Count Haserton Lowis IV

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Pathfinder PF Special Edition Subscriber. 76 posts. 1 review. No lists. No wishlists.


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Pathfinder PF Special Edition Subscriber

Ok, hear me out.

Tour guide across Golarion.

Brilliant, right?

"On the left we have the Mwangi Expanse. A little past that is some fallen soldiers being eaten by cultists. And here we have the personification of psychosis and suffering!"


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Pathfinder PF Special Edition Subscriber

I miss Balazar and his monster chicken


Pathfinder PF Special Edition Subscriber

This one just came to me while I was trying to think of ideas. The idea of a monster that lures in prey with its scent is not new, but I think it definitely works in this instance!
https://monster.pf2.tools/v/Cllby4PD


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HumbleGamer wrote:

What about the Trained Nature Requirements?
Would the one who decides to swap a feat to get the BM dedication still require the skill as a prerequisite?

It does indeed still require the prerequisite.


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I don't really know how I thought of this, but the entire thing was written whilst I was intoxicated.

Godly Goat


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HumbleGamer wrote:

That's cool.

Since it has a swim speed, is he supposed to use it while rolling?

No, the thing can legitimately swim! So if it's ever interrupted while out on the water, it can still get back to shore. However, if a player were to make it stop rolling while it's on the water because they think it might not be able to swim, I may conveniently "forget" that it can swim.


Pathfinder PF Special Edition Subscriber

Hi! I've been inspired by the individual known as B Jake, who used to post monster Mondays here, but no longer does. He's still writing up more and going strong with them every week, and you can find them here https://bjacobt1.wixsite.com/monstermonday

This week's entry: Gyrapedes. Imagine if a centipede could curl up its body and roll around exactly like Sonic the Hedgehog. (Insert Pokemon reference here.) That was the initial inspiration for this creature.


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BOO BRING BACK BALAZAR


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glass wrote:

I not sufficiently versed in PF2 nuances to comment on the mechanical details, but it looks pretty cool. One question though - it seems to all be mostly about telekinesis rather than extra-sensory perception, so why is it called "Esper"?

EDIT: Also, Teleportation (Feat 16) seems to have a heading and prerequiites, but no actual descriptions.

_
glass.

Anyone who uses psychic powers in Mob Psycho is considered an Esper, I believe. And yeah, Teleportation isn't finished, as some other feats are I think. The whole thing is a WIP.


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Tell me what you think. https://scribe.pf2.tools/v/7FCqtPVj

Criticisms and advice always welcome. It's very heavily inspired by Mob Psycho 100.


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LaCk Of ReVoLvErS

Bruh this is a game where you can play as an angelic plant that can cause earthquakes constantly. Relating its timeline to real life makes zero sense.


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Thanks to inventor, I can pretend to be a character from Jojo's part 1!

Seriously, shout out the name of any weapon followed by overdrive.

LONGSPEAR OVERDRIVE
GREATCLUB OVERDRIVE
DAGGER OVERDRIVE

TELL ME HOW RIGHT I AM


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Pathfinder PF Special Edition Subscriber

Why...why would you need new dice? Just...just lower the AC of enemies.


Pathfinder PF Special Edition Subscriber

Hi there! I'm searching for players who are interested in trying out Pathfinder 2nd Edition! If you're interested in playing in a one shot for the system, come join us! We have two weekly sessions to teach new players, one on Friday and Sunday.


Pathfinder PF Special Edition Subscriber

Here's a class I made a while back along with a free tool if you want to use it as a reference. https://scribe.pf2.tools/v/pHRQBwvc


Pathfinder PF Special Edition Subscriber

Cactus Leshy
Cherry Blossom Leshy


Pathfinder PF Special Edition Subscriber

I've more or less given up on waiting for the compatibility license, so here's the (99%) finished Dolly ancestry

scribe.pf2.tools/Dolly


Pathfinder PF Special Edition Subscriber
MaxAstro wrote:
This is pretty cool. I'm adding this to my (currently very short) list of allowed third party content for my players. :)

I am honored. If Paizo would give me the compatibility license already, I could publish another ancestry that I've not revealed.


Pathfinder PF Special Edition Subscriber
AnimatedPaper wrote:
Motion sense is a bit OP, since they also seem to have normal vision. I would specify that motion sense is an imprecise sense for them.

After looking at how precise senses work, you're right. I've changed it.


Pathfinder PF Special Edition Subscriber
Daranzerch wrote:


1. I would change the flaw from Dexterity to Intelligence since most slimes are mindless creatures and Dexterity doesn't make sense with how flexible this ancestry should be able to be.

These aren't ordinary slimes. They're fairly smart, exceptionally caring, and actually not the fastest at maneuvering.

Daranzerch wrote:
2. I would change the Malleable feature from an automatic feature to a 1st level feat. Other ancestries have only 1 special trait gained at 1st level automatically. This would also allow you to reduce the ancestry from Rare to Uncommon.

Lizardfolk get breath control and claws. While most may not get more than one free ability, several get a one free ability on top of an additional sense.

Daranzerch wrote:
Just my thoughts from reading through it, but I think this is really well done and very unique. Great job.

Thank you ^_^ I appreciate it!


Pathfinder PF Special Edition Subscriber

Feel free to use it if you like it. Also feel free to give criticism/suggestions.

Escag


Pathfinder PF Special Edition Subscriber

I don't know if six ancestries is worth buying this. Probably gonna skip it. Nothing else useful in here.


Pathfinder PF Special Edition Subscriber

May I suggest you change the name to Cantricks?


Pathfinder PF Special Edition Subscriber
HumbleGamer wrote:
The unlucky aura is even more powerful than an ancient dragon one because it is permanent.

It's based off the actual Pugwampi's and affectes allies, too. Also, added 20-foot range.


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https://scribe.pf2.tools/v/YhwOLF53


Pathfinder PF Special Edition Subscriber
Seisho wrote:

I bet they are still kind of adorable xD

Now throwing out some thoughts and ideas:

Also they seem to make excellent monks with their natural attacks (even though not from their stats)

Maybe bouncy armill should get a feat line similar to the bouncy goblin feat line

I could also imagine more feats building up on their shells like their shell granting medium armor plate or composite armor specialisation

as for potential racial weapons - probably ones with special maneuvers build in as well as smaller and easy to carry ones like Kukri, Bola, Sap, Sai

or alternative 'aquired weapon familiarity' - you pick a weapon thats listed under a different races familirity that you stole and learn how to handle that :P

If I actually end up developing this ancestry further, I'll likely take advice and inspiration from this.


Pathfinder PF Special Edition Subscriber

Meet Armill, the nasty armadillo creatures who don't like being associated with those animals. https://scribe.pf2.tools/v/JLyRhLBF


Pathfinder PF Special Edition Subscriber

It's neat.


Pathfinder PF Special Edition Subscriber
Cottoncaek wrote:
I love this so much. Patchwork Dolly seems incomplete?

I'm glad you like it. Patchwork is going to be filled in soon. This is a work in progress.


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Pathfinder PF Special Edition Subscriber
B Jake wrote:
That layout/formatting is really nice. What'd you use to make it?

Scribe


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Meet Dolly, my next homebrew project.

Dolly


Pathfinder PF Special Edition Subscriber

I'll post this version of Summoner I homebrewed a while back. I would feel quite honored and probably fangirl so much if any of this is used for the official Summoner.

Summoner

I would normally ask for criticism, but, well, I'm going to delete it as soon as Summoner is officially published anyway. Feel free to comment still.


Pathfinder PF Special Edition Subscriber

Spider Dragon


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Escag


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Sharko


Pathfinder PF Special Edition Subscriber

I really don't like this idea. Weapons and armor get runes. Spells get metamagic. Now if you want to add more metamagic options and allow them to be used with staves and wands, that sounds good to me.


Pathfinder PF Special Edition Subscriber

I honestly admire your dedication for being able to do this every week. I think this one falls closer to the beast category than animal. Animals are typically not monstrous creatures at all. They're largely based on real life animals.


Pathfinder PF Special Edition Subscriber

Here's the Marksmage, a class all about shooting magic bullets with a magic gun!

This is still in development, so some parts are missing, and I'm undoubtedly going to make spelling errors when writing parts of this at 3 am because I have an unhealthy sleep schedule.

All criticisms and thoughts about the class are welcome.


Pathfinder PF Special Edition Subscriber
TwilightKnight wrote:
True, but the path you chose is not necessarily defined by the skill associated with the class. Maybe you have a fighter who spends as much if not more time studying a magical tradition than practicing with their sword. I don’t really have an issue with the idea of the auto skill increase, but if used in my campaign I would want the flexibility to apply it to the skill that was most important to my character as opposed to a preselected skill. Ymmv

The purpose of this rule is to allow for more options with skill increases, allowing each class to be good at what they should be good at.


Pathfinder PF Special Edition Subscriber
Loreguard wrote:

Interesting idea...

Enable a widening of your skill options by making the theoretical presumed choice a part of the standard progression.

I'm trying to think if there would be any significant character concepts that this would sort of break.

Potentially the sorcerer who isn't supposed to know that much about magic, just that it happens, so you didn't want to keep advancing arcana (or whatever skill for the tradition)?

Really, you could still sort of get away with that if you just let yourself behave less trained in the skill for certain uses you determine you don't want to be good at.

I like the option for Champion/Cleric to be able to choose/utilize the advancement for Religion or a skill based on their faith.

The only reason I don't allow champions and clerics to choose their deity's skill is because they can literally choose any skill then.

You could also optionally choose to advance a skill from background, which doesn't make *as much* sense due to the fact it's where you came from, not always the path you chose to continue.


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Pathfinder PF Special Edition Subscriber

I personally think this house rule makes sense, so I implemented it into my games.

Each class automatically gets free skill increases for its key skill at levels 3, 7, and 15.
Alchemist - Crafting
Barbarian - Athletics
Bard - Performance
Champion - Religion
Cleric - Religion
Druid - Nature
Fighter - Acrobatics or Athletics (whichever you chose at level 1)
Monk - Acrobatics or Athletics (choose at level 1 which automatically increases)
Ranger - Survival
Rogue - Stealth or the skill from your racket (choose at level 1 which automatically increases)
Sorcerer - Choose one of your bloodline skills at level 1 to automatically increase
Wizard - Arcana

Allowing champions and clerics to choose their deity's skill over religion is also an option.


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HumbleGamer wrote:

Mellow, I see that good boy/girl still gives circumstance bonus instead of status bonus.

If you want to make it not able to stack with inspire courage ( as you wrote posts ago ) you should give it a status bonus instead of circumstance bonus.

I changed it to once per minute last week, but it didn't save. The frequency should make it fine, since combats don't usually last more than 5 rounds anyway.


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Phillip Gastone wrote:
MellowDramatic wrote:
Phillip Gastone wrote:
How about something like BAD DOG! This admonition can make a Woofer cower in shame.
Ooh that sounds interesting. How would you suggest implementing it?
Not familiar with the PF2 rules so if going by PF1, it would be a will save or become staggered/cowering/frightened.

eh, not sure if that would work as feat tbh


Pathfinder PF Special Edition Subscriber

Imagine having a magical gun that shoots eldritch bullets as well as your spells. That's exactly what this is.

Hexbanger

Criticisms, ideas, opinions, and thoughts are welcome.


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Phillip Gastone wrote:
How about something like BAD DOG! This admonition can make a Woofer cower in shame.

Ooh that sounds interesting. How would you suggest implementing it?


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Rysky wrote:
With how you've reacted to it so far? My initial post still stands, I've not gained any interest to read it, sorry.

Then once again, you could've ignored this.


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Rysky wrote:
MellowDramatic wrote:
Rysky wrote:

It's kinda hard.

Why don't you want to people to look at your Woof stuff?

I just want criticism, nothing else.

*looks at responses*

*looks at your responses*

*tilts head*

Are you going to give any criticism?


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Rysky wrote:

It's kinda hard.

Why don't you want to people to look at your Woof stuff?

I just want criticism, nothing else.


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Rysky wrote:

I like woof characters.

I really don't have any desire to read your's now.

You could've just...ignored it.


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Claxon wrote:
MellowDramatic wrote:
Claxon wrote:

Completely different direction, the Vlaka exist in Starfinder, maybe adapt them into a PF2 race.

Though I think most of your race feats could be made to work with that without any issue.

No.

Alright then, you don't need to listen to me but you could be more diplomatic about it.

Personally I don't like the creation of new races when an a similar race already exist in the cannon of the universe but your house rules wont affect me or my game...so in the end I don't really care.

lol

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