I'm a player, not a GM, in a recently started Ruins of Azlant game. Crafting things in this game seems to be a major focus but there is always a 'pay X in GP' to craft items and we are not finding a lot of gold along the way. And finding the raw materials is also an issue.
For example. To create a magic scroll, you have to make the paper, special ink(?), etc. to half the price of the scroll. From what I've seen, you can gather a Profession skill check in GP per week with steady work (aka no adventuring). This is basically doubling up the time required to make items since you have to also 'farm' the value of the components to make it.
Has someone created a revised profession skill system that makes acquiring the raw materials for crafting?
I've found the "Making Craft Work" for, well, making crafting work a bit better to still allow adventuring. But nothing that replaces the 'throw gold at the issue' for the materials.