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So obviously most of the people reading this are employees, freelancers who worked, are working or want to work for Paizo, fans who play RPGs as their "lifestyle game", friends and family etc.
But I was curious about your opinion so I hope to get at least a couple of answers. To emphasis: I am not trolling, I don't want to start a flame war (to be honest I don't really intend to answer to this post) or something similar. I am just curious. What is your opinion about the state of the game (Pathfinder 2) and the efforts of the Publisher (Paizo) regarding sales, production value, direction where the game is headed etc.?
- - - For me the short version:
- - - I for one never bought into 3.5, 3.75 or PF1. So I was anticipating and waiting for PF2 years in advance. When it finally came out I was pleasantly surprised how much better it was than the playtest and bought every book and was very happy with it. Particularly everything Jason Bullmahn, Mark Seifter and especially what Logan Bonner wrote. The core design team did some awesome work in my opinion. I was very disappointed with the two APs that I bought (Age of Ashes and Agents of Edgewatch), but that is just me. And I am extremely frustrated that the book Absalom, City of Lost Omens was delayed a full year.
So overall I think I got "my moneys worth". Production quality is top notch, layout, typography, art, art direction, editing, direction and creative direction are all awesome. (Although from a physical production standpoint I had some misprints, unreadable pages and similar things). I was hoping to start at least one PF2 campaign with my gamers, but decided against it and all of my PF2 materials will be never used and will only collect dust. This is mainly because I dislike the two APs I bought, so much that I won't force my players to learn a completely new system if we don't use the APs anyway.
My "verdict":
I overall had great time with the books. I sold all of my 4e books (which I also never used, but loved them) and PF2 will replace those on my shelf as dust collectors, to be never used but provide some great inspiration. Did you like the APs?
If Mr. Bonner (Logan) decides to work for another company and releases another Core Rules (or if PF3 comes out and he co-authors it) I will be happy to buy his latest and greatest. But please, please, please make the economy make some sense the next time.
If the player characters are basically murder hobos, than money should be important, but I have the feeling that money is kinda a game mechanic (you want to make the game easier, you give the PCs more gold to buy equipment, if you want to make the game harder, you give them less money and maybe even static not suboptimal equipment). So how do you deal with money? Does the local economy in your game make sense?
I have started to prepare for our Edgewatch game and I was wondering what are the laws in Absalom concerning slave trade and Pesh (and other narcotic substances) trade? Is there some general information about the laws in Absalom that we know?
If the city guards find an alchemist with unknown substances what would happen, would they:
- If you are a mecrhant do you need to pay a percentage of your wares (10%) or do you need to pay with coins and who decides what the total worth of the merchants wares are?
- What safeguards are there for the merchants? Are there several merchants guilds (one for Katapesh, one for cheliax etc.)
- Is there a difference between the port authorities and the "road" authorities?
- How easy is it to smugle large amount of cheap stuff into the city and thus avoid the authorities? (Like smugling flour, firewood, ale/beer... cheap stuff with large volume, hard to transport stuff). - What is the amount of public magical transport (portals, teleportation etc.)?
What is the amount of flying transport (dragons, flying carpets, balloons etc.)?
- What are the regulations about animals? Can you have chickens, pigs, cows etc. inside the city?
What about monsters like chimaeras, manticores, dragons etc? Is there city wide pest control and/or ratcatchers? - Is there a lockdown when the gates are closed for the night?
- If a horse dies on one of the main roads, and the owner leaves it there, whose responsibility is it to "clean the carcass up"?
I am looking for an expression/word/something to describe this "thing"/phenomenon. If I have a high fantasy setting (Golarion, Forgotten Realms, Ptolus, Eberron whatever) some of the adventures are "neutral" fantasy. Let me explain. There is "dark fantasy", "high fantasy", "grim fantasy" etc.
Like, when Hollywood decided to remake the Three Musketeer movie, or to remake the Robin Hood movie they decided just regular old "historical fiction" wouldn't be enough they need to make it steampunk, and an archer can shoot (accurately)4+ arrows at once, Richelieu has a flying fortress etc. What type of fantasy is a fantasy setting where people behave normally, everything is kinda logical and maybe even boring. It doesn't have to be "low" fantasy (the level of magic isn't a factor), it doesn't have to be dark or gritty (it is realistic, but still there are Tolkienesque elves and dwarves and so on? A fantasy setting which resembles regular historical fiction, with Tolkienesque creatures, some kind of magic system (high or low), some kind or realism (gritty or not) with some kind of antagonists (dark fantasy or not). With other words the most dominant "factor" in describing the setting is its the most "realistic", historical fiction like?
I bought every 2e book so far and I am loving them. (I have some quibbles with the AP, but nothing I can't fix). I am looking forward to the Bestiary 2, Gamemastery Guide, the Absalom Guide and the Advanced Players Guide,...
The fourth Lost Omens book doesn't really appeal to me (Legends: with High lvl NPCs) and to be honest after the Absalom AP our gaming group will have more than enough material to play for several years without adding anything new (well except for house rules and homebrew ofc.). What do you think what books will come after Gencon? Except for the Planar Guide I can't even imagine what our group might need.
I was wondering, when it comes to stories (tropes, types, genres etc.) what kind of stories do RPGs emulate most often? Or what do you think are the most quintessential stories a successful RPG (horror, fantasy, Sci-Fi etc.) should be able to emulate? 01. There is Conan the barbarian power fantasy, big muscular guy beats everyone and and takes their money and girls.
I probably will DM to bunch young teenagers PF2 - who are new to P&PRPGs - when PF2 comes out and I am pretty sure they don't have the attention span to play a "campaign", so I was thinking about running one-shot adventure tropes/clichés. But I am having a hard time thinking of major tropes/clichés. What are the most iconic/trope-y(?)/clichés-y adventure ideas you can think of? A couple of mine:
One of my players would like to play a monk. We are new to Golarion (we will start with 2e in the Age of Ashes AP). In what books could I find info about monks in Golarion? Do all of the core 20 deities have monk followers/orders? Are there different monk "types" working for a "single" deity (fighting monks, secular monks, healing monks, working monks, etc.)? Are there atheist monks? Outside of the core 20 which gods have large number of monk followers/orders. - The player will probably play with an Irori Monk, but I thought it might be a good idea to make more research, but the information is scattered into multiple books beside of "Inner Sea Gods", "Gods and Magic", "Faiths of Golarion" and "Faiths of Balance".
Paizo is a profit oriented company and thus, if a product doesn't sell they won't create more of that type. Do we have any "sales numbers" or anything similar for PF1e? I have heard the Tian Xia Adventure Path didn't sell very well and that is the reason why they didn't expand Tian Xia that much. Do you guys know of similar decisions, or what sold really well (except for Kingmaker and Curse of the Crimson Throne updated edition)? I would hate to buy, read and love a product, just to find out that the Paizo crew has moved on and doesn't support the product with new material anymore.
I am trying to put money aside for Pathfinder 2e. If I would like to buy everything from the Pathfinder Roleplaying Game/Pathfinder Rulebook, the Pathfinder Adventure Path and all of the setting materials, how much money should I put aside each month? (No pawns, flip mats, miniatures, cards, character sheets, modules or society scenarios.) I guess one campaign setting book every quarter for 25$ (perhaps every two months?)
25*0.5+55*0,25+2=51,25$ each month?
If I would like to buy every Pathfinder 2.0 book released (ofc once they are released) how much would that cost me every month (approximately)? I don`t want to buy the miniatures, flipmats and similar accessories, just the books (Core Books, Player Companion, Adventure Path, Campaign Setting, Modules). I am looking for an estimated "guess", I would like to know how much money I should put on the side (my gaming budget is limited).
A few months/a year ago we started to play Pathfinder, we stopped for various reasons and now that winter is here again we would like to pick it up again, but we misplaced all of the character sheets.
All 1st level, min/maxing wasn't intended.
Thanks for your help, if you decide to help us out.
I am still quite new to Pathfinder. I have some free time so I was thinking about creating a small little town full with NPCs, place descriptions, shops, quest ideas etc. online. What is your opinion where would be a good place to do this, if I am looking for some feedback?
I am looking for advice on character creation. I am the DM and we would like to start a new campaign based on Souls for Smuggler's Shiv, we are new to Pathfinder (and kinda new to D&D 3) so the players asked me to help them with character creation, so I came here for advice.
I am really new to pathfinder, I avoided it on purpose for several years, mainly because I never really played AD&D or D&D 3 (+3.5) (I did, but it was in an OGL total rules conversion sort of way). I was kinda happy how D&D 4 turned out and played it for a couple of years. I was really looking forward to D&D 5 but when D&D next came out I was little disappointed so I started looking elsewhere and finally I gave Pathfinder a look. I am totally blown away and I love everything about it, I don't really mind that I avoided Pathfinder for so long because now I have all of these excellent resources all at once,... but I am still very new to the system and Golarion. We started with Fangwood Keep, me and my party loved it, I gave my PCs pregens and we breezed through the adventure and had a lot of fun. Since then I am trying to build a campaign, I tried to familiarize myself with Runelords and Curse of the Crimson throne, but I would have to make a ton of little tweaks to adjust it for my party (and for my taste). So I peeked into every AP and finally I have found Souls for smuggler's shiv and I am in love with. I definitely like James Jacobs' style, Red Hand of Doom was my favourite D&D 3 adventure. Me and my party have a really strong homebrew campaign setting (which mainly I created) and although we are happy with it, Golarion is so cool I thought it's time to move on and start something new. I have tried to read as much Golarion as possible but it is a lot of material, I don't understand and know everything yet.
Question: My players would like to play with these type of characters:
what builds do you suggest, which books should I buy to be able to create them... etc. - Question 2: The first three characters would come from the same part of Golarion (Absalom would be cool), the Paladin and the Monk are the bodyguards and advisors of the Invoker, what reason could you think of for the three of them wanting to go to Sagrava on board of the Jenivere? - Question 3: If I would like to create a monastery of some kind for the three "divine" characters who worship Iomedae, where should I put it? - Question 4: How is the Serpent's Skull overall, I love the first adventure, haven't read (or even peaked) into the the next few? Should I buy all of them? I was thinking about doing an orc themed campaign, or an undead themed one, I am sure I could tweak Smuggler's Shiv to accommodate that. - Question 5: Pathfinder Society Character Creation rules, where do I find them, are there some pathfinder society rules I should use/avoid, right now I only know about the 20 point buy system and nothing else. - Any additional advice or suggestion, I am kinda overwhelmed a little bit. I am still learning the rules, trying to read a lot of Campaign info, read a lot of character creation, read a lot of adventure and AP related stuff, come up with ways to integrate it into my homebrew campaign setting and trying to create my over campaign... I'm lovin it. :)
Hi everyone, I am new to Golarion and I enjoy every moment of it. I haven't read yet any of the books, if i would like to tella Red hand of doom story (an amy of goblins, orcs, hobgoblins attacks the countryside) where could I tell this story. Is there an AP that tells a similar story? Thanks in advance. |