Albatoonoe wrote: You didn"t give us much to actually talk about. The specifics are lacking. I got second rysky here. Did you like the APs? Do you think PF2 was a success?Do you think enough people bought into it from PF1? Do you think the PC games Kingmaker and Wrath of the Righteous will bring enough people to PF2 that it becomes (even more???) successful? Are you satisfied with Paizo? Do you think they should have done something differently? What is the general consensus about the state of the game? Am I in the minority? What is your opinion? What is your opinion about the state of the game (Pathfinder 2) and the efforts of the Publisher (Paizo) regarding sales, production value, direction where the game is headed etc.? Are you looking forward to the upcoming books and are you generally satisfied overall with the products that you have bought?
So obviously most of the people reading this are employees, freelancers who worked, are working or want to work for Paizo, fans who play RPGs as their "lifestyle game", friends and family etc.
But I was curious about your opinion so I hope to get at least a couple of answers. To emphasis: I am not trolling, I don't want to start a flame war (to be honest I don't really intend to answer to this post) or something similar. I am just curious. What is your opinion about the state of the game (Pathfinder 2) and the efforts of the Publisher (Paizo) regarding sales, production value, direction where the game is headed etc.?
- - - For me the short version:
- - - I for one never bought into 3.5, 3.75 or PF1. So I was anticipating and waiting for PF2 years in advance. When it finally came out I was pleasantly surprised how much better it was than the playtest and bought every book and was very happy with it. Particularly everything Jason Bullmahn, Mark Seifter and especially what Logan Bonner wrote. The core design team did some awesome work in my opinion. I was very disappointed with the two APs that I bought (Age of Ashes and Agents of Edgewatch), but that is just me. And I am extremely frustrated that the book Absalom, City of Lost Omens was delayed a full year.
So overall I think I got "my moneys worth". Production quality is top notch, layout, typography, art, art direction, editing, direction and creative direction are all awesome. (Although from a physical production standpoint I had some misprints, unreadable pages and similar things). I was hoping to start at least one PF2 campaign with my gamers, but decided against it and all of my PF2 materials will be never used and will only collect dust. This is mainly because I dislike the two APs I bought, so much that I won't force my players to learn a completely new system if we don't use the APs anyway.
My "verdict":
I overall had great time with the books. I sold all of my 4e books (which I also never used, but loved them) and PF2 will replace those on my shelf as dust collectors, to be never used but provide some great inspiration. Did you like the APs?
If Mr. Bonner (Logan) decides to work for another company and releases another Core Rules (or if PF3 comes out and he co-authors it) I will be happy to buy his latest and greatest. But please, please, please make the economy make some sense the next time.
OrochiFuror wrote:
I really like that answer, thank you!
If the player characters are basically murder hobos, than money should be important, but I have the feeling that money is kinda a game mechanic (you want to make the game easier, you give the PCs more gold to buy equipment, if you want to make the game harder, you give them less money and maybe even static not suboptimal equipment). So how do you deal with money? Does the local economy in your game make sense?
Deadmanwalking wrote:
Galleys were around till the end of the 18th century, after 1600+ as far as I know, it was manned with mostly political and other type of prisoners. Think of the: "Papillon". You need to have a pretty good administration to find an escaped slave/prisoner and return him/her to his/her place, (some kind of legal documentation needs to exist and every "citizen" needs to be counted etc.). And as you said, in ancient times once a slave escaped it was pretty much free. And ancient galleys (as far as I understand) once they rammed one another, the oarmen equipped weapons and boarded the attacked ship, you can't do that with slaves.But all of this is moot, if there aren't any/much galleys in the inner sea (which surprises me, since they were used till the 18th century as ships of war). Deadmanwalking wrote: Economically, slavery is actually only really useful in very specific contexts, none of which Absalom really has at the moment. It's usually more profitable to pay workers for their work than it is to pay for a slave and then all their food, clothing, and other maintenance. I disagree with you on that VERY strongly. I have seen modern day slavery, it is not a pretty sight. Deadmanwalking wrote:
Yeah, that's true. Deadmanwalking wrote:
Damn! :-D I need to find another minor administrative nuisance. :-D
Thank you very much! Highly appreciated! :) On slavery:
And I think even in our "civilised world" debt slavery was kept till the 19th century or something... completely abolishing slavery in its entirity doesn't sound very practical, or profitable...
I think I will have a smugling ring who brings in some illegal items (like badgers) through flying carpets (or somthing similar) in my adventure. :)
I think my PCs would like that. All those goody-two-shoes, Lawful Good paladin types. :-D
I have started to prepare for our Edgewatch game and I was wondering what are the laws in Absalom concerning slave trade and Pesh (and other narcotic substances) trade? Is there some general information about the laws in Absalom that we know?
If the city guards find an alchemist with unknown substances what would happen, would they:
- If you are a mecrhant do you need to pay a percentage of your wares (10%) or do you need to pay with coins and who decides what the total worth of the merchants wares are?
- What safeguards are there for the merchants? Are there several merchants guilds (one for Katapesh, one for cheliax etc.)
- Is there a difference between the port authorities and the "road" authorities?
- How easy is it to smugle large amount of cheap stuff into the city and thus avoid the authorities? (Like smugling flour, firewood, ale/beer... cheap stuff with large volume, hard to transport stuff). - What is the amount of public magical transport (portals, teleportation etc.)?
What is the amount of flying transport (dragons, flying carpets, balloons etc.)?
- What are the regulations about animals? Can you have chickens, pigs, cows etc. inside the city?
What about monsters like chimaeras, manticores, dragons etc? Is there city wide pest control and/or ratcatchers? - Is there a lockdown when the gates are closed for the night?
- If a horse dies on one of the main roads, and the owner leaves it there, whose responsibility is it to "clean the carcass up"?
James Jacobs wrote:
I haven't seen any announcements, did I miss it? Or should I just wait till Monday, when it is all over the "news"?I honestly don't know why I care at all about this, maybe you have an answer?
CrystalSeas wrote:
Thanks for the reply! So I guess till late May, early June we won't have any info on what's coming up?Did anyone hear any rumours or spoilers? I really can't imagine what they are going to do next.
For some reason I got the feeling, on one of the paizo fridays, that Adam Daigle might be working on a book about one of the other continents (Arcadia???), but aside from that I have no idea. Any guesses?
Thanks for the replies! Feros wrote:
I googled modern fantasy, it seems to be only contemporary. I was hoping for something Tolkienesque, like Golarion, Eberron, Forgotten Realms etc ("high fantasy") just... "rational" I guess? Is it maybe "Hard Fantasy"?
I am looking for an expression/word/something to describe this "thing"/phenomenon. If I have a high fantasy setting (Golarion, Forgotten Realms, Ptolus, Eberron whatever) some of the adventures are "neutral" fantasy. Let me explain. There is "dark fantasy", "high fantasy", "grim fantasy" etc.
Like, when Hollywood decided to remake the Three Musketeer movie, or to remake the Robin Hood movie they decided just regular old "historical fiction" wouldn't be enough they need to make it steampunk, and an archer can shoot (accurately)4+ arrows at once, Richelieu has a flying fortress etc. What type of fantasy is a fantasy setting where people behave normally, everything is kinda logical and maybe even boring. It doesn't have to be "low" fantasy (the level of magic isn't a factor), it doesn't have to be dark or gritty (it is realistic, but still there are Tolkienesque elves and dwarves and so on? A fantasy setting which resembles regular historical fiction, with Tolkienesque creatures, some kind of magic system (high or low), some kind or realism (gritty or not) with some kind of antagonists (dark fantasy or not). With other words the most dominant "factor" in describing the setting is its the most "realistic", historical fiction like?
Luis Loza wrote:
Thanks! I love your work, keep it up! :)
Ezekieru wrote: Thankfully, you can find most of the mechanically-relevant content on the online SRDs, like AoN or EasyTools. They tend to come out a week or so after the street date, so if you're short on money and only want the mechanical stuff, there's that. I am happy to buy the books if I will use it. It costs almost as much for me to print it out as buying it and having a cover (hard or soft) is always a plus. None of my players speak English well enough that there might be a chance that they go to Pathfinderwiki or Archive of Nethys (I am not familiar with EasyTools) to tweak their characters or that they immerse themselves in the lore.If I don't buy it, it "doesn't exist".
Which means I will probably never read through AoN just to find a rule, that I probably will be able to adjudicate ad hoc anyway.
Staffan Johansson wrote:
Thanks for the info! I would love to read your source(s). (Know Direction Luis Loza interview? I haven't watched it yet). If it is more crunch than fluff, it is more than welcome. If it is the other way around (more fluff than crunch), I really don't need it.IMHO splitting up the Lost Omens books into 3 smaller "booklets" and all hard cover made it way to expansive for me. I am more than happy to skip one or two. (I guess the Absalom book will be in the Lost Omens line, I hope it will be as awesome as Ptolus was).
Hmm wrote:
Could you tell something about it? I understand you have NDAs and when the book comes out "Paizo Blog", "Pathinder Fridays" and "Know Direction" ... (is there anyone else, another blogger/vlogger with whom I am not familiar with? I'm kinda new to Pathfinder/Paizo.)...will promote it in detail, but if some of the Paizo higher ups could give us some description (like: "1/3 crunch, 1/3 Golarion fluff, 1/3 generic fluff, or something similar) would be nice.
All I know it is about NPCs, which I really need like the Monster Codex, but I really don't need something like the "Pathfinder Society Primer" or the Organisations from the Lost Omens Character Guide (Although I must admit, the Hellknights are really cool, I love to use them. And the Knights of Lastwall are great aswell).
Thanks for the replies! Just what I was looking for. I don't see anything obvious missing (beyond those already mentioned). I guess they will make "Horror Adventures", "Ship Adventures", "Undersea Adventures", "Underdark Adventures" (I forgot the Golarion name of it) etc., all tied to an AP or something, with additional Golarion Lost Omens books (Cheliax Book, and "Shining Kingdoms" book etc.) to support it. Well I'm game. I really can't imagine that my gaming group would ever need those, but as a collector of 2e it sounds interesting. Monster Codex and "Planar Adventures" are the two books I am missing now the most as a GM (beside GM Guide, APG and Bestiary 2 ofc).
I bought every 2e book so far and I am loving them. (I have some quibbles with the AP, but nothing I can't fix). I am looking forward to the Bestiary 2, Gamemastery Guide, the Absalom Guide and the Advanced Players Guide,...
The fourth Lost Omens book doesn't really appeal to me (Legends: with High lvl NPCs) and to be honest after the Absalom AP our gaming group will have more than enough material to play for several years without adding anything new (well except for house rules and homebrew ofc.). What do you think what books will come after Gencon? Except for the Planar Guide I can't even imagine what our group might need.
James Jacobs wrote:
So you won't be talking about it till the "Epic level" book comes out, or the " Lost Omens Planar Guide". Thanks anyway!
Could you talk about Demons, Daemons, Devils and angels on one of the "Pathfinder Fridays" Twitch streams? Perhaps even about the Alghollthu, The Astral Plane/Aeons, Psychopmops, the Boneyard, Heaven, Nirvana & Elysium, Hell & Abyss) This is still a topic that is confusing to me and I can't really explain it to my players. It would be cool to have a video where you explain it all and I could just point to it, so my players could get all their questions answered. (I have read Planar Adventures). Thanks in advance, either way!
I am not familiar with Golarion and Pathfinder enough yet (I preordered 2e in May, it will hopefully come in 2-3 weeks. :-/). I watched every video and listened to every interview with you in them, but I still don't quite understand religions, the outer planes (especially the astral planes), aasimars, angels, devils, demons (daemons???) etc. If my group would like to play mainly divine based characters {4 out of 5 worshiping Irori (one a paladin, one a monk, one a divine sorcerer, one a cleric) the fifth one would like to play as a Halfling Rogue}, how could I incorporate angels and the gods in general into our Age of Ashes campaign? (I thought maybe the main questgivers are members of their church and some church higher ups are aasimars, or even angels etc.) Could you point me to something(s) on the wiki in the meantime, till my book finally arrives to understand this whole topic better, especially incorporating angels to our Age of Ashes campaign?
Thanks for your time and answer.
blahpers wrote:
I seem to have asked it poorly. I try it again. If you play an RPG, what type of story would you like to be able to play with it?
I was wondering, when it comes to stories (tropes, types, genres etc.) what kind of stories do RPGs emulate most often? Or what do you think are the most quintessential stories a successful RPG (horror, fantasy, Sci-Fi etc.) should be able to emulate? 01. There is Conan the barbarian power fantasy, big muscular guy beats everyone and and takes their money and girls.
I probably will DM to bunch young teenagers PF2 - who are new to P&PRPGs - when PF2 comes out and I am pretty sure they don't have the attention span to play a "campaign", so I was thinking about running one-shot adventure tropes/clichés. But I am having a hard time thinking of major tropes/clichés. What are the most iconic/trope-y(?)/clichés-y adventure ideas you can think of? A couple of mine:
One of my players would like to play a monk. We are new to Golarion (we will start with 2e in the Age of Ashes AP). In what books could I find info about monks in Golarion? Do all of the core 20 deities have monk followers/orders? Are there different monk "types" working for a "single" deity (fighting monks, secular monks, healing monks, working monks, etc.)? Are there atheist monks? Outside of the core 20 which gods have large number of monk followers/orders. - The player will probably play with an Irori Monk, but I thought it might be a good idea to make more research, but the information is scattered into multiple books beside of "Inner Sea Gods", "Gods and Magic", "Faiths of Golarion" and "Faiths of Balance".
Paizo is a profit oriented company and thus, if a product doesn't sell they won't create more of that type. Do we have any "sales numbers" or anything similar for PF1e? I have heard the Tian Xia Adventure Path didn't sell very well and that is the reason why they didn't expand Tian Xia that much. Do you guys know of similar decisions, or what sold really well (except for Kingmaker and Curse of the Crimson Throne updated edition)? I would hate to buy, read and love a product, just to find out that the Paizo crew has moved on and doesn't support the product with new material anymore.
James Jacobs wrote: I suspect that we'll have more to say about this next week at Paizocon. If you're not going, keep an eye on the internet for news, I suppose, but now's not the time to reveal the release plans. Thanks for the reply! I live in the EU and I have never played PF before, so attending Paizocon would have been an overkill. :-P Have a great time!
j b 200 wrote: Don't forget that if you have a subscription for the APs you get a 15% discount on all other purchases. If you're going to be buying it anyways a subscription is the way to go. Yeah. I live in the EU, so shipping is a huge factor (and custom/duty/tariff). If there is a deal (for example the pdfs are for free or something) I would reconsider it. But right now I am happy with my friendly local online retailer. :-D
I am sorry if you can't answer this question, I just wasn't sure whom to ask (I mean Eric Mona obviously, but I don't know how I could ask him).
One hardcover every quarter, one world setting book every quarter and one adventure path module every month? With an adventure/module here and there in between? I am asking because I was trying to change systems (to PF) for quite some time now unsuccessfully, but with the release of PF2E all of my players are on board and are happy to switch. I preordered all of the 2E books released in August and I am a bit excited. :-D Also I would like to know how much money I will have to put aside every month. Thanks either way (you can answer and you can't)!
I am trying to put money aside for Pathfinder 2e. If I would like to buy everything from the Pathfinder Roleplaying Game/Pathfinder Rulebook, the Pathfinder Adventure Path and all of the setting materials, how much money should I put aside each month? (No pawns, flip mats, miniatures, cards, character sheets, modules or society scenarios.) I guess one campaign setting book every quarter for 25$ (perhaps every two months?)
25*0.5+55*0,25+2=51,25$ each month?
Hi! I was thinking about running a solo game of Council of Thieves with PF1 rules.
Arc Riley wrote: Got them: mirror (Google Drive) Thank you! Although I still would like to see the Ranger and the Monk ones.
Chris Lambertz wrote: Currently investigating where this got dropped and re-confirming with relevant parties what should be available. As soon as I have this resolved they'll be added to paizo.com/pathfinderplaytest and I'll update this thread. I hope you will get an answer soonish, my playgroup would like to start playing on Tuesday and it would be nice to compare our character sheets with the pregens to see if we made any mistakes. Paladin, Sorcerer, Monk & Ranger I have found the paladin one on Enworld, it would be cool to have the rest. |