Lassiviren

MikeTheMerciless's page

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Perhaps I'm being a bit nitpicky, but this is too much. Just repelling the undead isn't enough, now you gotta do damage AND heal your friends who are nearby. With this ability, there should be NO skeletons, zombies, ghouls, ghosts, or anything but liches, bodaks, and the occassional vampire. All undead should be put on the endangered species list.

Admittedly, it isn't as powerful as the Complete Divine variant rule where you deal 1d6 damage/cleric level, but it's still too much power.


Going over these abilities for the Barbarian and the Rogue, many of them seem absurd.

Take Major and Minor Magic for the Rogue. It makes no sense why a Rogue should have access to this when, if he wanted to, he could multi-class into Wizard or Sorcerer. Shouldn't magic be rare enough to be left to the professionals? And why should a Rogue be able to dispel magical effects (Dispelling Attack) or be able to escape magical holds (Slippery Mind). I guess Sneak Attack wasn't good enough now you gotta give him a Bleeding Atack?

With the Barbarian, just because he gets mad he gets to unleash an Elemental Rage and deal elemental damage in addition to his pretty awesome damage? All of the sudden he gets to see in the dark? What's up with this?

I understand that Pathfinder is trying to give people a reason to stay with a class to L20 if they wanted to, but isn't this patronizing? I smell a munchkin at work here.


Just to clarify, in the 3.5 PHB for each class there is a set amount of skill points, such as the Cleric has a starting skill points at 1st Level at 2 + Int Modifier X 4. But there is no multiplier for any of the skill points available at 1st Level as I can see. Is this correct, or is there errata for this?