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![]() JadeSoGeeky wrote: Well I suppose you have all your roles covered then, if that guy who wanted to play a rogue doesn't get back to you I can make a ranged trapper ranger for the group but right now it looks like i've been swamped out by the others :( Not at all - and if you're still interested in a Paladin or Bard, either one of those could make good additions to the party. Tiasar wrote:
I'm referring to Celestial Pegasus, actually. You didn't answer my question earlier, and I'm not sure I like the Infernal Binder concept without being able to get a better feel for you as a player, or how well it'd fit with the party we've got so far. ![]()
![]() All right, so we've got our Sorcerer - what the group needs more than anything else at this point is a Rogue (or someone capable of filling the role of lockpicker and trapspringer at the very least, such as an Archaeologist Bard or a Ninja). Beyond that, there's up to two additional spots where several types could work - another frontliner could work well. ![]()
![]() Celestial Pegasus wrote:
First, sorry for not responding to you in my previous post - I assume you finished editing your own post while I was typing up mine. :-) Second, this character sounds like a good fit for the party - Charisma-skills would absolutely come in handy, as will the spellcasting. Also, the group Cleric happens to worship Sarenrae, so that's a nice link there. I'll go ahead and PM you some contact information so we can talk more off these boards, along with a link to the Obsidian Portal page for the game as well. ![]()
![]() FiddlersGreen wrote:
Sohei: I suppose it's fine, though keep in mind that being focused on mounted combat isn't going to be of much help in dungeons and interior locations, so I'm not sure I'd recommend it myself. Eldritch Knight: Yep, no problems here. Pathfidner Savant: Sure, also fine. Empyreal Wildblooded bloodline: Not really liking this one as much... going to say no to this one, sorry. JadeSoGeeky wrote: Well yeah but what kind of a ranger? A melee-based ranger with the Skirmisher-archetype. His skill set is also overlapping quite a bit with what you mention there (no Heal-skill, but then the Cleric will have that covered). @Emanonpf: A rogue would definitely come in handy here. What sort of Rogue would you play? Also, when will you know for sure if you'll be available or not on the 7th? @Tiasar: Could you tell me more about your character, please? (Background and personality, mostly.) ![]()
![]() @JadeSoGeeky: Either a Paladin or a Bard would be good - we've already got a Ranger as well as a Cleric, though. @FiddlersGreen: I'll have to look over those things tonight, need to be getting ready once I finish this post. I've checked out Maptoools in the past, and found the learning curve a bit too steep for me - if I had more time to sit down with it, maybe play in a few games using it by GMs who were experienced with the tool who could help me learn it better... but that's just not an option now. Besides, Tabletop Forge does everything I want from a VTT. It does have a tutorial video and a user manual on the website (tabletopforge.com), but was intuitive enough that for most things, I was able to pull it up and figure it out on my own fairly quickly. Finally, I suspect you were looking at the old Player's Guide for the 3.5 modules - check out this one instead: http://paizo.com/products/btpy8tgl?Pathfinder-Adventure-Path-Rise-of-the-Ru nelords-Anniversary-Edition-Players-Guide @robbgobb: We will definitely be using Tabletop Forge for this game, not Maptools. ![]()
![]() I'm looking for 2-4 players interested in joining me through the Anniversary Edition of this great AP. As the thread title suggests, we'll be using Google Hangouts and the Tabletop Forge Virtual Tabletop app. Tabletop Forge is free and easy to use, and features a chat window with a die rolling function. No experience gaming in Google Hangouts or with Tabletop Forge is required to join in - it'll be my first time using these tools myself, but after having tested them in preparation for this game, I've come to like them a lot. Now, for some scheduling details. I'm Norwegian, on the GMT +1 time zone, and with a full-time teaching job, staying up too late to game isn't an option on school-nights. As such, we'll be playing every other Friday (aiming at starting up September 7th if possible), with game sessions planned to start around 8 PM, my time zone (that would be 7 PM for those in the UK, 2 PM in the Eastern United States, 1 PM Central Time, and 11 AM Pacific Time), with sessions lasting around 4-5 hours on average. On to my character creation guidelines. Characters will be created for the Pathfinder Roleplaying Game, with most content from the APG, Ultimate Combat/Magic, and the Advanced Race Guide being available, as is most of the content from the Player Companion and Campaign Setting lines. (No Summoners, though, sorry.) If you want to use anything from these sources, go ahead and ask - chances are good I'll allow it. Also, if there's anything from 3.5 sources that you're interested in using, go ahead and ask about that, too - I'm not quite as likely to allow it, but if it's balanced and can be converted to Pathfinder-rules easily enough, then there's still a chance we can work it out. We'll be starting at first level, using the fast XP Advancement Track, and should be ending up around level 17-18 near the end. Characters will be made with the Point Buy system, 20 points to spend. Finally, characters should start with one campaign trait found in the Rise of the Runelords Player's Guide as well as one additional trait. So far, I have two players signed on - one will be playing a Ranger, the other a Cleric. I want a party of at least four, though no more than six. If you have questions, go ahead and post them here, and I'll get to them as soon as possible. If you're interested in playing, go ahead and give me a quick write-up of the character concept you're interested in playing (no need to write up character sheets or anything like that just yet, though). ![]()
![]() mousey wrote:
Well, the idea of a Wizard resorting to a quarterstaff or dagger after casting his handful of spells doesn't appeal much to me - the Wizard is the master of magic, after all. Besides, having a few minor magical attacks like this might help avoid the 15-minute adventuring day, by making it easier for the Wizard to meaningfully contribute to encounters without blowing away all his spells in the first encounter or two. ![]()
![]() Kthulhu wrote:
Yeah, same here. What's more, I don't spend time studying optimized character builds, and I have never planned out a character's progression from level one to twenty. I might have a general idea of things like which feat or spells I'll take when I level up next time, or which prestige class I'm going for, but the majority of my character decisions are made when I level up, based on what makes sense for my character and the campaign I'm in. I've even been known to play Wizards focusing on blasting-spells. I may even have picked Polar Ray as a spell (though I've only once played a Wizard of high enough level to cast 8th level spells, and it was a while ago, so I'll admit I might be mistaken - but it seems like the kind of spell my character would know and use). Everyone I've played the game with play it in much the same way - we want to have fun and play interesting characters doing fun and exciting things. I've never found my lack of optimization impeding that in any way. ![]()
![]() I have never played a Gnome, and I've only played a Dwarf once, in a 4E game. Going beyond the core races of the game, I've never played a 'monster-race' (Goblin, Orc, Hobgoblin, Kobold, etc.), except for Drow (and Githzerai, once, IIRC). I've not yet gotten a chance to play any of the playable races from Bestiary 2, though in 3.5 I did play an Air Genasi or two. I've played my fair share of Aasimars and Tieflings, too. Things I would never play: Dragonborn, Catfolk, Ratfolk, Tengu... pretty much anything that's a mix of a human and an animal, bird, lizard, or whatever. ![]()
![]() For the vast majority of books, I'd much rather have a digital copy than a physical one - the argument for storage space needed for a large collection of books is certainly a valid one, in my opinion. It's just much more convenient than physical copies - I can charge my Kindle before going on vacation and bring my entire library of books in a device I can fit in a pocket. And if I forget to take my Kindle somewhere, I can read on my phone, continuing right from the spot I was at in the Kindle, and then having it synch back when I switch devices again. Furthermore, my Kindle can hold thousands of books, so the moment I finish one, I can get started on another - and as long as I have an internet connection, I can quickly find and buy a new book, and start reading that within a minute. Yeah, I like the way a book feels to the touch, but if it's a book I was most likely going to buy a cheap paperback version of anyway, I see no reason to pick one over a digital version. The convenience of not having to go to a bookstore (and in my town - nay, my country - bookstores are terrible unless you're only interested in reading new books from popular authors) or order a book online and wait however long it will take for the order to be processed, shipped, and then be at the mercy of the postal system. Instead, I can find it on Amazon's online store, one-click-purchase, and it's on my device right away. That convenience makes it worth paying just as much for an e-book as for a paperback. I'll save my physical book purchases for collectibles, like the leather bound copy of the Hitchhiker's Guide to the Galaxy novels I've got, my collection of H.P. Lovecraft stories, and so on - and Pathfinder books, of course. ![]()
![]() Probably somewhere between True Neutral and Chaotic Neutral. Anything Lawful is definitely out, and while I'd like to be Good in theory, I have to admit that most my actions are motivated by "how will this benefit me or those closest to me?". I like to think that someone with a Good alignment would act accordingly to most if not all people they meet, not just their friends and family, and that rules me out. ![]()
![]() Zarathos wrote: In fact here is entire D&D Next design team: Bruce Cordell, Rob Schwalb, Jeremy Crawford, Rodney Thompson, Miranda Horner, and Tom LaPille as listed by Mike Mearls on his announcement of Monte leaving and public play test date. I don't see a lot of standouts there. I don't know anything about the others on the list there, but Rodney Thompson was the guy in charge of the Star Wars Saga Edition line, which was very well received. No idea how much of a contribution he's making to 5e though - I'd been under the impression he was mainly working on board games these days, with Lords of Waterdeep being his main project recently. ![]()
![]() Love: 1) The campaign setting. When I first got into Pathfinder, I intended to use it to convert my third edition Forgotten Realms material into PF, then go on playing in that setting. Then I discovered Golarion, and, well, I don't think I ever converted anything other than the Genasi races in the end.
Dislike (because I can't think of a single thing about Pathfinder I can claim to hate):
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![]() feytharn wrote: There aren't too many of them, but I think the best place to start is here. I'd recommend checking out the Infinity Engine Modlist instead - it compiles mods created for all the IE games (Baldur's Gate 1&2, Icewind Dale 1&2, Planescape: Torment) from various modding sites. http://modlist.pocketplane.net/index.php?ax=list&cat_id=14 - here's the link to their Icewind Dale 2 section, among the more interesting mods there is the NPC project that lets you play a single character with a party of five NPCs in the same style as Baldur's Gate. The Widescreen mod is also nice, it lets you play the game at whatever resolution your screen is set to. :-)![]()
![]() Here's some of my most wanted miniatures: Choker (one of my favorite low-CR monsters),
Oh, yeah, and more goblins, orcs, skeletons/zombies, and so on. ![]()
![]() thejeff wrote:
You really can't compare ranting to your friends in private to posting something in public on Facebook, visible to all except those grouped as 'Family' or 'Church'. This 'rant' was delivered to 452 people - that's more akin to having it published by the local newspaper than it is to "ranting to their friends" - and when you consider the fact that anyone can find it and send it on, it's far more permanent as well. ![]()
![]() With a brand new edition of D&D on the doorstep, and the community spread across many editions of D&D as it is, the timing behind the first game developed by Gamer Nation Studios, Edition Wars, could not be better. After all, what better way to decide once and for all which edition shall reign supreme? Recently added to Kickstarter, Edition Wars is a "beer and pretzels" style tongue-in-cheek card game for 3-5 players. In it, you take on the role of one of several Gamemasters with various traits (for example, the Webmaster who gains bonuses when using Blog-cards to defend) with the ultimate goal of edition supremacy! This is accomplished by being the first Gamemaster to gather a group of 6 players - all of whom with special properties of their own - before the other Gamemasters can steal them away from you. Attack your opponents with cards based on Snark, Blog, or Merch in order to lure their players away from their group and into yours! For more information, including a PDF of the rulebook to be included in the game, check out the link above to the Kickstarter page for this project. ![]()
![]() Since converting to Pathfinder, I've always had my players use 2d6+6 if rolling for stats. I used to do 4d6, drop lowest, reroll 1s, back when I was playing 3.5 (and Star Wars Saga Edition for that matter), but the moment I saw the 2d6+6 method, I knew that was my new method of choice. If I'd prefer using point buy, 20 points is my preference. Back in 3.5, I'd always use 32 points, and in SWSE I generally stuck to 28 (since that was the 'standard' for the Dawn of Defiance campaign more than anything else, but it also helped that every 4 levels you could increase two ability scores by +1 each instead of just the one), but in the new point buy, 20 seems about right to me. I'm not a big fan of dump stats, though, so I remove the option to lower abilities to 7, 8 is the lowest I'll let you go. ![]()
![]() If I was running a game set in Golarion (or rather, the Inner Sea region, Tian Xia just isn't my cup of tea), I'd automatically allow the races from the core rulebook. Beyond that, Aasimars and Tieflings are both fine, though Tieflings are likely to receive poor reactions if their fiendish heritage is obvious enough (and if it's not, what's the point in playing a Tiefling?). I also like the elemental planetouched races, mainly because I came to Golarion from the Forgotten Realms, and I loved the Genasi there. Other than that... Dhampir I'd consider, assuming the player had a good background. Depending on the campaign, I might be persuaded to allow a Drow (but certainly not a Drow Noble without some serious drawbacks involved), but again, it'd require a very good background, not to mention a degree of trust between me and the player. And if the Tiefling might have trouble in their social interactions with NPCs, they've got nothing on the drow. ;-) I'd definitely not allow races such as Orcs, Goblins, or other monstrous races in my campaigns though, and eastern races... well, Tian Xia/Fantasy Asia just isn't my cup of tea at all, so I'm about as likely to allow these as I am a Samurai into my games. Of course, there could be exceptions. I've played in and run all-Drow campaigns in 3.5, and the same with Noble Drow in Pathfinder could be fun I'm sure, as could an all-Goblin adventure. :-) ![]()
![]() TriOmegaZero wrote:
As I said, I don't particularly care one way or another how this is done in-game - if I run 4E, I'll run it with diagonals always counting as one, if I run Star Wars Saga Edition, I'll run it with diagonals always counting as two, and if I run 3.5 or Pathfinder, every other diagonal square will count double. I'm just saying, making the argument that diagonals should always be 1 square and anything else "makes NO sense. NONE" is completely ridiculous, so long as actual mathematics support the way 3.5/Pathfinder does it. ![]()
![]() Goblins Eighty-Five wrote: ~GETTING RID OF THAT STUPID DIAGONAL MOVEMENT RULE. NO! Do NOT defend this rule. It makes NO sense. NONE. *sighs* Yes. Yes, it actually does. You might not like it, but it does. Consider this square, and imagine that each side is five feet long: http://www.freemathhelp.com/images/lessons/special7.gif If you were to move from A to B, you would move 5 feet. If you were to move from B to C, that is also five feet. Same with moving from C to D and D to A. However, A to C? Not five feet. It is in fact over seven feet. Not quite seven and a half, but close enough that the way Pathfinder does it ("the first diagonal counts as 1 square, the second counts as 2 squares, the third counts as 1, the fourth as 2, and so on") is much closer to being accurate, and makes much more sense mathematically. You can dislike this all you want, and rule it however you want in your games - and I don't care nearly enough about this issue for it to have any impact on whether or not I'd play in anyone's game or not - but don't go saying that it "makes NO sense", because that's - empirically - wrong. ![]()
![]() magnuskn wrote:
I prefer to think of the events I don't like as being bad fan-fiction that just happens to have been printed by the same company that printed the actual Forgotten Realms setting previously. If that doesn't work for you, though, how about running a campaign with the end goal being the prevention of the Spellplague and Mystra's death? If your players take an active hand in 'setting things straight', it might be easier for you to establish your very own alternate universe-type campaign setting. :-) magnuskn wrote:
...I might have to change my previous statement to "Yuuzhan Vhong? Don't exist in my galaxy... unless I'm running a Legacy campaign." ;-) I'm not sure if I liked it better than the KotOR comics, and I still hold the Darth Bane trilogy over both of those as far as Star Wars fiction goes, but yeah, I love me some Legacy. :-) ![]()
![]() magnuskn wrote:
Except... this isn't the case unless you make it so. From the sound of it, I'm in the same boat as you - 4E isn't what drove me from WotC to Paizo (in fact, I own the core three and the PHB2/DMG2, and would gladly play in a 4E game if someone offered to run it - but I'm no longer buying 4E rulebooks, and I'm no longer willing to run it myself, Pathfinder is 'my' D&D), the Spellplague and the 100-year leap in the Forgotten Realms setting did that. I bought much more FR books than I did non-setting books for 3.5 - in fact, the FR is what brought me into D&D in the first place. I jumped on Pathfinder not long after the Core Rulebook was released, though it took me a couple of years to get invested in Golarion at all - instead, I planned on running the Forgotten Realms in Pathfinder, and began to update some of my favorite setting material to the new and improved rules. And in my Realms... there is no Spellplague. In fact, everything that lead up to the transition is as non-canon as it gets at my table. If enough time passes that the Spellplague 'should' occur by WotC's FR canon... well, that matters as much to me as any random FR fanfic online does. Nothing at all. Beyond what's written in the 3.0/3.5 FR sourcebooks I've invested so much in, nothing is written in stone, and I'm more than happy to ignore any and all changes made after that point. But then, as someone who's run more Star Wars than he has D&D, I'm used to ignoring 'canon' that I don't like. (Yuuzhan Vhong? Never happened in my galaxy. And when Vader killed Palpatine... he stayed dead. Good luck trying to convince me otherwise. :p) |