HP 31 (31) | AC: 15 | Saves: Str: +1; Dex: +2; Con: +2; Int: +0; Wis: +2; Cha: +6 | Initiative: +2 | Spell Slots: 2 (2) | Healing Light: 5 (5) | Healing Hands: 1 (1) | Inspiration: [ ]
"You speak as you do from a lack of perspective of the bigger picture, and it is troubling for one devoted to the light. I have never heard of your goddess, but I know well most of the good gods that manage the Sphere of Toril. Let me ask you this: What sort of ruler is one who hides in his castle all day and refuses to rule his subjects? I would say no ruler at all worthy of the title. You mention that I almost got someone turned to stone, yet had he no accountability or culpability for his actions that led to that result either? Should we have killed the beast, trapped as it was? Walked up and slit it's throat, to avoid the fact that one person might become stone? Every action I take is designed to bring the greatest chance of a fast resolution and the least chance of loss of life, yet at each turn I am stymied by mortal fear and inability to act. I am called an ox, and told I bellow, yet was not my solution the best one to deal with the Gorgon?" "Since we have been travelling together, how many enemies have you offered redemption to, instead of burning them with holy fire? You speak to me of Mercy and Compassion, and I ask: where was your compassion for the child almost murdered by it's mother? Does it deserve no justice? Instead, you and the others talked me out of delivering the justice of the gods to that wretched soul. Will you be willing to take responsibility when the father inevitably cheats again and the mother decides once more to end her life and take her child's with her? Hags can control emotions, but they can't rule minds, which means that somewhere in that woman is the ability to murder an innocent child to hurt her betrothed." "You speak of compassion, redemption, and mercy, and would attempt to shame me for not offering them, yet I would charge that your conviction is sorely lacking; sorely lacking indeed." "I believe that it is best that I spend some time away from you all, in order to allow all that I have said to sink in." With that, Mender removes his cloak, unfurling his fully healed wings, and takes to the sky.
HP 31 (31) | AC: 15 | Saves: Str: +1; Dex: +2; Con: +2; Int: +0; Wis: +2; Cha: +6 | Initiative: +2 | Spell Slots: 2 (2) | Healing Light: 5 (5) | Healing Hands: 1 (1) | Inspiration: [ ]
Wisdom Save: 1d20 + 2 ⇒ (15) + 2 = 17 Mender is, of course, unbothered by the appearance of the hag; instead of cowering in fear, he calls down divine fire! Sacred Flame: DC 14 Dex save: 1d8 ⇒ 1
HP 31 (31) | AC: 15 | Saves: Str: +1; Dex: +2; Con: +2; Int: +0; Wis: +2; Cha: +6 | Initiative: +2 | Spell Slots: 2 (2) | Healing Light: 5 (5) | Healing Hands: 1 (1) | Inspiration: [ ]
Ya, the fact that they have a monopoly on testing in quite a few states would be worrying if they were a good company. Pearson is not a good company.
HP 31 (31) | AC: 15 | Saves: Str: +1; Dex: +2; Con: +2; Int: +0; Wis: +2; Cha: +6 | Initiative: +2 | Spell Slots: 2 (2) | Healing Light: 5 (5) | Healing Hands: 1 (1) | Inspiration: [ ]
John Oliver put out a video on Pearson, and that company is garbage (after watching the video, I got curious and decided to read some of their horror stories, and they are indeed terrible).
HP 31 (31) | AC: 15 | Saves: Str: +1; Dex: +2; Con: +2; Int: +0; Wis: +2; Cha: +6 | Initiative: +2 | Spell Slots: 2 (2) | Healing Light: 5 (5) | Healing Hands: 1 (1) | Inspiration: [ ]
Castle is Mender's vote. He told Vigs he wouldn't stop him from doing what he wants to do, but I'm sure you probably want to stop him from attacking
HP 31 (31) | AC: 15 | Saves: Str: +1; Dex: +2; Con: +2; Int: +0; Wis: +2; Cha: +6 | Initiative: +2 | Spell Slots: 2 (2) | Healing Light: 5 (5) | Healing Hands: 1 (1) | Inspiration: [ ]
"Listen to me very carefully, as we have very little time to explain: We are underwater, and the water itself is going to begin rising shortly. You were a prisoner until we freed you. Take some deep breaths, as we're going to have to go into the water. We will help you." Persuasion: 1d20 + 6 ⇒ (13) + 6 = 19 Mender gives her his most reassuring smile, then says "Deep breaths." he then turns to Vigs and says "You as well. Deep breaths." "Gorum, would you help her swim? I'll help Vigs."
HP 31 (31) | AC: 15 | Saves: Str: +1; Dex: +2; Con: +2; Int: +0; Wis: +2; Cha: +6 | Initiative: +2 | Spell Slots: 2 (2) | Healing Light: 5 (5) | Healing Hands: 1 (1) | Inspiration: [ ]
History: 1d20 ⇒ 16 "No, you poor thing. We want to return her to her home and those who care for her. I offer you no violence, and would be happy to at least help you get out of here. What you choose to do after that is up to you." Diplomacy: 1d20 + 4 ⇒ (7) + 4 = 11 "Will you help us?"
HP 31 (31) | AC: 15 | Saves: Str: +1; Dex: +2; Con: +2; Int: +0; Wis: +2; Cha: +6 | Initiative: +2 | Spell Slots: 2 (2) | Healing Light: 5 (5) | Healing Hands: 1 (1) | Inspiration: [ ]
"This will require two people who are trained in the arcane arts to end this perversion of the natural course of events."
HP 31 (31) | AC: 15 | Saves: Str: +1; Dex: +2; Con: +2; Int: +0; Wis: +2; Cha: +6 | Initiative: +2 | Spell Slots: 2 (2) | Healing Light: 5 (5) | Healing Hands: 1 (1) | Inspiration: [ ]
Investigation #1: 1d20 ⇒ 19
[b]"Not many ghosts that drink wine.[/ooc] commented Mender as he looked around the room.
HP 31 (31) | AC: 15 | Saves: Str: +1; Dex: +2; Con: +2; Int: +0; Wis: +2; Cha: +6 | Initiative: +2 | Spell Slots: 2 (2) | Healing Light: 5 (5) | Healing Hands: 1 (1) | Inspiration: [ ]
Perception: 1d20 + 2 ⇒ (2) + 2 = 4 How far are we away from the tower at this point, and how much actual ground is around it (i.e. is there 20' of earth around it, 10', something else)?
HP 31 (31) | AC: 15 | Saves: Str: +1; Dex: +2; Con: +2; Int: +0; Wis: +2; Cha: +6 | Initiative: +2 | Spell Slots: 2 (2) | Healing Light: 5 (5) | Healing Hands: 1 (1) | Inspiration: [ ]
Not a bad plan Ionnis, although I would say we should rest then head out to the underwater area, if we can come up with waterbreathing.
HP 31 (31) | AC: 15 | Saves: Str: +1; Dex: +2; Con: +2; Int: +0; Wis: +2; Cha: +6 | Initiative: +2 | Spell Slots: 2 (2) | Healing Light: 5 (5) | Healing Hands: 1 (1) | Inspiration: [ ]
Mender disappears, and reappears on the other side of the man, then leans in close to him and whispers "that was the wrong choice." Misty Steppin'
HP 31 (31) | AC: 15 | Saves: Str: +1; Dex: +2; Con: +2; Int: +0; Wis: +2; Cha: +6 | Initiative: +2 | Spell Slots: 2 (2) | Healing Light: 5 (5) | Healing Hands: 1 (1) | Inspiration: [ ]
"IN THE NAME OF THE GODS, STAND ASIDE FOOL!" bellows Mender at the door man, revealing himself to be a winged Aasimar, even if one of his wings is damaged. To embellish things, as he shouts, thunder echoes around him making sure no one is standing directly next to him. Intimidation: 1d20 + 6 ⇒ (10) + 6 = 16
HP 31 (31) | AC: 15 | Saves: Str: +1; Dex: +2; Con: +2; Int: +0; Wis: +2; Cha: +6 | Initiative: +2 | Spell Slots: 2 (2) | Healing Light: 5 (5) | Healing Hands: 1 (1) | Inspiration: [ ]
Sacred fire erupted down on the giant crab attempting to draw the old woman away. Sacred Flame: DC 14 Dex save: 1d8 ⇒ 7 Radiant Damage. Is she injured? If so, she can have one of my healing dice. Healing Light if needed: 1d6 ⇒ 1
HP 31 (31) | AC: 15 | Saves: Str: +1; Dex: +2; Con: +2; Int: +0; Wis: +2; Cha: +6 | Initiative: +2 | Spell Slots: 2 (2) | Healing Light: 5 (5) | Healing Hands: 1 (1) | Inspiration: [ ]
Mender listened to the woman's story, with the sort of vague interest you might pay attention to someone's story at a party. At the offer of food, he will demur, and he allowed the others to speak explain their reasons to her.
HP 31 (31) | AC: 15 | Saves: Str: +1; Dex: +2; Con: +2; Int: +0; Wis: +2; Cha: +6 | Initiative: +2 | Spell Slots: 2 (2) | Healing Light: 5 (5) | Healing Hands: 1 (1) | Inspiration: [ ]
lol...Thank you for running Infinity. As always, great job. If we're going to Tier 2, I have a different character I'd want to play, but if we're staying Tier 1 I'd stay with Mender.
HP 31 (31) | AC: 15 | Saves: Str: +1; Dex: +2; Con: +2; Int: +0; Wis: +2; Cha: +6 | Initiative: +2 | Spell Slots: 2 (2) | Healing Light: 5 (5) | Healing Hands: 1 (1) | Inspiration: [ ]
Mender continues to call down sacred fire from the heavens, returning to targeting the hag. DC 13 Dex Save: 1d8 ⇒ 8
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