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AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee: +1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’) Saves:
+8FORT; +6REF; +2WILL ![]() Insert bitter Quinray-esque rant here. ;-) -53HP Milo is slain by the devastating attacks of the stag-helmet man! His corpse falls to the floor in a growing pool of dark red blood. ![]()
AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee: +1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’) Saves:
+8FORT; +6REF; +2WILL ![]() -14HP If you insist! Milo pushes past the door with a 5' step setting the foe up to be flanked from one side of the door or the other. move action=ready long bow 5' step
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AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee: +1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’) Saves:
+8FORT; +6REF; +2WILL ![]() For traps and dangers of that sort, you have the keenest eyes of all of us by far Quinray. As Yegalash used to say, 'Each job has the right tool and purpose. To use the wrong one for the wrong task is a slight to the gods'. I'll open the door, however. Milo opens the door ready to rain arrowey death down on any foes that resist him! ![]()
AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee: +1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’) Saves:
+8FORT; +6REF; +2WILL ![]() Seeing Quinray hesitate, Milo tries his hand at the door listening for any noise behind it and checking for traps. perception: 1d20 + 7 ⇒ (2) + 7 = 9 +1 to detect traps ![]()
AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee: +1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’) Saves:
+8FORT; +6REF; +2WILL ![]() Sorry, that last post sat for a while before I posted it as I got busy at work. Retcon if possible=Milo does not search after the Eyes of Erastil are engaged. Also, no mail stripping right now. Just marking it for later retrieval assuming we survive. ![]()
AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee: +1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’) Saves:
+8FORT; +6REF; +2WILL ![]() -11HP Is there any more healing to be had Kentaur? Hate to run into another pit of owlbears with these wounds. Once Quinray checks for traps, Milo searches the room while trying to keep an eye on the doors out. perception: 1d20 + 7 ⇒ (5) + 7 = 12 ![]()
AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee: +1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’) Saves:
+8FORT; +6REF; +2WILL ![]() More like die or die.... Milo continues his arrow assault:
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AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee: +1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’) Saves:
+8FORT; +6REF; +2WILL ![]() Someday I'll remember that I have a favorite enemy and I hit things better when they are closer... rapid shot: 1d20 + 8 + 2 + 1 - 2 ⇒ (20) + 8 + 2 + 1 - 2 = 291d8 + 4 + 2 + 1 ⇒ (1) + 4 + 2 + 1 = 8
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AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee: +1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’) Saves:
+8FORT; +6REF; +2WILL ![]() -11 That guy is either really good or Desna has a crush on him... Return fire-
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AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee: +1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’) Saves:
+8FORT; +6REF; +2WILL ![]() -16HP Holy s*+&, that must be cousin keen-eye out there! Return fire on sharp shooter Mcgee
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AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee: +1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’) Saves:
+8FORT; +6REF; +2WILL ![]() Milo fires a pair of arrows and tries to take cover behind the doors. rapid shot: 1d20 + 8 - 2 ⇒ (7) + 8 - 2 = 131d8 + 4 ⇒ (6) + 4 = 10
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AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee: +1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’) Saves:
+8FORT; +6REF; +2WILL ![]() Seeing Ibram's leap of faith into the pit, Milo hesitates for a moment before following suit. Erastil guid me! falchionPA: 1d20 + 7 ⇒ (9) + 7 = 162d4 + 10 ⇒ (3, 4) + 10 = 17 Plus all the additional bonuses for charge/attacking from height/momentum damage. ![]()
AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee: +1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’) Saves:
+8FORT; +6REF; +2WILL ![]() Milo keeps his balance and shoots down at the Owlbear that attacked Tirnel. rapid shot 1: 1d20 + 8 + 1 - 2 ⇒ (11) + 8 + 1 - 2 = 181d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11
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AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee: +1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’) Saves:
+8FORT; +6REF; +2WILL ![]() Ninjaed! Previous description: "You've come over the wall close to the SE corner. The keep is a large rectangular building you do not see any entrances to the keep on the S or E sides. Almost directly ahead of you are a set of steep stairs that go up to a walkway that connects the three towers and a section of the roof of the main keep." Can we now see and entrances to the keep on the N or W side or anything of note on the roof? Also, any buildings/structures besides the 3 towers and the keep? ![]()
AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee: +1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’) Saves:
+8FORT; +6REF; +2WILL ![]() Yegalash would have proud at that shot...-Milo smiles with satisfaction over his last shot as he looks about the fort. perception: 1d20 + 7 ⇒ (20) + 7 = 27 ![]()
AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee: +1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’) Saves:
+8FORT; +6REF; +2WILL ![]() KEEN EYE! The dice gods have spoken... Also I need to read my character sheet more closely. Favorite enemy is +2/+2...
crit damage: 2d8 + 8 ⇒ (7, 2) + 8 = 17 ![]()
AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee: +1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’) Saves:
+8FORT; +6REF; +2WILL ![]() Milo kills him with his previous critical post. What? Not allowed ~sigh~ :D Milo continues to move towards the remaining foe and fires arrows. +1/+1 if Milo is within 30'. rapid shot: 1d20 + 8 + 1 - 2 ⇒ (20) + 8 + 1 - 2 = 271d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8
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AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee: +1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’) Saves:
+8FORT; +6REF; +2WILL ![]() Clearly you skipped the 'keen-eye' and natural 20 part. It's a fantasy game where Legolas killed a mutant elephant. ;-p But yeah,
Move towards the sound of fighting. ![]()
AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee: +1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’) Saves:
+8FORT; +6REF; +2WILL ![]() QQ: Appreciate the love Mr. Quantreant. Sometimes I get lucky and a 20 with x3 critical goes a long way (hopefully) to dealing with pesky bandits. The +4 is me cheating with 18 STR. Plus I have the favorite enemy bonus for humans. If you want to keep your focus on bow and want to boost your damage you should look at: Increasing STR (level ups; magic items)
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AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee: +1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’) Saves:
+8FORT; +6REF; +2WILL ![]() Milo quickly switches to his bow and snaps off two arrows. rapid shot: 1d20 + 8 + 1 - 2 ⇒ (20) + 8 + 1 - 2 = 271d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13
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AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee: +1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’) Saves:
+8FORT; +6REF; +2WILL ![]() Milo moves into melee trying to set up at least one of the guards for Quinray to flank with bow shots. falchionPA: 1d20 + 6 + 1 + 1 ⇒ (3) + 6 + 1 + 1 = 112d4 + 9 + 2 + 1 ⇒ (3, 1) + 9 + 2 + 1 = 16 Erastil falchion bonus plus hated enemy bonus ![]()
AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee: +1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’) Saves:
+8FORT; +6REF; +2WILL ![]() Milo does his best to finish off the guard with the arrow sticking out. Sorry I'm late Quinray! falcionPA: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 82d4 + 9 + 1 ⇒ (1, 2) + 9 + 1 = 13 ![]()
AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee: +1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’) Saves:
+8FORT; +6REF; +2WILL ![]() If Milo can get a set of clean, no-penalty, rapid shot arrows off at a guard he does; otherwise he double moves into the tower to melee in round 2. Let me know.
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