Gavirk

Milo Keen-Eye's page

460 posts. Alias of Torvald Torvaldson.


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AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Look around for the conveniently placed scroll of raise dead!


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Milo's death throes cause his twitching form to fall into the pit, crushing the stag helm to death!


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Insert bitter Quinray-esque rant here. ;-)

-53HP

Milo is slain by the devastating attacks of the stag-helmet man! His corpse falls to the floor in a growing pool of dark red blood.


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

-14HP

If you insist!

Milo pushes past the door with a 5' step setting the foe up to be flanked from one side of the door or the other.

move action=ready long bow

5' step
rapid shot: 1d20 + 8 + 1 + 2 - 2 ⇒ (19) + 8 + 1 + 2 - 2 = 281d8 + 4 + 2 ⇒ (5) + 4 + 2 = 11
rapid shot: 1d20 + 8 + 1 + 2 - 2 ⇒ (17) + 8 + 1 + 2 - 2 = 261d8 + 4 + 2 ⇒ (4) + 4 + 2 = 10


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

For traps and dangers of that sort, you have the keenest eyes of all of us by far Quinray. As Yegalash used to say, 'Each job has the right tool and purpose. To use the wrong one for the wrong task is a slight to the gods'. I'll open the door, however.

Milo opens the door ready to rain arrowey death down on any foes that resist him!


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

This is a strange looking wall. You guys sure there is a door here somewhere?


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Seeing Quinray hesitate, Milo tries his hand at the door listening for any noise behind it and checking for traps.

perception: 1d20 + 7 ⇒ (2) + 7 = 9 +1 to detect traps


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Sorry, that last post sat for a while before I posted it as I got busy at work. Retcon if possible=Milo does not search after the Eyes of Erastil are engaged. Also, no mail stripping right now. Just marking it for later retrieval assuming we survive.


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

-11HP

Is there any more healing to be had Kentaur? Hate to run into another pit of owlbears with these wounds.

Once Quinray checks for traps, Milo searches the room while trying to keep an eye on the doors out.

perception: 1d20 + 7 ⇒ (5) + 7 = 12


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

KEEN EYE!

arrow of doom: 2d8 + 8 ⇒ (7, 6) + 8 = 21

Add point blank and favorite enemy (+2/+4) if applicable.


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

More like die or die....

Milo continues his arrow assault:
rapid shot: 1d20 + 8 + 2 + 1 - 2 ⇒ (9) + 8 + 2 + 1 - 2 = 181d8 + 4 + 2 + 1 ⇒ (4) + 4 + 2 + 1 = 11
rapid shot: 1d20 + 8 + 2 + 1 - 2 ⇒ (20) + 8 + 2 + 1 - 2 = 291d8 + 4 + 2 + 1 ⇒ (4) + 4 + 2 + 1 = 11


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

KEEN EYE!

crit damage: 2d8 + 8 ⇒ (2, 4) + 8 = 14

not sure if favorite enemy and point blank damage gets x3?


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Someday I'll remember that I have a favorite enemy and I hit things better when they are closer...

rapid shot: 1d20 + 8 + 2 + 1 - 2 ⇒ (20) + 8 + 2 + 1 - 2 = 291d8 + 4 + 2 + 1 ⇒ (1) + 4 + 2 + 1 = 8
rapid shot: 1d20 + 8 + 2 + 1 - 2 ⇒ (17) + 8 + 2 + 1 - 2 = 261d8 + 4 + 2 + 1 ⇒ (3) + 4 + 2 + 1 = 10


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

That will teach me to use Desna's name in vain...


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

-11

That guy is either really good or Desna has a crush on him...

Return fire-
rapid shot: 1d20 + 8 - 2 ⇒ (5) + 8 - 2 = 111d8 + 4 ⇒ (7) + 4 = 11
rapid shot: 1d20 + 8 - 2 ⇒ (2) + 8 - 2 = 81d8 + 4 ⇒ (3) + 4 = 7


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

-16HP

Holy s*+&, that must be cousin keen-eye out there!

Return fire on sharp shooter Mcgee
rapid shot: 1d20 + 8 - 2 ⇒ (8) + 8 - 2 = 141d8 + 4 ⇒ (2) + 4 = 6
rapid shot: 1d20 + 8 - 2 ⇒ (11) + 8 - 2 = 171d8 + 4 ⇒ (5) + 4 = 9


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Milo fires a pair of arrows and tries to take cover behind the doors.

rapid shot: 1d20 + 8 - 2 ⇒ (7) + 8 - 2 = 131d8 + 4 ⇒ (6) + 4 = 10
rapid shot: 1d20 + 8 - 2 ⇒ (14) + 8 - 2 = 201d8 + 4 ⇒ (7) + 4 = 11


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Milo shows the rest of the party the indentations before climbing out.


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Milo looks to the closed door and any easy path to climb up to it.


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Death by acid splash!

touch: 1d20 + 5 ⇒ (15) + 5 = 201d3 ⇒ 1


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

If these could ever be tamed they would make ferocious guardians...

falchionPA: 1d20 + 7 ⇒ (14) + 7 = 212d4 + 10 ⇒ (3, 2) + 10 = 15


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Milo slashes at the bloody beast.

falchionPA: 1d20 + 7 ⇒ (2) + 7 = 92d4 + 10 ⇒ (3, 3) + 10 = 16


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

-5HP

Milo tries to finish off the ferocious foe.

falchionPA: 1d20 + 7 ⇒ (13) + 7 = 202d4 + 10 ⇒ (2, 2) + 10 = 14


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Seeing Ibram's leap of faith into the pit, Milo hesitates for a moment before following suit.

Erastil guid me!

falchionPA: 1d20 + 7 ⇒ (9) + 7 = 162d4 + 10 ⇒ (3, 4) + 10 = 17

Plus all the additional bonuses for charge/attacking from height/momentum damage.


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

No change to Milo or Tirnel's action, but Milo receives an additional -4 for firing into melee.


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Milo keeps his balance and shoots down at the Owlbear that attacked Tirnel.

rapid shot 1: 1d20 + 8 + 1 - 2 ⇒ (11) + 8 + 1 - 2 = 181d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11
rapid shot 2: 1d20 + 8 + 1 - 2 ⇒ (12) + 8 + 1 - 2 = 191d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

REF: 1d20 + 6 ⇒ (16) + 6 = 22

Milo quickly scampers to the edge of the room and the safety of the walkway.


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Milo keeps his bow trained on the far doors 'just in case'.


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Ninjaed!

Previous description:

"You've come over the wall close to the SE corner. The keep is a large rectangular building you do not see any entrances to the keep on the S or E sides. Almost directly ahead of you are a set of steep stairs that go up to a walkway that connects the three towers and a section of the roof of the main keep."

Can we now see and entrances to the keep on the N or W side or anything of note on the roof?

Also, any buildings/structures besides the 3 towers and the keep?


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Dice hack of DOOM son! What does the KEEN EYE see with his mighty 20 of mightyness?


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

KEEN EYE! It's raining 20's! The power of Yegalash compels me-I'm off to 7-11 to buy my lottery ticket....


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Yegalash would have proud at that shot...-Milo smiles with satisfaction over his last shot as he looks about the fort.

perception: 1d20 + 7 ⇒ (20) + 7 = 27


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

KEEN EYE! The dice gods have spoken...

Also I need to read my character sheet more closely. Favorite enemy is +2/+2...

crit damage: 2d8 + 8 ⇒ (7, 2) + 8 = 17


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Milo kills him with his previous critical post.

What? Not allowed ~sigh~ :D

Milo continues to move towards the remaining foe and fires arrows.

+1/+1 if Milo is within 30'.

rapid shot: 1d20 + 8 + 1 - 2 ⇒ (20) + 8 + 1 - 2 = 271d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8
rapid shot: 1d20 + 8 + 1 - 2 ⇒ (5) + 8 + 1 - 2 = 121d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Clearly you skipped the 'keen-eye' and natural 20 part. It's a fantasy game where Legolas killed a mutant elephant. ;-p But yeah,
Also clearly I did not understand the spacing and environment.

Move towards the sound of fighting.


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

QQ:

Appreciate the love Mr. Quantreant. Sometimes I get lucky and a 20 with x3 critical goes a long way (hopefully) to dealing with pesky bandits.

The +4 is me cheating with 18 STR. Plus I have the favorite enemy bonus for humans.

If you want to keep your focus on bow and want to boost your damage you should look at:

Increasing STR (level ups; magic items)
Upgrading your bow to get flaming/frost/shock/corrosive/etc.(+1d6 energy) and then add the burst to it (+3d10 on a crit); long term maybe brilliant energy (bypasses armor and shield bonuses to AC) or speed.
Deadly aim feat http://www.d20pfsrd.com/feats/combat-feats/deadly-aim-combat/ It's like power attack for bows.
Improved critical feat (makes threat range 19-20; increasing crit opportunity of 5% per attack).
Many shot feat (need +6 BAB but at 8th level you would be making 5 arrow attacks a round with rapid shot, many shot, and 2 attacks/round.)


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

I said of DOOM boy!


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

KEEN EYE!


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

crit damage: 2d8 + 8 + 2 ⇒ (4, 4) + 8 + 2 = 18


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Milo quickly switches to his bow and snaps off two arrows.

rapid shot: 1d20 + 8 + 1 - 2 ⇒ (20) + 8 + 1 - 2 = 271d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13
rapid shot: 1d20 + 8 + 1 - 2 ⇒ (8) + 8 + 1 - 2 = 151d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Milo tries to take down the remaining foe.

falchionPA: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 182d4 + 9 + 1 ⇒ (1, 1) + 9 + 1 = 12


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Have to do...something!

falchionPA: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 182d4 + 9 + 1 ⇒ (2, 1) + 9 + 1 = 13


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Clearly Milo is WAY too wound up about killing bandits to be worth much of a s~@+ right now....


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Milo moves into melee trying to set up at least one of the guards for Quinray to flank with bow shots.

falchionPA: 1d20 + 6 + 1 + 1 ⇒ (3) + 6 + 1 + 1 = 112d4 + 9 + 2 + 1 ⇒ (3, 1) + 9 + 2 + 1 = 16 Erastil falchion bonus plus hated enemy bonus


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Annnnnnd promptly strikes Quinray in the back finishing him off....


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Milo does his best to finish off the guard with the arrow sticking out.

Sorry I'm late Quinray!

falcionPA: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 82d4 + 9 + 1 ⇒ (1, 2) + 9 + 1 = 13


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

~super bump DM~

The suspense is killing me~


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Milo double moves to arrive in melee on round 2.


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

If Milo can get a set of clean, no-penalty, rapid shot arrows off at a guard he does; otherwise he double moves into the tower to melee in round 2.

Let me know.


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Does Milo see the men taking cover?

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