Blue Dragon

Magus Pierce's page

Organized Play Member. 14 posts. No reviews. No lists. No wishlists. 6 Organized Play characters.


RSS


I just consider the reasons people would sign up for the French Foreign Leagion (ala Bugs Bunny), see the world, meet new and interesting people, get paid to do it.


I remember seeing a table once that listed NPC levels and where they should be in society. I'm not sure if it was pf or 3.0 or what, but it's not in any of the books I own. Has anyone else seen this or knows where it was? It may just be the fevered dream of a madman.


Well, I'm curious what some suggestions would be for such a tool, one pops into my head as a balancing pole, but that seems a little over-sized for combat. So, what would you suggest as a good 'vessel' or form for this tool?


And by 'variant spells' I mean iceball instead of fireball. Nothing else is different, just the damage type, ergo, if the wizard has burning hands scribed as an acid spell instead of fire, he can only prepare the acid version and if he wants to use the fire version he has to add it to his spellbook as a separate spell or make use of a feat or class ability.


A number of good suggestions, think I'll run Spirit Summoner. And so I'm clear on the archetype, I basically get the Shaman's Spirit abilities, but the Spirit Animal is my Eidolon and I lose the Summon Monster X abilities. Is that right? Haven't delved into Summoner archetypes too much.


I've got a build idea (or two) bouncing around my head for a cross class character. I realize summoners don't need much help by multiclassing but want to for the flavor.

The idea being a blaster with an elementally matching eidolon. This has left me with a pair of questions.

1) Is there a way to summon elemental templated monsters (think fiery wolves) using Summon Monster X instead of fiendish/celestial versions?

2) Could I get an elemental or elemental templated familiar?

It seemes like I remember having these options, but I'm not sure if it is from PF or just 3.5 flashbacks.


My take is a series of chances, first the free concealment check, failing that WotC (if declared), failing that blind-fight. Could just roll 3 d20's at once (for regular concealment) and if any are above 1 assume success, or three sets of d10's for sticklers. Note: all my dice are individual sets so it'd be easy to track based on color.


1 person marked this as a favorite.

While kicking around a blind-fighter cleric concept for PFS play, I find 'Weapon of the Chosen' in my ACG, which allows a reroll on a miss due to concealment. Would my cleric get the benefit of WotC and Blind-fight essentially gaining two rerolls due to a failed concealment check?


Very interesting points are cropping up now... And I just might make a Blugeoning Disc brawler for kicks. And since they're part of the Close fighter weapon group, couldn't they be used in a brawler's fury action?
<edit>
Nope, got it confused with Flurry of Blows. Flurry allows monk weapons to be used, Fury is just Unarmed Strikes.

That kills my ridiculous fighting style plan, lol.
</edit>


Thanks for the quick responses, glad to get that cleared up.

Calliope Zhan wrote:

Wait. This makes no sense. Why would I block with my bludgeoning disc?

My cat was asleep until I read this.


1 person marked this as FAQ candidate.

In anticipation of playing a Brawler, I was statting one up to see how my general envisioning would work when I found an apparent conflict with their Shield proficiency.

In the 'armor' section it states they are not proficient with shields, however, in the 'weapons' part it states they are proficient with weapons from the fighter's Close group, of which light and heavy shields do belong to, so how does that work, are shields only useful as weapons, or are they simply excluded by the later statement?


I've got a love for trophy collecting in games, and would like to run a taxidermist, and as much as I've read into the craft skill, I need some benchmarks to use for it.

I figure that 'Simple Item' would grab up fang necklaces and the like, 'Typical Item' would be things like mounting a kill's head. 'High-quality items' would be full body mountings, since they aren't as simple as just mounting a head, leaving 'Complex or Superior Items' as action poses or positions that aren't common, possibly even encompassing making a trophy from other sources, such as using a bear and giant owl to make an owlbear trophy.

All that is good and makes sense, my problem is how do you price these things? It's not like you can point and say, it's easier to stuff a bear than a cougar, since ease of construction would deal more with how good of a condition they are in.

I've been thinking of treating them as art objects, but there still doesn't seem to be a great deal of detail as to art value tables. Which brings me back to the initial question, how might one deal with the relative value of an art piece and decide on a value to use for crafting a trophy?


What I love the most about this book has to be the summoner. I can't wait to play one.

Also, with a lil' bit of tweaking you could base an entire campaign around a group of summoners, give them like five more eidolons, and call it a fantasy style pokemon game, lol.


i'm curious about where to post things like typos and such from the bestiary. i'm sure there are plenty of people running around trying to point out flaws and such, and i'd hate to post something if someone has already pointed it out or noticed.