Shark

Marius Johansen's page

Goblin Squad Member. Organized Play Member. 37 posts (40 including aliases). No reviews. No lists. 1 wishlist. 1 Organized Play character. 2 aliases.


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Goblin Squad Member

I just went from not planning on contributing to this Kickstarter at all to pledging $275 (after clearing it with the soon-to-be Mrs. Johansen, that is). Good thing the project doesn't fund until a couple days after my payday, heh.


Emanonpf, I sent you a PM - if you're still interested, go ahead and send me a message through Skype at darth.prefect, please.


JadeSoGeeky wrote:
Well I suppose you have all your roles covered then, if that guy who wanted to play a rogue doesn't get back to you I can make a ranged trapper ranger for the group but right now it looks like i've been swamped out by the others :(

Not at all - and if you're still interested in a Paladin or Bard, either one of those could make good additions to the party.

Tiasar wrote:
Marius Johansen wrote:
All right, so we've got our Sorcerer - what the group needs more than anything else at this point is a Rogue (or someone capable of filling the role of lockpicker and trapspringer at the very least, such as an Archaeologist Bard or a Ninja). Beyond that, there's up to two additional spots where several types could work - another frontliner could work well.
i you're referring to me, i'm actually a wizard

I'm referring to Celestial Pegasus, actually. You didn't answer my question earlier, and I'm not sure I like the Infernal Binder concept without being able to get a better feel for you as a player, or how well it'd fit with the party we've got so far.


All right, so we've got our Sorcerer - what the group needs more than anything else at this point is a Rogue (or someone capable of filling the role of lockpicker and trapspringer at the very least, such as an Archaeologist Bard or a Ninja). Beyond that, there's up to two additional spots where several types could work - another frontliner could work well.


Celestial Pegasus wrote:


Oh, quick question: Starting Gold for PCs?

Take the maximum value for your class.


Celestial Pegasus wrote:

1 - Celestial Sorcerer, Human Female. Refugee from Cheliax, uses a mix of Summoning (I play fast; pre-made stat sheets for them, etc.), long range attacks, control, and a little healing/buffing from the bloodline. Openly follows Sarenrae, tends to be an elegant/eloquent type. Will have Cha skills covered.

First, sorry for not responding to you in my previous post - I assume you finished editing your own post while I was typing up mine. :-)

Second, this character sounds like a good fit for the party - Charisma-skills would absolutely come in handy, as will the spellcasting. Also, the group Cleric happens to worship Sarenrae, so that's a nice link there. I'll go ahead and PM you some contact information so we can talk more off these boards, along with a link to the Obsidian Portal page for the game as well.


FiddlersGreen wrote:


Should just check a few things whilst I'm at it. Are you ok with the empyreal wildblooded bloodline, Sohei monk, Pathfinder Savant and Eldritch knight? I may not be getting in both PrCs, but will definitely get at least one of them.

Sohei: I suppose it's fine, though keep in mind that being focused on mounted combat isn't going to be of much help in dungeons and interior locations, so I'm not sure I'd recommend it myself.

Eldritch Knight: Yep, no problems here.

Pathfidner Savant: Sure, also fine.

Empyreal Wildblooded bloodline: Not really liking this one as much... going to say no to this one, sorry.

JadeSoGeeky wrote:
Well yeah but what kind of a ranger?

A melee-based ranger with the Skirmisher-archetype. His skill set is also overlapping quite a bit with what you mention there (no Heal-skill, but then the Cleric will have that covered).

@Emanonpf: A rogue would definitely come in handy here. What sort of Rogue would you play? Also, when will you know for sure if you'll be available or not on the 7th?

@Tiasar: Could you tell me more about your character, please? (Background and personality, mostly.)


@JadeSoGeeky: Either a Paladin or a Bard would be good - we've already got a Ranger as well as a Cleric, though.

@FiddlersGreen: I'll have to look over those things tonight, need to be getting ready once I finish this post. I've checked out Maptoools in the past, and found the learning curve a bit too steep for me - if I had more time to sit down with it, maybe play in a few games using it by GMs who were experienced with the tool who could help me learn it better... but that's just not an option now. Besides, Tabletop Forge does everything I want from a VTT. It does have a tutorial video and a user manual on the website (tabletopforge.com), but was intuitive enough that for most things, I was able to pull it up and figure it out on my own fairly quickly. Finally, I suspect you were looking at the old Player's Guide for the 3.5 modules - check out this one instead: http://paizo.com/products/btpy8tgl?Pathfinder-Adventure-Path-Rise-of-the-Ru nelords-Anniversary-Edition-Players-Guide

@robbgobb: We will definitely be using Tabletop Forge for this game, not Maptools.


I'm looking for 2-4 players interested in joining me through the Anniversary Edition of this great AP. As the thread title suggests, we'll be using Google Hangouts and the Tabletop Forge Virtual Tabletop app. Tabletop Forge is free and easy to use, and features a chat window with a die rolling function. No experience gaming in Google Hangouts or with Tabletop Forge is required to join in - it'll be my first time using these tools myself, but after having tested them in preparation for this game, I've come to like them a lot.

Now, for some scheduling details. I'm Norwegian, on the GMT +1 time zone, and with a full-time teaching job, staying up too late to game isn't an option on school-nights. As such, we'll be playing every other Friday (aiming at starting up September 7th if possible), with game sessions planned to start around 8 PM, my time zone (that would be 7 PM for those in the UK, 2 PM in the Eastern United States, 1 PM Central Time, and 11 AM Pacific Time), with sessions lasting around 4-5 hours on average.

On to my character creation guidelines. Characters will be created for the Pathfinder Roleplaying Game, with most content from the APG, Ultimate Combat/Magic, and the Advanced Race Guide being available, as is most of the content from the Player Companion and Campaign Setting lines. (No Summoners, though, sorry.) If you want to use anything from these sources, go ahead and ask - chances are good I'll allow it. Also, if there's anything from 3.5 sources that you're interested in using, go ahead and ask about that, too - I'm not quite as likely to allow it, but if it's balanced and can be converted to Pathfinder-rules easily enough, then there's still a chance we can work it out. We'll be starting at first level, using the fast XP Advancement Track, and should be ending up around level 17-18 near the end. Characters will be made with the Point Buy system, 20 points to spend. Finally, characters should start with one campaign trait found in the Rise of the Runelords Player's Guide as well as one additional trait.

So far, I have two players signed on - one will be playing a Ranger, the other a Cleric. I want a party of at least four, though no more than six. If you have questions, go ahead and post them here, and I'll get to them as soon as possible. If you're interested in playing, go ahead and give me a quick write-up of the character concept you're interested in playing (no need to write up character sheets or anything like that just yet, though).


Written and directed by a guy from my hometown - I think it's his first movie not in Norwegian. Guess I'll have a look at the trailers, see if it looks interesting at all.


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mousey wrote:

Why will the wizard bother with a dagger or staff (unless he is using it as a walking stick) if he can throw magic missiles each round?!

Well, the idea of a Wizard resorting to a quarterstaff or dagger after casting his handful of spells doesn't appeal much to me - the Wizard is the master of magic, after all. Besides, having a few minor magical attacks like this might help avoid the 15-minute adventuring day, by making it easier for the Wizard to meaningfully contribute to encounters without blowing away all his spells in the first encounter or two.


Kthulhu wrote:
gbonehead wrote:

heheheh

The most amusing thing to me in this whole thread is that I'd never even heard of gloves of dueling until they were mentioned in this thread.

Me either.

Yeah, same here.

What's more, I don't spend time studying optimized character builds, and I have never planned out a character's progression from level one to twenty. I might have a general idea of things like which feat or spells I'll take when I level up next time, or which prestige class I'm going for, but the majority of my character decisions are made when I level up, based on what makes sense for my character and the campaign I'm in. I've even been known to play Wizards focusing on blasting-spells. I may even have picked Polar Ray as a spell (though I've only once played a Wizard of high enough level to cast 8th level spells, and it was a while ago, so I'll admit I might be mistaken - but it seems like the kind of spell my character would know and use). Everyone I've played the game with play it in much the same way - we want to have fun and play interesting characters doing fun and exciting things. I've never found my lack of optimization impeding that in any way.


I have never played a Gnome, and I've only played a Dwarf once, in a 4E game. Going beyond the core races of the game, I've never played a 'monster-race' (Goblin, Orc, Hobgoblin, Kobold, etc.), except for Drow (and Githzerai, once, IIRC). I've not yet gotten a chance to play any of the playable races from Bestiary 2, though in 3.5 I did play an Air Genasi or two. I've played my fair share of Aasimars and Tieflings, too.

Things I would never play: Dragonborn, Catfolk, Ratfolk, Tengu... pretty much anything that's a mix of a human and an animal, bird, lizard, or whatever.


Just tested the APG on my phone (Samsung Galaxy S), and it handled beautifully. :-)


1 person marked this as a favorite.

That is by far the best-looking Kobold-miniature I've ever seen. Can't wait to get my hands on it. :-)


For the vast majority of books, I'd much rather have a digital copy than a physical one - the argument for storage space needed for a large collection of books is certainly a valid one, in my opinion. It's just much more convenient than physical copies - I can charge my Kindle before going on vacation and bring my entire library of books in a device I can fit in a pocket. And if I forget to take my Kindle somewhere, I can read on my phone, continuing right from the spot I was at in the Kindle, and then having it synch back when I switch devices again. Furthermore, my Kindle can hold thousands of books, so the moment I finish one, I can get started on another - and as long as I have an internet connection, I can quickly find and buy a new book, and start reading that within a minute.

Yeah, I like the way a book feels to the touch, but if it's a book I was most likely going to buy a cheap paperback version of anyway, I see no reason to pick one over a digital version. The convenience of not having to go to a bookstore (and in my town - nay, my country - bookstores are terrible unless you're only interested in reading new books from popular authors) or order a book online and wait however long it will take for the order to be processed, shipped, and then be at the mercy of the postal system. Instead, I can find it on Amazon's online store, one-click-purchase, and it's on my device right away. That convenience makes it worth paying just as much for an e-book as for a paperback. I'll save my physical book purchases for collectibles, like the leather bound copy of the Hitchhiker's Guide to the Galaxy novels I've got, my collection of H.P. Lovecraft stories, and so on - and Pathfinder books, of course.


James Jacobs wrote:


There are fiddles. No guitars.

But, more importantly, are there banjos?


Probably somewhere between True Neutral and Chaotic Neutral. Anything Lawful is definitely out, and while I'd like to be Good in theory, I have to admit that most my actions are motivated by "how will this benefit me or those closest to me?". I like to think that someone with a Good alignment would act accordingly to most if not all people they meet, not just their friends and family, and that rules me out.


Zarathos wrote:
In fact here is entire D&D Next design team: Bruce Cordell, Rob Schwalb, Jeremy Crawford, Rodney Thompson, Miranda Horner, and Tom LaPille as listed by Mike Mearls on his announcement of Monte leaving and public play test date. I don't see a lot of standouts there.

I don't know anything about the others on the list there, but Rodney Thompson was the guy in charge of the Star Wars Saga Edition line, which was very well received. No idea how much of a contribution he's making to 5e though - I'd been under the impression he was mainly working on board games these days, with Lords of Waterdeep being his main project recently.


I was already looking forward to another Radovan/Varian novel, and after reading the description of this and seeing the awesome cover, I can't freakin' wait! Sounds awesome! :-)


Love:

1) The campaign setting. When I first got into Pathfinder, I intended to use it to convert my third edition Forgotten Realms material into PF, then go on playing in that setting. Then I discovered Golarion, and, well, I don't think I ever converted anything other than the Genasi races in the end.
2) The fact that I easily could use it to convert material from my old Forgotten Realms and Eberron books - I spent a lot of money on those, and I'm sure at some point or other I'll feel the Realms calling, or decide I want to give Eberron another try, and I won't have to re-adjust to 3.5 to do so.
3) The fact that they managed to find enough interesting monsters to make me buy three Bestiaries - in 3.5, I looked through the second Monster Manual and was decidedly unimpressed, and the third was no better. Very few monsters stood out as things I couldn't wait to try in an encounter.
4) Pathfinder Tales (except the Worldwound Gambit - present tense just rubs me the wrong way - also, I have yet to read Plague of Shadows). My main motivation for picking up Prince of Wolves was to learn more about the setting, but about half-way through I was hooked. So far, I've read through both of Dave Gross' novels, Winter Witch, and Death's Heretic, and I love them all. Can't wait for more Tales.
5) The fact that the Beginner Box has made it easy for me and my fiancé to introduce the kids to the game.
6) Just about everything in the Advanced Player's Guide. The alternate race features, new archetypes, and new classes alone made the book well worth the money as far as I'm concerned. Of the new classes, I especially love the Witch and Oracle, and I very much want to see the Inquisitor and Alchemist in action more. Haven't really looked at Cavalier much, to be honest, and I'm the Summoner isn't my particular cup of tea, but still interesting options.
7) Awesome pre-painted miniatures. Without minis, I probably wouldn't bother with battle-maps at all.
8) Having the rules available for free online, and having the PDFs of hardcover rulebooks so reasonably priced. As someone who plays much more online (either through Skype or play by post) than tabletop these days, I love having quick access to all the rules on my laptop.
9) The fact that every change to the rules I've seen so far is one I agree with (if not right away, then after giving it some thought). Also, the fact that this makes every core base class interesting to me - I feel like I could take any class, play it to level 20 with no multiclassing or prestige classing, and and have a good time doing so. In 3.5, I too often found myself searching all sorts of books trying to find the 'perfect' prestige class, and the idea of a character with 20 levels in a single class only ever made sense to me if I was playing a Monk or maybe a Druid. Oh, and they fixed the Dragon Disciple and Arcane Archer - why anyone would design such classes in a way that didn't improve their spellcasting ability is beyond me.
10) I feel the rules are still very easy to tweak and house-rule if I should feel the need to do so.

Dislike (because I can't think of a single thing about Pathfinder I can claim to hate):
1) The lack of a character builder type program. I loved the CB for 4th Edition, and having a similar product for Pathfinder would be awesome. Yeah, there's Hero Lab, but, well, it's expensive. To pick up the core rules, the APG, Ultimate Magic, and Ultimate Combat for it would be $60. (I've already got the core rules, APG, and UM as hardcovers, and PDFs of the core, APG, and UC. If I didn't have access to these things already, the price would seem more reasonable to me, but since I've already paid twice for several of them (three times for the core rulebook), I really don't want to pay up yet again.) Throw in all three Bestiaries, since I tend to GM as much as I play, and that's $30 more (again, for content I already own either as PDFs, hardcover books, or both). And that's before we consider any of the campaign setting material. Ugh. At least with 4E, I could pay for a month's access to DDI, download the Character Builder (back when you still could download it, anyway - haven't played 4E lately, but I realize this has changed), and get all material published until then available in it.
2) I wish Pathfinder Tales could be sold in the Kindle store on Amazon. Yes, I've read the arguments for why this can't be done, and yes, I know I can easily download the epubs, convert them, and read them on my Kindle just fine. But as a consumer, convenience is very important with me, and I love being able to fire up my Kindle, search for a novel, and download it, all in a minute or two. Add to that the ability to quickly download a sample of each book, letting you read the first chapter or so before deciding if you want to spend money on it or not. I'll still keep buying the epubs here and converting them myself, though, but in an ideal world, that'd be a step I wouldn't have to go through to get the book on my device.
3) The constant edition wars, as if there's no room for both Pathfinder and 4E in the market. Nothing annoys me as much as the 'zealots' who will preach the complete superiority of their game and go on and on about why this other game sucks and why you shouldn't enjoy it (unless you're a bad roleplayer who just hasn't seen the light yet). Give me a break. 4E might not be my favorite game out there, but I've had fun playing it, I've roleplayed my 4E character just as well as I could have done in Pathfinder. On the other hand, I also really like Pathfinder. Right now, Pathfinder is the only of the two I'd consider running, but if a friend of mine said he'd be running a 4E campaign and asked me to play, I'd accept in a heartbeat, and have fun playing - just as I would if the same campaign was run in Pathfinder or 3.5.
4) Oh, hey, a rules-thing! I think Rangers should have Acrobatics as a class skill - and in fact, I'll gladly house rule this when I run games.
5) I wish more modules would be tied together with flip-mats the way Crypt of the Everflame used the Dungeon flip-mat. Having that map ready when I ran the adventure last summer made the whole adventure run much smoother for me, and it was one less thing I had to worry about as I was prepping for the game.
6) This is where I would have said "more support for playing Aasimars and Tieflings, please", but with Blood of Fiends, Blood of Angels, and the Advanced Race Guide all on the schedule... I guess I'll soon have what I'm asking for here. :-)
7) This is a minor one, since I've informally house ruled it since 3.5, but carrying capacity still being a thing? Really? I mean, sure, if your character decides to carry four sets of full plate and three greataxes with him back to town to sell to the local blacksmith, I'll tell you that you're being silly and that's just not going to work (unless you're the proud owner of a Bag of Holding or Portable Hole, anyway). But counting every last half-pound item in your backpack, trying to figure out if you're under a Light or a Medium load (and then having to figure out what the difference between those two is again)? No. In my games, unless you're trying to carry a plainly ridiculous amount of stuff with you, I don't care - and the carrying capacity rules has never enhanced my game in any way, shape or form.
8) On a similar note... counting down how many non-magical arrows you have in your quiver? Sure, realistically speaking, you'd eventually run out of arrows - but does it make for a fun game when the archer suddenly has to switch from the weapon he's focused in and has invested the most resources in, to a weapon that's at best going to be considered a back-up for him? Yeah, if you want to go shooting off magical arrows or arrows made of special materials for the purposes of defeating damage reduction, I'll make you count how many you have, but plain arrows that do nothing other than allow you to attack with your longbow? Nah. Infinite ammo for everyone.
9) I'd prefer Paladins to be restricted to any Good alignment, not just Lawful Good. Similarly, Anti-Paladins should get to be any Evil alignment.
10) My poor wallet cries every time new Pathfinder products are announced. ;-)


Soulkeeper wrote:
Figures look great, but they should be in a separate pack, like the first four. I definitely don't need more than one for my players to use as characters, would hate to miss out on monsters as a result.

Dude. Evil twins! Dun dun dun!

;-D


I was already planning on getting quite a few minis from this set, but now... well, if I can justify the expense of a whole case, that might be the way to go, and if not, a brick or two is certainly in my future now.


feytharn wrote:
There aren't too many of them, but I think the best place to start is here.

I'd recommend checking out the Infinity Engine Modlist instead - it compiles mods created for all the IE games (Baldur's Gate 1&2, Icewind Dale 1&2, Planescape: Torment) from various modding sites.

http://modlist.pocketplane.net/index.php?ax=list&cat_id=14 - here's the link to their Icewind Dale 2 section, among the more interesting mods there is the NPC project that lets you play a single character with a party of five NPCs in the same style as Baldur's Gate. The Widescreen mod is also nice, it lets you play the game at whatever resolution your screen is set to. :-)


Here's some of my most wanted miniatures:

Choker (one of my favorite low-CR monsters),
Drider (and a couple of different Drow as well),
Several fey creatures, including (but certainly not limited to) Pixies, Nymphs, Dryads, Quicklings, and Satyrs,
Nightmare (possibly with Anti-Paladin rider?),
Shoggoth (and really, as many Mythos-related creatures as possible :p),
Worg and Winter Wolf,
Wyvern,
Many more Devils/Demons (including Pit Fiends and Balors),
Elementals (as many as possible),
The Jabberwock

Oh, yeah, and more goblins, orcs, skeletons/zombies, and so on.


thejeff wrote:

Yeah, whatever. Teenagers have ranted to their friends about how unfair and horrible their parents are since the dawn of time. It's stupid and it's immature, but it's the way they are. It's the way I was. It's a classic trope in coming of age stories and parenting books.

You really can't compare ranting to your friends in private to posting something in public on Facebook, visible to all except those grouped as 'Family' or 'Church'. This 'rant' was delivered to 452 people - that's more akin to having it published by the local newspaper than it is to "ranting to their friends" - and when you consider the fact that anyone can find it and send it on, it's far more permanent as well.


With a brand new edition of D&D on the doorstep, and the community spread across many editions of D&D as it is, the timing behind the first game developed by Gamer Nation Studios, Edition Wars, could not be better. After all, what better way to decide once and for all which edition shall reign supreme?

Recently added to Kickstarter, Edition Wars is a "beer and pretzels" style tongue-in-cheek card game for 3-5 players. In it, you take on the role of one of several Gamemasters with various traits (for example, the Webmaster who gains bonuses when using Blog-cards to defend) with the ultimate goal of edition supremacy! This is accomplished by being the first Gamemaster to gather a group of 6 players - all of whom with special properties of their own - before the other Gamemasters can steal them away from you. Attack your opponents with cards based on Snark, Blog, or Merch in order to lure their players away from their group and into yours! For more information, including a PDF of the rulebook to be included in the game, check out the link above to the Kickstarter page for this project.


Since converting to Pathfinder, I've always had my players use 2d6+6 if rolling for stats. I used to do 4d6, drop lowest, reroll 1s, back when I was playing 3.5 (and Star Wars Saga Edition for that matter), but the moment I saw the 2d6+6 method, I knew that was my new method of choice.

If I'd prefer using point buy, 20 points is my preference. Back in 3.5, I'd always use 32 points, and in SWSE I generally stuck to 28 (since that was the 'standard' for the Dawn of Defiance campaign more than anything else, but it also helped that every 4 levels you could increase two ability scores by +1 each instead of just the one), but in the new point buy, 20 seems about right to me. I'm not a big fan of dump stats, though, so I remove the option to lower abilities to 7, 8 is the lowest I'll let you go.


If I was running a game set in Golarion (or rather, the Inner Sea region, Tian Xia just isn't my cup of tea), I'd automatically allow the races from the core rulebook. Beyond that, Aasimars and Tieflings are both fine, though Tieflings are likely to receive poor reactions if their fiendish heritage is obvious enough (and if it's not, what's the point in playing a Tiefling?). I also like the elemental planetouched races, mainly because I came to Golarion from the Forgotten Realms, and I loved the Genasi there. Other than that... Dhampir I'd consider, assuming the player had a good background. Depending on the campaign, I might be persuaded to allow a Drow (but certainly not a Drow Noble without some serious drawbacks involved), but again, it'd require a very good background, not to mention a degree of trust between me and the player. And if the Tiefling might have trouble in their social interactions with NPCs, they've got nothing on the drow. ;-) I'd definitely not allow races such as Orcs, Goblins, or other monstrous races in my campaigns though, and eastern races... well, Tian Xia/Fantasy Asia just isn't my cup of tea at all, so I'm about as likely to allow these as I am a Samurai into my games.

Of course, there could be exceptions. I've played in and run all-Drow campaigns in 3.5, and the same with Noble Drow in Pathfinder could be fun I'm sure, as could an all-Goblin adventure. :-)


Jim Groves wrote:

Irrisen, Baba Yaga. FTW

This would be pretty awesome, yeah.

Also, I'd like an AP set in the Lands of the Linnorm Kings, and one based around Law vs. Chaos in some way, with Axiomites and Proteans as the major powers involved.


TriOmegaZero wrote:


So drop the grid and measure everything in 1 inch increments.

As I said, I don't particularly care one way or another how this is done in-game - if I run 4E, I'll run it with diagonals always counting as one, if I run Star Wars Saga Edition, I'll run it with diagonals always counting as two, and if I run 3.5 or Pathfinder, every other diagonal square will count double. I'm just saying, making the argument that diagonals should always be 1 square and anything else "makes NO sense. NONE" is completely ridiculous, so long as actual mathematics support the way 3.5/Pathfinder does it.


Goblins Eighty-Five wrote:
~GETTING RID OF THAT STUPID DIAGONAL MOVEMENT RULE. NO! Do NOT defend this rule. It makes NO sense. NONE.

*sighs* Yes. Yes, it actually does. You might not like it, but it does. Consider this square, and imagine that each side is five feet long:

http://www.freemathhelp.com/images/lessons/special7.gif

If you were to move from A to B, you would move 5 feet. If you were to move from B to C, that is also five feet. Same with moving from C to D and D to A. However, A to C? Not five feet. It is in fact over seven feet. Not quite seven and a half, but close enough that the way Pathfinder does it ("the first diagonal counts as 1 square, the second counts as 2 squares, the third counts as 1, the fourth as 2, and so on") is much closer to being accurate, and makes much more sense mathematically. You can dislike this all you want, and rule it however you want in your games - and I don't care nearly enough about this issue for it to have any impact on whether or not I'd play in anyone's game or not - but don't go saying that it "makes NO sense", because that's - empirically - wrong.


magnuskn wrote:

It's a problem of mentality, I think. For me, when something happens in "canon", it has happened. I just cannot unthink it that easily, unless some better work of an alternate timeline is there to take my mind off the now unappealing main timeline ( which is why I have less problems with Star Wars or Buffy the Vampire Slayer... there are good works of fan-fiction to replace the "gone bad" canon stuff ).

So, while I planned to take your approach, it simply didn't work out for me as well as for you.

I prefer to think of the events I don't like as being bad fan-fiction that just happens to have been printed by the same company that printed the actual Forgotten Realms setting previously.

If that doesn't work for you, though, how about running a campaign with the end goal being the prevention of the Spellplague and Mystra's death? If your players take an active hand in 'setting things straight', it might be easier for you to establish your very own alternate universe-type campaign setting. :-)

magnuskn wrote:


Oh, and as for Star Wars, if you haven't already, check out the Star Wars: Legacy comics. Best work of Star Wars fiction of the last decade.

...I might have to change my previous statement to "Yuuzhan Vhong? Don't exist in my galaxy... unless I'm running a Legacy campaign." ;-) I'm not sure if I liked it better than the KotOR comics, and I still hold the Darth Bane trilogy over both of those as far as Star Wars fiction goes, but yeah, I love me some Legacy. :-)


magnuskn wrote:


Playing in the old timeline doesn't really cut it, because you know that just a few years down the line everything your characters strived for will be destroyed and meaningless.

Except... this isn't the case unless you make it so. From the sound of it, I'm in the same boat as you - 4E isn't what drove me from WotC to Paizo (in fact, I own the core three and the PHB2/DMG2, and would gladly play in a 4E game if someone offered to run it - but I'm no longer buying 4E rulebooks, and I'm no longer willing to run it myself, Pathfinder is 'my' D&D), the Spellplague and the 100-year leap in the Forgotten Realms setting did that. I bought much more FR books than I did non-setting books for 3.5 - in fact, the FR is what brought me into D&D in the first place. I jumped on Pathfinder not long after the Core Rulebook was released, though it took me a couple of years to get invested in Golarion at all - instead, I planned on running the Forgotten Realms in Pathfinder, and began to update some of my favorite setting material to the new and improved rules. And in my Realms... there is no Spellplague. In fact, everything that lead up to the transition is as non-canon as it gets at my table. If enough time passes that the Spellplague 'should' occur by WotC's FR canon... well, that matters as much to me as any random FR fanfic online does. Nothing at all. Beyond what's written in the 3.0/3.5 FR sourcebooks I've invested so much in, nothing is written in stone, and I'm more than happy to ignore any and all changes made after that point.

But then, as someone who's run more Star Wars than he has D&D, I'm used to ignoring 'canon' that I don't like. (Yuuzhan Vhong? Never happened in my galaxy. And when Vader killed Palpatine... he stayed dead. Good luck trying to convince me otherwise. :p)


If anyone else is still looking to get their hands on one of these, miniaturemarket.com has over 50 in stock as of the time this message is being typed up.


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Tibibe Nanba wrote:


Now if only Grey Ghost or.. ANYONE .. was making purple Fudge dice!

That'd certainly make my fiance's day, heh - there's no dice like purple dice, as far as she's concerned. ;-)


Bonnie, Iconic Witch gets my vote. :-)