Michael Warren 719 |
You might want to try the class with a normal point buy value (15) and see if you still feel that way. But in general would you care to elaborate on how this class takes away from the fighters role in a way that barbarians, paladins, and rangers dont already? (to say nothing of druids and summoners). The reason to play a fighter is their all day (no resource requirement) high numbers combat. The warpriest cant sustain that because its bonuses (other then sacred weapon) are based on limited resources. If you want to compare the spike damage (damage when limited resources are in use) of this class vs the fighter, almost all the other primary combatants already outperform the fighter.
Yes its not consistent all day but as long as they're wielding their favored weapon (aka any weapon they pick) they have full BAB and when they do have their buffs at 10th lvl I had a +21 to hit and that was using a move and a swift I still could have cast r might and it would have been more and he could use fervor 8 times a day. So for say 9 rounds (at least) it is almost guaranteed to hit and do a substantial amount of damage. Most combats don't typically last that long so at least 2 encounters per day it COMPLETELY outshines a fighter and chances are you'll save it for when it matters. That's just how I see it maybe I'm used to playing with cracky players and I see how they can abuse the hell out of this class but I see the ridiculous potential this class has.