Character: Ominara Avondale (Human Cleric of Heironeous Lv. 3)
I strongly agree with the idea of making those low level adventures easier. I'm all for unique and challenging encounters, and there should certainly be a few set peice encounter that are really tough, but I think the average CR for an adventure should match the level of the characters. I'd definitely like to see more wilderness adventuring in future APs. Gotta give those rangers and druids their chance to shine. One thing I thought I'd like to see done differently is to leave some more room between adventures. In AoW each adventure seems to lead you right up to the next one, both in terms of experience and of story. Give us a little more room for side quests and time for the PCs to follow their own agendas.
There is a thread on this board where people are talking about parties of 6 or more getting their butts kicked by the second encounter in "The Whispering Cairn". This worried me because if I get to run this I will be lucky to get a party of 4. So, I decided to take a closer look at the ELs. According to the DMG, about half the encounters in an adventure should have an EL equal to the intended level of the PCs, about 30% or so should be lower, and roughly 20% should be higher. Out of 19 encounters in the "The Whispering Cairn" there are a grand total of 2 which are EL 1. There are none which are lower. The average EL for the entire adventure comes to about 2.8. My conclusion: "The Whispering Cairn" is not an adventure for a 1st level party, as advertised. It is for 2nd or maybe even 3rd level. I plan to do some scaling down before running it.
Patman wrote:
If you're interested RPGnow has a pdf of Greyhawk: The Adventure Begins that includes all the maps. http://www.rpgnow.com/product_info.php?products_id=1479&
About Red Raven Z.Scenarios completed and rewards taken
Tier 1:
* 8-00A: ROCK AND ROLL skill feat: +1 Dex for Red Raven, +1 Cha for Aric card upgrade: Captain's Cutlass 1 replaces Kama 1 bonus card upgrade: Captain's Cutlass 2 replaces Kama 2 banished card replacement: replace Clockwork Automaton with Clockwork Automaton * 8-00B1: FROZEN CITY
* 8-00B2: ICE IS NICE
* 8-00C1: VERCITE RUINS
Tier 2:
* 8-00C2: PLAYING WITH FIRE Aric Skill feat: +1 Wis Red Raven Skill feat: +2 Dex Bonus Upgrade (chosen at the end of C1): Mindblade (retire Appleslayer) normal scenario upgrade: Armor 1 for Lockpick Shield (retire Stalking Armor) * 8-00D: THINGS FALL APART (This is the last scenario I completed before taking a break and it was also the end of the Cosmic Captive PACG special)
Possible Upgrades:
* Tier 1: Weapon: Scimitar. Armor: Sharkskin Armor. Item: Ally: Eando Kline, Rodrick Blessing: None * Tier 2:
* Tier 3:
* Tier 4:
* Tier 5:
* Tier 6:
|