Human Male Fighter Duelist (Soldier)/3; AC: 19 (20 MaA); HP: 24/28; passive perception 12; Init +3; Saves: Str +2, Con +4; HD 3/3, 0/1 2nd Wind, 0/1 Act Surge, 4/4 Sup Dice
Round 4, Second Wind Marcus attacks with his rapier. Rapier Att: 1d20 + 6 ⇒ (6) + 6 = 12
Marcus takes a deep breadth drawing on his reserves to focus on his injuries. Second Wind: 1d10 + 3 ⇒ (6) + 3 = 9
Human Male Fighter Duelist (Soldier)/3; AC: 19 (20 MaA); HP: 24/28; passive perception 12; Init +3; Saves: Str +2, Con +4; HD 3/3, 0/1 2nd Wind, 0/1 Act Surge, 4/4 Sup Dice
Round 2, Reaction to Parry, Feinting Attack Marcus parries the attack. Superiority: 1d8 + 3 ⇒ (1) + 3 = 4 He then slips in, faking low, and attacking the front line ogre with a jab to the face. Rapier Att: 1d20 + 6 ⇒ (18) + 6 = 24
Human Male Fighter Duelist (Soldier)/3; AC: 19 (20 MaA); HP: 24/28; passive perception 12; Init +3; Saves: Str +2, Con +4; HD 3/3, 0/1 2nd Wind, 0/1 Act Surge, 4/4 Sup Dice
Round 1, Feinting Attack Marcus slips in, faking low, and attacking the other standing ogre with a jab to the face. Rapier Att: 1d20 + 6 ⇒ (13) + 6 = 19
Human Male Fighter Duelist (Soldier)/3; AC: 19 (20 MaA); HP: 24/28; passive perception 12; Init +3; Saves: Str +2, Con +4; HD 3/3, 0/1 2nd Wind, 0/1 Act Surge, 4/4 Sup Dice
Marcus steps forward with a smile and spits on his hands. Well, I normally like to use pizzaz and finesse to thwart my opponents, but I will give it a go. He attempts to unbar the door. STR: 1d20 + 2 ⇒ (4) + 2 = 6
Human Male Fighter Duelist (Soldier)/3; AC: 19 (20 MaA); HP: 24/28; passive perception 12; Init +3; Saves: Str +2, Con +4; HD 3/3, 0/1 2nd Wind, 0/1 Act Surge, 4/4 Sup Dice
Roind 1, Man at Arms, Action Surge Marcus rushes through the doir and sytemps to skewer the prone ogre, sacrificing accuracy for a deeper thrust. Rapier Att: 1d20 + 6 - 4 ⇒ (13) + 6 - 4 = 15
With a surge of action, Marcus attacks again. Rapier Att: 1d20 + 6 - 4 ⇒ (10) + 6 - 4 = 12
Human Male Fighter Duelist (Soldier)/3; AC: 19 (20 MaA); HP: 24/28; passive perception 12; Init +3; Saves: Str +2, Con +4; HD 3/3, 0/1 2nd Wind, 0/1 Act Surge, 4/4 Sup Dice
Ready to post an action, assuming O can open the door and attack the prone ogre in the same turn? Do we get advantage for a melee attack against a prone opponent?
Human Male Fighter Duelist (Soldier)/3; AC: 19 (20 MaA); HP: 24/28; passive perception 12; Init +3; Saves: Str +2, Con +4; HD 3/3, 0/1 2nd Wind, 0/1 Act Surge, 4/4 Sup Dice
Round 1, Man at Arms (-4/+8), Feinting Attack Marcus steps forward and feints. He then attacks one of the undead that did not run away from Grimm. Rap Att: 1d20 + 6 - 4 ⇒ (18) + 6 - 4 = 20
Human Male Fighter Duelist (Soldier)/3; AC: 19 (20 MaA); HP: 24/28; passive perception 12; Init +3; Saves: Str +2, Con +4; HD 3/3, 0/1 2nd Wind, 0/1 Act Surge, 4/4 Sup Dice
After throughly cleaning himself, his weapons and his armor, Marcus claps Grimm on the back. Thanks for acting so fast, friend.
Human Male Fighter Duelist (Soldier)/3; AC: 19 (20 MaA); HP: 24/28; passive perception 12; Init +3; Saves: Str +2, Con +4; HD 3/3, 0/1 2nd Wind, 0/1 Act Surge, 4/4 Sup Dice
Marcus quickly pokes through the guano for anything if value. Perception: 1d20 + 2 ⇒ (18) + 2 = 20 So sorry for sticking ya, Lanus. No offense meant, my friend.
Human Male Fighter Duelist (Soldier)/3; AC: 19 (20 MaA); HP: 24/28; passive perception 12; Init +3; Saves: Str +2, Con +4; HD 3/3, 0/1 2nd Wind, 0/1 Act Surge, 4/4 Sup Dice
Round 1 Marcus swings his Rapier at the bats swarming him. Rap Att: 1d20 + 6 ⇒ (19) + 6 = 25
Human Male Fighter Duelist (Soldier)/3; AC: 19 (20 MaA); HP: 24/28; passive perception 12; Init +3; Saves: Str +2, Con +4; HD 3/3, 0/1 2nd Wind, 0/1 Act Surge, 4/4 Sup Dice
Marcus points to the door from which the squeaks eminate. Squeaking behind that one, but the others are silent. We should check the quiet ones first. Marcus proceeds to open the nearest door from which no sound was coming.
Human Male Fighter Duelist (Soldier)/3; AC: 19 (20 MaA); HP: 24/28; passive perception 12; Init +3; Saves: Str +2, Con +4; HD 3/3, 0/1 2nd Wind, 0/1 Act Surge, 4/4 Sup Dice
Marcus heads to the first of the other three rooms down the hallway and listens at the door. Perception: 1d20 + 2 ⇒ (16) + 2 = 18 He then turns and whispers to the remainder of the group. Where's Dink?
Human Male Fighter Duelist (Soldier)/3; AC: 19 (20 MaA); HP: 24/28; passive perception 12; Init +3; Saves: Str +2, Con +4; HD 3/3, 0/1 2nd Wind, 0/1 Act Surge, 4/4 Sup Dice
Marcus will move to the edge of the room, close to Grimm. Have you any healing, friend? He will take the Dodge action to avoid any falling debris or enemies.
Human Male Fighter Duelist (Soldier)/3; AC: 19 (20 MaA); HP: 24/28; passive perception 12; Init +3; Saves: Str +2, Con +4; HD 3/3, 0/1 2nd Wind, 0/1 Act Surge, 4/4 Sup Dice
Death Save: 1d20 ⇒ 20 Fitting...Marcus is at 1HP. Marcus shakes the dust off. Much obliged for pulling me out of that fine mess.
Human Male Fighter Duelist (Soldier)/3; AC: 19 (20 MaA); HP: 24/28; passive perception 12; Init +3; Saves: Str +2, Con +4; HD 3/3, 0/1 2nd Wind, 0/1 Act Surge, 4/4 Sup Dice
Yeah, i would rather not incure additional failed death saves that could ultimately ckill me outright. How many would I autofail with the spell, Lenthus. Arda's idea seems good.
Human Male Fighter Duelist (Soldier)/3; AC: 19 (20 MaA); HP: 24/28; passive perception 12; Init +3; Saves: Str +2, Con +4; HD 3/3, 0/1 2nd Wind, 0/1 Act Surge, 4/4 Sup Dice
Round 4, Parry Marcus uses a quick reaction to deflect most of the blow that landed on him by the gnoll. Parry: 1d8 + 3 ⇒ (2) + 3 = 5 He then attacks the gnoll. Rap Att: 1d20 + 6 ⇒ (13) + 6 = 19
Human Male Fighter Duelist (Soldier)/3; AC: 19 (20 MaA); HP: 24/28; passive perception 12; Init +3; Saves: Str +2, Con +4; HD 3/3, 0/1 2nd Wind, 0/1 Act Surge, 4/4 Sup Dice
Round 3 Marcus attacks the gnoll that Lenthus just attacked with a spell. Rap Att: 1d20 + 6 ⇒ (10) + 6 = 16
Human Male Fighter Duelist (Soldier)/3; AC: 19 (20 MaA); HP: 24/28; passive perception 12; Init +3; Saves: Str +2, Con +4; HD 3/3, 0/1 2nd Wind, 0/1 Act Surge, 4/4 Sup Dice
Round 2, Feinting Att Marcus continues his assault on the Large Gnoll, as he feints right this time, and attacks with an overhand stab from his rapier. Rap Att: 1d20 + 6 ⇒ (13) + 6 = 19
Human Male Fighter Duelist (Soldier)/3; AC: 19 (20 MaA); HP: 24/28; passive perception 12; Init +3; Saves: Str +2, Con +4; HD 3/3, 0/1 2nd Wind, 0/1 Act Surge, 4/4 Sup Dice
Round 1, Feinting Att, Action Surge, Precision Att Marcus steps forward to the Large Gnoll, feints left, and attacks with an underhand blow from his rapier. Rap Att: 1d20 + 6 ⇒ (18) + 6 = 24
With a surge of energy, he attacks again precisely to a weak spot in the Large Gnoll's armor under the arm. Rap Att: 1d20 + 6 + 1d8 ⇒ (3) + 6 + (5) = 14
Human Male Fighter Duelist (Soldier)/3; AC: 19 (20 MaA); HP: 24/28; passive perception 12; Init +3; Saves: Str +2, Con +4; HD 3/3, 0/1 2nd Wind, 0/1 Act Surge, 4/4 Sup Dice
Now that is some serious coin! I recognize the chest from the ambushed convoy, but I would imagine we should appropriate the goods ourselves. Great find, Glyph!
About GueradoGuerado was raised on stories of Charon the boatman and idealizes his qualities. He is exceptionally patient, views his goals in the long term, willing to sacrifice immediate gains for guaranteed eventual victory. He is also secretive. His gift for the arcane began when he found some arcane tombs mixed in with his fathers shipbuilding manuals, his father stole much of his library and was self taught as a shipbuilder, the books were part of the haul.
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