Rogue

Milo Goodfellow's page

Goblin Squad Member. 216 posts (729 including aliases). No reviews. No lists. No wishlists. 1 alias.


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Ryan Dancey wrote:
@Areks - you should think of a Settlement structure as more of a logical object than a physical one. You won't be able to lock the doors and bar entry. People will find ways to get in.

Exactly, after all, I doubt most settlements I will "need" to get into to "work" won't let me in the front door. not because of my reputation, but because of my REPUTATION. And by that I mean my "job."

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My (player) view on the meeting IC vs OOC is simply this. Actually bludd already said it. I (Player) intend to attend this meeting (work willing) as a Player but using my IC thought process. Meaning I intend to play a bandit/assassin IC so I do want to ensure they (Bad guys) get a fair shake and are represented properly. Me (player) consider myself a fairly kind and forgiving person and would never consider doing anything, or desiring anything that my IC character would want. I (player) fully support sharing and fairness, exterminating all bandits and assassins because I don't think that is an appropriate avenue of acquiring wealth. IC, it is the ONLY way to acquire wealth.

The point I am getting at is that I will not be talking or saying this as IC professional assassin would. I will be discussing as a player to other players, but keeping the IC best interests in mind. I hope that clears it a bit better.

I would never force someone not wanting or desiring RP into an RP. Just saying, I find that to not be enjoyable for either party and that is what we are all here to do, have fun.

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Bluddwolf wrote:
Papaver wrote:
Will this meeting be in character?
From my standpoint, it will depend on the topic and it will depend on whether or not the point will serve me better ICC or OOC.

I concur with this. If we are discussing mechanics and such, then there is no feesable way to do that IC, but if we are just discussing things that can be done IC, then why not. Obviously not everyone wants or is good at RP (especially impromptu as this would be) so it shouldn't be required to be IC. Just my thoughts.

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Tigari wrote:
I never want my victim to know who killed them, but I do want my employer (person who wanted the contract) to know that it was me, and that I did my job well. So later in the game, I can be sought after and referred to by people.

This is why I was hoping that there will be some sort of "mark" system where we can leave an item near the body, or in their inventory. Like a calling card. I don't care if they make it a higherish skill for assassins, but I want some way to stamp my name on the kill so people know who did it. And by name I mean whatever "alias" I have. So if I am known as "the black death" then I want people to know this man was killed by "the Black Death." Maybe I leave a black rose with the body. Maybe I leave a black dot on his forehead. Someway for people to see it and know, "This man died at the hands of the Black Death."

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We welcome the opportunity to have a sit-down discussion with ya. I know that I am trying to attne d(depending on work) and Bludd wants to come. A few others as well, but we will see. RL sucks right now for a lot of people.

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I am doing my best to be there. I missed the last "meeting" because of work so we will see what happens next weekend LOL. I look forward to discussing things and hoping that everyone, UNC included, keeps and open mind and looks at things not just from their own perspective, but each other's as well. That way we can understand better where the other person is coming from.

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Anyone been in a major city's AH in Wow? Or have they "fixed" that? (Stopped playing 2ish years ago.)

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Being wrote:
Milo Goodfellow wrote:
...just post what doesn't make sense.
Ah! My especiality is posting what doesn't make any sense....

LOL yes it is, Being. yes it is.

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With people discussing ideas of using alts and such on other thread, I was assuming that "where there is a will, there is a way" mentality will prevail and people will find a way to get around bounties and such. Either way, assassin contracts I doubt will be so easily circumvented so that is what I said that. But either way, go ahead and throw bounty hunters in there too, either way, a lot of content and cash flow for 1 person. And it isn't griefing if we have contracts on him right???? LOL

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AvenaOats wrote:

Well I think the Milestone blogs are essential and I am very happy to hear that GW hard work is producing timely results. It's even better, if you bear in mind plenty of kickstarters have fallen behind as many as 50% are delayed. All the more so for mmos.

Polish sounds like even more work than the previous 2 put together, so g'luck GW for the next 3 months!

I'm happy if Eacalations are bit like weeding the garden: If you leave it alone too long it starts taking over: Little seedlings begin te process and the successful ones produce more/lead to tougher variety taking root... And then the snails etc! Hopefully they'll mirror players fighting for resources at the most sophisticated level even allied ones trading with allied players.

I am not arguing that these blogs aren't essential. I definitely think they are and enjoy them, but I was just saying I would prefer to have them peppered out among the others. The blogs where gameplay and mechanics is discussed allows us (forum members) to discuss and crowdforge. There is nothing to crowdforge when they do a blog about progress and "behind the scene" things. We enjoy hearing the progress reports and like to see videos and such but what is there to discuss on the forums for the next week?

There is so much speculation going on right now with how some of the systems will work and it is causing frustrations and issues. That is why I am suggesting that next week's blog be something like what previous blogs were and discuss something we can crowdforge. I used examples such as the SAD system or how exactly reputation will effect game play. Some people seam to think reputation will be relatively meaningless and I disagree, but without the devs giving us a more detailed blog on how the system will work and affect gameplay, it is all speculation.

I hope this explains my post bit more. If not, I will try again, just post what doesn't make sense.

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Another good informative blog. I am happy everything is going well and on track. The video last week was absolutely awesome. I am really glad to see and hear that the game is turning into what was promised to us.

That being said, I would like to make a request that, since it has been a few weeks and I think this is what Bludd was hinting at, Can next week's blog step back into the game itself? What I mean is, can you discuss another aspect of the game as it either will be or is desired (from your (GW) perspective) to be in the EE/Final product. I know reputation has been a big topic here on the forums, and also learning more about how the SAD system will work is another.

While I like and enjoy hearing about how things are going, I would really like to get some major questions answered and clarification on several hot topics being discussed. Even if it is still in the "theory" stage, getting a greater understanding of how GW wants things to work and what they are shooting for will go along way IMHO.

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The Unnamed Company (UNC) is still looking for those devious types who are interested in the pursuit of the all-mighty coin and the enjoyment of all things Chaotic. Apply at the website in the OP.

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ok, good points. Question for clarification though, when you refer to "...such as thread severage" are you referring to threading of gear (which is a death curse, not from being assassinated) or threading to a bind point (in which case your right that is from being assassinated)??

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Remember, griefing can be thought of as harassing. If I kill you because your "trespassing in MY woods" and then move along, that isn't griefing, that is murder and it is over with. If I camp your corpse/respawn point, preventing you from leaving and "moving on" with your life, that is griefing. Random killing isn't a problem, or shouldn't be. It just makes that area or road more dangerous. Avoid it and go around or something. Griefing happens if I follow you intentionally and purposefully. If I force you to log off to prevent further harm, Because you can't get away from me any other way, that is griefing. Don't mix the two concepts, Griefing and RPK. Totally different in nearly every way.

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Also, since I talked about war targets, what about an assassin killing ANYONE with a PVP flag without a contract on them? Will they just die as if killed by any other means, or do they suffer being assassinated but again, with no pay as there was no contract? I know it won't raise the attacker flag, which means I won't reset my flag buff, but the question is, do they suffer from being assassinated and the "debuffs" from that?

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The problem with requiring contracts out for a target to be assassinated is when you consider war targets, that would require each side of the war to put contracts out on key targets they want "removed" instead of sending them in at key times. I am not saying that all war targets should be allowed to be assassinated just because your at war with the assassin, but at the same time maybe it should be like that. After all, if someone declares are on the UNC, why do I, a member of UNC, need a contract to assassinate those "targets of opportunity" that appear before me? It is a "grey zone" IMHO as I can see abuse stemming from this as well. Not sure the answer.

Side note, when I talk about assassinating a "war target" that you don't have a contract on, I mean they suffer the penalties of being assassinated (loss of spawn point/loss of building production/ ect.) but I wouldn't get paid as normal with a contract. It is as if I would be doing a free contract. I would still have to wear the mask, ensure I am flying the flag and everything else like a normal contract, I just don't get paid cause there isn't a contract.

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Keep in mind, as I think it was mentioned before, If you wanna pull that crap some people did in Eve, where you join a Corp (settlement) and then attack and kill it's members until you get kicked out, then that's fine. You will suffer rep losses, and alignment (though that might be less meaningful) and will incur several in-game repercussions. This means bounties, death-curses, ect. Yeah, sure you can circumvent these, like having a friend kill you for the bounty, while naked so you don't lose anything, but what about assassin contracts out on you. I am sure, you alone will keep me wealthy and employed if this is the case. And I will have plenty of fun fulfilling those contracts.

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Blaeringr wrote:
Drakhan Valane wrote:
Blaeringr wrote:
Milo Goodfellow wrote:
First off, Glad to see another assassin come out from the shadows...
Who came out?
Certainly not the assassins. That would be suicidal.
PS after taking time to step back from the conversation, I see what you were saying better and it makes sense.

I was referring to this is the first time I have noticed you have openly stated your intent to be an assassin in-game and I was welcoming you as a fellow assassin. Nothing more from that statement.

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Pagan, it isn't my intention to "regulate" the assassin contracts, In fact I am with you on being against that. The person setting the contract still determines, ultimately the price and any "details" for the contract, I was simply trying to give it a feel similar to every other class and skill. When you start out as a "level 1 fighter" you take whatever work you can find until you make a name for yourself and people start asking for you by name, knowing your rep, giving you better paying and more dangerous or sensitive jobs. Same concept here.

For example, If Bludd decides he wants joe somo the merchant dead because he sold him a rusted sword, then he goes to "the guild" and places a contract. This would be fairly cheap (compared toward hiring someone with a reputation) and will be offered to "the next assassin asking for contracts" instead of a specific one. Granted, as mentioned before the "guild" would check to ensure that who ever was to get it doesn't have any affiliation to the merchant and also has the "proper skills" to successfully complete this contract.

Now if Bludd wanted the Head Merchant of some settlement "removed from office," he would (either meta gamed or done in game somewhere) hire an assassin worth his salt with a direct contract, details would be hashed out and payment would be much more extreme, due to this merchant being able to afford more protection, most likely residing inside settlement walls that are well defended, overall making the task complex and difficult to complete. This is what seperates someone who "trained a skill here and there" assassin and someone who is a dedicated assassin. After all, who you hire a "level 20" assassin for example 1, and a "level 1" assassin for example 2? This way would be "better IMHO" at giving assassins a feel of "leveling up and making a name for themselves."

Side note, @darcnes, I agree that alias's should be included on contracts so people know who completed it. However, I also feel that an alias should be like a title and be earned. One thing to remember is that this will be an "Classless" game, meaning if I wanna learn skills to make me a better merchant, and then take 2 or 3 skills that qualify me as an assassin, does that make me an assassin and able to take contracts by anyone and have an alias? How could the contractor tell the difference between a "level 10 merchant/level 1 assassin" and a "level 11 assassin"?? The alias and this proposed contract system will help with that. The merchant/assassin wouldn't be able to have an alias (atleast until he spent more time leveling those skills at the "cost" of his merchant skills) and would be less likely to be offered a contract.

Granted, if someone REALLY wants to hire a "Level 1" assassin to do a job, that is their thing. I don't want to limit people putting contracts out on anyone. If bludd really wants that (example 1) merchant dead and decides to put the contract out for a specific assassin (like me) then so be it, even though it "should" go to the guild for a newer, lesser skilled assassin, as I would be over qualified, he still could do it to ensure it gets done correctly, though I charge more.

Also, last thing, I also agree with pagan, the game should not regulate the cost of a contract. If I wanna hire someone to assassinate another for 1g, then so be it. I doubt anyone will take the contract, but I could. If I wanna pay 10k gold to kill a simple merchant, well someone just got loaded for "little work." then again, if you wanna pay Milo to not only kill, but humiliate and "make example of" then maybe 10k gold is the "proper" price......

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First off, Glad to see another assassin come out from the shadows, I was really wondering how many of "us" there truly will be. I hope not too many, but a few would be nice for competition. But anyway, back to the topic.

I agree with most of people's ideas stated here, but let me add my own twist to it and see what people think. I think that a "low level" assassin should have to go to the "guild" to receive contracts, and those contracts would be as ninemoons suggested, you get what you get, not much of a choice. However, this would be checked for affiliations (won't give me a contract to kill Bludd or myself), checking the skill levels and training of the assassin (rank x in skills y and z ect.) but these will be "low level" and low priority targets. Also, from the contractor side, the contractor will pay a cheaper amount and get whatever assassin accepts the contract.

The other side of things would be the use of either meta-game to negotiate or otherwise "discuss" the contract and then use the in-game contract system to give a contract directly to the assassin without limit in skill/target/or whatever. Price will be whatever is agreed upon, though most likely higher then through the guild, and should be used for high profile targets, like settlement leaders and commanders of armies.

I personally like this type of system because it gives the feel of a real living system where a newbie assassin has to earn his way into the "game" before he starts to get noticed and builds "contacts" through which he would then meet clients and get the real money.

The alias idea I like, and I agree should be something granted through "leveling up" as an assassin. Something like "once your X,Y,Z skills are above rank "?" AND you have completed "!" number of contracts successfully, you can now choose a alias and start taking contracts on your own. (Meaning instead of through the guild.)

Side note, I also agree with the idea that not everyone wants to remain anonymous, and so that should be left up to the parties involved as to what steps are taken to remain unconnected. Use an alt, use a disguise, use the assassin's mask whatever you choose to do.

Also, to answer Darcnes's question about the flags. My understanding from the blog posts, flags will be seen, unless your using a disguise which will hide your flags, and ALL FLAGS will leave you open to PVP. The "Good" flags like enforcer and champion leave you able to be attacked by "bad guys" as easily as flying the outlaw or assassin flag. Just remember, Outlaw only requires Chaotic, so you don't know if he is Good/Neutral/Evil, only that he is Chaotic. Assassin, on the other hand, requires Evil, but you don't know Lawful/Neutral/Chaotic. So don't just attack an outlaw and assume he is evil, I am willing to bet most won't be.

The flags are meant to give bonuses and such to people using them, but it allows for a way to allow open-world PVP without the constant ganking and griefing that most Open-world PVP brings. If you won't to be left alone, for the most part, going without a flag will allow for that, but you can still be SADed by an outlaw, or assassinated by an assassin, but only if he has a contract on you. Attacking an Unflagged character grants the attacker the "attacker" flag which will reset most of the long-term flags (such as assassin and outlaw) and their bonuses which will be bad so it won't be done often. (in theory)

I hope this helps and I hope I explained the idea I have for the assassin contract question. Great discussion BTW guys. I like it!!

P.S. I will kill Bludd for free, I need practice anyway.....<evil grin>

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I like it. would be cool to add in there.

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A *BUMP* for the best and most awesome "bad guy" Venture Company in the whole of the River Kingdoms.

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Nihimon wrote:
Tigari wrote:
well Bringslite, wanna know how not to get poisoned? (by me anyways) Just hire me before anyone else. Plain and simple.
But do you stay bought?

That depends on if you stay up-to-date on your "renewal payments". That goes with nearly every contract. If you "renew" it, then it stays active for another "term." I see whole bandit/assassin companies making a large amount of coin off of "repeat" customers. You want us to stay away from your caravans and cities....pay us a reoccurring fee and we will.

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Are rabbits gonna be a playable race??? Rabbit assassin....I have my race!!!!

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LOL. Bludd, your funny. But seriously, let me help ya out. Paizo.com/races This will help bring your old a$$ up-to-date with what us young(er) "Whipper-snappers" are using these days.

P.S. If your unfamiliar with the way hyperlinks (the blue text in my post) work, you just move the thing in your hand (called a mouse) over top of it and the click the left (index finger) mouse button. :-)

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I am still confused but ok. Confused as to why they said they didn't read the previous posts and have no intention of reading the posts after. Why bother posting at all if your going to be so anti social? I just don't understand at all.

And yes, we used different words but we said the same thing that PM said. If you decide you wanna spend all the exp you earn over time on nothing but HP, then you will be the most basic, unskilled commoner with 1000 (or whatever) Hp. So you won't due often, but you can't do much either. Or, if you wanna level in the same manner that the TT rules describe a fighter, then you will level your HP some, Fort saves some, occasionally your reflex and will saves, you BAB often, and a few other skills to round out the fighter. Will take 2.5 years real time to get equivalent to TT level 20. I don't see how else to word it, but then again, we already have tried a few ways. In the end, I have decided I don't care any more weather you play or not. I hope you atleast try, but I am just too confused to care anymore. And if your this unhappy and confusing on the forums, then I doubt you will enjoy the game and what it offers.

I just don't even know any more. You can't be helped if you wont accept help. Glad the PM worked. Or maybe it won't, i'm done.

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Elf Immune to poison???? What messed up realm are you living in there bludd? The bloody fairies have a negative racial to CON and you think they are immune to poisons??? Dwarves get the bonus vs poison, but arn 't immune, AND a CON bonus. There is NO core PC race that is immune to poison. Damn fairies are immune to magical sleep though....

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I think I heard someone say they are in the lvl 10 range...... I have a level 6 burglar but have been busy with stuff.

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Milo Goodfellow wrote:
The Unnamed Company is still seeking those who wish to provide a meaningful and purposeful use for caravan guards and "protection" fees. Please see the OP for website and details.

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Sadurian wrote:
I dare say you feel the need to get it all off your chest and let the devs know that they have failed to please you, and you have done so. It is now starting to sound more like deliberate trolling, though. I'm sure you don't mean it to, but when someone with no interest in a subject starts a thread in a forum on that subject, solely to complain about how it isn't about another subject, it isn't constructive and doesn't reflect well on them.

Thank you for putting into words and a very clear and (should be) easy to understand manner that myself and a few others have been trying to say.

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Being is right. Even if this isn't the game you want, it doesn't mean that there never will be the game that you want. Anyway, I wish you well. Good luck with that dream.

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With all this hate for the game still in early development, your still here. But that aside, your just as confused as why it is hard for us to understand you as we are you to understand us. Maybe we are saying the same thing differently? Maybe there is a loss in translation? I have noticed your grammer seems a bit off, and please do not take this as mean or anything, just an observation. What I mean is things like "Thanks god!" and "I did not mention because they are no occidental RPGs..." either they are typos, which happen to the best of us, or maybe English isn't your first language. Again, I am not picking on you or otherwise being demeaning (I think that is the right word.) as I am no English expert myself. (Straight D student in high school in English) I just ask because I have noticed that this tends to be the case with people not from USA and don't speak English as their first language. If this is not the case, or if I have offended you, then I am sorry. Just trying to understand why you and your friends "vs." most of us here on these forums have such a misunderstanding and can't seam to see where the other is coming from.

Either way, (that was a lot longer then intended) if your REALLY that unhappy with the direction of the game, then the acceptable thing to do is bid us farewell and good luck with our game. I am curious as to why you insist on staying here and posting more, day after day? If you truly have made up your mind, then don't you have better things to do with your time than to read forums and respond to posts concerning a game that you have no interest in seeing or playing? Just a question.

Again, nothing posted in this post was done so with the intent of offending or verbally harming anyone.

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The Unnamed Company is still seeking those who wish to provide a meaningful and purposeful use for caravan guards and "protection" fees. Please see the OP for website and details.

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I also hope that something non-combat can be put it, and alchemy sounds like a good place for it, thought maybe engineering??? Anyway, I support this idea.

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I am just gonna say this, if you wanna be close minded and drop a game before you even try it, then go ahead and sorry for your loss. You are absolutely welcome to post a question, or ask for clarification on something that you were unclear of after reading the blogs, but I can tell you that from your posts, you haven't read even a single blog. I would be surprised if I am wrong. Either way, there is no reason to respond the way you have, throwing out insults and calling names for a game still in early development because of a choice they made from the get-go.

As I said, if your so hard-set on "no class, no interest" then I wish you luck and good day. No reason to stick around and post like you have been. Leave the rest of us here to look forward and enjoy the game the GW is presenting to us.

All I can say is, as an avid RPer, if GW can pull off the game they have been blogging about since the beginning of last year, then THIS WILL BE the best MMORPG ever created, and I truly believe that. I also believe that the community plays a big part in making that happen, and we have that here. Kudos to GW and kudos to us.

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Fair enough. I accept the honor of being your Rival. And to have a poison named after me?? Awww thanx.

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Bump for the best bandit/assassin "guild" in all of the River Kingdoms!!!!! <makes rude jester towards 'the bloody stump...I mean hand'>

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I know i'm a little late but....WOOT THREAD TAKEOVER!!!!! Hey, why do they get all the free bumps??? Someone come take over our Thread please!!!!! GG

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Being wrote:
Make jail merely a place where bandits can train up their skills in a lawful town. Clerics go to the temple, bandits go to jail... it all starts to make a weird kind of sense...

<Back at the hideout> "Hey guys, my skills are getting out of date and I finally have the exp needed to train up. I am going to hit up the local jail and spend all this exp. If you wouldn't mind giving me about 15 mins, i'd appreciate a "early release". Thanx guys, your the best.....<leaves to go to nearest LG settlement>

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I also support the addition of poisons, preferably craftable by PCs, into PFO. Yes I am an assassin, and yes I will be using them as an assassin uses every advantage available. That said, I think it would add another thing to craft, another market to sell, another thing for settlements and PCs to fear. It adds another dimension to the game as a whole. I love alchemy in the various Elder Scroll games and, even if not so indepth, would love to see some form of it brought to PFO.

Concerning its effects in-game, I agree with everything said above. Weapon poisons are straight forward, debuffs and/or damage (small but noticeable as we don't want it overpowered), and a form of "secret" poisonings, like food/water both on small scale (someone's order in a tavern) to settlement wide, like food stores or water well.

Maybe thins idea can be brought in with the addition of a "drug" system. Drugs can be put in as buffs and debuffs, maybe both in a few. Like the "work harder/faster but suffer delusions" drug. Think Steroids or Speed in PFO.

Anyway, great ideas and I support them. GW, please consider this system or something similar to these suggestions. Doesn't need to be for day 1 EE, but by launch would be great.

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well, yes evil really is vs everything because another bandit group moving in on our territory will require "forceful persuasion" to teach them the error of their ways. Good guys are more likely to talk and "work it out" where evil cuts to the chase and just stabs someone.

Side note: Tigari brings up a good question I haven't heard thus far in blogs or on the forums.....Poisons......

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Bringslite wrote:

Shame, shame, Milo. So easily turned to the Dark Side. ;)

Although I will admit. Goodfellow makes a cool assassin name.

What can I say....the Cake is NOT a lie, and the dark side has it.....

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wait wait wait....you got me confused with someone else....who said anything about "defender of peace?" I hate peace!!! LONG LIVE WAR!!!!!!!!!!!!

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And besides, your messing with my "Welcoming the new guy" routine.....

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hey now.....I never said I was gonna be a Halfling. Only that when I came up with the name "Milo Goodfellow" it was given to a halfing rogue, who BTW was a NG rogue and used his skills to help people. Speaking of which, I should really change the name. I think I will be Milo's evil cousin or something. Maybe no relation at all...especially since halfings won't be in for a bit. (Mumbles something about stupid gnomes and by 4 or 5 votes....) I was thinking elf....but do I really wanna be a fairy??? Mostly depends on how they bring the races into PFO. If it is strictly TT rules, then Elf, though human does get the extra feat.....Damn choices!!!

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@bludd, being a "self-proclaimed achievement whore" I would definitely be on board with this idea. I love titles and achievements. It represents hard work and accomplishment. (At least to me it does.) Let people know what you have done and achieved.

@Gedichtewicht, I hope that you understand that, and I only speak for myself but I am sure others agree, I am not striking down your idea or ganging up against you or anything like that. People have opposing beliefs and there isn't anything wrong with that. That is how compromises are born and agreements reached. The gamer in me agrees with you and doesn't want, for any reason, to "lose control" of my character for any reason, especially for "doing my role." however, the RPer in my loves the idea for reasons I have stated above. It boils down to, in my case, the RP wins out. It would make sense that imprisonment be a viable and terrifying punishment. Not in RL, people don't wanna die as there is no respawn, making death normally a less desired outcome, but in a game where death is temporary, loss of time through imprisonment is worse.

Also, a big thing people MIGHT be forgetting concerning this imprisonment system. YOU MUST CATCH ME FIRST!!!!!!!!! Someone gave the idea that, like during war, you turn on a law and once broken, you "teleport" to jail. No No No. You commit the crime, then you get CAUGHT using some sort of apprehend mechanic, THEN you go to jail and don't collect 200 gp. That is the "getting away with the crime" part from bludd's OP. If I rob you, and run and get away, then I got away with it. If I rob you and while running, get catch and subdued, then I go to jail.

Side note, I like the "forced work while in jail" idea. Would help "for free" for settlements to build/upgrade stuff. Maybe half or something the prisoner's related skill is added to the settlement's pool like if they had volunteered. I say half as most inmates half-ass their work cause they don't wanna do it. Just saying, I know I would :-)

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I agree that the min-maxers will complain and not desire the exp loss, and it might not actually make it into the game. I was mearly stating that I, a criminal by trade, would love to have more severe punishments as it adds, IMHO, to the risk and thrill of trying to get away with it. Bludd and I have already had a few discussions on the topic of not running around with any gear we wouldn't mind losing, if any unthreaded gear at all, as to ensure should we die, we give nothing to the victors. That is all good and all, but where is the challenge and threat if we A) don't lose anything and B) don't give anything to those who best us. Granted losing exp by sitting in prison doesn't GIVE anyone anything, but it raises the threat and punishment of getting caught, making the crime that much more dangerous. That is what I seek.

I strongly feel the meta-game will happen regardless of in game effects. People will do it because they want to. I have no issue with that.

Goblin Squad Member

Somehow I missed you guys. Bludd had posted already but I wanted to come over and give a friendly pre-game "hi" and I am glad not to be the only assassin guild pre-launch. At least openly discussing it. After all, I wouldn't want to over work myself and my underlings LOL. Glad to see you guys are doing well. Perhaps you would welcome some "friendly" competition with the UNC? I look forward to shoving your members into shallow graves if you over step you bounds. Good day.

Goblin Squad Member

Xeen wrote:
These are the types of things I expect to do in the game. I have been eyeing your CC for a while. I signed up on the forums and also have 2 buddies that will want to go where I do.

From the shadows you emerge to express interesting in our "sevices." The shadows reach to you and a blade is at your back. "What...is...your...desire?" A shadowy and bone-chilling voice echoes into your ear. How you answer could very well determine the rest of your life.....

Goblin Squad Member

theStormWeaver wrote:

My only problem with Pax Aeternum is that they are far and above the most powerful (read: populous) guild/company/whatever up to this point.

They are ~6 times larger than the next largest group, according to the land rush poll. ANY group that large makes me nervous.

I disagree. Any LARGE group makes for a LARGE target IMHO. <evil grin>

Sure they are big and powerful, but they are also numerous and vulnerable to those who know where to look. Just remember that as they grow. The larger the kingdom, the more enemies it will have. People who want their land back, people who want revenge for something this did or maybe didn't do. People like UNC who like a big easy target. Just keep these things in mind for all those who seek and achieve great power and greatness. There is a double edge to everything.

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