![]() ![]()
Male Elf 1st lvl Wizard (Conjurer) Init +2/Perc+3/AC12/T12/FF10/HP9/9/F+0/R+2/W+2
![]() Mailhain asks around for the most knowledgeable people in town. Eager to know if such a bold raid was common from the nearby goblin tribes. Diplomacy for Gather information: 1d20 + 1 ⇒ (16) + 1 = 17 he goes in search of these folk while shaking hands and drinking a little to much wine. ![]()
Male Elf 1st lvl Wizard (Conjurer) Init +2/Perc+3/AC12/T12/FF10/HP9/9/F+0/R+2/W+2
![]() @Lera I meant no disrespect. Elves come in all shades, as do humans. I was just trying to be descriptive in my narration. If there was any offense I apologize. @Emilio I realize you are just talking in character. And I'm not middle aged. In elven years I'm in my twenty's. Like twenty four maybe. ![]()
Male Elf 1st lvl Wizard (Conjurer) Init +2/Perc+3/AC12/T12/FF10/HP9/9/F+0/R+2/W+2
![]() Mailhain antes one silver coin. He takes the cup and says "I'll take a turn." He shakes it vigorously and places the cup on the table. "I hope I have beginners luck." and slowly removes the cup. Mailhain's First Roll: 1d6 ⇒ 3 Mailahin throws in another coin saying "You did say fortune favors the brave." That's 2 for me. ![]()
Male Elf 1st lvl Wizard (Conjurer) Init +2/Perc+3/AC12/T12/FF10/HP9/9/F+0/R+2/W+2
![]() Mailhain looks over the other heroes as he hears the tale of their bravery. A human woman sits in Finn's lap. They seem to be very well aquainted. An there was a stern looking half-orc. Mailhain thinks to himself "Perhaps this is the work Iomedae spoke of. To guide these Haphazard heroes to something greater." ![]()
Male Elf 1st lvl Wizard (Conjurer) Init +2/Perc+3/AC12/T12/FF10/HP9/9/F+0/R+2/W+2
![]() Sorry I didn't post yesterday I just read my mail now.
![]()
![]() Already had the alias set up. Here is the required entries Character Stats:
LG Medium Elf
Init +2; Senses Lowlight vision; Perception +3 -------------------- Defense -------------------- AC 12, touch 12, flat-footed 10 (Dex +2) hp 9 (1d6+3) Fort +0, Ref +2, Will +2; -------------------- Offense -------------------- Speed 30 ft. Longsword +1(1d8+1, 19-20x2, slashing) Dagger +1/+2 (1d4+1,10ft, 19-20x2, piercing) Longbow +2 (1d8, x3, piercing) Spells memorized: 0lvl:Detect Magic, Light, Mage hand, Message, 1stlvl: Summon Monster I (x2), Grease, Magic missile, -------------------- Statistics -------------------- Str 12 (+1), Dex 14 (+2), Con 10, Int 18 (+4), Wis 12 (+1), Cha 12 (+4) Base Atk +0; CMB +1; CMD 13 Feats: Toughness, Scribe Scroll (Item Creation) Traits: Warrior of Old, Riftwarden Orphan Skills Appraise (Int)+8, Knowledge (arcana) (Int)+8, Knowledge (dungeoneering)(Int)+8, Knowledge (nature)(Int)+8, Knowledge (planes)(Int)+8, Knowledge (religion)(Int)+8, Linguistics (Int) +8. Languages: Common, Elven, Celestial, Draconic, Sylvan, Aquan, Auran, Ignan, SQ: Shift, Low-Light Vision, Elven Immunities, Elven Magic -------------------- Special Abilities -------------------- Low-Light Vision: Elves can see twice as far as humans in conditions of dim light. Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects. Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items. Keen Senses: Elves receive a +2 racial bonus on Perception skill checks. Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon. Traits Warrior of Old: As a child, he put in long hours in combat drills, and though time has made this training a dim memory, you still have a knack for quickly responding to trouble. You gain a +2 trait bonus on Initiative checks. Riftwarden Orphan:You gain a +2 trait bonus on all concentration checks. Feats: 1st: Toughness
1st bonus: Scribe Scroll (Item Creation)
Spellbook:
Teleportation School
Carrying Capacity: Light (43 lbs. or less), Medium(44–86 lbs.), Heavy (87–130 lbs.) Gear:Longbow (75gp, 1d8, ×3, 100 ft., 3lbs., P,), Longsword (15gp, 1d8, 19–20/×2, 4lbs., S), 2 Daggers (4gp, 1d4, 19–20/×2, 10 ft., 2lb., PorS), Arrows (20) (1gp, 3lbs.), Spell component pouch (5gp, 2lbs.), Backpack, common (2gp, 2lbs., Contains: Spell book (3lb.), Ink (8gp), Inkpen (1sp), Parchment (5 sheets) (2sp), 2 Sacks (1sp, 1lb. )), Canteen (2gp, 1lb., Full), Belt pouch (1gp, 1/2lb., Contains: Chalk (10 various colors, 1sp), 3gp, 1sp), Bandolier (5sp, Contains:4 Iron vials (4sp, 4lb.)), Scroll case (1gp, 1/2lb., Contains:), Signal whistle (8sp), (Total Spent 118 gp, 9sp)
Familiar
Description:
Tall and lean, six foot four inches, one hundred twenty six pounds. Light brown hair worn at shoulder length except for one long braid just before his ear. Light brown leather boots and cloth breeches, with a light green shirt and a dark green vest. He wears a dark green cloak with a hood if the weather is foul, and light brown gloves. Black leather belt and light brown leather bandoleer. Light brown leather spell component pouch, scroll case and belt pouch. Personality:
Inquisitive and precise. Always follows up every option. Always asking for more information. Always giving information History:
Lived in Kyonin during formative years. Moved to Sarkoris area during the first crusade. Lost both parents and brother to the war. Why and what do I bring:
I want to join the crusade to drive back the demons that destroyed my family, And to find out what happened to my parents. I bring knowledge of the enemy and the arcane arts, plus the ability to summon celestial allies in battle. Also I am in upstate New York GMT -5 ![]()
![]() Here's the Crunch
Stats:
LG Medium Elf
Init +2; Senses Lowlight vision; Perception +1(3) -------------------- Defense -------------------- AC 12, touch 12, flat-footed 10 (Dex +2) hp 10 (1d6+1) Fort +1, Ref +2, Will +2; -------------------- Offense -------------------- Speed 30 ft. Longsword +1(1d8+1, 19-20x2, slashing) Dagger +1/+2 (1d4+1,10ft, 19-20x2, piercing) Longbow +2 (1d8, x3, piercing) -------------------- Statistics -------------------- Str 12 (+1), Dex 14 (+2), Con 12 (+1), Int 20 (+5), Wis 12 (+1), Cha 12 (+4) Base Atk +0; CMB +1; CMD 13 Feats: Toughness, Scribe Scroll, (Alertness v familiar) Traits: Warrior of Old, Dangerously Curious Skills Appraise (Int), Craft (Int), Fly(Dex), Knowledge (arcana) (Int)+9, Knowledge (dungeoneering)(Int)+9, Knowledge (nature)(Int)+9, Knowledge (planes)(Int)+9, Knowledge (religion)(Int)+9, Linguistics (Int) +9, Profession (Wis), and Spellcraft (Int), Use Magic Device (Char) +5. Languages: Common, Celestial, Draconic, Sylvan, Aquan, Auran, Ignan, SQ: Shift, Low-Light Vision, Elven Immunities, Elven Magic -------------------- Special Abilities -------------------- Low-Light Vision: Elves can see twice as far as humans in conditions of dim light. Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects. Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items. Keen Senses: Elves receive a +2 racial bonus on Perception skill checks. Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon. Traits Warrior of Old: As a child, he put in long hours in combat drills, and though time has made this training a dim memory, you still have a knack for quickly responding to trouble. You gain a +2 trait bonus on Initiative checks. Dangerously Curious: Benefits: You gain a +1 bonus on Use Magic Device checks, and Use Magic Device is always a class skill for you. Feats: 1st: Toughness
1st bonus: Scribe Scroll (Item Creation)
Spellbook:
Teleportation School
does not provoke an attack of opportunity. You must be able to see the space that you are moving into. You cannot
modifier. (total 8 times per day) Carrying Capacity: Light (43 lbs. or less), Medium(44–86 lbs.), Heavy (87–130 lbs.) Gear:
Gear:Longbow (75gp, 1d8, ×3, 100 ft., 3lbs., P,), Longsword (15gp, 1d8, 19–20/×2, 4lbs., S), 2 Daggers (4gp, 1d4, 19–
20/×2, 10 ft., 2lb., PorS), Arrows (20) (1gp, 3lbs.), Spell component pouch (5gp, 2lbs.), Backpack, common (2gp, 2lbs., Contains: Spell book (3lb.), Ink (8gp), Inkpen (1sp), Silk rope 50ft. (10gp, 5lbs.), Parchment (5 sheets) (2sp), 2 Sacks (1sp, 1lb. )), Canteen (2gp, 1lb., Full), Belt pouch (1gp, 1/2lb., Contains: Chalk (10 various colors, 1sp), 23gp, 1sp), Bandolier (5sp, Contains:4 Iron vials (4sp, 4lb.)), Scroll case (1gp, 1/2lb., Contains:), Signal whistle (8sp), (Total Spent 127 gp, 9sp) (Total Weight: 31lb.) Spells Memorized: 0lvl:Detect Magic, Light, Mage hand, Message, 1stlvl: Summon Monster I (x2), Grease, Magic missle, |