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This one just came to me while I was trying to think of ideas. The idea of a monster that lures in prey with its scent is not new, but I think it definitely works in this instance!
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HumbleGamer wrote:
No, the thing can legitimately swim! So if it's ever interrupted while out on the water, it can still get back to shore. However, if a player were to make it stop rolling while it's on the water because they think it might not be able to swim, I may conveniently "forget" that it can swim.
Pathfinder PF Special Edition Subscriber
Hi! I've been inspired by the individual known as B Jake, who used to post monster Mondays here, but no longer does. He's still writing up more and going strong with them every week, and you can find them here https://bjacobt1.wixsite.com/monstermonday This week's entry: Gyrapedes. Imagine if a centipede could curl up its body and roll around exactly like Sonic the Hedgehog. (Insert Pokemon reference here.) That was the initial inspiration for this creature.
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glass wrote:
Anyone who uses psychic powers in Mob Psycho is considered an Esper, I believe. And yeah, Teleportation isn't finished, as some other feats are I think. The whole thing is a WIP.
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Tell me what you think. https://scribe.pf2.tools/v/7FCqtPVj Criticisms and advice always welcome. It's very heavily inspired by Mob Psycho 100.
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Hi there! I'm searching for players who are interested in trying out Pathfinder 2nd Edition! If you're interested in playing in a one shot for the system, come join us! We have two weekly sessions to teach new players, one on Friday and Sunday.
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Here's a class I made a while back along with a free tool if you want to use it as a reference. https://scribe.pf2.tools/v/pHRQBwvc
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MaxAstro wrote: This is pretty cool. I'm adding this to my (currently very short) list of allowed third party content for my players. :) I am honored. If Paizo would give me the compatibility license already, I could publish another ancestry that I've not revealed.
Pathfinder PF Special Edition Subscriber
Daranzerch wrote:
These aren't ordinary slimes. They're fairly smart, exceptionally caring, and actually not the fastest at maneuvering. Daranzerch wrote: 2. I would change the Malleable feature from an automatic feature to a 1st level feat. Other ancestries have only 1 special trait gained at 1st level automatically. This would also allow you to reduce the ancestry from Rare to Uncommon. Lizardfolk get breath control and claws. While most may not get more than one free ability, several get a one free ability on top of an additional sense. Daranzerch wrote: Just my thoughts from reading through it, but I think this is really well done and very unique. Great job. Thank you ^_^ I appreciate it!
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Seisho wrote:
If I actually end up developing this ancestry further, I'll likely take advice and inspiration from this.
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Meet Armill, the nasty armadillo creatures who don't like being associated with those animals. https://scribe.pf2.tools/v/JLyRhLBF
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I'll post this version of Summoner I homebrewed a while back. I would feel quite honored and probably fangirl so much if any of this is used for the official Summoner. I would normally ask for criticism, but, well, I'm going to delete it as soon as Summoner is officially published anyway. Feel free to comment still.
Pathfinder PF Special Edition Subscriber
Here's the Marksmage, a class all about shooting magic bullets with a magic gun! This is still in development, so some parts are missing, and I'm undoubtedly going to make spelling errors when writing parts of this at 3 am because I have an unhealthy sleep schedule. All criticisms and thoughts about the class are welcome.
Pathfinder PF Special Edition Subscriber
TwilightKnight wrote: True, but the path you chose is not necessarily defined by the skill associated with the class. Maybe you have a fighter who spends as much if not more time studying a magical tradition than practicing with their sword. I don’t really have an issue with the idea of the auto skill increase, but if used in my campaign I would want the flexibility to apply it to the skill that was most important to my character as opposed to a preselected skill. Ymmv The purpose of this rule is to allow for more options with skill increases, allowing each class to be good at what they should be good at.
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Loreguard wrote:
The only reason I don't allow champions and clerics to choose their deity's skill is because they can literally choose any skill then. You could also optionally choose to advance a skill from background, which doesn't make *as much* sense due to the fact it's where you came from, not always the path you chose to continue.
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I personally think this house rule makes sense, so I implemented it into my games. Each class automatically gets free skill increases for its key skill at levels 3, 7, and 15.
Allowing champions and clerics to choose their deity's skill over religion is also an option.
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HumbleGamer wrote:
I changed it to once per minute last week, but it didn't save. The frequency should make it fine, since combats don't usually last more than 5 rounds anyway.
Pathfinder PF Special Edition Subscriber
Phillip Gastone wrote:
eh, not sure if that would work as feat tbh
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Claxon wrote:
lol |