I've got a love for trophy collecting in games, and would like to run a taxidermist, and as much as I've read into the craft skill, I need some benchmarks to use for it.
I figure that 'Simple Item' would grab up fang necklaces and the like, 'Typical Item' would be things like mounting a kill's head. 'High-quality items' would be full body mountings, since they aren't as simple as just mounting a head, leaving 'Complex or Superior Items' as action poses or positions that aren't common, possibly even encompassing making a trophy from other sources, such as using a bear and giant owl to make an owlbear trophy.
All that is good and makes sense, my problem is how do you price these things? It's not like you can point and say, it's easier to stuff a bear than a cougar, since ease of construction would deal more with how good of a condition they are in.
I've been thinking of treating them as art objects, but there still doesn't seem to be a great deal of detail as to art value tables. Which brings me back to the initial question, how might one deal with the relative value of an art piece and decide on a value to use for crafting a trophy?