Tavarius Desimire wrote: "Yes Tancred Desimire is my cousin, but the things he has done to our house... The corruption of the great might of Cheliax and the betrayal of our house's glorious history in the Service of Dispater. His behavior disgusts me. I hope one day to end his life." Perhaps it is time to come into the light dear cousin. Meet me at Fangwood keep by the next full moon.
My party survived...Why? We had the following. Dwarf druid/monk: did lots of damage, enlarges, great ac and saves.
No one died, but we got close when we triggered 2 battles at once. It was epic.
Thanks for the reply Mr Groves! Now for another question... Will this use the medium advancement track? I am assuming that the experience of all the encounters will add up to leveling the party at the right time.. I ask because I have never ran an AP, and when I read the first installement of legacy of fire it seemed the party would not be the right level XP wise..
I am not sure but thought you are supposed to take spell focus in the school which you are specialized in. That said, I usually oppose necromancy and either enchantment or divination. There are just to many encounters with constructs and 'immune to mind affecting' types to where you could be relying on back up spells more often than not and feel like a fifth wheel. Your feats looked fine, but getting combat casting in there can save your life. I believe blood transcription is banned too, and you would only use it maybe once level. Stats, well having a 20 int I found to be critical. My first wizard I started with a 17 and regretted it. I love my reboot wizard (who has a familiar and started with a 20 int) over the other one. Your high int = more skills, more spells and higher dcs (which is EVERYTHING). Having a 12 wisdom > 12 charisma. Your saves are not going to be great, so do not neglect them ever. Carry a boatload of scrolls. Watch for the situational ones that aren't too DC/level dependent. I carry gust of wind, haste, comprehend languages, obscuring mist, knock, see invisibility and glitterdust on scrolls, to name a few, and even some attack ones like create pit just to maybe 'muck it up'.
Regarding the ogre encounter...one of the tables we had the other night saw someone fireball those poor ogres, and the one with the necklace of fireballs failed his save and his necklace went super nova. Someone in the party got killed by it along with the ogre. I think it being kind of a small place to fight big creatures was intended for that reason..
Our group has a Paladin 3, a Gunslinger 3, a Cleric of Desna 3, a wizard(2)/sorcerer 1(orc/draconic) and some kind of bard/oracle. We are doing fine so far. We have lots of healing, and a steady stream of endure elements, a tanky paladin (who we all depend on as a front line), and consider the angle proposed above of doing this mission for the greater good. |