MikeTheMerciless |
Those are as rogue as stabbing people in the back. Roguish types picking up a few magical tricks without getting formal training is a classic. It's even in 3e in some form: Use Magic Device. It even used to be a skill exclusive to rogues (and bards, if I recall correctly).
That's a weak argument. Even a jack of all trades should have limitations, and being able to shape reality should be one of them. Just because they can disarm a magical trap or use a magical device shouldn't make them default sorcerers. I may be able to perform CPR or treat a sucking chest wound, but that doesn't make me a doctor.
In the same vein, you could ask a thousand questions, like "why can rangers cast nature spells when they could just take a druid level or two?" Or "why have bards when you can do a fighter/rogue/sorcerer multiclass?"
We need to ask those questions. Perhaps Rangers and Bards should lose that ability to cast spells.
Definetly not! That would be boring! Let rogues, paladins, rangers and bards have their magic!
I didn't mention anything about divine magic. Magic should be rare.
Counter question: Why not? They're so sneaky and able to get out of fetters that they manage to sneak magical effects and escape from even magical shackles
Because it's magic. If you fail to make your save the first time, just because you're sneaky gives you an opportunity to make another save attempt? Come on.
Plus, slippery mind has been there since 3.0, so you're complaining in the wrong place, at the wrong time.
I've known about that since I playtested 3.0, and I disagreed with it then. Hopefully, we can correct this.
I'm kinda with you on this one. Don't like it. But I can see it, if you go beyond conan and get more mystical about berserkers. If you do the possessed-by-spirit-of-rage angle, an elemental manifestation of this malevolent spirit riding the barbarian can make sense.
Not enough that he can do mighty blows, clear his mind (when he's raging mad) and a whole lot of other things, now he's gotta tap into that mystical realm and put acid on his unarmed hands or on a naked blade. Let's see, I know, why don't we give him the ability to knock over a castle wall while we're at it? Or hogtie an elephant. Or ignore psionic attacks.
I think if you give players an inch, they'll take the mile. Give a player an atomic bomb, he'll find a reason to use it.
Pure instinct. Or, again, pseudo-mystical stuff. Once he enters his rage, he's no longer a...
This I just don't buy. It's getting too mystical. Rage is nice, but it's not magic, nor should it be anything like it. Not that I don't think a Barbarian shouldn't derive something from being a berserker, it's just that all these abilities, particularly the Elemental Rage bit, is ridiculous. The Terrifying Howl is a bit less ridiculous, and I do understand it, but given everything else this guy can do isn't this a bit much?
Huh? You feel patronised? You think Paizo considers you an idiot who cannot play a barbarian effectively so he lets you have these powers?
Not me, per se, but others. Why have them? Isn't the Barbarian or the Rogue just as effective without them? There's a saying in Engineering that perfection is not when you feel there is nothing left to add, but when there is nothing left to take away.
So perhaps they should reevaluate the Bard and the Ranger while they're at it. Perhaps they should leave Arcane Magic in the hands of a few in order to make the game truly exciting once again.