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Mammoth Daddy wrote:


I could care less about resolving Rusthenge’s major plot point,

[Weird Al Yankovic] It means you do care... At least a little. [/weird Al Yankovic]


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There's been a lot of threads about the single best/favorite installments (chapters) of the APs, but what is in your opinion the single best dungeon - be it an actual dungeon, wizard tower, bad guy HQ or whatever - from any AP, and why?


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Extinction Cure. That sounds pretty totalitarian and a lot more scary than Curse. ;)


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Bestiary, p. 220.

Lich is stated as getting cold 20, physical 15 (except magic bludgeoning) resistances, but the example lich only has cold 10, physical 10 (except magic bludgeoning).


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CRB p. 329

The heightened version of Dimensional Door states that "You are temporarily immune for 1 hour." but doesn't specify against what.

Bestiary, p. 112.

Ancient Red Dragons are Huge?


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This may be of interest


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SheepishEidolon wrote:

I miss the foreword a bit, despite knowing it's for a good case (more adventure pages).

I really feel this AP would benefit from a foreword, reflecting on the conclusion of the Runelords story line.

Instead they skipped the foreword but included four pages of advertisements. Why, oh why?


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ryric wrote:
Matrix Sorcica wrote:
ryric wrote:


I think the major flaw, such as it was, was simply that the adventure writers did not know how exponentially more powerful mythic would make PCs.
Or poor rules design.

If the rules are poor that's largely on the community since they were given a public playtest.

What Orthos said. For playtests to matter, the designers should take into consideration the input from the playtesters.

Now, some of the issues were brought to the designer's attention, which resulted in one of two scenarios:

A) Paizo completely ignored the feedback, making the playtests a marketing scam.

B) They evaluated the feedback and concluded the rules were fine as is.

I don't know which is worse.


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ryric wrote:


I think the major flaw, such as it was, was simply that the adventure writers did not know how exponentially more powerful mythic would make PCs.

Or poor rules design.


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It says one place Ochymua has the device set to central Avistan and the Plane of Water, another that it's set to Absalom and the Plane of Air?


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Varisia plus lore (Runelords etc.)
Irrisen
Land og the Linnorm Kings
Lastwall in some form
Absalom
Gallowspire

And some other small individual elements.

All combined into a Sword Coast - Varisia - Linorm - Irrisen - Nentir Vale (from 4E) mash up setting. I love it.


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Cole Deschain wrote:

Let's see...

That would be... yes, all of them thus far.

Think that's the first time I've heard actually playing through all of them.

If you don't mind me derailing a bit, what is your top three APs and what has been the best single adventure from any AP?


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IMHO, part 5 is totallly unneccessary and is a filler adventure. You can skip it entirely with minimal adjustments.


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Heine Stick wrote:
As a Dane, the name of this race made me chuckle.

Me too. Funny they are undead as the name means they are not mortal :)


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Awesome, awesome.

Reorganize your kickstarters NOW! We need that campaign setting now!


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Creighton Broadhurst wrote:

You should be able to find our books on the German Amazon. If you search for my name - Creighton Broadhurst - all our books show up.

Here's what I found searching for me!

Hey, you have them as POD at rpg.now. That should do it :)

Though, looking at what I've spent already, I think the dead-tree copies must wait..