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![]() I have the Frog God Games supplement "Book Of Lost Spells". It has the spell "Sacred Symbol", which I am not sure how to interpret what it does. Quote:
My questions on this: Can you touch anything and the spell emanates from there? A person, place or thing?If what you touch is mobile, does the emanation move with it? Does it affect everybody within the emanation, friend and foes alike? Does it only affect worshipers of said deity? Thanks you -
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![]() Alric Rahl wrote:
Not quite the way I have thought of it. I have always allowed/used it that you can cast it multiple times, but the slots from multiple castings don't combine. Casting twice gives you you two sets of 3 levels of spell slots to fill. So no 4th or higher level spells. I have also allowed it to be used as a prereq for rings of wizard, pearls of power and the like. ![]()
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![]() Matt J Harris wrote: A Genius Guide to Demiplanes would be nice. Creating, maintenance & use, etc. Something much more extensive I'd like to see is a guide to reworking Pathfinder to a silver (as opposed to) gold based economy. I'd like copper and silver to be valueable. ![]()
Pathfinder Adventure Path, Maps Subscriber
![]() I added 19 items in the Paizo Golem 2013 sale to my cart. The total was about $75. I figured I'd have them ship with my next adventure path subscription; bad idea - the price jumped to $214. I switched to ship them as soon as possible. It says the promotions are applied, but the price is $214. I can't figure out how to cancel the order so I can just redo it. Order # 2844430 ![]()
Pathfinder Adventure Path, Maps Subscriber
![]() I liked the latest version; the comments on the front page are helping me keep track of the where my miscellaneous bonuses are coming from. I was digging through the rules and I noticed that Watchtowers in lair hexes get +1 defense. So you might want to add Watchtower w/lair. Regarding the Menagerie - I like it. Instead of CR though, why not just put in a flat loyalty bonus and not multiply? That way if I have 3 Menageries, one with a CR 3 monster, One with a 5, and one with a 9, I just plug in Loyalty of 3 here. I can not what is what in the comments section. ![]()
Pathfinder Adventure Path, Maps Subscriber
![]() Latest version looks awesome. A couple of things/suggestions: - My PCs just added a menagerie. This adds a bonus to loyalty based upon the highest CR of the monster. It would be nice to add a spot for the loyalty bonus. Or bonuses if they have more than one in a city. - Following up on the first point, having a miscellaneous bonus section on the city pages. While there is the one on the Overall page, having one city page, allow a note in the comments to help keep track of where the bonus comes from. - A comments section on the Overall page might be useful as well. My thanks for all of the effort you put into this. It is really wonderful. ![]()
Pathfinder Adventure Path, Maps Subscriber
![]() I have just started running the Kingmaker AP, and the party managed to capture a giant trapdoor spider at the request of the wizard. Said wizard wants to keep said spider alive and milk it for its venom. I don't the he has any realisitic chance of it - the only relevant skill he has is Craft (alchemy). However, I don't want to ban the attempt outright - the character can try. I just want ideas on all of the ways he can fail - spectacularly or otherwise. Currently I have: 1) Trapdoor spiders can dig - they may not have a burrow speed. That kind of rules out keeping it in an earthen pit or some such. 2) They (and I) don't know how much to feed it. Any idea on how much it would it eat? There is a character with Knowledge(nature) so they might be able to figure that out. 3) "Milking" the spider is likely to be very difficult & dangerouse - at least if it is conscious. Any other ideas? ![]()
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![]() In Opera 11.51 and IE 8, the the Special Abilities table (on http://paizo.com/pathfinderRPG/prd/glossary.html) doesn't wrap. Makes it really hard to read. The Daemons section (http://paizo.com/pathfinderRPG/prd/additionalMonsters/daemon.html#_daemon) doesn't show the monsters CR. ![]()
Pathfinder Adventure Path, Maps Subscriber
![]() Dawn R Fischer wrote: If you were not charged for shipping (evidently there were glitches in the system), Bill has asked for you to send him $4 for shipping in the U.S., via PayPal (easiest method) or some other means. I -think- this is for one or two books. If you have ordered more or do not live in the U.S. you will need to send him an email to ask about the cost of shipping. Good to know. I didn't get charged shipping. Glad I checked this thread or I wouldn't have know to send it in. ![]()
Pathfinder Adventure Path, Maps Subscriber
![]() Ral' Yareth wrote:
I never even considered the damage being per round. Even being dazed for 1 round per level seemed awfully good for a 1st level spell. ![]()
Pathfinder Adventure Path, Maps Subscriber
![]() I was reading the description for Ear-Piercing Scream and noticed that the Effect section says its duration is 1 rd per level. However the body of the text says that the target is dazed for 1 round and takes damage. 1/2 damage and no daze for save. I am assuming that the 1 rd/level duration is a mistake? ![]()
Pathfinder Adventure Path, Maps Subscriber
![]() Stynkk wrote:
We did end up aiming at the top of the Sleet Storm. His point wasn't about line of effect - we had that. It was about line of sight, which was obscured. ![]()
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![]() Name Violation wrote: if trying to make a specific target (i.e. the grid intersection) and there are things blocking you have to make a range touch attack with the fireball to hit the place That came up, actually, in the discussion - the DM brought up the arrow slit example. I thought that was reasonable - if you missed, you hit something else. ![]()
Pathfinder Adventure Path, Maps Subscriber
![]() In our last Pathfinder gaming session, one of the other players and I got into a somewhat heated dispute over a rules interpretation. The specifics of the situation:
I argued that was not the case, that the fireball would need an unobscured line of effect to the grid intersection, but being able to see it was not an actual requirement. Specifically, he could point, aim, guesstimating where it would hit the ground, and fire the spell off. While it might not hit precisely where he wanted, it should be within a square or two. His counterargument was that the grid intersection was a target, and that the rules specifically say you had to see a target (or touch it) in order to affect them. Anyway, we did something different - aiming at the top of the Sleet Storm which would affect the giants as they are 10' tall. We are still of the opinion that each others' interpretation is totally (or near totally) wrong. I just wanted to see what other people think. Using his interpretation it would be impossible to send fireballs through obscuring mists, etc. and that just seems wrong to me. ![]()
Pathfinder Adventure Path, Maps Subscriber
![]() The import feature is nice, but it still has some problems importing a one of my .rpgrp files. It is not importing a composite longbow:
Also, if I go into edit the attacks, it doesn't show all of the weapons. Last thing I noticed - using Enlarge Person doesn't increase the damage of the greatsword or lucern hammer. ![]()
Pathfinder Adventure Path, Maps Subscriber
![]() Well - I have been using this for a few sessions now, and must say it is pretty wonderful. One minor feature request. Could you a button to zero out everyones initiative? Maybe with an "are you sure?" type prompt. When switching to a new combat, it can be hard to tell if I have already gotten someones initiative. Thanks - Matt Harris ![]()
Pathfinder Adventure Path, Maps Subscriber
![]() I am working on a pseudodragon familiar for my Pathfinder Society Wizard and I have a couple of questions. My questions:
2) A familiar normally has Acrobatics, Climb, Fly, Perception, Stealth, and Swim as class skills. A pseudodragon has Appraise, Bluff, Climb, Craft, Diplomacy, Fly, Heal, Intimidate, Knowledge (all), Linguistics, Perception, Sense Motive, Spellcraft, Stealth, Survival, Swim, and Use Magic Device. As an improved familiars type doesn't change, does the pseudodragon retain his class skills, or does it use the familiar skill list? I presume the first but want an official ruling as this is for PFS play. As a side note, I come up with pseudo-dragons have 28 skill points. As 2 HD dragons, they should have 12. Am I missing something? My calculations for those interested: Diplomacy +5 = 2 skill points +3 for class
Relevant links
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![]() I have a rules question on how wizards learn new spells. Under the Spellcraft description on page 106, it states "If you fail to learn a spell from a spellbook or scroll, you must wait at least 1 week before you can try again." Under the rules for adding spells (Adding Spells to a Wizard's Spellbook) on page 219, it states "If the check fails, the wizard cannot understand or copy the spell. He cannot attempt to learn or copy that spell again until he gains another rank in Spellcraft." Do both of these apply, i.e. wait at least a week and gain a rank in Spellcraft? Or are the rules on page 219 legacy rules that should have been changed? ![]()
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![]() Spending Prestige Award/True Resurrection I was reading chapter 11 in PFS Guide, and it said that True Resurrection costs 77 PA. Is it even possible to get 77 Prestige Award Points. The way I calculate the maximum possible is 72. My math:
Since you can't pool prestige awards points, how is it possible to get 77. Did I miss something? Matt Harris |