Matt Miller 366's page

Organized Play Member. 5 posts. No reviews. No lists. No wishlists. 11 Organized Play characters.


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Misroi has some excellent advice - play something that you enjoy. If you are not excited about your character, you will not have fun = everyone has less fun.

I wouldn't worry about never playing a certain class before. Remember, this campaign will take you from 1st - 17th level. By the end, you will be intimately familiar with the class you picked.

Good luck!

Dark Archive

As far as the shield goes, I would say that a shield is a piece of armor. You CAN use it as a weapon, but you get the CHOICE to use it as a weapon. My arguement is that you don't get a choice with the TWF feat - you are wielding an offhand weapon.

Dark Archive

Wow, you folks are awesome! Thanks for all of the input on the subject. It seems that most people agree with my player, you do not take the -2 penalty when making only one attack. I will begrudgingly concede the point and let my player make a regular attack roll.

However, please let me make one final attempt to make my case and then I will drop the subject :-)

I will start with my basic assumption of the six second round where you make your attack. I don't envision the character as standing still, like a lump, for 5 seconds and then taking a 1 second swing.

To me, combat is abstracted and during your turn, your character is clashing swords with the enemy, dancing around, feinting, dodging, looking for an opening to make a good strike. The one attack roll represents that one opportunity per round.

Maybe my assumption is wrong, but I envision all those movie sword fights you see. Following my assumption, the TWF character is using that other weapon to block, parry, etc. during his six seconds. He is actively employing two weapons to fight his opponent.

Dictionary.com defines wield as:

"to use (a weapon, instrument, etc.) effectively; handle or employ actively."

To me, the key word in that definition is actively. It is part of the fighting style. It is not an optional on/off toggle, like say Power Attack.

The TWF feat states "You can fight with a weapon wielded in each of your hands."

Also, take a look at the Two-Weapon Defense feat. It states "When wielding a double weapon or two weapons (not including natural weapons or unarmed strikes), you gain a +1 shield bonus to your AC."

Seems to me that you get the +1 bonus to AC whether you make one attack in a round or multiple attacks. Why? Because you are actively employing, or wielding, the TWF style during the battle.

Now, if this was a home game, I would just make a ruling and be done with it. However, we are playing Pathfinder Society and I want to play by the "official" rules. It would be great to get an official ruling. Thanks for reading this far ;-)

Dark Archive

My group has been having a debate about the two weapon fighting feat. Let's say the rogue has the feat and has a weapon in each hand. On his turn he moves 20 feet and then attacks as a standard action. Does he suffer the penalties from the two weapon fighting feat, even though he only makes one attack with his primary weapon?

My players say no, but I say yes because he has a weapon in each hand and he is utilizing that style of fighting - even if he only gets one attack.

Now take it another step. Suppose the rogue drops one weapon or it breaks or he only has one weapon available. In this case I would argue that he can't use a two weapon style of fighting, if he only has one weapon, so he would not be penalized for two weapon fighting.

Any insight would be helpful - I'm tired of having this argument every week :-(

Dark Archive

There does not seem to be enough space in the new guide to organized play concerning converting Year Zero characters. The boards do not seem to be an effective way to answers questions because of all the messages you have to sift through to find/or not find your answers. I politely request that the conversion process get its own PDF or FAQ that addresses just questions about conversion and Year Zero.

For the moment, I do have some questions. Our group recently started playing Pathfinder Society and we have only gone through 5 adventures. We all want to convert to the Pathfinder rules ASAP but are dismayed that we will miss the chance to play the rest of the Year Zero adventures.

1) Can we still play Year Zero adventures, and if so, why would we want to (other than going through the cool stories) if we lose everything gained in those adventures?

2) Do you have any plans for converting the Year Zero adventures to the new Pathfinder rules and offering them again?

3) Can we convert our characters now and still play Year Zero adventures?