Shae

Maffei's page

25 posts. Alias of Aethyn.


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Maffei dashes forward, diving into a roll between the two lizardmen closest to her.

Acrobatics: 1d20 + 12 ⇒ (9) + 12 = 21
Acrobatics: 1d20 + 12 ⇒ (7) + 12 = 19

As she lands, she spins her blade, and slashes through the ankle of the lizardman.

The northernmost lizzy.
Attack: 1d20 + 12 ⇒ (9) + 12 = 21
Damage: 3d6 + 6 ⇒ (5, 3, 3) + 6 = 17


Maffei glances down at the wound, leaking a dark red black blood, before snapping up and smiling wildly at the lizardman in front of her. Her hand shot out, her black blade moving faster than the lizardman could follow.

Attack: 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 1d6 + 6 ⇒ (4) + 6 = 10

The blade slash's cleanly through the lizard man's throat, as Maffei throws her body backwards, landing deftly on her palms, wheeling herself over the dying lizardman, to position herself next to Grargath.
Acrobatics: 1d20 + 12 ⇒ (7) + 12 = 19

"Excellent strike Forgebane!"


A sinister giggle whispers out of the darkness as Maffei's obsidian blade arcs out, slashing deep right into the nose of the largest lizardman knees.
Sneak Attack: 1d20 + 10 ⇒ (11) + 10 = 21
Damage: 3d6 + 6 ⇒ (5, 6, 4) + 6 = 21

I am also applying Debilitating Injury: Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8). It lasts for one round.


Maffei beams in excitement as the first lizardman crosses her threshold, but she holds back her strike for the largest among them.

Readying an attack until big guy passes Maffei.


Maffei, presses against the wall, as the lizards run up, waiting to cut down the largest of the humanoids.

Stealthing and waiting for the large lizardman to cross my path for an attack.


Maffei presses against the cave wall, the shadows lengthening and deepening around her as she slowly and silently draws her obsidian blade ready for the lizardfolk to pass.

Maintaining stealth, and prepping for the lizards to run by to get a hit in.


Maffei darts forward past the group to the other side of the bridge, and ducks out of sight of the lizardman. With a grin to her party she leans against the wall and seems to blend into the shadows of the cave.

Stealth: 1d20 + 15 ⇒ (8) + 15 = 23

Waiting for them to walk past us to try to get some flanking going.


I am only down 10

Maffei grins wickedly at the party, before looking at down at her own leg. She plucks a loose tooth from her leg, and flicks it at the beasts corpse. "Well hopefully that's the last of whatever that thing was."

Her smile turns warmer, as Francis examines the wound, "I appreciate the aid Francis." her voice falling to a softer tone then what the party had heard before.


Maffei barely retaining her consciousness, twists her body and with her less-chewed foot kicks out at the monsters teeth, to pull her leg out.

Escape Artist: 1d20 + 22 ⇒ (13) + 22 = 35

With a bit a grease, and a hard twist Maffei slides out of the beasts grasp, hopping back on her unwounded leg, 5 feet away from the crocodile.

That is, if I escaped, if not....ouch.


Maffei's crouch's low to the ground and springs along the other side of the reptile. After landing and sliding, she slashes her enchanted blade across the beasts side.

Main Hand: 1d20 + 10 ⇒ (20) + 10 = 30
Confirm Crit: 1d20 + 10 ⇒ (13) + 10 = 23
Damage: 4d6 + 2 ⇒ (2, 4, 4, 4) + 2 = 16


Carefully avoiding the mud and filth, Maffei, glances around the room.

"This dung hole smells about how it looks. and it looks like something left its meal sitting out, simply wasteful." Maffei mutters gesturing at the bodies coldly.

Perception: 1d20 + 8 ⇒ (3) + 8 = 11


Woops, posted with a different character profile! Everyone meet Nisa xD


Maffei giggles as she rotates her body and flips behind the Champion, bringing her enchanted black blade down across its back.

Acrobatics: 1d20 + 12 ⇒ (20) + 12 = 32
Slashing Attack: 1d20 + 12 ⇒ (20) + 12 = 32
Slashing Damage: 3d6 + 7 ⇒ (5, 4, 2) + 7 = 18
Crit Confirm: 1d20 + 12 ⇒ (3) + 12 = 15
Crit Damage: 1d6 + 6 ⇒ (1) + 6 = 7


Maffei laughs gleefully as she spins her blades around her hands before bringing them back together and slicing down across the lizardman braves eyes.

Using the Deliberating Injury, Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8).

Main Hand: 1d20 + 8 ⇒ (19) + 8 = 27
Crit Confirm: 1d20 + 8 ⇒ (11) + 8 = 19
Normal damage: 3d6 + 6 ⇒ (5, 1, 6) + 6 = 18
Critical Hit Damage: 1d6 + 6 ⇒ (6) + 6 = 12

Off Hand: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d6 ⇒ 5


Maffei's magical scimitar hums as it shoots out of the darkness, striking at the lizard man closest to her. At the enchanted black blade digs into the creatures neck Maffei smirks and jerks the blade up in a strange, violent arc.

Attack: 1d20 + 10 ⇒ (16) + 10 = 26
Damage: 3d6 + 1 ⇒ (3, 4, 5) + 1 = 13


Maffei leans out of the shadows, facing the lizardman camp, "It would be best to remove them as quickly and as quietly as possible." She turns towards the group, and flashs a perfect, unsettling smile. "And I think a bit bloodletting would be an excellent change of pace from this dreary damp trip."


"Perhaps I can get us a better look before it comes to the commitment of bloodshed," Maffei says softly while striding towards the western cavern. She draws in her cloak tightly, diminishing the reflective flair her well oiled armor would take in the dim lighting. As she presses against the wall, the shadows seem to coil around her, almost as if they were helping her to hide.

Stealth: 1d20 + 14 ⇒ (11) + 14 = 25

Although the party can see clearly where she is, the sound of her foot falls is masked eerily by a gentle drop of water somewhere in the cave. As she approaches the voices, she carely peers around the corner.

Perception: 1d20 + 7 ⇒ (11) + 7 = 18


Maffei lets out a light sigh while leaning against the wall behind the party. For the last few days she had been pouting, about the stench of the swamp and general dampness of it all.

She looks out towards the party attempting to reach the bewildered treant, and thinks to herself, "Is this what I signed on too? Chasing a tree-worshiping lizard man, through a disgusting swamp, and now we are stuck here attempting to make conversation with a tree..." she pushes off the wall, frowning at the fact her hands now had some kind of green, nature-reeking filth on her, "and of-course the walls are covered in something disgusting, why wouldn't they be covered in something disgusting? Oh well, complaining to yourself will do nothing to get yourself out of this dank place. I suppose I should try to be helpful."

Maffei clears her throat loudly to make sure the treant has noticed her, before the sound of a crackling fire billowed from her mouth, "Mae govannen yaara orn spanga, ar' amin tumba hiraetha ten' lle lost mela, lye caela vana hae- thar sina nanda lookien ten' y' atost edan Taur'amandil ar' ho mela."

Diplmancy: 1d20 + 7 ⇒ (8) + 7 = 15
Oof well, at least there was some aiding, almost up to a good return roll.

Sylvan:
Well met ancient bark beard, and my deepest sorrow for your lost love, We have traveled far across this swamp looking for a lizard man druid and his mate.

As she finishes speaking she walks calmy across the stones. After her first few steps she opens out both her arms and hands, showing she holds no weapon.
Acrobatic: 1d20 + 12 ⇒ (4) + 12 = 16


Maffei was gazing out towards the swamp, her face twisted in complete misery. She softly spoke, as if trying halfheartedly to hide her distaste, "Perhaps with another Druid, the swamp would be cleaned up, but I suppose they do like it this way...filthy and muddy...that retched smell..."


Maffei stands in the back of the group, attempting to not draw attention to herself, but as Grargath mentions following the river she lets out a small sigh. She frowns with a deep disgust as she looks out towards the swamp. "I don't suppose there's a clean, dry road running along side the river."


Maffei's face crinkles in barely hidden disgust as the party crosses the small bridge into Thornhill, her feet barely making contact on the muddy wood, like a cat avoiding puddles. The entire routine would be humorous to watch if it wasn't so bizarre.

As she lands, she pinches her nose lightly before saying in a hushed voice, "Do all swamps smell like this?"


"But wait, I wish to discuss proper housing for my -" Maffei mutters as she is ushered out of the room.

She looks at Cira with a mixture of amusement and confusion. Her face was always easy to read, as though each emotion was being selected at that exact moment. "Fear is a common trait shared among all lesser creatures." Maffei raises one hand as shadows begin to flicker and dance around her finger tips. Slight pain seems to cross her face, as she focuses on her hand. After a few moments, a deep frown forms, before she drops her arm and looks back at the baroness's door, "I will not lie about my home should one ask. Shae are proud, and I will not allow the xenophobia of a lesser creatures to diminish us. However Cira, your knowledge of this community shall be greatly helpful to me, and I will respect your suggestion the best I can."

Maffei motioned towards the outside doors. "Perhaps it is time for a drink, and you can explain the finer details of this city."


Earlier

"We are called the Shae, and we are a proud race. Calling me a simple shadow is beneath my beauty and your intelligence. And yes, we drink, perhaps this inn will carry Whiterose chardonnay, or perhaps a fine Bloodwine." Her lips curl back to reveal a pure white, perfect smile as she softly laughs.

"The real question young bard, is can you keep up?' With a small lunge she leaps off the table and lands next to Marcus. "Guide me out of this dank dungeon, I have been tired of it for months now, and to tally any longer will reduce me to insanity."

Presently

Maffei stands silently as Cira explains her situation to the Baroness. "Your sympathy is noted Baroness, and I thank you for your generosity. For this groups work of freeing me, I shall be remaining on this plane until Fool Hunclay's abominations and works have been crushed."


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The inky cloud in the cell slowly spreads into the hallway. If flows past the party and into the neighboring room, coalescing into a vaguely feminine form near the wooden table. A shadowy tendril reaches tentatively toward the white porcelain mask.

A chilly laugh echoes across the room. "Finally I am free of that ape’s prison," the smokey voice of Maffei exclaims. The tendril slowly lifts the mask to the feminine shape’s face, dozens of other tendrils drifting down to where the oddly-colored leather armor lies. They don’t grasp the armor as much as flow into it, and within moments, the armor seems to inflate like a balloon.

Within moments, the definite outline of an alarmingly thin woman manifests within armor, and Maffei swings her legs out over the edge of the table, placing her in a sitting position. The shae’s face hidden behind the porcelain mask, behind which billows a wispy cloud of smoke that seems an appropriate facsimile for hair. After a few seconds, the mask fades to reveal a pale, angular face with perfectly symmetrical features, framed by straight black hair.

The corners of her lips twitch into a smile. ”You have my thanks, mortals.”


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Hey guys! New to the campaign but will be posting tomorrow to help fill out the party. Character creation ended up taking a bit longer then I expected (Making a Shae into something that wouldn't break the game). Look forward to playing together!