Oloch

Grothik's page

21 posts. Alias of GreyPlauge.


Full Name

Grothik

Race

Half Orc (chain fighter)

Classes/Levels

Fighter 3/ cleric (separatist) of Nethys

Gender

M

Size

M

Alignment

True neutral

Deity

Nethys

Languages

Common, Orc

Occupation

Scholar of combat magic

Strength 18
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 16
Charisma 13

About Grothik

Hp 39 (10,6,6 + 6 (3x2con) + 3(favored class))
AC 18 (Half Plate) Touch 10, FF 18
Init +2 (reactionary)

Weapons: Masterwork Shocking Spiked Chain, Spiked Gauntlet
Armor: Half-Plate

Saves
Fort: +3 (base cleric)
Ref: +1
Will: +3

Skill points
Know arcana 9= 3 (points) + 3 (skill focus) + (trained)
Spell craft 4 = 1 (points) + 3 (trained)
Survival 7 = 1 (points) + 3 (trained) + 3 (wisdom)
Intimidate 5 = 1 (points) + 3 (trained) + 1 (charisma)

Feats: Skill Focus Knowledge (Arcana), Eldritch Heritage (Arcane, Bonded item)
Fighter Bonus Feats: Power Attack, Cleave
Traits: Tusked, Reactionary

Gear
Backpack, Bedroll, 1-pint flask, everburning torch, crowbar, grappling hook, 10 ft pole,

Consumables
potion(cure light wounds 1d8+3) 3
trail rations, days 7
healer's kit, uses 10
silk rope, feet 50
pitons, 5
chalk, 3
caltrops, 1
acid, 1
alchemist's fire, 1
gold, 29
silver, 6
copper, 4

Arcane Bond (Masterwork spiked chain) (1/day) (Sp) A bonded object can be used once per day to cast any one spell that the wizard has in his spellbook and is capable of casting, even if the spell is not prepared. This spell is treated like any other spell cast by the wizard, including casting time, duration, and other effects dependent on the wizard's level. This spell cannot be modified by metamagic feats or other abilities. The bonded object cannot be used to cast spells from the wizard's opposition schools (see arcane school below).
Aura (Ex)
Bloodline Arcana: Arcane (Ex)
Cleric (Separatist) Domain (Growth)
Cleric (Separatist) Domain (Magic)
Cleric Channel Positive Energy 2d6 (4/day) (DC 12)
(Su)Darkvision (60 feet)
Enlarge (4/day) (Su) As a swift action you can enlarge yourself for 1 round, as if you were the target of the enlarge person spell. You can use this ability a number of times per day equal to [s]3[s]1 + your Wisdom (3) modifier.
Hand of the Acolyte (6/day) (Su) You can cause your melee weapon to fly from your grasp and strike a foe before instantly returning. As a standard action, you can make a single attack using a melee weapon at a range of 30 feet. This attack is treated as a ranged attack with a thrown weapon, except that you add your Wisdom modifier to the attack roll instead of your Dexterity modifier (damage still relies on Strength). This ability cannot be used to perform a combat maneuver. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Orc Blood
Orc Ferocity (1/day) Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
Spontaneous Casting
Bravery +1 (Ex) Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.