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Milo Goodfellow's page
Goblin Squad Member. 216 posts (729 including aliases). No reviews. No lists. No wishlists. 1 alias.
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By Order of the Aragonian Council:
The settlement known as Aragon is undergoing several major changes. This being due to the evolution of PFO into it's current state of existence. Here are some of those changes:
Banditry isn't a viable method of advancement within the world of PFO. This is likely to change and when it is viable, Bandit activity may resume in Aragon. Those joining Aragon need not be bandits but should not be opposed to it. Aragon is changing to a more PVE/Escalation/Crafting focused community. While these activities have always been active within Aragon's walls, they will be getting more attention and focus then before.
Until the current membership size of Aragon increases, we will be operating as a single company "The Aragonian Council." This will simplify communication, banking, and other settlement activities. This in no way implies that companies are restricted or otherwise unwelcome within Aragon. Quite the opposite. We want and desire companies to call Aragon home. We are making these changes with the hopes that everyone will see Aragon as a viable settlement and a desirable place to call home.
Aragon will begin actively recruiting both individuals and companies to join our ranks. It is our goal to grow our community into a strong and vibrant entity within the world of PFO. We hope to one day have the membership that the larger settlements have, and even surpass them.
A few reasons to pick Aragon over other settlements:
Aragon has prime real estate in terms of location. We have access to 2 different mountain ranges, each sporting different ores and resources. We are in a forest which provides wood and herbs aplenty. The highlands are not far, including 1 hex immediately adjacent to the settlement. This provides coal and silver in large quantities.
We are near to Thornkeep, and Marchmont, (which is currently the starting location of new players.) Because of close proximity to NPC and starter settlements, the potential for new players is high. Companies that reside in Aragon should have an easier time with recruiting.
Defensively, we don't have any escalation hexes near enough to threaten the settlement proper. This means it is very unlikely that we will have an overpowering presence outside our walls.
If you and/or your company would like to join our settlement, or have further questions, feel free to message myself or Bluddwolf.
I wanted to ensure I have the correct understanding and am telling people the correct thing. In PFO, the NPC classes, such as expert, is simply another name for a crafter or management focused character? If this is not correct, then what role does the expert and such fill? Everyone knows the PC classes, fighter rogue wizard ect, but the NPC ones are alittle bit confusing. I don't want to be giving out bad info.
Instead of resurrecting the old ETA thread, (I don't have levels in cleric anyway) I figured I would start new one.
The question: Where are we on getting the $35 addon to where we can give it to those who bought it so that they can upgrade it to be in EE?
The main reason I am asking is because my brother is considering the $100 package so that he can get in day 1 of EE. However, he noticed there is no Destiny's twin, which I completely understand and am happy to see. However, correct me if I am wrong, but since I bought the $35 addon with my kickstarter account, that addon account will have a destiny's twin correct?
I can't see my kickstarter rewards anymore to reread it again, but I thought it did. Any info on this would be great.
I just wanted to check if I was the only one that got one, and if it is legit. I don't want to get excited If it is somehow a fake or something.
Also, if one of the devs could just chime in and say "yes it is real" and then answer when, because I checked and it isn't active yet. Unless I am doing something wrong.
I wasn't sure if it is "public knowledge" yet which is why I am being non-descript. Those who got it know what I am referring to.
I just finished listening to the Gobbocast from 7/23/14 with Tork Shaw and had a question.
You were talking about settlements have large, medium, and small building slots. What else is expected to fit into the large slots besides "class" training buildings? Will it be other settlement structures, like markets and crafting centers (blacksmith, tailor, ect?) or what?
I am asking so that planning can begin and discussions can be had over the "optimum" settlement builds.
Also, if those 3 slots are expected to only be class training, then it can be assumed that we can have 3 of the 4 classes covered for training in each settlement? Is this correct?

This is the office announcement of Aragon's exclusive Assassin Guild. Important notes for any potential recruits:
- We are CE, however, we will maintain a high rep as to not let reputation be a bar to any potential contract.
- We are members of the Aragon settlement, and as such, will be expected to use our skills to further their cause in times of war and feuds. This means working for cheap, or even free, during war time. As CE, we value to enjoyment of the kill, more than the coin for doing it.
Anyone who wishes to "challenge the system" by showing the CE doesn't have to be CS, and can be a viable alignment if played right, as well as working to being the most deadly and feared assassins guild in the River Kingdoms, this is your home.
We are open to all races and "classes" as a kill is a kill, regardless of how it is done and by who. Each has its own strengths and knowing and focusing on them will be the key to our collective strength.
We will work in teams, and at times alone. We are a band of brothers and sisters. We will be feared. We will kill.
Any questions, feel free to ask. Any potential recruits, please apply at UNC website and put on your application your desire to join the UnSeen.
At the same time, vote for Aragon on the land rush to ensure prime location for our settlement.
Go with the shadows and may your aim be true.
I was too slow to add the print pack add on and so I wanted to ask 2 questions.
1) Will there be an opportunity to buy both the flip mat and the book, even if it isn't in the fancy leather bound? I would love a leather bound book, but I am ok with something more simpler. If I have to pick 1 or the other to get, the flip mat is preferred. I have the PDF of the book, just kinda sucks flipping back and forth in the PDF as I read to view the map.
2) I have a crappy printer and would like some suggestions as to how to print out the maps in a way I can use them for a game board, like 1 inch square sized. Is there a professional business or something I can take it to or something?
I would much rather have the print pack and I understand if I am SOL as it has sold out, but I also really want to run this for my TT group and don't want to butcher it by attempting to free-hand draw in out. Thoughts, suggestions?

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Settlement Name: Aragon
Settlement Philosophies: The River Freedoms
Government Type: Oligarchy (Council)
Alignment of Settlement Managers: CN
Alignment of Citizens: CG, CN, CE and N
Alignment of Visitors: ALL
Inspiring Concept:
Aragon: in United States Army training, a fictional opposing force "Aragon Liberation Front" is described by the US Army Ranger Handbook[2] as engaged in "ambushes" and "offensive operations". A placeholder entity for training exercises, the fictional Aragon appears to have no tie to various real places in Spain and elsewhere with the same or similar name.
What Aragon is meant to be:
This settlement is meant to be a place where you can exercise your freedoms, but not to the point of full blown anarchy. You can practice whatever arts you like, say whatever you like, buy and sell whatever you like (except for Slaves), plus dabble in or go all out in any of the vices you care to indulge yourself in.
The settlement’s governance is based on the River Freedoms. If you can adhere to them, you are welcomed as either a visitor, a citizen or charter company.
Focus of Services:
Aragon will be providing focused training in Chaos and Neutral based skills and feats, with lesser emphasis on skills based on Good, or Evil alignments. (with the exception of an Assassin's Faction Hall which will be a focus)
Aragon makes no difference between citizen or visitor in fees charged for skill training. However, training slots are prioritized towards citizens.
Aragon plans on providing a market to trade and facilities to craft, at the same or better capacity than any NPC settlement can provide.
Aragon plans on being open to all races, roles and alignments provided its visitors adhere to its few but severely punished laws.
Reputation:
It is the goal for the settlement leadership (managers) to have a high reputation.
The military of Aragon will be comprised of Fighters, Barbarians, The Clergy and Rangers. They will uphold high standards of reputation and function only within the confines of law enforcement, self defense, feuds and wars.
Assassins should have impeccable reputation, not allowing reputation to be a factor in granting them access anywhere, where they may be needed.
Merchants should have a high reputation.
Outlaws (Bandits) and Raiders (Barbarians) should maintain a moderate level of reputation and would be expected to show respect towards those they engage in combat with. They are expected to respect settlement standings placed on all parties, domestic or foreign.
Necromancers and other very twisted, individuals, will be accepted even if lower reputation, but they must have a certain flare in being so.
The settlement of Aragon is always in preparation for war. All citizens are expected to have basic combat skills (merchants and crafters included). Its military will drill, skirmish (feud) or wage war frequently. Its outlaws (Bandits) will be active in both bringing in money to fill our coffers and in honing their ambush and combat skills as well. Assassins and Bounty Hunters will be busy; honing and testing their talents often.
Proposed Laws of Aragon:
The River Freedoms are the basis of our laws. However, here are a few other considerations.
It will be legal to issue SADs within our lands. However, these stops are for the sole purpose of interdicting contraband (Slaves or other Banned Items). Liberated slaves will be “freed” (mechanically destroyed, unless another option is available).
Outside parties SADing within our lands are encouraged to “Have What You Hold”, so they should be prepared to defend themselves against other roving bands.
Raiding Outposts or POIs in our settlement will not be made illegal. It is the responsibility of the owners of those structures to "Have What They Hold", this includes settlement held structures.
Bounty Hunting will be made a crime within our territory. Feuding or War Parties of other settlements or companies will be marked as trespassers (both pursuer and refuge seeker) and will be attacked.
New Player Training:
Aragon is a center for training in the arts of: Small Gang PVP, Ambush, Outpost and POI Raiding, Defending POIs and Settlements, Caravan Raiding and Escort Duties.
Its settlement structures will be dedicated to training these, as well as Assassination. Religious structures that will be supported are: Besmara, Gorum and Callistria.
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I was talking with some people and wanted to get a clarification on something.
When we setup our company on the GW site, and people join them, is it the company they are joining, or the settlement?
When the "guild master" (For lack of better terms) posts for people to join the land rush, do they create using settlement name, or create using company name?
That is a bad title but I couldn't think of anything shorter to describe it so there you go LOL.
Anyway, Question for the Devs.
For those of us that secured the Geography buff, brewmaster, ect that we have to submit a name and background to get incorporated into the game, have I missed that yet, or where do we sumbit those, or will there be a post/blog about it?? I know we are getting close to the alpha and EE dates so I wasn't sure when you wanted those submitted to. Also, how are we submitting them? Emails address? PM on these forums?
I have searched the forums and couldn't find anything that answered this question so I am asking it here.
I am getting the $35 add-on account and would like to also add the additional game time (3 months x3 and year game time for total $190) but can't add it more than once (or 3 times for the 3 month one). How do I add those for the 2nd account I am paying $35 for? Is there a way to add $190 and allot it later?

I was thinking the other day that there hasn't been an actual thread or discussion (to my knowledge) concerning Role Play in PFO. I am a big Rper and have enjoyed many a good RP in the TT game. In MMO's, even on RP servers, I find that while RP exists, it tends to be limited and few/far between. My hope is that with the playstyle and gameplay that is desired and expected in PFO, RP can flourish quite well here. I really think that some interesting situations and events can occur if RP is supported and encouraged.
That being said, I don't think RP should be forced or needed to enjoy the game. If you just wanna play and don't wanna RP, then do so and happy gaming to you. It is my belief that if people who WANT to RP can do so, the game will be that much more enjoyable. Weather it is interactions between fellow competing merchants, a warrior looking for work as a guard on a caravan, or bandits issuing a SAD, doing so through RP can lead to extra fun. Encountering another group of players while out hunting escalating enemies, or looking for a dungeon to raid, do you talk, fight, or ignore each other? Any other game, you just walk past and ignore, but here, we truly have an opportunity to RP the encounter and maybe make friends, enemies, or rivals.
Getting back to the topic, My goal for this thread is to discuss the interest and desire to bring quality RP to PFO. Will this be just another MMO where everyone just plays and ignores anyone else that they don't need to interact with (through PVP or selling/trading ect.), or will PFO be full of interactions above and beyond the "norm?"

In another thread where the discussion of how banditry effects the economy, I got to thinking about how a player is intended to acquire in game currency? Yes there will be buying and selling in the market place and exchange of coin for contracts like bounties and hiring guards, but how does one acquire the coin in the first place? Day 1 of early access, everyone starts with 0 coin. I know PVE isn't supposed to give that much if any gear, only scraps and such, but is coin meant to be there too? Is that the primary way to gather coin? Once you have it, it gets given away as payment for various services and stolen by bandits. Do the beginning "quests" in NPC towns to get us introduced to the game give payouts in coin?
Main question (up for discussion in case the devs haven't considered this or want some fresh ideas) How does "new" coin make it's way into the hands of PCs?
One concern I have about having PVE provide coin as a primary means of reward and new coin introduction, that would make "dragon hordes" that much more valuable and make farming PVE elements a primary and possibly required part of the game. At the same time, I am not sure if quests are the way to go either?
An interesting idea, that I can see possibly being abused but wanted some input and thoughts on, how about we use a little bit of "real world" and let people mine copper/silver/gold/platinum and have a semi low level skill (maybe scaling with the ore) to forge it into coins. This would be similar to printing money is my thought. It would make those ore a bit more valuable, especially copper.

I personnaly not sure I like the attacker flag all that much. Assassin flag, Outlaw, Champion, betrayer, ect make sence and have a purpose. Attacker is just so....anyone and everyone. I don't think attacking someone should flag or give any sort of a penalty (Alingment or rep or anything) because it could be anything that gives that flag. An accident, (wrong place wrong time with AOE) it could be a calculated risk, (hit 1 friendly fighter but kill 5 goblins) it could be intentional, (I'm an assassin and you are my target) all of these for the same flag??? I think it would end up being a perma flag for some and the only ones that never get it are crafting alts that never leave the city.
I would propose instead that it be more specific, like the other flags. As a flagged assassin, You KNOW I will be attacking someone, so why do I need a flag for it? Maybe if I am flagged assassin, it adds the "attacker flag" to the pros and cons of the assassin flag. If I kill someone, I get the murderer flag, 5+ stacks of that earns me the mass murderer flag. Who cares if I started it or not, I killed someone. (At war obviously doesn't trigger this) If there is no death, then there shouldn't be flag or alignment/rep hits. If I get into a bar fight cause someone spills their ale on me, why is that chaotic to punch him in the face? If I beat some sence into him and leave him bleeding but alive on the floor, why should I take a rep or alignment hit? Now if I kill him......
If I rob you, but get overzelous and attack you instead, why should that be a different flag? It is almost like a situational thing.
As a side note, I think that reputation should have both +/- sides and each has its own perks and disadvantages. Like if I wanna be an assassin, I should be gaining - rep so that I become infamos and people begin to fear to sepak my name and even hearing a rumor that it is Possible I have a contract for them will strike fear into their hearts. That shouldn't be a high rep, that should be a low rep, meaning high -rep. someone at or near 0 rep is unknown and is a nobody (like a new player or someone off the grid.) I also think rep should have effects on NPC treatment of you and maybe influence through knowledge checks of how PCs treat you. (Something like auto flagging me as a murderer if they succeed a knowledge local check and my -rep is high from killing pcs.)
Ok so I get that it is essentially 6 of the $100 packs plus the guild starter kit, but does that mean that if me and 5 friends go in and get that $500? If so, how does one give out the other 5 accounts. I guess some people might want 6 accounts to themselves, but let's assume atleast some of us are willing to share.
Main question: How does one, after buying the $500 package, designate the other 5 accounts as part of that one purchase?
If this was asked and aswered before I didn't see it and a link to it would be great.
This might also answer the $175 package as it gives 2 accounts.
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