Harrowed Summoning

Marcharik the Lesser's page

No posts. Alias of GreyPlauge.




Hi guys, I’m running a game and I’m making a Druid for my dad. I’m giving him the growth subdomain which gives him enlarge person as a bonus spell once a day, but also as a supernatural ability on himself.

The enlarge person spell says multiple magical effects that change size do not stack, but the domain ability is a supernatural effect. I would like to be able to tell him that if he does both to himself then they stack.

What say the rules lawyers?


Not recruiting! This is a placeholder page.

Character creation:
Races: Humans only.
Classes: All original base classes except wizard.
Starting level: 1.
Ability scores: heroic (15,14,13,12,10,8).
Skills: Leave one skill rank unspent.
Starting gear: Will be issued.

For those already invited to play, please post characters below.


Can you take other classes' favored class options if you have an effective level in that class and the prerequisite ability? Half-elf ninja with Erdrich Heritage has an effective sorcerer level but only when it comes to the power he gets from EH. That specific ability can be modified by the sorcerer favored class bonus (+1 use per day/level).

I think this is more of a would you allow it post


Previously on Hard Mode:
Half-Orc Nobleman Grozkin: “I need people to escort me to an Allied Camp for a mission against the monsters in the Greenskin War.”
The Party: “We’re in.”

Eighteen hours into the mission, the party was captured. All you remember was the sun changing color, the horizon getting farther away, everyone coughing up ash like you had been drowning in it and seeing people in the corner of your eye who weren’t there when you turned to look.

The party, including Grozkin, awoke on an island prison. The island’s center was marked by a mountain with a keep build into its side. Three hundred feet from the base of the mountain/keep is a fifteen foot wooden fence. On the other side of the fence was the beach, crawling with hundreds of skeletons and zombies.

The party has been stripped of its weapons, armor, gear and equipment.

All you currently have is a waterskin, tools for keeping the fence in good working order and anything you can conceal on your person. Roll craft skills if you think you could make something small. The guards have never bothered anyone, unless they could see a two handed weapon, ranged weapon or anything the size of a backpack. Anyone who casted “combat magic” was instantly magic missiled to death from the keep.

You have all been living here for about a week in makeshift shacks you built yourself using scrap materials.

You have flashbacks of torture, but you don’t really remember it. There are about forty other prisoners on the island, and it seems to be filled with enemies of the Greenskins. There are a few exceptions, notably the three chained trolls on the south side of the mountain. The running theory is that the Greenskins are doing experimentation with necromancy, but no one exactly remembers what experiments were done to them.

Knowledge religion or arcana checks for ideas about the necromancy or experiments. I’ll let you know what you understand in a private message.

Party has been on the island for about a week. A heavy storm has hit the island, forcing all of the prisoners to take shelter. The party, including Grozkin are all huddled into the same hut. Outside the hut, the rain is so heavy that no one can see the beach, even though there is a clear line of sight. Lightning is hitting fairly close, confirmed by the nearly deafening thunder. Everything appeared normal until it started to rain shortspears.

Through the rain, you can see shortspears sticking out of the ground, pointy side down. One of the pointy ends is sticking through the roof, but it’s high enough that it’s not a danger to anybody. The storm immediately subsides and you can see a small navy unloading troops onto the beach.

Mounted knights (paladins, roll knowledge religion to know of who) are charging towards the keep. Druids are turning into animals and leading packs of forest creatures behind the paladins.

Arm yourselves! Make for the boats and stay safe! The lead paladin shouts as he charges past you.

Grozkin smiles. He tells you that while this wasn’t the job he originally hired you for, he’ll make sure you get paid if you can assist with a rescue operation.

The party has a choice: stay with the boats for a guaranteed exit or head into the keep to assist in the assault?

You can decide as you fight. A large zombie has feather falled nearby and is heading towards a knight who has fallen nearby. The towers defenders have shot his horse out from under him. Grozkin is about to be an example for how I want combat to work for this game.

Grozkin will collect and throw shortspears at the zombie until someone is in melee with the zombie. Grozkin will then buff the nearest allied combatant with Enlarge Person. For all subsequent rounds, Grozkin will ready ray of frost in case the zombie or all allies five foot step away from combat.

grozkin initiative: 1d20 ⇒ 14

Tell me what your character will do for each phase of combat that affects your skills. I’ll be doing all the rolls and will run through combat until I think it’s necessary for a change in tactics.


Please post your character concepts here.


Hi, I'm new on here and I'd like to run a game. Be warned, it's hard mode.

To claim your spot, roll 3d6 in order for abilities and 1d7 for race (alphabetically in order of appearance in phb).

Yeah, I know. It's different, but every npc you run into will be built the same way. So it's fair. You make all of the choices your character would have made, but not the ones he/she wouldn't have (mostly).

If you roll something dismal, we might be able to do a workaround, provided you accept a trade off. If you roll a five or less, we can figure out how to bring it to a nine at the cost of a permanent dismemberment or something.

Level 2, any paizo class, provided you can link to the srd. Starting gold is rolling first level gold by class for each class you take and add them together. Hp is max first level and half everything after. Let me know if you pick sorcerer or oracle. Those classes will have to roll for a bloodline/deity and I haven't figured out that table yet.

I won't disallow traits that increase starting gold, but it is discouraged.

Please use the dice roller from the forum.


I've got something I like, but it's not perfect yet. What I have so far: party of level one characters in a dungeon that with rooms that either have undead invaders or the room automatically casts a summon nature's ally type spell when they walk in. One of the rooms contains a magic mirror (the Trojan horse mirror the invading necromancer used to store an undead army). Inside of the mirror is a shadow creature (or something). He can interact with reflections that has a slight effect on the normal world. The room summons five or so foxes that can walk on walls when the party enters, but they flee into a corner on the ceiling away from the mirror.

The creature can only communicate via charades and very basic telepathy. He has been trapped in the dungeon for over a century and in the mirror an unknown amount of time. The pcs have a few options:

Let it go. There's nothing against ignoring the puzzle.

Help the creature. He can stun the reflections of the foxes, which stuns the foxes. The party will have to physically bring the foxes to the mirror, presumably to be eaten.

Kill the mirror. Someone might try to smash the mirror, which will cause that person to get captured as ransom for the foxes.

If he gets the foxes, he can kill them all at once from the inside of the mirror and hitch a ride back to whatever plane they came from. The only way out of the mirror for the creature is extra planar.

I'm looking for some good role play or ethical issues for the group to work through. Or some kind of punishment/reward system for the choices.