Female Human Sorcerer (Air)(Seeker) 1(HP 7/7, AC 16, touch 12, flat-footed 14, CMD 11, CMB -1, F+1, R+2, W+2, Init +2, Per +5 (6 for traps), SM +0)
GM Mars wrote: Lady Arodeth hears Marika's addendum, and turns to face her. "Typical Pathfinders. You don't understand it, so it's obviously something you know and understand completely. Obviously because there were no visible effects, it means it was a terrible idea in the first place. Never mind that the Book of 1,000 Whispers has been right, and in fact was 100% accurate before Aroden's death. Never mind the fact that Aroden's death was a cosmic mistake, and when a mistake is made you don't just sit on your hands and go 'oh well!', you act like an adult and fix it. That's what my father spent his life doing and what I dedicated my life to doing. And just because we haven't had the results we doesn't mean that what we did was wrong!" "B$!*@*+~!" Marika snaps. "You've had how many years of this? You're not pointing to a single thing that would actually convince anyone you've managed a damn thing beyond getting everyone around you killed. Name one thing that's actually worked in your entire life's effort. Better yet, name a lot because you're making some really big claims and not backing them up." I'm going with a Bluff, although I'll take a circumstance penalty on the logic that it's more pointing out the obvious bluffing techniques she's using on us in her response than actually trying to bluff her. "Just because you don't see the effects doesn't mean they aren't real" is classic conman stuff.) Bluff: 1d20 + 8 ⇒ (14) + 8 = 22 Minus whatever penalty deemed appropriate
Female Human Sorcerer (Air)(Seeker) 1(HP 7/7, AC 16, touch 12, flat-footed 14, CMD 11, CMB -1, F+1, R+2, W+2, Init +2, Per +5 (6 for traps), SM +0)
Marika nods to Kageko. "What have you really managed to accomplish all these years?" She asks, completely serious. "Think about it! How many prophecies exist? How many of the ones made during Aroden's time are actually likely to have survived? Most of them were thrown off just by what's going on around us right now, and I bet most of the rest required you to really look at them sideways just to see some way they might have happened!" She takes another breath. "Lady Arodeth, how many people were hurt just because you wanted to mess with their lives for what amounted to nothing? No, don't you dare claim you were trying to do something. In the end, time after time nothing actually happened, so you did nothing but hurt people whatever you claim you were trying to do. How many people? And at what point does it become wrong, no matter how noble the aim?" "The world changes. It moves on. The Sky Key may not even be able to change the past, it may just let us experience it. There are so many 'maybes' about this, and in the end you ordered twenty good men and women killed because of those 'maybes.' Why?" Diplomacy Aid Another: 1d20 + 4 ⇒ (4) + 4 = 8
Female Human Sorcerer (Air)(Seeker) 1(HP 7/7, AC 16, touch 12, flat-footed 14, CMD 11, CMB -1, F+1, R+2, W+2, Init +2, Per +5 (6 for traps), SM +0)
Marika thinks. "The problem is that we're so short on time..." She swallows. "I think we're going to have to at least try talking her down, even if she's obviously as insane as the rest of them."
Female Human Sorcerer (Air)(Seeker) 1(HP 7/7, AC 16, touch 12, flat-footed 14, CMD 11, CMB -1, F+1, R+2, W+2, Init +2, Per +5 (6 for traps), SM +0)
Marika tries to punch the skeleon as Kageko stabs it, with her body still holding the charge. Touch Attack: 1d20 + 1 ⇒ (15) + 1 = 16+3 if it counts as wearing metal armor.
Female Human Sorcerer (Air)(Seeker) 1(HP 7/7, AC 16, touch 12, flat-footed 14, CMD 11, CMB -1, F+1, R+2, W+2, Init +2, Per +5 (6 for traps), SM +0)
Marika attempts to kick the potion out of the man's hand. "Oh no you don't, grandson of the god of idiots!" No, she's not letting that go. ^__^ Also, moving into flank with Kageko and attempting to disarm. He's unarmed, so unless he has Improved Unarmed Strike he can't actually take an AoO against that. Also arguable whether the -4 should apply but I'll leave that to you. CMD: 1d20 - 1 ⇒ (3) - 1 = 2
Female Human Sorcerer (Air)(Seeker) 1(HP 7/7, AC 16, touch 12, flat-footed 14, CMD 11, CMB -1, F+1, R+2, W+2, Init +2, Per +5 (6 for traps), SM +0)
Marika grins viciously. She runs the charge through her body again, slowly rushing in to circle around the glowing green man. Cast, move to the SW to try to provide a flank next round.
Female Human Sorcerer (Air)(Seeker) 1(HP 7/7, AC 16, touch 12, flat-footed 14, CMD 11, CMB -1, F+1, R+2, W+2, Init +2, Per +5 (6 for traps), SM +0)
Marika groans and tries another of her usual bolts. "Well, I suppose it wouldn't be an adventure without history trying to eat us." Lightning Orb: 1d20 + 2 ⇒ (2) + 2 = 4 touch
Female Human Sorcerer (Air)(Seeker) 1(HP 7/7, AC 16, touch 12, flat-footed 14, CMD 11, CMB -1, F+1, R+2, W+2, Init +2, Per +5 (6 for traps), SM +0)
Marika thinks. "Well, they're probably going to recognize Kageko as she is, but she's probably best at ferreting out info among the locals. We don't exactly have an expert, but let me see what I can do..." A bit later, with a cloak and some soot, Kageko might reasonably pass as a Shoanti or possibly one of the jungle peoples from the Mwangi. "If we can get that Tongues spell..." Disguise check to try to boost Kageko's upcoming Diplomacy check: 1d20 + 4 ⇒ (3) + 4 = 7
Female Human Sorcerer (Air)(Seeker) 1(HP 7/7, AC 16, touch 12, flat-footed 14, CMD 11, CMB -1, F+1, R+2, W+2, Init +2, Per +5 (6 for traps), SM +0)
"I suppose 'whose bright idea was this anyway' would be impolitic," Marika mutters under her breath. More loudly, she does get out [b]"Obviously anyone who knows can answer this while we're running for our lives, but who the heck are these people and why were we not aware they might try something this stupid?"
Female Human Sorcerer (Air)(Seeker) 1(HP 7/7, AC 16, touch 12, flat-footed 14, CMD 11, CMB -1, F+1, R+2, W+2, Init +2, Per +5 (6 for traps), SM +0)
Marika will regain her spent spell and one use of Lightning Lance. "....yeah," Marika concedes. "And for the record, 'cooperate' be damned, I will electrocute the next follower of Aroden I'm forced to work with."
Female Human Sorcerer (Air)(Seeker) 1(HP 7/7, AC 16, touch 12, flat-footed 14, CMD 11, CMB -1, F+1, R+2, W+2, Init +2, Per +5 (6 for traps), SM +0)
Marika gulps, but then puts on her best smile. "While I think you're right about the crowd, I also think we're surrounded. It may be best to try talking first...."
Female Human Sorcerer (Air)(Seeker) 1(HP 7/7, AC 16, touch 12, flat-footed 14, CMD 11, CMB -1, F+1, R+2, W+2, Init +2, Per +5 (6 for traps), SM +0)
"I'm not against trying," Marika comments, "But seriously, they just stopped a major work of magic in the middle. I'm a little more instinct than study, but that is insane. We could be trapped in a never ending series Toildays right now, or there could have been a smoking crater where there used to be Kortos." She's left breathing heavily. "Seriously..."
Female Human Sorcerer (Air)(Seeker) 1(HP 7/7, AC 16, touch 12, flat-footed 14, CMD 11, CMB -1, F+1, R+2, W+2, Init +2, Per +5 (6 for traps), SM +0)
Marika stops, gobsmacked. When she finally does open her mouth, it's with some serious irritation. "You know, that's actually a worse plan than the one we've been trying. And believe me, I was opposed to this from the beginning as a bad idea, so I thought you'd really have to try to convince me we're doing it right." the young woman can't resist pointing out. "Sure, we were using it for research, but we're not even sure if we can actually change anything or just look yet. I think you missed a few steps between 'figure out what this thing does' and 'resurrecting the god of morons." She finally snaps. "You know what? These Arodites I'm allowed to electrocute, right?" Yes, I am aware Aroden is not the god of idiocy, but Marika's had some bad experience with 'Arodite clerics' in the Society itself, so these guys are definitely rubbing her the wrong way.
Female Human Sorcerer (Air)(Seeker) 1(HP 7/7, AC 16, touch 12, flat-footed 14, CMD 11, CMB -1, F+1, R+2, W+2, Init +2, Per +5 (6 for traps), SM +0)
"Sounds good to me. Let's go!" Marika pulls out her 'temporary' potion and downs it to close the wound she sustained. Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9
Female Human Sorcerer (Air)(Seeker) 1(HP 7/7, AC 16, touch 12, flat-footed 14, CMD 11, CMB -1, F+1, R+2, W+2, Init +2, Per +5 (6 for traps), SM +0)
I admit, the map isn't entirely clear - I know we've done whatever the starting area is, slave pens, I *think* the Zoological Gardens, and the Temple Interior?
Female Human Sorcerer (Air)(Seeker) 1(HP 7/7, AC 16, touch 12, flat-footed 14, CMD 11, CMB -1, F+1, R+2, W+2, Init +2, Per +5 (6 for traps), SM +0)
Marika blinks - even she knows of ioun stones, as what Pathfinder hasn't at least gotten the 101 course? Then the notion of 'family name' comes through the translation and she nods sympathetically. "I fully understand. I've got a bit of a family line myself, but at least I've got the sense not to think that makes me at all capable." Or that I particularly want the job, she does not say out loud. "Does it go all the way to the top with your bloodlines as well, or is that a level of idiocy only my province deals with on an hourly basis?" After that question, she continues to probe gently over the next few minutes for more of the basics of their political structure. Bluff for Politics: 1d20 + 8 ⇒ (2) + 8 = 10
Female Human Sorcerer (Air)(Seeker) 1(HP 7/7, AC 16, touch 12, flat-footed 14, CMD 11, CMB -1, F+1, R+2, W+2, Init +2, Per +5 (6 for traps), SM +0)
Marika sighs a bit. "That is mostly true. I mean, the lizards are kind of objecting to our presence, so I guess whatever happens we're going to be helping out as long as you don't like them. At least, I think." Diplomacy check = 1d20 + 4 ⇒ (8) + 4 = 12
Female Human Sorcerer (Air)(Seeker) 1(HP 7/7, AC 16, touch 12, flat-footed 14, CMD 11, CMB -1, F+1, R+2, W+2, Init +2, Per +5 (6 for traps), SM +0)
Marika frowns. "Anyone else know what they want to ask?" she shrugs. "I mean, I get this is important, but I'm a little out of my depth here. I'm used to the part where history tries to eat us."
Female Human Sorcerer (Air)(Seeker) 1(HP 7/7, AC 16, touch 12, flat-footed 14, CMD 11, CMB -1, F+1, R+2, W+2, Init +2, Per +5 (6 for traps), SM +0)
Marika tumbles through to the point where the skeleton is standing, springing to her feet and backfisting at the armor in the hopes of getting close enough for a smack. Pretty sure I'm going to need an Acrobatics check to get to 'red' without provoking. Fighting defensively, so AC this round is 18. Acrobatics: 1d20 + 8 ⇒ (5) + 8 = 13-2 because player forgot her own character sheet and tried to post half-asleep
Female Human Sorcerer (Air)(Seeker) 1(HP 7/7, AC 16, touch 12, flat-footed 14, CMD 11, CMB -1, F+1, R+2, W+2, Init +2, Per +5 (6 for traps), SM +0)
Yeah, aid token.
Female Human Sorcerer (Air)(Seeker) 1(HP 7/7, AC 16, touch 12, flat-footed 14, CMD 11, CMB -1, F+1, R+2, W+2, Init +2, Per +5 (6 for traps), SM +0)
Marika groans. "This day's getting ridiculous." She pushes the charge through her body again, waiting for the proper moment to move in. Casting Shocking Grasp, waiting behind the line for the moment.
Female Human Sorcerer (Air)(Seeker) 1(HP 7/7, AC 16, touch 12, flat-footed 14, CMD 11, CMB -1, F+1, R+2, W+2, Init +2, Per +5 (6 for traps), SM +0)
Marika growls. "Well, that didn't work..." She charges her body with electricity and then rolls into place underneath it. Casting Shocking Grasp, holding the charge and moving into position underneath the snake again.
Female Human Sorcerer (Air)(Seeker) 1(HP 7/7, AC 16, touch 12, flat-footed 14, CMD 11, CMB -1, F+1, R+2, W+2, Init +2, Per +5 (6 for traps), SM +0)
"Just...just go away!" Marika adds, this time taking Osten's suggestion to heart and trying to lure the snake into the hallway with her, as long as it's focused on her anyway. Moving 'off the map' behind Kageko and Sees, going total defense this round just because it seems rather fixated.
Female Human Sorcerer (Air)(Seeker) 1(HP 7/7, AC 16, touch 12, flat-footed 14, CMD 11, CMB -1, F+1, R+2, W+2, Init +2, Per +5 (6 for traps), SM +0)
Pose-free die rolls for if my plan on the discussion page doesn't quite work - just shooting another Touch Attack: 1d20 + 2 ⇒ (11) + 2 = 13
Female Human Sorcerer (Air)(Seeker) 1(HP 7/7, AC 16, touch 12, flat-footed 14, CMD 11, CMB -1, F+1, R+2, W+2, Init +2, Per +5 (6 for traps), SM +0)
Right. My plan with the scroll was to get right under the thing. My understanding of the range rules is that, with that arrangement, the range starts at 5' from the ground (since it starts from the square in front of yours when fired horizontally), so the snake is only 15' away and thus in range.
Female Human Sorcerer (Air)(Seeker) 1(HP 7/7, AC 16, touch 12, flat-footed 14, CMD 11, CMB -1, F+1, R+2, W+2, Init +2, Per +5 (6 for traps), SM +0)
"...I'm getting annoyed." She says, launching another bolt of lightning at the ceiling while she reaches into her pouch to withdraw a scroll. Move action to withdraw scroll of Burning Hands, then casting her spell again Lightning Orb: 1d20 + 2 ⇒ (18) + 2 = 20
Female Human Sorcerer (Air)(Seeker) 1(HP 7/7, AC 16, touch 12, flat-footed 14, CMD 11, CMB -1, F+1, R+2, W+2, Init +2, Per +5 (6 for traps), SM +0)
Marika growls as the thing ducks around her. "Hold still or get down here!" she shouts, probably uselessly as she switches back to her lesser shocks. Lightning orb: 1d20 + 2 ⇒ (8) + 2 = 10
Female Human Sorcerer (Air)(Seeker) 1(HP 7/7, AC 16, touch 12, flat-footed 14, CMD 11, CMB -1, F+1, R+2, W+2, Init +2, Per +5 (6 for traps), SM +0)
Marika yelps in surprise, her hair standing on end. She levels a finger at the flying snake. "Okay, that's something snakes shoudln't do! Quit it!" And then another bolt of electricity flies from her hand. Lightning Lance 2/6: 1d20 + 2 ⇒ (11) + 2 = 13
Also, almost forgot - Marika's using a Wayfinder for her light source.
Female Human Sorcerer (Air)(Seeker) 1(HP 7/7, AC 16, touch 12, flat-footed 14, CMD 11, CMB -1, F+1, R+2, W+2, Init +2, Per +5 (6 for traps), SM +0)
"All right," Marika grins once the slaves are directed to the portal "I suspect the main force in the temple could use some help, unless someone else wants to do something out here. Not like we're going to get another chance to go into the past, right?"
Female Human Sorcerer (Air)(Seeker) 1(HP 7/7, AC 16, touch 12, flat-footed 14, CMD 11, CMB -1, F+1, R+2, W+2, Init +2, Per +5 (6 for traps), SM +0)
"Hold on, I've got this," Marika says softly, reaching into her hip pouch and pulling out a set of lockpicks. Kneeling down, she begins working on getting prisoners out. Disable Device: 1d20 + 9 ⇒ (14) + 9 = 23
Female Human Sorcerer (Air)(Seeker) 1(HP 7/7, AC 16, touch 12, flat-footed 14, CMD 11, CMB -1, F+1, R+2, W+2, Init +2, Per +5 (6 for traps), SM +0)
Marika spins back away, trying to get away from the horrible smell before she lets loose with one last bolt of lightning - maybe they'll smell better cooked? Lightning Orb on Red: 1d20 ⇒ 15
Female Human Sorcerer (Air)(Seeker) 1(HP 7/7, AC 16, touch 12, flat-footed 14, CMD 11, CMB -1, F+1, R+2, W+2, Init +2, Per +5 (6 for traps), SM +0)
Marika turns her attention to the other lizardman, although this burst is less powerful than the first. Lightning Orb on Yellow. Touch Attack: 1d20 ⇒ 6
Female Human Sorcerer (Air)(Seeker) 1(HP 7/7, AC 16, touch 12, flat-footed 14, CMD 11, CMB -1, F+1, R+2, W+2, Init +2, Per +5 (6 for traps), SM +0)
GM Lamplighter wrote: Not sure where you found that, as it's only for GMs. You actually mentioned them up-thread. I just figured they were a means for tracking overall success in the module myself. Also, my "unsure about whether sickened applies to damage" is about the distinction between "weapon damage" and spell/supernatural/spell-like effects that cause damage. If it does, just adjust for me.
Female Human Sorcerer (Air)(Seeker) 1(HP 7/7, AC 16, touch 12, flat-footed 14, CMD 11, CMB -1, F+1, R+2, W+2, Init +2, Per +5 (6 for traps), SM +0)
"Well, if you didn't 'invite' yourself to every meeting I get pulled into, you might not end up in some of these places!" Marika shouts back at the Tien girl, before trying a stronger lightning attack than she used on the first set of lizard men. Targeting Red
Female Human Sorcerer (Air)(Seeker) 1(HP 7/7, AC 16, touch 12, flat-footed 14, CMD 11, CMB -1, F+1, R+2, W+2, Init +2, Per +5 (6 for traps), SM +0)
Marika continues to explore the islands, as well as making sure they're safe for their seer. Unfortunate she can't do much about the snakes, but there's just too many. Island 3:
Stealth: 1d20 + 7 ⇒ (16) + 7 = 23 Perception: 1d20 + 5 ⇒ (10) + 5 = 15 Island 4:
Stealth: 1d20 + 7 ⇒ (18) + 7 = 25 Perception: 1d20 + 5 ⇒ (9) + 5 = 14 Island 5:
Stealth: 1d20 + 7 ⇒ (10) + 7 = 17 Perception: 1d20 + 5 ⇒ (12) + 5 = 17 After all exploration is done enough to get the point... "Okay, I think that's all we can do here. That runner mentioned slave pits I want to check out..."
Female Human Sorcerer (Air)(Seeker) 1(HP 7/7, AC 16, touch 12, flat-footed 14, CMD 11, CMB -1, F+1, R+2, W+2, Init +2, Per +5 (6 for traps), SM +0)
Forced to concur with Uthraed - we may well all end up a few con points down by the end of this challenge. Being able to get someone back to normal will probably be a big help.
Female Human Sorcerer (Air)(Seeker) 1(HP 7/7, AC 16, touch 12, flat-footed 14, CMD 11, CMB -1, F+1, R+2, W+2, Init +2, Per +5 (6 for traps), SM +0)
"Not sure what I'm really looking at here," Marika admits, looking over the stele. "Looks like it's some form of Draconic, but beyond that I can't tell much. Do we have an actual expert here? I just find the stuff." She continues looking around, before she glances at Uthraed. "That looks like a nasty one," she notes. "Uhm...not sure what to do about it for now, though. I'll move on to the next island, see what else I can dig up." Perception if one can still help here.: 1d20 + 5 ⇒ (17) + 5 = 22
Female Human Sorcerer (Air)(Seeker) 1(HP 7/7, AC 16, touch 12, flat-footed 14, CMD 11, CMB -1, F+1, R+2, W+2, Init +2, Per +5 (6 for traps), SM +0)
Marika frowns thoughtfully at the situation. "I think I can make it across without alerting the snakes." Shrugging, she decides to give the sneaky approach a shot... Stealth: 1d20 + 7 ⇒ (15) + 7 = 22 |