Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate
Mikhail tries and breaks free from the grab before Healing himself as much as he could. Break Free with the first action. 2 Actions on the level 3 healing on myself. Athletics: 1d20 + 18 ⇒ (16) + 18 = 34 3rd level healing: 3d8 + 24 ⇒ (1, 6, 1) + 24 = 32
Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate
Esteban also decides to not risk melting his weapons. So he draws and fires his crossobw. crossbow (range increment 120 feet, reload 1): 1d20 + 16 ⇒ (2) + 16 = 18 Damage: 1d8 + 2 ⇒ (4) + 2 = 6
Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate
Seeing the creature begin to melt Alister's equipment, Mikhail decides to send a beam of divine energy into it instead of striking with his weapon. He calls out, "What are these things?" Then moves to be closer to his allies. Cast Divine Lance vs non-Lawful creatures at the damaged (Orange) creature and Stride. Divine Lance Attack: 1d20 + 15 ⇒ (2) + 15 = 17 Divine Lance Damage: 5d4 + 3 ⇒ (1, 2, 2, 2, 3) + 3 = 13
Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate
Mikhail steps forward to wrench the gate open. Sadly, Mikhail has apparently not picked up a crowbar. I should do that at some point. Athletics+Bonus: 1d20 + 18 + 4 ⇒ (9) + 18 + 4 = 31
Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate
Its been awhile since this came up and we have quite a few more players now. So I give everyone 1 Minor Elixir of Life each day to carry. It heals d6 damage and gives a +1 item bonus to saving throws vs Diseases or Poisons for 10 minutes. If you use one, I have several extra and will give you a new one when we have a moment assuming I have not ran out.
Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate
When Mikhail reaches the tunnel, he takes a moment to examine the entrance for traps. Perception: 1d20 + 21 ⇒ (7) + 21 = 28
Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate
Mikhail gathers his gear to move. I am ready to go. I will make any medicine checks needed to get everyone up to full before we move out.
Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate
"The sooner we move the better. Perhaps we should rest and strike at dawn." Mikhail suggests as he is not sure how much of their resources his allies have used.
Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate
I will be on vaction over the holiday weekend. It sounds like my internet access will be pretty bad. Please bot as needed.
Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate
"Once we leave, they may not opt to stay loyal. But we can try and claim this area. It would be much better for the locals." Mikhail says.
Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate
Mikhail listens in and considers the dire consequences to a community that comes with sudden removal of the local lord and how Abadar might consider such action.
Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate
I am sorry, work has slammed me and affected my posting this week. I have a big deadline for next week and all my time is being thrown into that. Please bot me as needed while I take care of this.
Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate
"I wonder why he still has so many mercenaries. They could have been those that returned from the attack, but if he had so many more troops why would they not have come along. He may be planning a second attack." Mikhail says.
Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate
Mikhail follows along and just watches for how many troops seem to be wandering the streets. Perception: 1d20 + 21 ⇒ (1) + 21 = 22
Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate
Mikhail watches to see if more guards or other dangers around as the others talk their way into the city. Perception: 1d20 + 21 ⇒ (6) + 21 = 27
Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate
"I think it would be prudent to find somewhere safe out here for the horses. They will be on the look out for us, and it will be easier to sneak in without them." Mikhail says.
Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate
"Let me heal some as Sir Esteban rests and then I will be ready to enter again. Mikhail says. I will use gloves on myself and then do a medicine check on all 3 of us who are injured. I can do 4 checks at once with my feat. Healers Glove: 2d6 + 7 ⇒ (5, 5) + 7 = 17 Medicine Check DC 20 on Alistir: 1d20 + 19 ⇒ (4) + 19 = 23 Amount Healed on Alistir: 2d8 + 10 ⇒ (6, 1) + 10 = 17 Medicine Check DC 20 on Esteban: 1d20 + 19 ⇒ (14) + 19 = 33 Critical success! Amount Healed on Esteban: 4d8 + 10 ⇒ (7, 8, 8, 8) + 10 = 41 Medicine Check DC 20 on Mikhail: 1d20 + 19 ⇒ (4) + 19 = 23 Amount Healed on Mikhail: 2d8 + 10 ⇒ (5, 8) + 10 = 23
Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate
"Lets find a treeline and get lost in it. Then we can consider our next action. Mikhail suggests as he points towards a section of distant trees.
Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate
Mikhail rides away. Sir Esteban could probably do a triple move if he wanted. Mikhail takes all three actions to ride a ways off the map.
Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate
Mikhail backs out of the only gap remaining and returns to mount his horse. I move SE to get out and provoke from those around me and then move NE through the giant to get to my horse. It takes 2 moves to get back and I will spend the third action to mount.
Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate
I am in. I thought we were all staying together. I am not sure why the party split up. If its that bad we can try and retreat out. But we were just grinding our wheels and I thought a mad dash might get us past guys on foot. If people call for a retreat, I will try and get back to my horse next turn.
Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate
I dismounted due North of the illusionary giant on the Western most square above it. I then went SW, Sw, Sw, Sw, W, W, W, W. I would have passed by Teal and Dark Blue.
Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate
Mikhail dismounts and does a sudden charge at the horsemen in the back! I am not sure how mounted combat works so I am going to avoid it. I count that as 55 ft out of my 60 ft of movement. If the guardsmen have the AoO ability I do provoke from a few of them. Greatsword Attack: 1d20 + 21 ⇒ (19) + 21 = 40 Greatsword Damage: 2d12 + 4 + 3 ⇒ (7, 3) + 4 + 3 = 17 Probably a nice opening crit!
Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate
I think this would be a great time for Alister to use his charisma, but I think he is busy at the moment so... "We have come to speak to your Baron. You have a chance to save yourselves and stand aside." Mikhail says. I did want us all to stay together. Fireball into this might make life a lot easier. But Diplomacy/Intimdate it is. Which, now that I glance at my sheet, is apparently non-existent. So hopefully Alister or Esteban chime in. Now if only Society worked here. :P Any Social Skill other then Society: 1d20 ⇒ 17
Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate
"They likely have the ability to shoot bows or something else. Lets just ride together through a gap in the wall. With horses we can move to the seat if power quickly." Mikhail will mount up and get ready to go regardless of whether Evindyl flies away.
Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate
"I can be quite stealthy if that is our goal. Or we can simply find some out of the way place to store the animals. Once we go in it should not take long one way or the other." Mikhail says.
Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate
"That might save a few of the men who he has enlisted and prevent some more damage to the town."Mikhail says with a nod. I think we aim for a gap in the wall and head straight for wherever the seat of power is.
Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate
"In that case I say we head for an opening in the wall and just ride through. A few scattered guards should not be an issue." Mikhail says.
Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate
"We can try and sneak in, but then we have to get out as well. If we are here to make demands of restitution I think we should just ride up and demand it. Their forces were shattered by ours. Coming from a place of power makes sense. And frankly, Lord Drelev is likely looking for something to save his own neck at this point. The barbarians wanted his head before he led a bunch of them to their deaths against us. King Irovetti likely is willing to hand him over as he handed over those poor girls. It might be that through some strength in diplomacy, Lord Drelev will bow before you." Mikhail says.
Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate
"Without some magical means I am not sure how we could get in unnoticed. Not all of us are that stealthy." Mikhail says as he gazes towards the distant fort.
Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate
Camp at a distance and try to get a view of what the situation is and then go in the next day. If there are hordes of barbarians, trolls or something else it would be good to know.
Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate
Mikhail turns his horse south and starts riding towards Fort Drelev following the road. "The road will likely be watched, but I see no reason not to use it and the speed it offers." He says to the others.
Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate
If we cast fly on the horses can they fly over? Or would that require training they do not currently have? If they can fly we just cast on them and ride over, if not I think we have to fix the bridge.
Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate
"Stopping future trade to get across seems bad. I think we just fly then." Mikhail says. He will accept the fly from Fizz and begging getting people across. I think if we get a few people across to where the wood is we can patch it enough to just bring the horses over the bridge.
Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate
"If we have those spells ready, then we should use them. If we do not then we should try and get the bridge up so we can continue on this day." Mikhail says.
Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate
"That does seem inhospitable. I could probably swim across and then try and replace the missing section. If I can reassemble it anyway." Mikhail says. How fast is the water here? If I got to the other side does it look like I could get the boards back into place by myself?
Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate
"We still have a ways to reach the Wyvernstone Bridge so we can head south to Fort Drelev. I suggest we start riding that way now." Mikhail says as he is dressed and ready for the road.
Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate
"I see no gain in swearing fealty to Lady Jamandi. I do not see why she would prioritize our issues and she has other concerns over sending armies to deal with us. But we will certainly need to continue to see to our defenses. If you wish to side with her it should be obvious that we are friends, not servants. I do not really know her, but I have no reason to believe she would not sacrifice us to her own desire for power." Mikhail says.
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