Grey Maiden

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I am looking for the PF2e equivalent of the D&D 5e basic rules:
https://media.wizards.com/2018/dnd/downloads/DnD_BasicRules_2018.pdf

I know every rule is on AoN, I would like to print the rules out and give it to my players.

The beginner box heroes rulebook would be great, but I don't own it in pdf form.


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So obviously most of the people reading this are employees, freelancers who worked, are working or want to work for Paizo, fans who play RPGs as their "lifestyle game", friends and family etc.
So any kind of negative feedback is usually (how shall I put it) not welcome??? (and please I don't want to argue with you about this or anything else).

But I was curious about your opinion so I hope to get at least a couple of answers. To emphasis: I am not trolling, I don't want to start a flame war (to be honest I don't really intend to answer to this post) or something similar. I am just curious.

What is your opinion about the state of the game (Pathfinder 2) and the efforts of the Publisher (Paizo) regarding sales, production value, direction where the game is headed etc.?
Are you looking forward to the upcoming books and are you generally satisfied overall with the products that you have bought?

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For me the short version:
TL;DR: I don't like the APs at all, I like the 5e "AP"s much-much better, PF2 is dead to me.

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I for one never bought into 3.5, 3.75 or PF1. So I was anticipating and waiting for PF2 years in advance. When it finally came out I was pleasantly surprised how much better it was than the playtest and bought every book and was very happy with it. Particularly everything Jason Bullmahn, Mark Seifter and especially what Logan Bonner wrote. The core design team did some awesome work in my opinion.

I was very disappointed with the two APs that I bought (Age of Ashes and Agents of Edgewatch), but that is just me. And I am extremely frustrated that the book Absalom, City of Lost Omens was delayed a full year.
I thought that Bestiary 1 was a masterpiece but was kind of disappointed with Bestiary 2 and 3 (I am not sure why).
From the 3 Lost Omens books that I bought, I thought all of them are especially well written, but from a usability standpoint the world guide is kind of pointless since most of this info is on pathfinderwiki, same with Gods & Magic and the first 50 pages of the Character Guide imho should have been in the core book (the material is so good) and I don't really care about the rest of the book. I haven't bought Lost Omens Legends (which I don't care about at all) or the Pathfinder Society Guide (which I don't care for either), I would be interested in the Ancestry Guide and The Grand Bazaar (if Absalom, City of Lost Omens turns out to be good I might still buy this one).

So overall I think I got "my moneys worth". Production quality is top notch, layout, typography, art, art direction, editing, direction and creative direction are all awesome. (Although from a physical production standpoint I had some misprints, unreadable pages and similar things).

I was hoping to start at least one PF2 campaign with my gamers, but decided against it and all of my PF2 materials will be never used and will only collect dust. This is mainly because I dislike the two APs I bought, so much that I won't force my players to learn a completely new system if we don't use the APs anyway.
I don't regret buying them, but I will stop buying any more Paizo Products (after Absalom, City of Lost Omens comes finally out, I have preordered it at my friendly online gamestore more then a year ago).

My "verdict":
I won't buy anymore Paizo Products ever (well perhaps one more book: Lost Omens The Grand Bazaar). Paizo lost me as a potential consumer. Not because of production quality, not even because of the direction development is going, but mainly because of the fact that I am not the target audience (anymore??? ever???). I don't want to start a flame war, so I don't want to go into details, I am more interested in your opinion and experience.

I overall had great time with the books. I sold all of my 4e books (which I also never used, but loved them) and PF2 will replace those on my shelf as dust collectors, to be never used but provide some great inspiration.

Did you like the APs?
Do you think PF2 was a success?
Do you think enough people bought into it from PF1?
Do you think the PC games Kingmaker and Wrath of the Righteous will bring enough people to PF2 that it becomes (even more???) successful?
Are you satisfied with Paizo?
Do you think they should have done something differently?
What is the general consensus about the state of the game?
Am I in the minority?
What is your opinion?

If Mr. Bonner (Logan) decides to work for another company and releases another Core Rules (or if PF3 comes out and he co-authors it) I will be happy to buy his latest and greatest. But please, please, please make the economy make some sense the next time.


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If the player characters are basically murder hobos, than money should be important, but I have the feeling that money is kinda a game mechanic (you want to make the game easier, you give the PCs more gold to buy equipment, if you want to make the game harder, you give them less money and maybe even static not suboptimal equipment).

So how do you deal with money?

Does the local economy in your game make sense?
Can your high level players collect enough loot, in a session, that would be more than the total gdp of a larger country?


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I have started to prepare for our Edgewatch game and I was wondering what are the laws in Absalom concerning slave trade and Pesh (and other narcotic substances) trade?

Is there some general information about the laws in Absalom that we know?
(For example:
a Stealing always bad and gets punished,
b protecting property is always a priority for the city watch,
c only the rich get the benefits of the city patrouille etc.)

If the city guards find an alchemist with unknown substances what would happen, would they:
confiscate it for testing and if proven that the wares are "safe" returned to the owner?
or would the wares get automatically destroyed? (like food in an airport today).

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If you are a mecrhant do you need to pay a percentage of your wares (10%) or do you need to pay with coins and who decides what the total worth of the merchants wares are?
What happens if you try to smugle?
What happens if you try to avoid taxes/tolls/"duty costs"), what is the punishment?
Do small farmers/sellers get taxed too (girl selling apples, old woman selling eggs etc.)?

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What safeguards are there for the merchants? Are there several merchants guilds (one for Katapesh, one for cheliax etc.)
Are there merchant consortiums who specialise only on one type of ware (like slaves, jewels and gemstones, armor and weapons etc.).

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Is there a difference between the port authorities and the "road" authorities?
(It used to be easier to inspect ships, and thus easier to demand the "right" amount of tax, toll, "duty costs" and thus ships used to pay a different amount than carriages, coaches, wagons, caravans etc.).

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How easy is it to smugle large amount of cheap stuff into the city and thus avoid the authorities? (Like smugling flour, firewood, ale/beer... cheap stuff with large volume, hard to transport stuff).

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What is the amount of public magical transport (portals, teleportation etc.)?
How are they regulated and who is running them?

What is the amount of flying transport (dragons, flying carpets, balloons etc.)?
How are they regulated and who is running them?
And because you can see if someone is flying into the city who is taxing them?

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What are the regulations about animals? Can you have chickens, pigs, cows etc. inside the city?
If there is an animal plague (like madcow disease, or tapeworms i pigs) who regulates the in city animals?

What about monsters like chimaeras, manticores, dragons etc?

Is there city wide pest control and/or ratcatchers?

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Is there a lockdown when the gates are closed for the night?
Is there a curfew when it is expected that people go to sleep? (Except for predetermined areas, like bars, locals, taverns, etc.)

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If a horse dies on one of the main roads, and the owner leaves it there, whose responsibility is it to "clean the carcass up"?
Is it part of local government (if such a thing even exists), in this case the district, or is there an all encompassing city wide governing body who takes care of such matters (cleaning roads, maintaining safety, ensuring a safe market environment etc.)?


I would be interested in reading a couple of threads from people who are working on or have published "PF2" modules?

What were their challenges, what obstacles came up during the creation process etc.


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I am looking for an expression/word/something to describe this "thing"/phenomenon.

If I have a high fantasy setting (Golarion, Forgotten Realms, Ptolus, Eberron whatever) some of the adventures are "neutral" fantasy.

Let me explain.

There is "dark fantasy", "high fantasy", "grim fantasy" etc.
what do you call the type of fantasy that is "neutral", everyday, kinda boring?

Like, when Hollywood decided to remake the Three Musketeer movie, or to remake the Robin Hood movie they decided just regular old "historical fiction" wouldn't be enough they need to make it steampunk, and an archer can shoot (accurately)4+ arrows at once, Richelieu has a flying fortress etc.

What type of fantasy is a fantasy setting where people behave normally, everything is kinda logical and maybe even boring. It doesn't have to be "low" fantasy (the level of magic isn't a factor), it doesn't have to be dark or gritty (it is realistic, but still there are Tolkienesque elves and dwarves and so on?

A fantasy setting which resembles regular historical fiction, with Tolkienesque creatures, some kind of magic system (high or low), some kind or realism (gritty or not) with some kind of antagonists (dark fantasy or not).

With other words the most dominant "factor" in describing the setting is its the most "realistic", historical fiction like?


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I bought every 2e book so far and I am loving them. (I have some quibbles with the AP, but nothing I can't fix). I am looking forward to the Bestiary 2, Gamemastery Guide, the Absalom Guide and the Advanced Players Guide,...
but I was wondering what will the future bring.

The fourth Lost Omens book doesn't really appeal to me (Legends: with High lvl NPCs) and to be honest after the Absalom AP our gaming group will have more than enough material to play for several years without adding anything new (well except for house rules and homebrew ofc.).

What do you think what books will come after Gencon?

Except for the Planar Guide I can't even imagine what our group might need.


Is there a list of all of the amphibious and/or aquatic monsters?

Shouldn't the Sea Serpent be classified as "aquatic"? (I guess this is a "typo").

Does anyone have a list of all of the new names they came up with (Shauagins are Sea Devils, Svirfenblin are Deep Gnomes etc.)?


Did anyone get their hands on the books in Germany?
Not even Amazon germany seems to have the books here. I asked a couple online stores and a couple brick stores, I couldn't find anyone who has them.

Should I have oredered them directly from Paizo? o.O


I was wondering, when it comes to stories (tropes, types, genres etc.) what kind of stories do RPGs emulate most often? Or what do you think are the most quintessential stories a successful RPG (horror, fantasy, Sci-Fi etc.) should be able to emulate?

01. There is Conan the barbarian power fantasy, big muscular guy beats everyone and and takes their money and girls.
02. Knights of the Roundtable quest in the countryside against evil witches and monsters.
03. Indiana Jones, Nathan Drake, Lara Croft etc. tomb raider/archaeologist gets into trouble.
04. The party of four (cleric, fighter, mage and thief) sit in an inn and a mysterious employer offers them an employment opportunity.
05. Han Solo and Chewbacca are travelling the universe, running away from authorities and stealing from the bad guys. (Basically Robin Hood).
06. The chosen one saves the country/world/universe (Matrix, Star Wars, Harry Potter, etc.).
07. Coming of age, young adult fiction (Harry Potter, Twilight, Hunger Games etc.).
08. There is a big war and the PCs are soldiers in it. (Every war movie ever).
09. Cold War spy vs. spy. (I would say James Bond is a mixture of this + Conan + Han Solo)
10. Martial artist "monk" fights against evil men.
11. Clans, houses or families fight for survival (Werewolves vs. vampires, Godfather families, etc.)
12. Western. A band of few fight against a band of many. (7 samurai, war movies/books, western etc.).
13. Horror alà Stephen King (a car becomes hunted, a cemetary becomes hunted etc.)
14. Religious horror (the anti-christ comes, kingdom come is upon us).
15. Battletech, Godzilla, Evangelion etc. giant things fight against each other.
16. Intrigue (Game of Thrones, War of the Roses, Borgias, Family feuds etc.)
17. Ship encounters (Star Trek, Master and Commander, Babylon 5, Battlestar Galactica etc.) + everything pirate.
18. Portals open to other worlds (Stargate,
19. Mystery and the unknown (X-Files, Fringe, Black Mirror etc.)
20. Angels and demons (Supernatural, Ghostbusters,
21. Cthulhu
22. Philip Marlowe like detective stories (Dresden Files, Constantine etc.)
23. Superheroes (Superman, Batman etc.)
24. Antropomorphic (Mouse Guard, Redguard, Mice and Mytsics etc.)
25. Comdey + Satire (Discworld, Paranoia, etc.)
26. Arabian Nights (Sindbad etc.)
27. Asian/eastern (Legend of the Five Rings, Shogun etc.)
28. Alternate History (Germany won WW2, the Soviets won the Cold War etc.)
29. Fallout + Mad Max type post apocalypse
30. Zombie apocalypse


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I probably will DM to bunch young teenagers PF2 - who are new to P&PRPGs - when PF2 comes out and I am pretty sure they don't have the attention span to play a "campaign", so I was thinking about running one-shot adventure tropes/clichés.

But I am having a hard time thinking of major tropes/clichés.

What are the most iconic/trope-y(?)/clichés-y adventure ideas you can think of?

A couple of mine:
01. Ratmen in the sewers.
02. Goblins are raiding merchants.
03. Orcs are pillaging the countryside
04. Hobgoblin army is on the march.
05. A wizard lost control of it's tower.
06. Occultists are kidnapping people.
07. A haunted dwarven mine offers treasure.
08. There is a sunken pirate ship nearby.
09. The PCs attend a royal masked ball.
10. A powerful artifact has to be retrieved from a giant tomb.
11. A necromancer is raising undead in a nearby cemetery.
12. Monsters are attacking farmers/herders.
13. The PCs travel through a forest, a cave, on a river/sea, below the sea, a jungle, a swamp, etc.
14. Dragonlings/kobolds are collecting treasure for their dragon "god".
15. Fey are causing mischief.
16. The PCs need to infiltrate a castle/camp.
17. The PCs are arrested for a crime they didn't commit.
18. The PCs need to gather ingredients for a potion.
19. The home of the PCs is attacked, they need to defend it.
20. Parts of a powerful artifact is scattered around Golarion and the Pcs need to find it.
21. A portal to another world is open, and the PCs need to close it.


One of my players would like to play a monk. We are new to Golarion (we will start with 2e in the Age of Ashes AP). In what books could I find info about monks in Golarion?

Do all of the core 20 deities have monk followers/orders? Are there different monk "types" working for a "single" deity (fighting monks, secular monks, healing monks, working monks, etc.)? Are there atheist monks?

Outside of the core 20 which gods have large number of monk followers/orders.

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The player will probably play with an Irori Monk, but I thought it might be a good idea to make more research, but the information is scattered into multiple books beside of "Inner Sea Gods", "Gods and Magic", "Faiths of Golarion" and "Faiths of Balance".


Paizo is a profit oriented company and thus, if a product doesn't sell they won't create more of that type.

Do we have any "sales numbers" or anything similar for PF1e? I have heard the Tian Xia Adventure Path didn't sell very well and that is the reason why they didn't expand Tian Xia that much. Do you guys know of similar decisions, or what sold really well (except for Kingmaker and Curse of the Crimson Throne updated edition)?

I would hate to buy, read and love a product, just to find out that the Paizo crew has moved on and doesn't support the product with new material anymore.


I am trying to put money aside for Pathfinder 2e.

If I would like to buy everything from the Pathfinder Roleplaying Game/Pathfinder Rulebook, the Pathfinder Adventure Path and all of the setting materials, how much money should I put aside each month? (No pawns, flip mats, miniatures, cards, character sheets, modules or society scenarios.)

I guess one campaign setting book every quarter for 25$ (perhaps every two months?)
One new big hardcover every quarter for 55$
Adventure Path each month for 25$
I am not sure about the companion line.

25*0.5+55*0,25+2=51,25$ each month?


Don't print the second page. If you would like to bind it (or staple it, or just put it in a leaf-binder) the right margin will be in the "inside".

Just don't print the second "cover".


Where can I find the pregenerated character sheets?


If I would like to buy every Pathfinder 2.0 book released (ofc once they are released) how much would that cost me every month (approximately)?

I don`t want to buy the miniatures, flipmats and similar accessories, just the books (Core Books, Player Companion, Adventure Path, Campaign Setting, Modules).

I am looking for an estimated "guess", I would like to know how much money I should put on the side (my gaming budget is limited).


If I would like to run rise of the runelords anniversary edition as a play by post, what other books do I need?
I guess the core rulebook and the first bestiary?


3 of my players would like to play a 0 level adventure with their chars as teenagers.
Are there any official or inofficial rules for 0 level character creation? Where could I find them?
A sacred shield paladin, an Empyreal sorceress and a swashbuckler.

Thank you in advance!


A few months/a year ago we started to play Pathfinder, we stopped for various reasons and now that winter is here again we would like to pick it up again, but we misplaced all of the character sheets.
We probably created the characters badly anyway, is anyone interested in creating the chars for us?

All 1st level, min/maxing wasn't intended.

  • A Sacred shield paladin, human, tank, with lots of hp and heavy armor, lawful good, worshipper of Iomedae.
  • Empyreal sorcerer human, lawful good, worshipper of Iomedae
  • Sacred Fist Warpriest, human, damage dealer, lawful good, worshipper of Iomedae
  • Hunter, dwarf, chaotic good, with "ethereal/ghost/divine" wolf animal companion worshipper of Iomedae
  • Combat oriented swashbuckler, chaotic good, no worship
  • Shapechanging elf druid, neutral good, worshiper of "nature"(?)

Thanks for your help, if you decide to help us out.


I am still quite new to Pathfinder. I have some free time so I was thinking about creating a small little town full with NPCs, place descriptions, shops, quest ideas etc. online. What is your opinion where would be a good place to do this, if I am looking for some feedback?
Here, in the Homebrew forum, Enworld, rpggeek, rpg.net, Obsidian or somewhere else?
Thanks for your comments.


I am not familiar with online resources, so sorry if this is an obvious question.

If I am looking for specific monster stat blocks, for example Orc Warchief, Orc High Shaman, Orc Sniper, Orc Grunt, Orc Cavalry etc. where could I find these?

Thanks.


I am looking for advice on character creation. I am the DM and we would like to start a new campaign based on Souls for Smuggler's Shiv, we are new to Pathfinder (and kinda new to D&D 3) so the players asked me to help them with character creation, so I came here for advice.
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Background:

I am really new to pathfinder, I avoided it on purpose for several years, mainly because I never really played AD&D or D&D 3 (+3.5) (I did, but it was in an OGL total rules conversion sort of way). I was kinda happy how D&D 4 turned out and played it for a couple of years. I was really looking forward to D&D 5 but when D&D next came out I was little disappointed so I started looking elsewhere and finally I gave Pathfinder a look. I am totally blown away and I love everything about it, I don't really mind that I avoided Pathfinder for so long because now I have all of these excellent resources all at once,... but I am still very new to the system and Golarion.

We started with Fangwood Keep, me and my party loved it, I gave my PCs pregens and we breezed through the adventure and had a lot of fun. Since then I am trying to build a campaign, I tried to familiarize myself with Runelords and Curse of the Crimson throne, but I would have to make a ton of little tweaks to adjust it for my party (and for my taste).

So I peeked into every AP and finally I have found Souls for smuggler's shiv and I am in love with. I definitely like James Jacobs' style, Red Hand of Doom was my favourite D&D 3 adventure.

Me and my party have a really strong homebrew campaign setting (which mainly I created) and although we are happy with it, Golarion is so cool I thought it's time to move on and start something new. I have tried to read as much Golarion as possible but it is a lot of material, I don't understand and know everything yet.

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Question: My players would like to play with these type of characters:


  • a Paladin (or cavalier, fighter) tank, with lots of hp and heavy armor, lawful good, worshipper of Iomedae
  • a divine controller (some sort of D&D 4 Invoker, maybe a divine flavoured sorcerer, warlock, witch, cleric would be best), lawful good, worshipper of Iomedae
  • a Monk (damage dealer, a divine fighter/warrior of some sort), lawful good, worshipper of Iomedae
  • a World of Warcraft style hunter (ranger with pet or something like that)
  • a swashbuckler (perhaps a bard or rogue), mainly a damage dealer (weapon finesse style), but has some thieving skills, with lots of social skills, not really magic focused
  • a shape changing druid (for a very young player), warcraft style night elf druid

what builds do you suggest, which books should I buy to be able to create them... etc.

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Question 2: The first three characters would come from the same part of Golarion (Absalom would be cool), the Paladin and the Monk are the bodyguards and advisors of the Invoker, what reason could you think of for the three of them wanting to go to Sagrava on board of the Jenivere?

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Question 3: If I would like to create a monastery of some kind for the three "divine" characters who worship Iomedae, where should I put it?

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Question 4: How is the Serpent's Skull overall, I love the first adventure, haven't read (or even peaked) into the the next few? Should I buy all of them? I was thinking about doing an orc themed campaign, or an undead themed one, I am sure I could tweak Smuggler's Shiv to accommodate that.

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Question 5: Pathfinder Society Character Creation rules, where do I find them, are there some pathfinder society rules I should use/avoid, right now I only know about the 20 point buy system and nothing else.

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Any additional advice or suggestion, I am kinda overwhelmed a little bit. I am still learning the rules, trying to read a lot of Campaign info, read a lot of character creation, read a lot of adventure and AP related stuff, come up with ways to integrate it into my homebrew campaign setting and trying to create my over campaign... I'm lovin it. :)


Hi everyone, I am new to Golarion and I enjoy every moment of it. I haven't read yet any of the books, if i would like to tella Red hand of doom story (an amy of goblins, orcs, hobgoblins attacks the countryside) where could I tell this story. Is there an AP that tells a similar story? Thanks in advance.