Madge Blossomheart

Mary Roseblossom's page

375 posts. Alias of Neltji.


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Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

Very well if that is it then good luck every one. I am sorry that this was the straw to break the camel's back. I wish everyone luck in future games and hope that you all find something that you enjoy soon.


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

Frankly it would do no good from what I saw. There is no way to attack him as even the stairs do not provide an easy route to him and he has a tactically improved position on us as he is higher behind the balcony. It would be a wasted effort I am afraid. Better to save it and use it later.


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

I am not assuming you are trying to screw us over but just saying that cover and stealth goes both ways. If he was in the open then we would have noticed each other equally and no surprise round is then taken. We won init as you said.

I understand full well that any GM can kill a player at any time he wishes especially if the GM does not show the dice on the post. Not saying you are doing this intentionally to sway things either way its just an observation I have had in the games I run and have played in. There is a lot less grumbling if both sides see the dice. I know this is more work and not asking you to do so but pointing it out.

I realize full well that he hit us both with a scorching ray and that he is at least 7th level in order to have 2 rays. The standard action is not the issue either. I guess I am asking for clearer posts in the future as to what exactly is going on to try and alleviate the disconnect. A simple "he heard you talking and new you were there so he had surprise" would have really been all it took to explain in the original post what happened and how 2 people got hit from a surprise round where every one is visible to each other.

Regardless it is over now and nothing I say now is of any matter so we may as well continue on exploring...


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

Mary, feeling a bit better after healing herself and Vis answers Shiori. So what do we do now. Do we finish clearing out the rest of these rooms on this level or go upstairs to find this 'king' and dethrone him forcibly?


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

Bringing your second post here MiniGM from the game thread not to start a complaining match but to explain how I am seeing it...

I did send the paladin in first with the hp and the fire resistance. Every conversation we had was about being careful as we did not know where the creature was situated and could ambush at any time. Since we could not see the enemy from our position then we had no choice but to enter. However if at that time since we could not see him then he could not see us if it truly was a line of sight issue and not a stealth vs perception issue. The second I have no problem with. The first I do and is how I perceived your post that

MiniGM wrote:


"As soon as the two of you enter you are able to get a goo view of the balcony

you ruined my play! a strange winged humanoid shouts. It has the voice if the king

Two fiery rays fire from his hands and slam into Mary for 17 damage and Vis for 15

Heroes win init note there is no easy access to the balcony.

You said that we won init so he had a ready action taken outside of initiative as we saw him immediately upon entering in full sight. This is the problem I had. I would be just as upset if I didn't get hit and VIs took both rays as he would be done in the same situation. NO stealth versus perception for surprise round or init checks that he won, just that a member of the party takes damage even though there was no way to prevent, circumvent, or even detect it.

If we were upstairs, which most of my groups do as soon as they find stiars they go up to clear the top level to prevent enemies from coming at multiple directions, it would take a full turn for his action of attacking and then D-Door which would require init that he lost.

True, Koytine may not have grabbed me as it would have been 3 move actions but Vis could have and exited in a double move action which is within the confines of the rules.

Take this as you will for me trying to explain my post previously of my frustrations. If you would like and if we continue then I will make sure to post a stealth check before every action in a dangerous area along with perception checks.


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

Mary opens hers eyes, What the hell just happened? And OWWWW, why do I feel like a fish in a fish fry? Time for some healing thatis for sure. You look like you got a good sunburn as well Vis. What happened to us then?

Clw Mary 1d8 + 4 ⇒ (7) + 4 = 11
Clw Vis 1d8 + 4 ⇒ (7) + 4 = 11

Are we allowed to go upstairs yet as right now when I just read what happened I feel like I got completely screwed over. We aren't allowed to go upstairs since it would have to be a new map yet we get ambushed and dropped from full health with nothing we can do about it.


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

...


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

Assuming Vis enters first MAry will enter and examine this room as well for sign s of haunts, peices of the dead that could be buried or anything else of interest.

perception 1d20 + 8 ⇒ (6) + 8 = 14


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

congrats and have fun


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

I think T17 is where this occurred. If that is the case then move back to the long main hall and hit the double doors to the east.


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

That could be exactly what is needed. It could also be a wild goose chase at the same time. That is the problem with most haunts. The exact methodology of them varies so much it is impossible to say for certain what will happen or what will work. I will keep an eye out though for any remnant that we can put to rest.


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

Mary pauses as she tries to find the right words to say. A haunt is a lingering presence of some malevolent spirit. This spirit retains a portion of its experiences while it was still alive. It is these experiences of traumatic events that give the haunt its feel and look. In this case I would guess that the bleeding walls is representative of blood hitting the wall when the gashes were made. Like a ghost they stay on this plane until put at rest by some specific means. What those means are though vary by the indiviual haunt. What will pacify one will not work on another.

In essence Shiori, you could be right and this whole place could be haunted by whatever happened here.


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

That is true Koytine, but it could also be a haunt. Why it would manifest itself in such a way I do not know nor do I knw the exact method to quell it. A burst of positive energy might work but there is no guarentee. I recommend we just leave it alone for now and come back later. Let us go to some other part of the castle. Then again, if there is a haunt present and Ameiko has ties to this plaec, perhaps a similar effect is upon her and only by ridding the negative energies of this place will we be able to help her.

If you wish me to try and quell the haunt I will but it might take most of my channeled healing for the day. I would still rather wait and see what else this place has and come back later.


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

17


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

How do I get rid of it?


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

Mary steps back out of the room immediately and watches closely to she what exactly happens. Vis, fall back the walls are bleeding and I don't know why.

Perception 1d20 + 8 ⇒ (14) + 8 = 22
Knowledge check if appropriate: history, nature, planes, religion 1d20 + 5 ⇒ (12) + 5 = 17


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

It worries me that he was able to disappear so easily though. Who knows what abilities or tricks he is capable of or where he might be hiding. We need to be at full effectiveness when we run into him again. Shiori, I will do what I can to get you back up into perfect health.

cure lt wound 1d8 + 2 + 2 ⇒ (1) + 2 + 2 = 5 PAthetic

Upon entering the next room MAry looks at the gouges in the wall. Something powerful went through here but was it muscle or magic that caused this damage. Either way we must be extremely careful should we runinto the damage's owner. IF we do run into it, I sugest we retreat or try hit and run tactics instead.

perception of new room 1d20 + 8 ⇒ (9) + 8 = 17


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

Why is it that every room we come in has foes of some type? It would be nice if just once we could talk to someone and explain what we need and barter our way through it instead of having to be reduced to violence....

ARrghh, anyways forgive my rant. How are you doing Shiori? It looks like they got you once on the way up. Do you need any healing?


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

Mary sidesteps to the other creature and attacks it as well with her morningstar.

attack 1d20 + 2 ⇒ (14) + 2 = 16 for 1d6 ⇒ 5

I moved Vis on the map as well as myself since I saw it wasn't done for last round. Hope that is ok.


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

Mary drops the longspear and pulls her morningstar as she moves around to the other side of the creature she was attacking. Ths should allow Vis to come in and get a flank on the creature as well.

attack 1d20 + 2 ⇒ (17) + 2 = 19 vs flat-footed prone for 1d6 ⇒ 3


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

Mary keeps silent as she looks for Shiori to move ahead into the room. If Shiori indicates MAry will follow with the longspear and attempt a coup d'gras on the other at the same time as Shiori.

stealth if needed 1d20 + 6 ⇒ (15) + 6 = 21

coup d'gras damage at range with longspear 3d6 ⇒ (1, 1, 1) = 3 That is terrible at least it is still a fort save or die though at DC: 13


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

Ready to move on then as proscribed above.


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

will do...

search check if needed...1d20 + 8 ⇒ (6) + 8 = 14


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

Mary looks at the papers, Hmm that seems strange that the townsfolk would riot against the castle. Do you think that the rulers here now were the same back then as well? It would fit as the creatures here are not tht friendly or welcoming.

Head west to make sure there is nothing behind us before venturing further, if nothing there then the north east door to clear out the western half of this level of the castle.


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

Mary continues her technique of aiding the group this time she touches Vis as Shiori is too far away. Hopefully this will allow him to finish the last creature off before the wounds start to accumulate any farther.

Nice try Or-chid but next time aim for the head to make them duck. It will help Vis or Shiori when you do that... Come on Vis, put it down for Or-chid's sake.

Guidance on Vis.
5ft over
Move to pick up crossbow


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

Correct, I just don't know if the wall was in the way to touch you or not with the diagonal map.


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

Mary moves over to where she can get next to Shiori and casts her blessing on her hoping that it aids her in either her tumbling or her attacks. If the wall is in the way then Mary will aid Shiori in defense.

preferred standard cast guidance
alternative aid 1d20 + 2 ⇒ (5) + 2 = 7


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

Mary drops the crossbow and pulls out the longspear so she may help threaten the creature that Shiori and Vis are attacking. Reaching out with a hand she imbues Vis with a guiding touch hoping that it will allow him to hit the creature this time.

Nice job Or-chid keep that up.

free drop crossbow
move draw longspear
standard cast guidance
5ft step back


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

Bummer, I was hoping that a 13 flat-footed would have hit. Did you get a flank bonus from Vis included?

Edit, never mind just saw the map and they did not come out all the way like I hoped...cant wait for 3rd level so you get another to hit and another sneak attack die.


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

Whats a creative? :p


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

Mary's actions posted above with the move action to reload.


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

Assuming this is good with everyone I will post my attack here but will let everyone get into position with stealth checks first. Heading to bed after this. I put MAry in front of the door then had her take a 5ft step back to where she is on the map MiniGM.

Mary nods her head I will wait till you are all ready then attempt to draw them out by attacking them. Let me know when you are ready.

attack with crossbow at #9 1d20 + 4 ⇒ (15) + 4 = 19 for 1d8 ⇒ 5


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

As effective as you were with that spell yesterday I would think that every negative encounter we should have you do that first. It saves a lot of time and healing with such a devastating weapon at your disposal.

Mary stops and considers the alternatives though, Perhaps we should wait though as there are only 2 of them. If you have some other mundane way to accomplish the same thing I am open for options. It sounds like the best idea would be to try and get them to come out here where Vis and Shiori can flank them. If needs be I can be a ruse and fire my crossbpw through the open doorway to have them come after me if we cant get them to attack each other.


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

Mary is content to watch the antics play out in the hopes that Shiori succeeds. However she still stands ready to shoot if they move towards her to defend her friend.


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

Mary will stay back with her crossbow loaded ready to attack the creatures if they move threateningly towards Shiori. Her aim is not to injure but rather distract in the hopes that she can give Shiori some protection.

Ready attack to aid defense 1d20 + 4 ⇒ (13) + 4 = 17


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

Oh well then that means I get my action back...will post shortly as I am at work.


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

Surprise round then?

Mary will heal Shiori before Shiori enters into the fray.

1d8 + 2 + 2 ⇒ (8) + 2 + 2 = 12 Nice, that combined with a nights sleep should put her almost back to full


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

Tried to update the map to remove the strength loss and add the 2 hp from sleep. I think it took the edit to the strength but Mary should be at 15/15 hp and I dont' think that took.


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

Mary takes her usual place in the back and has her crossbow out this time. Before she leaves she calls out to Spivey thanking Spivey once again and leaving some food behind at the shrine as an offering as well.


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

Assume we are safe to move on tot he next day after a full nights sleep?


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

Heading to bed myself. I don't care which watch Mary is on if it matters or not. See ou tomorrow.


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

Mary nods her head in relief. Thank you kindly, Spivey. We will clean up afterwards as well to leave this place as perfect as we found it.


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

Trying to remain patient with this possible ally in enemy territory Mary swallows back the retort she was going to say. Instead, Have we proven ourselves to you that we may rest safely here? We know not where else to turn to but here.


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

edited to add last 2 lines above...


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

At the graveyard Mary will call out, Excuse me spivey. We have return from the castle and wish to speak with you. We have discovered that you were right all along and that it is a den of evil. The so called king bade us sit to watch a play of his and then ordered his subjects to attack us. We repelled and killed some of his subjects, 8 bird like creatures and 3 ogre things along with a spider and another monstrosity with the spider. The king fled but where we do not know. We have come back here in hopes of finding shelter to carry on in the morning. Please come and speak with us.

Diplomacy 1d20 + 8 ⇒ (13) + 8 = 21


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear
MiniGM wrote:

Do what you will. Please leave my territory. I protect this place, and you and your kind have come in and attempted to steal from it. You say that is not your intent. Then fine. But I do not trust you. If you wish my help you must prove yourself to me. For all I know you are more raiders...which seems likely by the attempted thievery. Clear the castle of evil and I will trust you. Either way our conversation is done. Be gone from here in 5 minutes. Leave the bowl or we will battle.

With that she steps behind one of the tombstones 1d20

yea your not finding her. she will not respond to any other attempts at communication. At least not at this time.

Although not completely cleared we are attempting it so it might work...

As they are heading out of the castle Mary nods to Shiori, Perhaps you could stay in one of the buildings close to the graveyard while we talk to Spivey? That way she is not threatened by you and we hopefully can reach an agreement. She can't be that bad if she is a follower of Desna. If she doesn't agree then we simply come back and join you.


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

although it seems unlikely the creature in the graveyard might be able to take care of us. We can prove our good intent by our prior deeds. Having someone watch over us while we rest would allow us to tackle this castle again quicker as well.


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

spellcraft 1d20 + 5 ⇒ (2) + 5 = 7

I undersatnd your concerns about leaving him alone but we are not equipped to pursue him through this castle where he no doubt knows the layout and all the areas to hide and ambush us. He could have run to gather reinforcements as well. We must leave now before he returns with others and come back when we are better prepared.

Mary stands her ground at all of 2ft 6 inches of height and makes to start dragging the creatures out the door behind her.


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

If no one does otherwise, Mary will whack the last corbie in the head doing subdual damage. AFter that she waits to see if the others are ready to leave. Let's take this one with us and see if we can make it talk. We should also take as many of the bodies as well to prove that we have good intentions for that creature in the graveyard.


Female Halfling Oracle 2
defenses:
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear

Either way the enemies are either dead or unconscious...

Mary sees Shiori drop again and channels energy twice to exclude the 3 fallen corbies that have taken damage.

channel energy 2d6 ⇒ (1, 5) = 6

Alright everyone, that is all that I have for healing. I suggest we drop back now and recoup. We found out what we came here for anyways. There is no help to be gained by anyone here. We will just have to clear out this place in the hopes that by doing so we will find a way to help our friend.

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