jerkin underneathe, just because of the aforementioned pinching and such. Pretty much all armor will have padding of some kind, so it's more like putting on football pads in a way. (though I guess that's closer to breastplate)


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

Oh, I love spirit totem as well. I was making a Skald a bit ago, but due to my rolls (and the fact that Skald is really hard to get a party for on play by post), I opted for a different character entirely; I hadn't played a rogue in forever anyway. :) I was totally going Mouse Totemic Skald at the time. :)


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

Song of Marching is like the reason I like Skald. so much overland travel. <3


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

Yeah, it wasn't intended to capture all of them. It was intended to ensure that their approach wsa very hindered. Like I said, it's just a little closer than the other to give us plenty of space to decide to stick around or flee. :)


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

As the Tafganor begin to break free, Mina finally ups the ante. With so many slipping out, she needs to weave a wider, tighter web. She aims her next spell thirty feet west and five feet south of the center of her old spell. Her arms move steadily through a weaving motion, and her words carry outwards to the spirits that still dwell in the area.

When she is finished, the ground that the orcs have struggled to reach turn a on them as well... only worse. This time, the foliage has sticky sap that's cloying odor tears at their stomach. "We should be prepared to retreat if they do not come soon. Much of my magic is already spent." She says to those few still standing nearby.

Casting Sickening Entanglement DC 16 reflex save... or stuck as before. DC 16 fort save, or sickened as long as they are inside and for 1d4 rounds thereafter. The other entangle remains DC 15.


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

@Lito/Movin: The way I run surprise rounds is that they typically interrupt an action that is currently occurring. Thus why halfway through your turn, you happen upon something that is occurring and you pause. That's why, I think, they make it half turns around the board. Some people are aware and have changed what they're doing, others are just 'doing', as it were. :)


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

Mina continues to be patient, keeping an eye on the situation and not wanting to waste her resources.

Don't forget, Mina sent her crossbow in with you to arm one of the prisoners.


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

Round Four

Mina continues to take her time with her own spell, still confident in the verdant strength of the earth, as Calex moves to layer his own spell into the mix. She doesn't really feel the need to respond to just the two orcs yet, either, and maintains her concentration on the situation, and the spell she intends to loose upon them, should they free themselves.

The worst part of it all was how hopeless it looked to be for the majority of the orcs. The fact that she was going to add a more terrible version to those few that escaped was not lost on her. It was a shame the plan was falling to pieces... And seemingly without reason, but there was little she could fault the others for. They were doing what they believed best. Hopefully the infiltrators were having some degree of success. Trusting them was easily for the best. They'd call out if they needed aid, and Mina would have them covered one way or the other.


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

@Marcus: If he still cannot, go to 'My Account' at the top, and scroll down to beneath your aliases. Make sure you have the box checked for private messages. :)


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

I'm glad you feel better. :)


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

Feel better. :(

I've always had a different reaction to having my teeth pulled: It didn't hurt. I've only ever had them removed because it already hurt pretty bad, so comparatively speaking, it was a major relief.

:( Sorry that yours got worse.


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

Not a problem! :) I know I'm a problem child, I just don't want to be that much of a problem child that there are extra things that make me bad! :)


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

You're misremembering the stuff with Mina. I'd built her to be from Woodbridge, but on November 18th (At 1:32 PM) you sent me a PM explaining that you wanted Mina's origin to be from another village.

I'd initially wanted for her to have been a traveler around the Woodbridge area who spent a lot of time learning from the Gymnaga, but went along with the story change for plot reasons. :)


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

Mina continues to hold her spell, knowing all-too-well how precious they can be.


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

5e is -much- simpler. Unfortunately, that comes with all the downsides of simple. The 'broken' things are very easy to see, and it's not two puzzle pieces being jammed together to create the Mona Lisa. It's literally just 'pick one of 5 archetypes to completely break the game'. Attributes are way too important... and it takes until level 4+ to actually feel like you're your class (in my opinion). I started feeling like a storm cleric about the time my campaign died off. (although, to be fair... throwing people off of cliffs with lightning bolts from call lightning was amongst the most fun I have ever had as a player). Tempest Cleric was amazing. And not even one of the insanely broken options.


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

I'd be cool with either game... but probably not both.

If folks wish to swap to 5e, I wouldn't mind testing it out. I'm not sure how to perfectly transition Mina, but I'd be cool with it. (There is no shaman over there. A caster druid or a nature cleric might be my best bets. A warlock may have closer flavor to shaman.)

As for an age, I am uncertain. Mina would be young by Maetaur standards, but I don't remember seeing a rough 'age' list. It likely has been listed, and I likely did see it, but it escapes me.


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

Alrighty. I'll be here in the meantime. :)


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

Apologies, it's DC 15. Her sickening entangle will be DC 16. This means that one of the orcs is free to move this turn (though he's still delayed by difficult terrain.

Mina watches for a moment. The spell had succeeded against most of them. Good. She'd wait, quietly, as she steadily worked to remember the spell to make things much worse if they pressed forward once more.


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

Mina sighs softly, and hopes that those inside were sticking to the plan and getting people out.

She releases her built up magic, entangling the orcs in the vegetation near their camp. She tries to aim the spread to make both forward and back poor choices, but focusing on getting the orcs out of the camp rather than locking them in. The sickening entangle that will follow will be to prevent them from giving chase.


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

I don't really have any specific preferences. Mina still just sorta 'exists' in the world. She has basic goals, but the current major goal stands in the way of pursuing that (and in fact is sort of a catalyst against them).


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

Mina begins to chant the words to her entangle spell, keeping the spell fresh in her mind, and preparing to unleash it the moment the situation changes in a major way.

Casting a spell; holding it ready in her mind, to release it as a readied action. The condition is 'if the orcs spot her, or any of her allies', so far as she can tell.


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

Feel better!


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

I'm still limited in doing. I could totally throw out a spell, but it's not an ideal time to do so. It'll be much better to wait until they either come out (and block them out) or hit them as soon as they discover what's going on inside... or so I think.


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

It's safe to assume that Mina's Initiative isn't 'on' the list, as she's holding her action. Since she didn't do anything in the first round, she can act whenever is the best time to lay the seeds of destruction. :3


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

Mina is still hanging out to mess up the orcs that come outside via Entangle and Sickening Entangle. She won't use it until there are enough orcs out in the fold, though. :)


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

Now with 100% more lyph?


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

That's why I tried to set up a basic plan for us to follow :p. Basically, it would 'go until something went wrong.' Ideally, at least. But without any back and forth on the planning, it may well have been ccish to just wind it up and let it go.


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

My actions come much later in all of this. So don't worry about waiting on me.


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

I'm here. *shrugs*


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

Mmhmm. I am at the center of everything! :)


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

Tis the season to be busy.

My job picks up when school is out. I'm going to be a bit more busy for a while. This won't really affect whether or not I -do- post in threads, just the speed at which I do. Some days, I won't be able to really get posts in at work, other days it won't be very bad. Today is likely to be one of those days where I'll either post around noon, or not at all until I'm home.

I should still be highly responsive, just not nearly as responsive as you may be used to. :)


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

Nope. No misinformation. Just that having limited sight ranges (maximum based on their darkvision) is better than being slightly worse at seeing things with unlimited ranges. At least in Mina's eyes.

She is specifically referring to how the Tafganor was turned terribly nearsighted in the forest at night.

If folks think hitting at noon or dusk or whatever is better, then that's fine, too. :) She's not a tactical genius, she's just suggesting how to utilize things people told her they had.


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

Basic Plan:
Wait for nightfall. Caorann and Calex move to the north. Mina stays south. Riku goes east. Dieredon and Poseus choose south or east.

When everyone is in position, Caorann and Calex use ghost sound and silent image to distract the orcs. With them distracted, Dieredon and Poseus move to free the captives. As they flee, Riku covers their retreat with fog, and Mina places a sickening entangle in the way of the orcs.

It's more a shock-and-awe tactic than a true battle plan... but one can hope it buys us a significant advantage. Thoughts? :)


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

"Very well. If my assumptions based on a single encounter with these people is correct, they have limited vision in the darkness. This means that while they are better able to see than we are, they will still be most vulnerable to stealth at night. If you believe that you can disable the guardsmen nearest the prisoners stealthily, and get them out, then that will be the best solution to minimize casualties. Focus on freeing prisoners that look able to protect their companions, first." the maetaur explained.

"In order to aid your entry, we can utilize the image spell from Calex. If we create an illusion of many ghostly lyphs, we can distract many of the Tafganor. Caorann can aid Calex in this by making the Lyphs cry out in rage and the like. From there, once Dieredon and Poseus have begun to flee, Riku can lay down his wall of fog to guard their retreat, while I coax the vegetation at the southern gate into disabling any who would pursue to the south, while the fog and waters should be enough of a boon to the east, given natural proclivities." She looked to each person in turn, then unhitched her crossbow and Morningstar. "They aren't much, nor are they ideal, but I feel that any weapon we can put into your brother's hands will help to secure things working out the way we wish them to." she stated as she held out the two weapons to Dieredon and Poseus.


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

To help out in the 'planning' I'll go ahead and say that Mina will very likely turn the southern exit into a wall of sickness and pain behind the fleeing gymnaga... should the attempt be successful.


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

"Not that I am able to share, and even then... I didn't prepare myself for speed today. My apologies." Mina shook her head.


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

"Poseus." Mina said, still speaking low, "Do you know any of the prisoners? A well-placed grease spell, if any of our companions have it, could free a specific prisoner, who would be more capable of defending, or helping to free his allies. Assuming anyone has access to such a spell."


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

I am always bad at maps. I can't ever get the stuff that I want. And worse, I go 'man, if you hadn't given up on art, you could totally do this.' :P


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

How to lose an orc camp in 10 seconds: Sickening Entangle. Glitterdust. Pretty much done.

:P


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Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

Mina spends the morning preparing to cause havoc on a camp... via playing with a skunk, and communing with the spirits around her. After that's done, having woken a little early (she'd gone to bed earlier, as she'd realized when the party was winding down), she returned her focus to the headband. One more day closer. Swapping summon swarm for sickening entanglement!

As they move forward, she waves back to the 'Lyphs... then focuses her attention on her team mates, explaining what she's capable of.

"I'll be able to do a lot in the way of controlling the flow of the creatures today... but I won't be able to use the swarm. What worked with the... bullete... will be less likely to work on unchained creatures. And even less likely to work on them if they have ranged capabilities. Plus there is much to worry about when it comes to swarms and prisoners. As a result, I'll be preparing spells that focus on controlling the battlefield. If the plants are dancing madly... do not go into them. They'll grasp at you at best, or sicken you at worst. I'll be able to protect one of you from physical harm via a spell that allows your skin to turn away blades and I can heal... a little for everyone. Who do you think would be best for the Barkskin effect?"


Female Maetaur Shaman HP 27/27 FHP 13/13
Stats:
AC/Touch/Flat/CMD 19/13/16/15 Fort/Ref/Wil 4/4/7 Init +3
skills:
Handle Animal +8, Heal +8, Nature +6, Perception +15, Sense motive +8, Spellcraft +6(Identify+10), Survival +10

I will sit at 3301 to match Riku, then :)