Spell Sovereign

Mailhain Starfall_2's page

17 posts. Alias of Zelit.


RSS


Male Elf 1st lvl Wizard (Conjurer) Init +2/Perc+3/AC12/T12/FF10/HP9/9/F+0/R+2/W+2

Damn and I just fixed my computer. Well good luck and good gaming.


Male Elf 1st lvl Wizard (Conjurer) Init +2/Perc+3/AC12/T12/FF10/HP9/9/F+0/R+2/W+2

Mailhain asks around for the most knowledgeable people in town. Eager to know if such a bold raid was common from the nearby goblin tribes.

Diplomacy for Gather information: 1d20 + 1 ⇒ (16) + 1 = 17

he goes in search of these folk while shaking hands and drinking a little to much wine.


Male Elf 1st lvl Wizard (Conjurer) Init +2/Perc+3/AC12/T12/FF10/HP9/9/F+0/R+2/W+2

Mailhain takes the cup and shakes it vigorously

Lucky dice roll: 1d6 ⇒ 6

With a grin he says "I'll take that." and adds one silver piece to the pile.


Male Elf 1st lvl Wizard (Conjurer) Init +2/Perc+3/AC12/T12/FF10/HP9/9/F+0/R+2/W+2

@Lera I meant no disrespect. Elves come in all shades, as do humans. I was just trying to be descriptive in my narration. If there was any offense I apologize.

@Emilio I realize you are just talking in character. And I'm not middle aged. In elven years I'm in my twenty's. Like twenty four maybe.


Male Elf 1st lvl Wizard (Conjurer) Init +2/Perc+3/AC12/T12/FF10/HP9/9/F+0/R+2/W+2

Mailhain antes one silver coin. He takes the cup and says "I'll take a turn." He shakes it vigorously and places the cup on the table. "I hope I have beginners luck." and slowly removes the cup.

Mailhain's First Roll: 1d6 ⇒ 3

Mailahin throws in another coin saying "You did say fortune favors the brave."

That's 2 for me.


Male Elf 1st lvl Wizard (Conjurer) Init +2/Perc+3/AC12/T12/FF10/HP9/9/F+0/R+2/W+2

Mailhain reaches into his pouch and retrieves nine silver pieces and places them on the table. He then says "Let's roll shall we?


Male Elf 1st lvl Wizard (Conjurer) Init +2/Perc+3/AC12/T12/FF10/HP9/9/F+0/R+2/W+2

Mailhain smiles and says "What game are we playing?"


Male Elf 1st lvl Wizard (Conjurer) Init +2/Perc+3/AC12/T12/FF10/HP9/9/F+0/R+2/W+2

Mailhain thinks to himself "This human is more sultry than most" he says "I am not skilled in the gambling arts but I do have a few coins I can spare. Might I know your name?"


Male Elf 1st lvl Wizard (Conjurer) Init +2/Perc+3/AC12/T12/FF10/HP9/9/F+0/R+2/W+2

Mailhain looks over the other heroes as he hears the tale of their bravery. A human woman sits in Finn's lap. They seem to be very well aquainted. An there was a stern looking half-orc. Mailhain thinks to himself "Perhaps this is the work Iomedae spoke of. To guide these Haphazard heroes to something greater."


Male Elf 1st lvl Wizard (Conjurer) Init +2/Perc+3/AC12/T12/FF10/HP9/9/F+0/R+2/W+2

Sorry I didn't post yesterday I just read my mail now.
The villagers guide him to a table filled with "the other heroes". He joins them knowing his deeds where few. He had tried to explain that he only did what anyone would do but, the villagers were insistant on honoring him. As he sat a dark skined human woman speaks to him saying her name is Lera Satjian. He bows his head deeply and replies "My name is Maihain Starfall. And no I am not from Starfall the name is a family name and older than that city. It is a pleasure to meet you." as she excuses herself a male human holds out his hand in greeting. He says his name is Finn. Mailhain offers his hand and saysto Finn "May Iomedae guide your acts friend. My name is Mailhain Starfall. I had some trouble with the goblins myself and yes I am enjoying myself."


Male Elf 1st lvl Wizard (Conjurer) Init +2/Perc+3/AC12/T12/FF10/HP9/9/F+0/R+2/W+2

No that's fine. I might flirt back. Only in jest of course. As long as everyone is comfortable with it.


Male Elf 1st lvl Wizard (Conjurer) Init +2/Perc+3/AC12/T12/FF10/HP9/9/F+0/R+2/W+2

Greetings one and all. I guess I am the replacement. Glad to be here.


I am also relatively new to play by post (one month in). Here is my character for your approval.


I had to make some major edits please look at my alias for the corrections. Frankly I am embarrass by the amount of mistakes I made.


To Dm: you said short so I made it short. If you want more it is on profile


Already had the alias set up. Here is the required entries

Character Stats:
LG Medium Elf
Init +2; Senses Lowlight vision; Perception +3
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10 (Dex +2)
hp 9 (1d6+3)
Fort +0, Ref +2, Will +2;
--------------------
Offense
--------------------
Speed 30 ft.
Longsword +1(1d8+1, 19-20x2, slashing)
Dagger +1/+2 (1d4+1,10ft, 19-20x2, piercing)
Longbow +2 (1d8, x3, piercing)
Spells memorized: 0lvl:Detect Magic, Light, Mage hand, Message, 1stlvl: Summon Monster I (x2), Grease, Magic missile,
--------------------
Statistics
--------------------
Str 12 (+1), Dex 14 (+2), Con 10, Int 18 (+4), Wis 12 (+1), Cha 12 (+4)
Base Atk +0; CMB +1; CMD 13
Feats: Toughness, Scribe Scroll (Item Creation)
Traits: Warrior of Old, Riftwarden Orphan
Skills Appraise (Int)+8, Knowledge (arcana) (Int)+8, Knowledge (dungeoneering)(Int)+8, Knowledge (nature)(Int)+8, Knowledge (planes)(Int)+8, Knowledge (religion)(Int)+8, Linguistics (Int) +8.
Languages: Common, Elven, Celestial, Draconic, Sylvan, Aquan, Auran, Ignan,
SQ: Shift, Low-Light Vision, Elven Immunities, Elven Magic
--------------------
Special Abilities
--------------------
Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.

Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.

Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.

Keen Senses: Elves receive a +2 racial bonus on Perception skill checks.

Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial

weapon.

Traits

Warrior of Old: As a child, he put in long hours in combat drills, and though time has made this training a dim memory, you still have a knack for quickly responding to trouble. You gain a +2 trait bonus on Initiative checks.

Riftwarden Orphan:You gain a +2 trait bonus on all concentration checks.

Feats:

1st: Toughness
Benefit: You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).

1st bonus: Scribe Scroll (Item Creation)
Benefit: He can create a scroll of any spell that he knows. Scribing a scroll takes 2 hours if its base price is 250 gp or less, otherwise scribing a scroll takes 1 day for each 1,000gp in its base price. To scribe a scroll, you must use up raw materials costing half of this base price.

Spellbook:
0lvl:all except for Necromancy and Illusion
1st: Magic Missile, Mage Armor, Grease, Summon Monster I, Ear-Piercing Scream, Unseen Servant, Shield, Protection from Evil

Teleportation School
Associated School: Conjuration.
Replacement Power: The following school power replaces the acid dart power of the conjuration school.
Shift (Su): At 1st level, you can teleport to a nearby space as a swift action as if using dimension door. This movement does not provoke an attack of opportunity. You must be able to see the space that you are moving into. You cannot take other creatures with you when you use this ability (except for familiars). You can move 5 feet for every two wizard levels you possess (minimum 5 feet). You can use this ability a number of times per day equal to 3 + your Intelligence modifier. (total 8 times per day)

Carrying Capacity: Light (43 lbs. or less), Medium(44–86 lbs.), Heavy (87–130 lbs.)

Gear:Longbow (75gp, 1d8, ×3, 100 ft., 3lbs., P,), Longsword (15gp, 1d8, 19–20/×2, 4lbs., S), 2 Daggers (4gp, 1d4, 19–20/×2, 10 ft., 2lb., PorS), Arrows (20) (1gp, 3lbs.), Spell component pouch (5gp, 2lbs.), Backpack, common (2gp, 2lbs., Contains: Spell book (3lb.), Ink (8gp), Inkpen (1sp), Parchment (5 sheets) (2sp), 2 Sacks (1sp, 1lb. )), Canteen (2gp, 1lb., Full), Belt pouch (1gp, 1/2lb., Contains: Chalk (10 various colors, 1sp), 3gp, 1sp), Bandolier (5sp, Contains:4 Iron vials (4sp, 4lb.)), Scroll case (1gp, 1/2lb., Contains:), Signal whistle (8sp), (Total Spent 118 gp, 9sp)
(Total Weight: 26lb.)

Familiar
Rook
Owl N Tiny animal
Init +3; Senses low-light vision; Perception +10
Defense
AC 16, touch 15, flat-footed 13 (+3 Dex, +2 size, +1 Natural)
hp 5 (1d8)
Fort +2, Ref +5, Will +2
Offense
Speed 10 ft., fly 60 ft. (average)
Melee 2 talons +5 (1d4–2)
Space 2-1/2 ft.; Reach 0 ft.
Statistics
Str 6, Dex 17, Con 11, Int 6, Wis 15, Cha 6
Base Atk +0; CMB +1; CMD 9
Feats Weapon Finesse
Skills Fly +7, Perception +10, Stealth +15; Racial Modifiers +4
Perception, +4 Stealth

Description:
Tall and lean, six foot four inches, one hundred twenty six pounds. Light brown hair worn at shoulder length except for one long braid just before his ear. Light brown leather boots and cloth breeches, with a light green shirt and a dark green vest. He wears a dark green cloak with a hood if the weather is foul, and light brown gloves. Black leather belt and light brown leather bandoleer. Light brown leather spell component pouch, scroll case and belt pouch.

Personality:
Inquisitive and precise. Always follows up every option. Always asking for more information. Always giving information

History:
Lived in Kyonin during formative years. Moved to Sarkoris area during the first crusade. Lost both parents and brother to the war.

Why and what do I bring:
I want to join the crusade to drive back the demons that destroyed my family, And to find out what happened to my parents. I bring knowledge of the enemy and the arcane arts, plus the ability to summon celestial allies in battle.

Also I am in upstate New York GMT -5


Here's the Crunch

Stats:
LG Medium Elf
Init +2; Senses Lowlight vision; Perception +1(3)
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10 (Dex +2)
hp 10 (1d6+1)
Fort +1, Ref +2, Will +2;
--------------------
Offense
--------------------
Speed 30 ft.
Longsword +1(1d8+1, 19-20x2, slashing)
Dagger +1/+2 (1d4+1,10ft, 19-20x2, piercing)
Longbow +2 (1d8, x3, piercing)
--------------------
Statistics
--------------------
Str 12 (+1), Dex 14 (+2), Con 12 (+1), Int 20 (+5), Wis 12 (+1), Cha 12 (+4)
Base Atk +0; CMB +1; CMD 13
Feats: Toughness, Scribe Scroll, (Alertness v familiar)
Traits: Warrior of Old, Dangerously Curious
Skills Appraise (Int), Craft (Int), Fly(Dex), Knowledge (arcana) (Int)+9, Knowledge (dungeoneering)(Int)+9, Knowledge (nature)(Int)+9, Knowledge (planes)(Int)+9, Knowledge (religion)(Int)+9, Linguistics (Int) +9, Profession (Wis), and Spellcraft (Int), Use Magic Device (Char) +5.
Languages: Common, Celestial, Draconic, Sylvan, Aquan, Auran, Ignan,
SQ: Shift, Low-Light Vision, Elven Immunities, Elven Magic
--------------------
Special Abilities
--------------------
Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.

Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.

Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.

Keen Senses: Elves receive a +2 racial bonus on Perception skill checks.

Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial

weapon.

Traits

Warrior of Old: As a child, he put in long hours in combat drills, and though time has made this training a dim memory, you still have a knack for quickly responding to trouble. You gain a +2 trait bonus on Initiative checks.

Dangerously Curious: Benefits: You gain a +1 bonus on Use Magic Device checks, and Use Magic Device is always a class skill for you.

Feats:

1st: Toughness
Benefit: You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).

1st bonus: Scribe Scroll (Item Creation)
Benefit: He can create a scroll of any spell that he knows. Scribing a scroll takes 2 hours if its base price is 250 gp or less, otherwise scribing a scroll takes 1 day for each 1,000gp in its base price. To scribe a scroll, you must use up raw
materials costing half of this base price.

Spellbook:
0lvl:all except for Necromancy and Illusion
1st: Magic Missile, Mage Armor,Grease, Summon Monster I, Ear-Piercing Scream, Unseen Servant, Shield, Protection from Evil

Teleportation School
Associated School: Conjuration.
Replacement Power: The following school power replaces the acid dart power of the conjuration school.
Shift (Su): At 1st level, you can teleport to a nearby space as a swift action as if using dimension door. This movement

does not provoke an attack of opportunity. You must be able to see the space that you are moving into. You cannot
take other creatures with you when you use this ability (except for familiars). You can move 5 feet for every two wizard levels you possess (minimum 5 feet). You can use this ability a number of times per day equal to 3 + your Intelligence

modifier. (total 8 times per day)

Carrying Capacity: Light (43 lbs. or less), Medium(44–86 lbs.), Heavy (87–130 lbs.)

Gear:
Gear:Longbow (75gp, 1d8, ×3, 100 ft., 3lbs., P,), Longsword (15gp, 1d8, 19–20/×2, 4lbs., S), 2 Daggers (4gp, 1d4, 19–
20/×2, 10 ft., 2lb., PorS), Arrows (20) (1gp, 3lbs.), Spell component pouch (5gp, 2lbs.), Backpack, common (2gp, 2lbs., Contains: Spell book (3lb.), Ink (8gp), Inkpen (1sp), Silk rope 50ft. (10gp, 5lbs.), Parchment (5 sheets) (2sp), 2 Sacks (1sp, 1lb. )), Canteen (2gp, 1lb., Full), Belt pouch (1gp, 1/2lb., Contains: Chalk (10 various colors, 1sp), 23gp, 1sp), Bandolier (5sp, Contains:4 Iron vials (4sp, 4lb.)), Scroll case (1gp, 1/2lb., Contains:), Signal whistle (8sp), (Total Spent 127 gp, 9sp)
(Total Weight: 31lb.)

Spells Memorized:
0lvl:Detect Magic, Light, Mage hand, Message, 1stlvl: Summon Monster I (x2), Grease, Magic missle,