Count Haserton Lowis IV

MellowDramatic's page

Pathfinder PF Special Edition Subscriber. 76 posts. 1 review. No lists. No wishlists.



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I miss Balazar and his monster chicken


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HumbleGamer wrote:

What about the Trained Nature Requirements?
Would the one who decides to swap a feat to get the BM dedication still require the skill as a prerequisite?

It does indeed still require the prerequisite.


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I don't really know how I thought of this, but the entire thing was written whilst I was intoxicated.

Godly Goat


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BOO BRING BACK BALAZAR


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Tell me what you think. https://scribe.pf2.tools/v/7FCqtPVj

Criticisms and advice always welcome. It's very heavily inspired by Mob Psycho 100.


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LaCk Of ReVoLvErS

Bruh this is a game where you can play as an angelic plant that can cause earthquakes constantly. Relating its timeline to real life makes zero sense.


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Thanks to inventor, I can pretend to be a character from Jojo's part 1!

Seriously, shout out the name of any weapon followed by overdrive.

LONGSPEAR OVERDRIVE
GREATCLUB OVERDRIVE
DAGGER OVERDRIVE

TELL ME HOW RIGHT I AM


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Why...why would you need new dice? Just...just lower the AC of enemies.


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B Jake wrote:
That layout/formatting is really nice. What'd you use to make it?

Scribe


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Meet Dolly, my next homebrew project.

Dolly


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Escag


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I personally think this house rule makes sense, so I implemented it into my games.

Each class automatically gets free skill increases for its key skill at levels 3, 7, and 15.
Alchemist - Crafting
Barbarian - Athletics
Bard - Performance
Champion - Religion
Cleric - Religion
Druid - Nature
Fighter - Acrobatics or Athletics (whichever you chose at level 1)
Monk - Acrobatics or Athletics (choose at level 1 which automatically increases)
Ranger - Survival
Rogue - Stealth or the skill from your racket (choose at level 1 which automatically increases)
Sorcerer - Choose one of your bloodline skills at level 1 to automatically increase
Wizard - Arcana

Allowing champions and clerics to choose their deity's skill over religion is also an option.


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HumbleGamer wrote:

Mellow, I see that good boy/girl still gives circumstance bonus instead of status bonus.

If you want to make it not able to stack with inspire courage ( as you wrote posts ago ) you should give it a status bonus instead of circumstance bonus.

I changed it to once per minute last week, but it didn't save. The frequency should make it fine, since combats don't usually last more than 5 rounds anyway.


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Phillip Gastone wrote:
MellowDramatic wrote:
Phillip Gastone wrote:
How about something like BAD DOG! This admonition can make a Woofer cower in shame.
Ooh that sounds interesting. How would you suggest implementing it?
Not familiar with the PF2 rules so if going by PF1, it would be a will save or become staggered/cowering/frightened.

eh, not sure if that would work as feat tbh


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Phillip Gastone wrote:
How about something like BAD DOG! This admonition can make a Woofer cower in shame.

Ooh that sounds interesting. How would you suggest implementing it?


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Rysky wrote:
With how you've reacted to it so far? My initial post still stands, I've not gained any interest to read it, sorry.

Then once again, you could've ignored this.


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Rysky wrote:
MellowDramatic wrote:
Rysky wrote:

It's kinda hard.

Why don't you want to people to look at your Woof stuff?

I just want criticism, nothing else.

*looks at responses*

*looks at your responses*

*tilts head*

Are you going to give any criticism?


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Rysky wrote:

It's kinda hard.

Why don't you want to people to look at your Woof stuff?

I just want criticism, nothing else.


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Rysky wrote:

I like woof characters.

I really don't have any desire to read your's now.

You could've just...ignored it.


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Claxon wrote:
MellowDramatic wrote:
Claxon wrote:

Completely different direction, the Vlaka exist in Starfinder, maybe adapt them into a PF2 race.

Though I think most of your race feats could be made to work with that without any issue.

No.

Alright then, you don't need to listen to me but you could be more diplomatic about it.

Personally I don't like the creation of new races when an a similar race already exist in the cannon of the universe but your house rules wont affect me or my game...so in the end I don't really care.

lol


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Claxon wrote:

Completely different direction, the Vlaka exist in Starfinder, maybe adapt them into a PF2 race.

Though I think most of your race feats could be made to work with that without any issue.

No.


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HumbleGamer wrote:
MellowDramatic wrote:
HumbleGamer wrote:

Nice!

I'd just review some feats:

- Good boy/girl: it's basically an automatic help ( basic success ) check for free ( once per round ) and seem too strong ( basically you could always have +1 circ bonus on your first attack for free ).

- Worry: I'd forgo the fortitude save. Let just the d10 be automatic damage ( by expending 1 action ).

- Pet: "Feat 13" wording is missing.

Good Boy/Girl does not stack with Inspire Courage, so it's fine.

I suggesto you to take into accout that:

- Not every party has a bard ( bard is one out of 12/16 classes ).

- It's a circumstance bonus, while the bard inspire courage is a status bonus ( aid, on the other hand, is a circumstance bonus ).

- It's a huge bonus as a free action ( everybody will go with that specific ancestry feat ).

But, eventually, you'll find out after more replies to this thread.

Assuming this forum isn't dead.

Changed to once per minute frequency.


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HumbleGamer wrote:

Nice!

I'd just review some feats:

- Good boy/girl: it's basically an automatic help ( basic success ) check for free ( once per round ) and seem too strong ( basically you could always have +1 circ bonus on your first attack for free ).

- Worry: I'd forgo the fortitude save. Let just the d10 be automatic damage ( by expending 1 action ).

- Pet: "Feat 13" wording is missing.

Good Boy/Girl does not stack with Inspire Courage, so it's fine.

Worry is basically copied from the Dire Wolf stat block.

This is still a work in progress.


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Woof.


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No class gets expert in any skill at level 1.


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I'll expand upon these feats later. I plan to add more higher level feats to build upon these. Criticism is welcome.


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I haven't looked at all of the stat blocks closely, but there are quite a few that are a bit blurry. Dream Spider and Ogre Spider are also missing damage types on their bite attacks, while Giant Ant does not have this problem.

Spiders
Giant Ant
Blurry