Tsadok Goldtooth

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Pathfinder Adventure Path Subscriber. Organized Play Member. 1,275 posts (1,276 including aliases). 4 reviews. No lists. No wishlists. 1 Organized Play character. 1 alias.


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I just hope the pdf is $15.


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Squiggit wrote:
Quote:
meaning my lower level slots turn into what feels like mostly dead space or last choice options.
This is one I have to disagree with. DCs scaling automatically has made low level slots vastly more usable than in PF1, where they were pretty much just fodder for whatever random quality of life spell you felt like by midgame.

That's a good point. My one issue, however, is that low level blast spells end up inferior to damage cantrips, meaning all your low level slots need to be buffs or debuffs.

1e was kind of similar due to poor DC scaling (pretty much only utility spells were prepared in low level slots), but it feels weird that cantrips do more damage than 1-3 level spells at high levels.


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Another question. The Tarrasque's ranged spine attack as the "Brutal" trait. As far as I'm aware that's not defined anywhere. Was that supposed to be forceful or deadly or something else?


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Probably an oversight then. I'd just drop the regeneration.

Question about the level 20 sorcerer feat Bloodline Metamorphosis: Are you allowed to pick a spell outside of your tradition?


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I like a lot of the class feats, although some are more interesting than others (the champion one for example is pretty bland).

The monk feat in particular gives 20 unconditional fast healing (which isn't even its only benefit). Pretty awesome :)


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Here's the text for what a Witchwarper loses at 4th level if it has an applicable archetype:

"You don't gain another daily use of the Infinite Worlds class feature, nor do you gain its additional 4th level effect."

What does this mean? Infinite Worlds doesn't seem to be a per-day feature, as far as I can tell you can use it as long as you have spell slots remaining. Also, what does it mean by "additional 4th level effect?"


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CorvusMask wrote:
But yeah, seriously, are there others worried that this book sets up lot of precedence that could result in major power creep later on?

A little bit, but I dunno, I feel like some of the classes (like Envoy or Solarion) can use the power creep.


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JohnHawkins wrote:
Out of interest can anyone with the book find the Level 6 reality warper spell 'Subjective Reality' it is in the short decriptions and sounds interesting but I cannot find the full description of the spell ?

It's a core spell, so I imagine they didn't reprint it.

Subjective Reality


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Captain Morgan wrote:

Is anyone else having trouble understanding the whole Chiselrock conspiracy? I'm reading the book intermittently so I could be missing something. But it is mentioned that there is damning evidence about him in his prison warehouse. I don't know what that evidence is, or what exactly he was doing to undermine the town. I know he was weakening one of the walls, but it feels like there is more I'm missing.

But with the Hidden Forge clues not being specifically defined, it occurs to me that the whole conspiracy might have been left vague.

Isn't he selling citizens of the town as slaves to the Scarlet Triad?

I do wish the clues were more defined though. Get X clues to find the prison without explaining what the clues are or how you got them is kind of annoying as a GM.


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Rules as written, you would just make a single Escape check against the Thievery DC.

It does make a thievery check to remove manacles a bit impractical in combat compared to the other options.


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Any cool new gravonic revelations, or solarion feats/items that encourage switching between stellar modes?


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Also, Uri has a reaction that lets him make an unarmed attack, but he doesn't have one statted up. I'm guessing it should be +34 to hit, 1d4+17 damage or something?


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So the wasp trapped in amber... does it do anything besides be a key? It doesn't seem to have any stats. I'm just checking since every other key seems to be magic item on top of its key functionality.


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Aw man :( Thanks for the info.


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Rysky the Dark Solarion wrote:

Extra Manifestation! FINALLY!

Also, two words: sun gun

Any other "extra" feats?


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I wasn't aware, sorry.


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Perhaps they meant to post in the discussion for Book 5, those are being shipped nowabouts.


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Aren't special shields' hardness and HP getting looked at in the errata coming out soon?


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You're correct, no one will have more than 16 con at level 1.

Allowing barbarians to have +2 con instead of str wouldn't break the game, but it would result in a less powerful character overall. Maxing out your "to hit" attribute is pretty important in this edition.


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I think it could be fine having the quarry be on alert and having a big climactic battle against most of the PCs, as long as you have the enemies approach in waves. For example, if different groups show up after 3, 6, and 9 turns. It would still end up very difficult for the PCs, but it should be doable, especially if they're able to retreat if things go bad.


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And the end of Part 3, Laslunn has a letter indicating she proposed a plan to attack the Citadel in order to gain access to Alesta's Ring. After the owners of said Citadel kill her and a huge chunk of the Scarlet Triad, it's only natural that the Scarlet Triad would want to get revenge.

If the players don't put that together and have no desire to explore the next portal, you could have the Scarlet Triad launch an attack on the Citadel, or even Breachill. That should get the party motivated to finish off the Scarlet Triad and keep the adventure going, especially if they kill any NPCs the party has grown attached to.


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I think Nketiah is the tribe's main interpreter, so she'd probably just repeat the story to the PCs in common afterward.


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The Gold Sovereign wrote:
What are the traits of the Magma dragon? Does it receive the fire or the elemental trait?

Rare, CN, Fire, and, unsurprisingly, Dragon.


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I really like the efficient capture ability that most Scarlet Triad characters have. It gives them an iconic ability that players can prepare for.


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Exporting goods to Cheliax doesn't mean Cheliax has any sovereignty over Ravounel. They're not a vassal like Isger is.


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They can still hear just fine, I imagine. And unless every single PC has darkvision, the PCs probably have a light source on them.

It seems incredibly cruel to keep them in a pitch-black room all day, but the Cinderclaws aren't exactly nice folks.


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Good to know. Also, I just realized I was incorrect in my comparison above... the necksplitter has 2 functional traits, just like the aldori dueling sword.


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Berselius wrote:

Question for the Developers.

Is it stated that Half-Ekujae Elves always have dark skin or does the book specifically state they also have tanned skin due to having a possible Keleshite human parent?

That seems like a weird thing to explicitly mention. I mean, yeah, if the human parent has lighter skin, then the child would have comparatively lighter skin than the rest of the tribe. Unless I'm misunderstanding you, I don't feel like that's something that even needs to be stated.

As it so happens, Cult of Cinders has an Ekujae half-elf whose skin it noticeably lighter than her dad's.


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The Aldori Dueling sword really doesn't compare that well to the Sawtooth Saber or Necksplitter, does it? It's a d8 with 2 properties while the others are d8 weapons with 3 properties. And not to mention that bizarre 20gp cost.

I don't suppose any of the other Swordlord feats make it better?


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PossibleCabbage wrote:
ChibiNyan wrote:
Name one in an AP if you want.
Isn't nondetection super useful in anything intrigue based (like Hell's Rebels or War for the Crown, say), unless the GM just handwaves "the baddie didn't think to scry you."

I wouldn't say super useful. Full protecting yourself from scrying it difficult because it requires you to cast the spell 3 times per day (it has a duration of 8 hours) and succeed on every counteract check. An enemy could also just scry one of your friends, and while they wouldn't see you, they could surmise your location unless you're split up.

It could potentially have uses if you're anticipating other spells being used against you like Mind-Reading.


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So what's wrong with Magic Warrior? Does it not offer anything other than situational bonuses against divination?


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graystone wrote:
"you can’t etch a property rune on your body if it has requirements on the type or category of armor or if the property would affect the armor instead of its wearer."

Thanks, yeah I guess that would exclude Slick.


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Xenocrat wrote:
Slick armor rune wrote:
This property makes armor slippery, as though it were coated with a thin film of oil.
Slick definitely doesn't work with this anymore than Glamered does, as it effects the armor, not the wearer.

Why doesn't it work? Isn't the whole idea that you're putting the rune on your own skin, so any properties that would normally affect the armor affect you directly? Or is there text on Runescarred which explains why this wouldn't work (I don't have the book currently).

You'd be a gross oily mess all the time, though, I guess that's a downside.


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Penthau wrote:

Could a sturdy shield be made of adamantine instead of steel?

There are no rules for that.


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The Reflecting and Spellguard shields seem fine to me, since their benefits are unrelated to blocking. A monk or bard for example could get some use out of them without ever getting access to shield block.

When it comes to blocking, though, it's definitely Sturdy Shield or bust. Adamantite, which is known for being incredibly hard and durable, can't even compare. I guess if you bash with it, you can take advantage of the metal, but that seems like a dedicated weapon would be better for that. Not really sure what happened here, design-wise.


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Hunters Moon wrote:
Wrong. I can send you link after link showing otherwise from full priced items. Also that's great, go pay 10 pages for $25 as well then, since you value only "content over page count". LOL That's how we let companies continue to ruin the market, and gouge players. This type of mentality.

Gouge players? Paizo lets all mechanical content they release be posted FOR FREE online.

I picked up Pathfinder back when I was broke because I literally didn't need to purchase a single thing to play the game with my friends. Dungeons & Dragons in comparison only has minimal information available for free, and they don't even release pdfs of their main products. Accusing Paizo of gouging the price on pdfs is just absurd to me - they've certainly been the most generous major TT RPG publisher in my experience.


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Sounds reasonable. Thanks!


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Was Gerhard supposed to have the Athletics skill? He has a reaction that allows him to make trip attempts, but without any training in Athletics, he has an incredibly low chance of success against PCs. Furthermore, the adventure mentions he managed to knock down a dragon pillar which is explicitly stated as an athletics check.


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The art certainly is creepy!


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Hecke wrote:

It's great to know that my particular campaign, in which we lost everything and fought back tooth-and-nail to restore peace to the land and free the people that were being oppressed in the Vault of the Onyx Citadel, is utterly invalidated.

Seriously, how can you just up and decide that one particular ending of an AP is just categorically wrong?

By the same logic, if the canon ending was that the PCs killed the general, wouldn't that be invalidating every group that chose a peaceful ending?


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Smugmug wrote:
Yossarian wrote:


What is a (minor) issue however is ... 'Access You are from Old Cheliax'

Why? Because there's Citadel Vraid sitting nearby Korvosa in Varisia. It houses members of the Order of the Nail. I'd have thought it would be ok to become a member of that order without having been born in Old Cheliax. Surely they take the occasional recruit from Korvosa, someone who has Chelish ancestors but was born and bred in Varisia?

Perhaps it's all in the interpretation of the word 'from'?

Old Cheliax is one of the Meta Regions they mention in the CRB. Per the map they showed earlier in the year Korvosa is Part of that Region, even if it is on outer edges of said Meta Region.

I'm not sure that's correct. In the blog post on Old Cheliax, there was no mention of Korvosa. It was mentioned in the Saga Langs blog post, however. Wouldn't that be a clear indication that Korvosa is in the Saga Lands?

On the other hand, Citadel Vraid itself is ~50 miles south of Korvosa, which could put it in Old Cheliax.


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UnArcaneElection wrote:
zimmerwald1915 wrote:
{. . .} Geography is a problem. Mountainous terrain is not great for farming, and Golarion isn't such a Tippy-setting (even less so in 2E, I hope) that food production can be handled entirely by create food traps. [. . .}

Create Food traps? Now I've got this vision of traps which -- if you fail your Perception check and/or Disable Device check -- hit you with a pie in the face . . . .

Imagine being a poor family that in order to survive has to go out into the woods and get assaulted by food traps.


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Most of them! Only the living sap and asanbosam don't appear in the adventure itself.

It would be pretty easy to add them, though. This adventure features Kingmaker-esque hex-grid exploration.


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Class archetypes would be nice. The CRB explains what they are, but doesn't actually have any. Apparently there's going to be one in "Tomorrow Must Burn," but it would be nice to have a few in the APG.

I'd also like to see some non-divine sorcerer bloodlines and, of course, orc stuff.


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I believe the Paizo staff doesn't want too much detailed information being given on products before the release date, so I was intentionally terse with my description.

The levels range between 1-9


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Nick O'Connell wrote:
Anyone know what the new monsters in this one are?

Quite a few

Asanbosam - Giant vampire ape with cold iron claws

Bida - Like a boa constrictor mixed with a dragon. Can turn small villages invisible to keep control of its slaves.

Biloko - Crocodiley fey with a penchant for cannibalism. 3 different versions included.

Charau-Ka - Like in the previous book, but contains 3 variants.

Grippli - 3 new variants

Kishi - Murderous fey that hide a second hyena head behind their humanoid one.

Living Sap - Exactly what it sounds like. A sappy ooze.

Mokele-Mbembe - Giant Mwangi dino that can make a sonic boom with its tail.

Sabosan - Creepy bat humanoids.


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The Gold Sovereign wrote:

I'm curious to know if there will be a deity article in this volume just as there was in the majority of the second volumes of 1E APs. I hope that's the case.

I also hope to know more about the ekujae, so an article about them or their settlement would also be great!

I was surprised when the elf gates were included in the fifth volume, as we are going to interact with them and the elven people in this volume.

There's an article on the Ekujae. No deity article.


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If it says attempt to Trip then it would use the Trip success/failure table, regardless if it targets a different DC. The only exception would be if it provided its own table to use instead, which it doesn't.

If it rolled a critical failure on any trip attempts, I assume it would fall prone.


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Okay, "manly left hook" is the best name of an ability I've seen so far.


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Arachnofiend wrote:
Ramanujan wrote:
Arachnofiend wrote:

1) Seems so. Not sure what the reason for this was but I doubt it's a big deal.

2) There is actually one very specific gold dragon who is egregiously Lawful Evil in Golarion lore - his name is Mengkare and he assures you that his philosophy matches his color. On Golarion dragons aren't required to be their listed alignment any more than an orc is, so the alignment in their bestiary is what they "generally" are; there are no special mechanics of changing from metallic to chromatic in an alignment shift or anything.

Mengkare is at least according to the wiki, and another source, Lawful Neutral. Kwislingyr (deceased) however was evil, though his scales were so tarnished that the dwarves who found his corpse, mistook him for a previously unknown form of yellow chromatic dragon.
Mengkare's alignment is something of a topic of debate - for my money I'd say the dude who's obsessed with creating the perfect mortal society and eats anyone who doesn't fit his image is pretty dang evil. It seems he's going to feature in Age of Ashes so we'll get further details on what exactly he's up to soon.

"Eats anyone who doesn't fit his image?" Is that official?

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