Michael Lowndes's page

Organized Play Member. 10 posts (283 including aliases). No reviews. No lists. No wishlists. 3 Organized Play characters. 1 alias.


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Enchanting


I was just going with the "visited by a hooded man in my sleep" kind of thing. He went along with it because it fits his personality to aquire allies and possibly gain coin and power and grow in prosperity. He's already a murderer so he can't really turn back now. His old life as a crap farmer is over and he wants better shot at acquiring the things he wants. I'll go with curative because hes confident with his blade and knows he can go only so far with his birthsign.


Name: Mikhail Vestabule
Race: Imperial
Sex: Male
Birthsign: The Ritual
Adept Skills: Stealth, Light weapons
Apprentice Skills: Light armor, Lock picking, Archery
Novice Skills: Poison, Curative, Illusion, Alteration
Physical Description: Thin, 5'6", little facial hair that is unkept, somewhere between pale and tan skin
Personality: Mikhail favors the company of others over his own greed. He likes them because he knows he can't go at it alone, willing to grant favors so that others will have his back. He knows that sometimes he has to spend a little coin to earn their trust. These "friends" he chooses should lead to more opportunities for money and power in the future.
Backstory: Born in Bravil, he worked at the Bay Roan Stables shoveling horse manure. His boss was less than accommodating to say the least. At first he just didn't know him, then he got to know him and the more he knew him the more his hatred grew. After another day's work sent home on delayed pay he decided to act. He studied the art of lockpicking from an old lock he bought from the blacksmith and when he got the hang of it, murdered his boss. He snuck in at the cover of night after a bath at the inn and killed the man in his sleep, then looted his lockbox. He buried the loot, lock ,and dagger in a lot of horse manure, went home, and returned to work the next day to lie to the guards. He then did his last days work "for free in condolences of the family's loss" and hauled the crap, along with the loot and evidence, away.
Equipment: Leather armor, a dagger, some Lockpicks, and an old lock.


I would like to join. Was wondering about imperial luck. Is it just for gold or will it effect other aspects of the game.


Hey I'm interested, but I'm new to the steampunk thing so I may need some help. I hope that's ok.


150 gold, ok.
Longbow 75
Scalemail 50
Backpack 2
Bedroll .1
Winter blanket .5
12 rations 6
Flint and steel 1
Grappling hook 1
hemp rope (50 ft) 1
small tent 10
crowbar 2
5 torches .05
Club free
quiver of 20 arrows 1
that leaves .35 gp or 3 sp and 5 cp

Attack +5 longbow Dmg 1d8 PBS Favored enemy and rapid shot modifies
+3 Club Dmg 1d6 + 1
AC 18 scale mail +5 armor +3 Dex
Fort +4 Reflex +6 Will +2
Skills
Survival +7 +2 ranks +3 trained +2 wisdom
Stealth +4 +2 ranks +3 trained +3 Dex -4 ACP
Perception +7 +2 ranks +3 trained +2 wisdom
Profession (hunter) +5 +1 rank +3 trained +2 wisdom Proffession is a class skill but not sure about how that extra skill point works...
Knowledge Dungeon: +5 +2 rank +3 trained
Knowledge Nature: +5 +2 rank +3 trained
Knowledge geography +5 +2 rank +3 trained
Heal +5 +2 rank +3 trained: +1 skill points per level as he is human
Hp:10 +1 con +1 favored 2nd level hp: 1d10 + 2 ⇒ (3) + 2 = 5 ok 17 hp


10(+0)dropped
13(+1)
12(+1)
13(+1)
10(+0)
10(+0)
16(+3)
Ok, So human ranger:
Str: 13
Dex: 16
Con: 12
Int: 10
Wis: 15
Cha: 10

Feats: Point blank shot, Precise shot.
Special Abilities: Tracking, Combat Expertise: Rapid Shot, Wild empathy, Favored enemy: undead.
BAB:+2
Staring wealth Gold: 5d6 ⇒ (4, 3, 3, 1, 4) = 15


8(-1)
12(+1)
11(+0)
13(+1)
17(+3)
12(+1)
8(-1) dropped
Too low lemme roll again...
Stats: 4d6 ⇒ (3, 4, 1, 3) = 114d6 ⇒ (6, 1, 3, 4) = 144d6 ⇒ (3, 5, 1, 4) = 134d6 ⇒ (1, 6, 5, 2) = 144d6 ⇒ (4, 2, 3, 3) = 124d6 ⇒ (4, 5, 1, 1) = 114d6 ⇒ (3, 6, 4, 4) = 17


Very interested and willing to post frequently.
Stats: 4d6 ⇒ (1, 2, 5, 1) = 94d6 ⇒ (2, 5, 5, 2) = 144d6 ⇒ (6, 1, 4, 1) = 124d6 ⇒ (2, 6, 2, 5) = 154d6 ⇒ (5, 6, 4, 6) = 214d6 ⇒ (3, 2, 6, 3) = 144d6 ⇒ (1, 3, 1, 4) = 9