Best single dungeon from any AP?


Pathfinder Adventure Path General Discussion


1 person marked this as a favorite.

There's been a lot of threads about the single best/favorite installments (chapters) of the APs, but what is in your opinion the single best dungeon - be it an actual dungeon, wizard tower, bad guy HQ or whatever - from any AP, and why?

Dark Archive

1 person marked this as a favorite.

As a player, the most fun that really stands out for me in a dungeon was probably "The Crow" from Shards of Sin book 1.
-It was an interesting location (a bridge pylon? That's certainly unique).
-It had multiple ways up and down and through the dungeon.
-A decent number of quests and side quests.
-And interesting and interconnected encounters.
We just had a blast trying to navigate and clear that dungeon.

As a DM... I'll have to put some thought into which dungeons I've had the most fun running.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

The Vivified Labyrinth in Curse of the Crimson Throne: Escape from Old Korvosa. Not a lot of creatures, but a very fun and deadly dungeon all the same.


1 person marked this as a favorite.

From a GMing point of view, CotCT's Vivified Labyrinth came to mind immediately, so +1 for that one. :)

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Iron Gods had some incredible dungeons, but that first dungeon under Torch is just incredible.

Acquisitives

2 people marked this as a favorite.
Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber

Briarstone Asylum in Book 1 of Strange Aeons. There's no competition in my opinion.

The Exchange

Shout out to Scarwall, from the end of Curse of the Crimson Throne! A high-ish level dungeon done right, in my opinion. It's huge, filled with interesting and varied encounters, and simply drips with atmosphere.

I'm also a huge fan of the Lady's Light, from the second adventure in Shards of Sin. I think it really has this feeling of discovery, alongside some serious highlights, both in traps and encounters.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Lord Snow wrote:
I'm also a huge fan of the Lady's Light, from the second adventure in Shards of Sin. I think it really has this feeling of discovery, alongside some serious highlights, both in traps and encounters.

Not to mention "that trap..." (those familiar with the adventure will know what I'm talking about)

One of the most interesting twists in the Shattered Star/Shards of Sin AP, IMO; even though it is (technically) optional and has (supposedly) minimal impact beyond a few encounters.


2 people marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

If including the Dungeon magazine's APs, the Whispering Cairn (from Age of Worms) is possibly one of the best low-level dungeons for the way it incorporates the pacing of encounters to allow for rest/recovery, as well as the "side quests" outside the dungeon and in town needed to "unlock" the final area. The Temple of Demogorgon in Here There Be Monsters (from Savage Tide) is pretty interesting for a small, mid-level dungeon.

For 3.x APs, the Misgivings in The Skinsaw Murders (from Rise of the Runelords) is still one of the creepiest "haunted houses" to adventure in. The House of the Beast (from Legacy of Fire) is a well-done "mega-dungeon" for a lower level party.

For PF1 APs, the Asmodean Knot in The Sixfold Trial (from Council of Thieves) is one of those weird magical dungeons that's fun for both the players and the GM; not to mention the what the PCs need to accomplish to even enter the thing (both survive a murder play and avoid being thrown out of a banquet/party with high society). Scrapwall in Lords of Rust (from Iron Gods) is technically not a "dungeon" in the strictest sense, but is great if your group would enjoy the Numeria themes (mixing magic, mutants, and technology in the same setting).

For PF2 APs, Gauntlight (the entire ruins/dungeon, spanning all three installments of Abomination Vaults) probably sets the bar.


1 person marked this as a favorite.

Oh... oh that's a tough one...
Scarwall in Crimson Throne is incredible. It's such a large, classic feeling castle.

Misgivings from Rise of the Runelords fit in really well to my version of Crimson Throne and the players all loved how creepy it was. I left the haunts but took out all of the fights, which really unsettled them because it's Pathfinder so they were expecting to fight ghosts and what-not.

But, as Yakman said, Briarstone Asylum in Strange Aeons is the winner for me. It's so large, filled with so many different things, different styles of encounters, great atmosphere to it... Really well done.

Grand Lodge

Yeah, for me it's 100% Scarwall Keep from CotCT. I really don't see any others coming close.

Community / Forums / Pathfinder / Pathfinder Adventure Path / General Discussion / Best single dungeon from any AP? All Messageboards

Want to post a reply? Sign in.
Recent threads in General Discussion