Michael Warren 719's page

12 posts. No reviews. No lists. No wishlists.


RSS


Kolokotroni wrote:

You might want to try the class with a normal point buy value (15) and see if you still feel that way. But in general would you care to elaborate on how this class takes away from the fighters role in a way that barbarians, paladins, and rangers dont already? (to say nothing of druids and summoners). The reason to play a fighter is their all day (no resource requirement) high numbers combat. The warpriest cant sustain that because its bonuses (other then sacred weapon) are based on limited resources. If you want to compare the spike damage (damage when limited resources are in use) of this class vs the fighter, almost all the other primary combatants already outperform the fighter.

Yes its not consistent all day but as long as they're wielding their favored weapon (aka any weapon they pick) they have full BAB and when they do have their buffs at 10th lvl I had a +21 to hit and that was using a move and a swift I still could have cast r might and it would have been more and he could use fervor 8 times a day. So for say 9 rounds (at least) it is almost guaranteed to hit and do a substantial amount of damage. Most combats don't typically last that long so at least 2 encounters per day it COMPLETELY outshines a fighter and chances are you'll save it for when it matters. That's just how I see it maybe I'm used to playing with cracky players and I see how they can abuse the hell out of this class but I see the ridiculous potential this class has.


Ok so after toying with this class a bit (32 pt buy) I've come to the realization that this class needs a lot of work still with this class as it stands there is NO. REASON. AT. ALL. to play a fighter, yes you get more feats as a fighter, but you are much more effective at both tank and gank. I really hope the changes made between now and august help balance that out otherwise it will take away from the fighters roll.


To give this class its own feel is really should stay away from being like a magus. It needs its own spell list that make it a blaster caster with some fighter mixed in then it doesn't intrude on the inquisitor or the magus.


Kekkres wrote:
Michael Warren 719 wrote:

Have the devs considered giving the warpriest its own spell list comprised of offensive divine spells picked from the cleric, druid, and ranger list?

i suggested an easy fix for the warpriest spells that i feel would help them a good deal:

1: 1st level cleric spells
2: 2nd level cleric spells + 1st level paladin and/or antipaladin spells
3: 3rd level cleric spells + 2nd level paladin and/or antipaladin spells
4: 4th level cleric spells + 3rd level paladin and/or antipaladin spells
5: 5th level cleric spells + 4th level paladin and/or antipaladin spells
6: 6th level cleric spells

yes it tapers off at the end a bit but i feel this gives them spells designed for a front line fighter.

And see that's kinda what I think would be a great idea because everyone is talking about what it will fill in the game and just copy and pasting a magus giving it a little more fluff doesn't really give it it's own space in the game.


ciretose wrote:
Michael Warren 719 wrote:
ciretose wrote:
Michael Warren 719 wrote:

I agree, I think cutting out the majority of support spells would really help this class quite a bit.

I disagree. The spell list is fine if this is a fighter first caster second.

You just need to make sure it can fight effectively.

I'm more suggesting making this class a blaster caster+fighter just a pure war machine

I know. And I'm disagreeing with you.

I think this should be a fighting class that can also cast spells and heal.

Fair Enough, though I'm sure everyone has their own opinions of how this class should look and ultimately it either goes with majority opinion or Dev Opinion


ciretose wrote:
Michael Warren 719 wrote:

I agree, I think cutting out the majority of support spells would really help this class quite a bit.

I disagree. The spell list is fine if this is a fighter first caster second.

You just need to make sure it can fight effectively.

I'm more suggesting making this class a blaster caster+fighter just a pure war machine


Kudaku wrote:
Michael Warren 719 wrote:
Have the devs considered giving the warpriest its own spell list comprised of offensive divine spells picked from the cleric, druid, and ranger list?
We have no idea - the only information we have on where the Warpriest is going is Jason's post on page 4 (about 1700 posts ago), and the blog post. I hope they do take the time to read and reply to this thread even though it's pushing 2000 posts - If you see past the favored weapon debacle there's been a lot of good feedback and suggestions.

I noticed that the favored weapon has turned into a giant clusterF


I agree, I think cutting out the majority of support spells would really help this class quite a bit.


Have the devs considered giving the warpriest its own spell list comprised of offensive divine spells picked from the cleric, druid, and ranger list?


-Give it D10 HD

-Maintain the 3/4 BAB

-Keep the weapon and armor buff abilities but give them Light and medium armor only same weapon proficiency (simple and martial)

-reduce the channeling (honestly this should be a DPS class not a healer)

- Give them their own spell list that draws from the Cleric spell list but only goes to "5th" lvl spells (much like a duskblade).

- give them quick cast self/party buffs via a divine pool or some such thing

-The blessing seem acceptable as it continues to connect it to the Cleric aspect of the class

-Lastly this class needs to be looked at like a divine version of the Warmage from 3.5 that gives it its own little nitch which in a nut shell is this less tanky then a pali or cleric more up front combat (DPS!!!) less skill and stealth then an inquisitor.

If its a class that still derives some divine ability it doesn't lose the cleric aspect but gains some bonus feats and shows more combat capabilities from the fighter aspect.


I mentioned this is a different post but I'll do it here too. . . .
-D10 HD
-3/4 BAB
-Keep the weapon and armor buff abilities
but give them Light and medium armor only same weapon proficiency
-reduce the channeling (honestly this is a DPS class not a healing class)
- Give them their own spell list that draws from the Cleric spell list but only goes to "5th" lvl spells (much like a duskblade).
- give them quick cast self/party buffs via a divine pool or some such thing
- Lastly this class needs to be looked at like a divine version of the Warmage from 3.5 that gives it its own little nitch to fill as it's not as effective as a paladin it certainly can't tank as well and it isn't as proficient a a caster as it's full caster counterparts more DPS less tank (cleric pali) and more in your face less stealth and skill (inquisitor)


Setting up a warpriest should be easy keep them 3/4 Bab but give them D10 HD limit the channel they're not heal bots they're damage dealers. Keep them in light or medium armor only replace some of the channel with quick cast self buff or party buff abilities. Give them their own spell list that draws from the cleric list kinda like the warmage from 3.5. NOW I think the 1/2 BAB divine cast could be nifty other then that men not interested.