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Let's see... AC 24 with Shield of Faith, 30 HP, Fast Healing 2, Damage Reduction 5/Cold Iron or Good, she can fly and cast Invisibility at will (Among other things).

I've always had bad experiences with quasits in the past, fights against them tend to drag and drag along because PCs can barely damage them and the quasit doesn't have enough damage-dealing power of its own to really compromise or scare the party. I like the Catacombs of Wrath as a whole and think it will be a decent challenge for the PCs but man, I can already predict this fight will be a letdown, the party will run away, rest, come back, try to find some way to beat her, fail again, etc.

I doubt anyone has playtested this part already but what are your thoughts on it?

-Marco


Here's a twist I may have missed from other threads : What if I bought an ongoing subscription AFTER August 13th? Would I still be eligible for the PDF or would I just have to wait until I receive the printed copy?

-Marco


Here comes the time when I have to work on advancing the personal storylines of my player's characters.

They will (Hopefully) get out of Parrot Island soon. One of them is a cleric of the triad of sea divinities at the Azure Cathedral. He spent some time on the seas and as a result, is a local favorite amongst sailors. So I figured that the head of the Cathedral could appoint him to preside the funeral of Keltar Islaran. There would actually be 2 funerals : One for the nobles (Since Keltar is the Council Rep. for the Azure district after all) and one for the everyday seamen, who have come to know Keltar over the years. The PC cleric would preside the latter.

I would be looking for ideas. How would you imagine such a funeral roleplaying-wise? I definitely will arrange for some "showoffing" by the Lotus Dragons by having some kind of banner installed in the Cathedral to be popped up during the ceremony and saying something like "This is just the beginning. Surrender to the Lotus Dragons, the new harbormasters of Sasserine!" but I think that building up to this event with some flavorful religious acts you could witness on such a ceremony would help to set the tone.

One of the other players is a half-drow who have tangled with Anwyn Arabani to the point that the obsessed noble will be asking him to marry her. I would like her to seek out a drow cleric and invite him to Sasserine so that they could celebrate their union in true "drow-style". Question is, what does that mean? Again, can you think of how a drow marriage would be celebrated? Spooky ideas welcomed.


I'll be kicking off this campaign next week. I'd like to hear stories of your PCs first undertaking : The reclaiming of the Blue Nixie for Lavinia. Mainly, I'm worried about my PCs hanging low, watching the boat from a distance and asking around. I'm looking for things to spice things up without ruining the fun. So far, I planned the following 3 events :

A likely conversation with Keltar Islaran (Can't wait to roleplay the chronic lung infection). I think his killer point is that Lavinia really should have brought a witness with her when she paid Soller, something the noblewoman herself readily admits.
Seeing a small boat on the opposite shore (Shadowshore if they are in Merchant District or the other way around) make its way to the Nixie. A sheet-covered cage would be aboard to tip them this may be an amimal smugglers thing.
Hearing the chilling shrieks of the rhagodessa from their vantage points (Let's say the daily-feeding operation went bad).

Did you come up or did you improvise something exicting you can share?

-Marco


Thor (I mean it hurths) wrote:

Just a question but, in Nadroc's area of the Whispering Cairn, there is a large stone block holding down a pressure plate. Obviously, the fact that this stone prevents further access to parts of this area if not pushed over hearkens to the fact that its ability to be pushed over is on purpose. However, here's my problem. The Gas Trap has onset delay of two rounds right? Now I'm kinda fuzzy on the rules pertaining to Never-Miss traps but, couldn't the PC's just run down the now-open hallway to escape the poison? It would make sense if some sort of portcullis or wall dropped down, then the PC's would be stuck with the posion gas.

Just a thought.

I humbly think I found the perfect way to handle this. Players try to push the boulder. Most likely, they fail the first time (DC is 25). I tell them they hear a strange hiss and they see gas coming out from tiny holes in the walls (Let's presume that they lifted the boulder just enough to release the pressure plate). They have the remaining rounds of the onset delay to try to push the boulder and escape from the room in time to avoid the poison effects (It won't be easy but at least they have a shot!). This prevents the "Okay, my fighter takes 20 while helped by the 3 other characters" syndrome that would totally break the potential drama of this trap.

-Marcon