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![]() that is correct, i did not say "Sure it works, we'll look it up later"
I take complete responsibility for not handling it better, as well as not knowing the rules of his class better before allowing a high level witch into my campaign. ![]()
![]() Appreciate the information everyone. I'm not looking to "Shut Down" the Witch, just ran a game last night in which i was under the belief that certain creatures were immune to compulsions and mind effects. I was told that it would say under the description of the spell if that was so. When I tried to make a ruling of 0 for the time being so that we could move on, he became extremely nasty, and started acting horridly in the party, even after i had ruled that his way was right for the time being, until i could get more info on the matter. He left the game. ![]()
![]() it states under dragon disciple rules that the BITE is primary. Natural Attacks Most creatures possess one or more natural attacks (attacks made without a weapon). These attacks fall into one of two categories, primary and secondary attacks. Primary attacks are made using the creature's full base attack bonus and add the creature's full Strength bonus on damage rolls. Secondary attacks are made using the creature's base attack bonus –5 and add only 1/2 the creature's Strength bonus on damage rolls. If a creature has only one natural attack, it is always made using the creature's full base attack bonus and adds 1-1/2 the creature's Strength bonus on damage rolls. This increase does not apply if the creature has multiple attacks but only takes one. If a creature has only one type of attack, but has multiple attacks per round, that attack is treated as a primary attack, regardless of its type. Table: Natural Attacks by Size lists some of the most common types of natural attacks and their classifications. Some creatures treat one or more of their attacks differently, such as dragons, which always receive 1-1/2 times their Strength bonus on damage rolls with their bite attack. These exceptions are noted in the creature's description. Creatures with natural attacks and attacks made with weapons can use both as part of a full attack action (although often a creature must forgo one natural attack for each weapon clutched in that limb, be it a claw, tentacle, or slam). Such creatures attack with their weapons normally but treat all of their natural attacks as secondary attacks during that attack, regardless of the attack's original type. So im reading, if they have a bite its primary, and if they use only ONE type of natural attack, theyr're ALL primary, but in this case, its bite (1) and claw (2) ![]()
![]() Hey all, wondering if monstrous physique II gives Popobala damage on their 2d6 bite, and 1d8 to claws. this seems ridiculously OP if so... If i'm wrong please let me know. but i wasnt sure on the rules allowed the pc to gain the ACTUAL damage for the popobola's claws and bite since its a cr15 humanoid monster ![]()
![]() JoeJ, It actually went quite well. I had the players summoned to Port Ice, King Surtova held court, we role-played out the proceedings, the Oracle-duchess of OgreFall acted as Lornel's council, we brought up witnesses. The treachery was brought out into the open, the king declared the magister put a geas on lornel to end the threat of the dragon, had his royal guards execute the swordlords and wizards. The pc's then had to work on a ritual for 10 days to use the occulous's power, with the help of 7 other wizards, 5 priests. Then pc's were able to travel back in time for a very limited amount of time, immediately beset upon by a mythic Time-Roc who they had to defeat. Afterwords the pc's found the mirror of life trapping, the wizard opened up 200 feet up solid stone with stoneshape, deposited said mirror, was pulled back to the present by the power of the artifact, and walah ! red dragon threat taken care of, lornel's geas disappeared, Restov was never truly destroyed, and the players still have something to look forward to late game in order to prove the swordlord's plot against the king. I never wanted it to be a whole adventure in itself. It worked out to about 4 hours of role-playing, tied it all up in a neat bow. Pc's recieved about 10k exp each, and now they feel satisfied, and are able to continue on with book 4 of Kingsmaker, without a hitch :) Pc's were all pleased, and said they enjoyed how it ended up. ![]()
![]() I've also decided to have King Surtova's Immense spy network discover the traitors, bring them in after the trial of the Barbarian Lornel, and have his royal guards execute the royal family of Jamondi Aldori by vorpal decapitation in front of his court, thereby destroying his most annoying opposing faction, as well as, giving justice to the City of restov in one fell swoop. This will also allow the barbarian some respite, and let the party realize 1.) don't mess with King Surtova
All of this will effectively let me get the players back on the right track without getting them tons of extra exp, and taking too much time away from the main campaign. ![]()
![]() Charon's little helper, You make valid points of argument. I was thinking about having the ruling family of restov, the Swordlords (who secretly defy the Rule of King Noleski Surtova) actually made a deal with the dragon, took all of the capable wizards, and swordlords with them when they fled the city secretly before the onslaught of the mighty red dragon, taking any chance the city had to defend itself effectively, and placing blame on the pc's for the deaths of Restov's remaining citizens, therefore, putting the blame back to The king for failing to protect southern Brevoy with his capable party (our pc's) and Ogrefall. (pc's new capital city) ![]()
![]() I'm liking the time travel option Boring7. Perhaps even have the pc's find the Elven wizard who trapped the red dragon in the first place, after which, said wizard feels the need to help, and is able to send the pc's back in time for a limited time only, say 24 hours. This would help me with time/experience contraints in the campaign, and still let the pc's and barbarian fix the mistake made, letting them instead encase the mirror in adamantite, or even, bring the mirror back with them inside their ethreal chest to have the elven wizard take care of. I still plan on having the barbarian be greater geas'd to take care of the problem at the beginning, giving the pc's a sense of dread to begin with. Hell, maybe the elven wizard actually hears about restov, checks out the razed town, and heads to the player's town "Ogrefall" and sees the pc's after the trial has begun. I might even have the counsel decide the barbarian is to be executed for his crime, and have the wizard join the pc's in the dungeon the night before said execution, having him use an artifact to send them back in time. ![]()
![]() I do like the idea the party wizard, "raistlin" 10th level, who can craft wonderous items, could easily craft this lyre, maybe more than one. I'm also liking this idea of the Greater Geas spell, also finding the wizard who had put the dragon in the mirror in the first place. It's been 300-400 years though, so guessing he's either dead, or a lich atm. ![]()
![]() My only problem with this, is that the players are only 11th level. Im using the kingmaker series adventures atm. I do like the idea of another arcing storyline, but all of this will introduce alot of extra experience which will put the adventurers above the cap for book 4. Id like to be able to run this side story along with book 4, withought raising them too fast to outlevel the module. ![]()
![]() Hi all,
http://paizo.com/threads/rzs2rl7e?Mirror-of-life-trapping-broken-released Our barbarian broke a mirror of life trapping, which released an ancient red dragon. After much help from the community, I decided the red dragon wanted to wreak havok upon the lands, as well as, toy with the pc's and eventually demand the pc's find the wizard who trapped him in the first place for vengeance. Well after we finished our last play session, I explained to the players that the Red dragon razed the nearby capital city of Restov. Our barbarian visited Restov, came back to our player-made city, and resigned from his government position, and demanded to be arrested for "his" crimes against the now-razed Restov. he gave away half of his gold to build an orphanage, and the rest he gave to his brother dwarf, along with his brewery. He's also wanting justice for his crime. What do you all think would be justice ? I mean seriously, if he even suggested to our town of 40,000 (including 3000 refuges that fled to our city after the destruction of Restov) wouldn't they demand his immediate execution ? I'd hate to do that, but if the whole city demands it, we'd really have no choice. ![]()
![]() Damn Nessus_9th ! this Game does NOT sound fun :(
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![]() I as a dm, and a player, have had this situation myself, and sadly, am also guilty of doing the exact same thing to my players in the past. What worked for my players, was to explain to me that it's my job as DM to ensure fun for the PLAYERS, not just myself. If the players aren't having any fun, they tend to not want to play my game, which is why I lost players. After they explained it to me, with that simple truth, I hit myself over the head with the thought that my players come FIRST, not ME. Being a D.M. is about creating a fun, roleplaying experience for the players, in which we generate the story, stay true to the rules, while playing fair in all instances of DM'ing the session. If a D.M finds himself fudging the rules all the time so that HIS monsters/npc's win all the time, when in all fairness, the pc's should always have a chance at winning, then what's the point in dm'ing ? ![]()
![]() Hmmm, We are also using the Ultimate Campaign ruleset, and the players have built their own town, and have currently claimed quite a few hexes as their own, including other small towns, forts, and various mines and resources.
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