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Maelstrom Stormsinger's page

29 posts. Organized Play character for Steven_Evil.


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Grand Lodge

Male Sylph Arcanist 1 Arcane Reservoir: 4 | Feather Fall 1/day | Speed: 35ft. | HP: 7 | AC: 13 T: 13 FF: 10 Init: +3 | Fort: +2 Ref: +3 Will: +3 | Melee Attack +0 | Ranged Attack: +3
Skills:
Perception: +5 Fly: +7 K. Arcana: +8 K. Dungeoneering: +8 K. Engineering: +8 K. Local: +8 K. Planes: +8 Spellcraft +8

Sorry for being absent over the weekend, guys. I took the girlfriend to Disney for her birthday and proposed to her on the last night during the fireworks show. Now we're engaged.

Maelstrom buys snowshoes, a climbing kit, and cold weather gear before departing. He spends the trip silently writing in his spellbook, and watching the people around him with interest. As the cat attacks Juno, Mael steps forward and jabs a fist in the cat's direction. A burst of air so dense you can see it bursts forward from the mage, and speeds at the feline. It strikes the cat with a concussive boom, strong enough to knock the beast over!
Cast Toppling Magic Missile

Magic Missile Damage: 1d4 ⇒ 4
Trip Attempt: 1d20 + 5 ⇒ (14) + 5 = 19

Grand Lodge

Male Sylph Arcanist 1 Arcane Reservoir: 4 | Feather Fall 1/day | Speed: 35ft. | HP: 7 | AC: 13 T: 13 FF: 10 Init: +3 | Fort: +2 Ref: +3 Will: +3 | Melee Attack +0 | Ranged Attack: +3
Skills:
Perception: +5 Fly: +7 K. Arcana: +8 K. Dungeoneering: +8 K. Engineering: +8 K. Local: +8 K. Planes: +8 Spellcraft +8

Maelstrom enters the room, and takes a seat in the back. His spellbound is a thick, black time with glowing blue lines that swirl across the cover, and if one looks at the sylph’s face, those same blue lines ebb and flow across his skin as well. Just like will users lines from the video game Fable

He doesn’t say anything for a second as he studies the room, and then he speaks quietly.
I am Maelstrom. I’m a practitioner of magic, and I control the wind to a degree. Glad to meet you.

Grand Lodge

Male Sylph Arcanist 1 Arcane Reservoir: 4 | Feather Fall 1/day | Speed: 35ft. | HP: 7 | AC: 13 T: 13 FF: 10 Init: +3 | Fort: +2 Ref: +3 Will: +3 | Melee Attack +0 | Ranged Attack: +3
Skills:
Perception: +5 Fly: +7 K. Arcana: +8 K. Dungeoneering: +8 K. Engineering: +8 K. Local: +8 K. Planes: +8 Spellcraft +8

Player Name: Steven Stewart
Character Name: Maelstrom Stormsinger
PFS ID#: 17394-13
Faction: Grand Lodge
Character level (for subtier determination): 1 (1xp)
Normal or Slow track: Normal
Day Job check or Downtime activity: None

Grand Lodge

Male Sylph Arcanist 1 Arcane Reservoir: 4 | Feather Fall 1/day | Speed: 35ft. | HP: 7 | AC: 13 T: 13 FF: 10 Init: +3 | Fort: +2 Ref: +3 Will: +3 | Melee Attack +0 | Ranged Attack: +3
Skills:
Perception: +5 Fly: +7 K. Arcana: +8 K. Dungeoneering: +8 K. Engineering: +8 K. Local: +8 K. Planes: +8 Spellcraft +8

Dot

Grand Lodge

Male Sylph Arcanist 1 Arcane Reservoir: 4 | Feather Fall 1/day | Speed: 35ft. | HP: 7 | AC: 13 T: 13 FF: 10 Init: +3 | Fort: +2 Ref: +3 Will: +3 | Melee Attack +0 | Ranged Attack: +3
Skills:
Perception: +5 Fly: +7 K. Arcana: +8 K. Dungeoneering: +8 K. Engineering: +8 K. Local: +8 K. Planes: +8 Spellcraft +8

I’ll fill everything out later tonight after I finish getting the games I’m gm’ing set up, but dotting for now. Thanks for running, GM!

Grand Lodge

Male Sylph Arcanist 1 Arcane Reservoir: 4 | Feather Fall 1/day | Speed: 35ft. | HP: 7 | AC: 13 T: 13 FF: 10 Init: +3 | Fort: +2 Ref: +3 Will: +3 | Melee Attack +0 | Ranged Attack: +3
Skills:
Perception: +5 Fly: +7 K. Arcana: +8 K. Dungeoneering: +8 K. Engineering: +8 K. Local: +8 K. Planes: +8 Spellcraft +8

Maelstrom sends another ball of acid at the foe Drusilla shot at.
Ranged Touch, Acid Splash: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d3 ⇒ 2

Grand Lodge

Male Sylph Arcanist 1 Arcane Reservoir: 4 | Feather Fall 1/day | Speed: 35ft. | HP: 7 | AC: 13 T: 13 FF: 10 Init: +3 | Fort: +2 Ref: +3 Will: +3 | Melee Attack +0 | Ranged Attack: +3
Skills:
Perception: +5 Fly: +7 K. Arcana: +8 K. Dungeoneering: +8 K. Engineering: +8 K. Local: +8 K. Planes: +8 Spellcraft +8

I'm still here. It's not like I lose out on anything if a pbp takes a while.

Grand Lodge

Male Sylph Arcanist 1 Arcane Reservoir: 4 | Feather Fall 1/day | Speed: 35ft. | HP: 7 | AC: 13 T: 13 FF: 10 Init: +3 | Fort: +2 Ref: +3 Will: +3 | Melee Attack +0 | Ranged Attack: +3
Skills:
Perception: +5 Fly: +7 K. Arcana: +8 K. Dungeoneering: +8 K. Engineering: +8 K. Local: +8 K. Planes: +8 Spellcraft +8

Peeking out from behind the cover of the boxes, Maelstrom releases a blast of freezing wind at the foe on the right. Ray of Frost

Attack: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d3 ⇒ 2

Grand Lodge

Male Sylph Arcanist 1 Arcane Reservoir: 4 | Feather Fall 1/day | Speed: 35ft. | HP: 7 | AC: 13 T: 13 FF: 10 Init: +3 | Fort: +2 Ref: +3 Will: +3 | Melee Attack +0 | Ranged Attack: +3
Skills:
Perception: +5 Fly: +7 K. Arcana: +8 K. Dungeoneering: +8 K. Engineering: +8 K. Local: +8 K. Planes: +8 Spellcraft +8

Hey guys. I just four out of the hospital where I've spent the majority of my absence. I had a bad turn with my diabetes that pretty much took me out. I've been in ICU basically unconscious for a long time. Hopefully I'm allowed to catch up and rejoin?

Grand Lodge

Male Sylph Arcanist 1 Arcane Reservoir: 4 | Feather Fall 1/day | Speed: 35ft. | HP: 7 | AC: 13 T: 13 FF: 10 Init: +3 | Fort: +2 Ref: +3 Will: +3 | Melee Attack +0 | Ranged Attack: +3
Skills:
Perception: +5 Fly: +7 K. Arcana: +8 K. Dungeoneering: +8 K. Engineering: +8 K. Local: +8 K. Planes: +8 Spellcraft +8

I just want to charm the bartender so that he continuously annoys them. Maybe by constantly going up and asking them if they need help, if he can get more drinks, etc. Then, Gage can use his telekinesis to knock over drinks the bartender is carrying into their laps. Any other suggestions?

Grand Lodge

Male Sylph Arcanist 1 Arcane Reservoir: 4 | Feather Fall 1/day | Speed: 35ft. | HP: 7 | AC: 13 T: 13 FF: 10 Init: +3 | Fort: +2 Ref: +3 Will: +3 | Melee Attack +0 | Ranged Attack: +3
Skills:
Perception: +5 Fly: +7 K. Arcana: +8 K. Dungeoneering: +8 K. Engineering: +8 K. Local: +8 K. Planes: +8 Spellcraft +8

I was thinking more along the lines of charming him and having him disrupt the meeting for us. I don't particularly feel like being discovered, so if they get mad at anyone, it'd be him instead of us..

Grand Lodge

Male Sylph Arcanist 1 Arcane Reservoir: 4 | Feather Fall 1/day | Speed: 35ft. | HP: 7 | AC: 13 T: 13 FF: 10 Init: +3 | Fort: +2 Ref: +3 Will: +3 | Melee Attack +0 | Ranged Attack: +3
Skills:
Perception: +5 Fly: +7 K. Arcana: +8 K. Dungeoneering: +8 K. Engineering: +8 K. Local: +8 K. Planes: +8 Spellcraft +8

I'll cast a charming spell on then bartender, and have him disrupt the meeting as much as possible by bidding him to serve bad food, spill drinks on them, and the like. If we have time, I can purchase some scrolls that will allow me to create an illusion of our own design, add noise to it, and have some fun with whatever we come up with. Perhaps goblins shall run amok? Or some manner of terrifying creature?

Charm Person, or a combo of silent image paired with ghost sound?

Grand Lodge

Male Sylph Arcanist 1 Arcane Reservoir: 4 | Feather Fall 1/day | Speed: 35ft. | HP: 7 | AC: 13 T: 13 FF: 10 Init: +3 | Fort: +2 Ref: +3 Will: +3 | Melee Attack +0 | Ranged Attack: +3
Skills:
Perception: +5 Fly: +7 K. Arcana: +8 K. Dungeoneering: +8 K. Engineering: +8 K. Local: +8 K. Planes: +8 Spellcraft +8

Maelstrom is not a skill character by any means... It's all magic for him. Perhaps he could augment someone's check with a spell?

Grand Lodge

Male Sylph Arcanist 1 Arcane Reservoir: 4 | Feather Fall 1/day | Speed: 35ft. | HP: 7 | AC: 13 T: 13 FF: 10 Init: +3 | Fort: +2 Ref: +3 Will: +3 | Melee Attack +0 | Ranged Attack: +3
Skills:
Perception: +5 Fly: +7 K. Arcana: +8 K. Dungeoneering: +8 K. Engineering: +8 K. Local: +8 K. Planes: +8 Spellcraft +8

Maelstrom stands in the back of the group doing the interrogating, his hands awkwardly in his pockets

Grand Lodge

Male Sylph Arcanist 1 Arcane Reservoir: 4 | Feather Fall 1/day | Speed: 35ft. | HP: 7 | AC: 13 T: 13 FF: 10 Init: +3 | Fort: +2 Ref: +3 Will: +3 | Melee Attack +0 | Ranged Attack: +3
Skills:
Perception: +5 Fly: +7 K. Arcana: +8 K. Dungeoneering: +8 K. Engineering: +8 K. Local: +8 K. Planes: +8 Spellcraft +8

Maelstrom backpedals a few steps, and then launches a ball of energy at the man, which explodes with a concussive blast when it hits him square in the chest!
Toppling Magic Missile
Everyone, shouldn't we just knock him out so we can ask him questions later?!
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Trip Attempt: 1d20 + 5 ⇒ (3) + 5 = 8

Unless everyone else takes the guy out first, in which case he targets the creature.

Grand Lodge

Male Sylph Arcanist 1 Arcane Reservoir: 4 | Feather Fall 1/day | Speed: 35ft. | HP: 7 | AC: 13 T: 13 FF: 10 Init: +3 | Fort: +2 Ref: +3 Will: +3 | Melee Attack +0 | Ranged Attack: +3
Skills:
Perception: +5 Fly: +7 K. Arcana: +8 K. Dungeoneering: +8 K. Engineering: +8 K. Local: +8 K. Planes: +8 Spellcraft +8

Maelstrom stands beside Drusilla, hands ready to throw a spell if needed.

Grand Lodge

Male Sylph Arcanist 1 Arcane Reservoir: 4 | Feather Fall 1/day | Speed: 35ft. | HP: 7 | AC: 13 T: 13 FF: 10 Init: +3 | Fort: +2 Ref: +3 Will: +3 | Melee Attack +0 | Ranged Attack: +3
Skills:
Perception: +5 Fly: +7 K. Arcana: +8 K. Dungeoneering: +8 K. Engineering: +8 K. Local: +8 K. Planes: +8 Spellcraft +8

Knowledge Arcane: 1d20 + 8 ⇒ (19) + 8 = 27
Spellcraft: 1d20 + 8 ⇒ (20) + 8 = 28

Mael casts Detect Magic on the vial.
Let me see if it's magical...

Grand Lodge

Male Sylph Arcanist 1 Arcane Reservoir: 4 | Feather Fall 1/day | Speed: 35ft. | HP: 7 | AC: 13 T: 13 FF: 10 Init: +3 | Fort: +2 Ref: +3 Will: +3 | Melee Attack +0 | Ranged Attack: +3
Skills:
Perception: +5 Fly: +7 K. Arcana: +8 K. Dungeoneering: +8 K. Engineering: +8 K. Local: +8 K. Planes: +8 Spellcraft +8

Maelstrom hangs back, unsure of what to do.
These people... I have no idea how to help them. What should we do?

Grand Lodge

Male Sylph Arcanist 1 Arcane Reservoir: 4 | Feather Fall 1/day | Speed: 35ft. | HP: 7 | AC: 13 T: 13 FF: 10 Init: +3 | Fort: +2 Ref: +3 Will: +3 | Melee Attack +0 | Ranged Attack: +3
Skills:
Perception: +5 Fly: +7 K. Arcana: +8 K. Dungeoneering: +8 K. Engineering: +8 K. Local: +8 K. Planes: +8 Spellcraft +8
Drusilla the Spear-Maiden wrote:

Well, you can always remove all your clothes...

tease the blonde playfully

But what would that accomplish besides getting sewer filth all ov--

The sylph comes to an abrubt stop when he realizes the intent and meaning behind Drusilla's tease, and his face turns bright red as his mouth opens and closes a few times in astonishment and embarrassment. Suddenly, he becomes very interested in the strap to his wrist sheath, and quickly descends the ladder.
We need to get down there, the venture captains don't want to be kept waiting...

Once down there, he peers at the people on the ground, keeping his spellbook in one hand while the other is outstretched, ready to send his arcane power out.
Perception: 1d20 + 5 ⇒ (14) + 5 = 19

Grand Lodge

Male Sylph Arcanist 1 Arcane Reservoir: 4 | Feather Fall 1/day | Speed: 35ft. | HP: 7 | AC: 13 T: 13 FF: 10 Init: +3 | Fort: +2 Ref: +3 Will: +3 | Melee Attack +0 | Ranged Attack: +3
Skills:
Perception: +5 Fly: +7 K. Arcana: +8 K. Dungeoneering: +8 K. Engineering: +8 K. Local: +8 K. Planes: +8 Spellcraft +8

I just moved to Florida for family issues as well, though my move is more permanent. You have my condolences.

Grand Lodge

Male Sylph Arcanist 1 Arcane Reservoir: 4 | Feather Fall 1/day | Speed: 35ft. | HP: 7 | AC: 13 T: 13 FF: 10 Init: +3 | Fort: +2 Ref: +3 Will: +3 | Melee Attack +0 | Ranged Attack: +3
Skills:
Perception: +5 Fly: +7 K. Arcana: +8 K. Dungeoneering: +8 K. Engineering: +8 K. Local: +8 K. Planes: +8 Spellcraft +8

Maelstrom peers into the sewers.
Is this really the only way? I just bought this outfit for my society missions... I would hate to get it filthy on my very first one! I mean, not to say I'm not going in if we have too... I'll do whatever the mission requires, but still...

This time, he stops himself before his social awkwardness gets the better of him.

Grand Lodge

Male Sylph Arcanist 1 Arcane Reservoir: 4 | Feather Fall 1/day | Speed: 35ft. | HP: 7 | AC: 13 T: 13 FF: 10 Init: +3 | Fort: +2 Ref: +3 Will: +3 | Melee Attack +0 | Ranged Attack: +3
Skills:
Perception: +5 Fly: +7 K. Arcana: +8 K. Dungeoneering: +8 K. Engineering: +8 K. Local: +8 K. Planes: +8 Spellcraft +8

Spells Prepared
0:
Light
Disrupt Undead
Ray of Frost
Daze
1:
Toppling Magic Missile
Windy Escape

Mael prepares his spells for assaulting, and not so much stealthing, and addresses the group.
I'm ready when you are. I don't have anything left to do to get ready.

Grand Lodge

Male Sylph Arcanist 1 Arcane Reservoir: 4 | Feather Fall 1/day | Speed: 35ft. | HP: 7 | AC: 13 T: 13 FF: 10 Init: +3 | Fort: +2 Ref: +3 Will: +3 | Melee Attack +0 | Ranged Attack: +3
Skills:
Perception: +5 Fly: +7 K. Arcana: +8 K. Dungeoneering: +8 K. Engineering: +8 K. Local: +8 K. Planes: +8 Spellcraft +8

"She hands over two wands to Maelstrom. "Y'all might find these useful. Mage armor, and burning hands. Got 'em from Janira Gravix, if you've met the lass. Only got a few charges each so go easy on 'em, but I figure if it keeps you alive it's worth it. The burning hands is for any swarms we might bump into."

Burning hands (CL 3rd, 4 charges). Mage armor (10 charges). I also have a magic missile wand but you seem to have that covered yourself, and I don't think anyone else has it on their spell list."

I just caught that! I'll just add a little retcon in for roleplaying sake, then.

Maelstrom only visits a spellcasting supplies shop and an alchemist's shop, picking up two scrolls and a healing potion. One of the scrolls goes into a sheath on his wrist, and the potion goes into one of his bandoliers alongside some other vials.

When Nyroba hands the wands to Mael, he nods and slides them into his bandoliers.
I've heard of her. Haven't met her yet though. I did see her in a tavern once, but she looked busy so I just kept to my spellbook.

He digs in his pack for a moment, as if he's actually going to pull out the spellbook in question for proof, then thinks better of it and awkwardly shoves his hands in his pockets.
Thanks for loaning the wands. I won't waste them. I know how expensive they get. Useful ones, though. I'll have to pay you back later if I have to use them.

The small framed man rises, lowers his hood, and looks out over the sea. With the hood down, it's easily noticed that the pale blue markings that swirl and pulse on his skin are more birthmark than tattoo, and if you pay really close attention, they seem to pulse in rythm with the sea breeze.
I hope most of our mission is outdoors. I'm afraid I've been quite spoiled, sailing for most of this assignment so far. I like the outdoors much better than inside. You can't feel the wind inside, you know?

His shock blue eyes take in the ocean sky for a moment, and then he turns to the assignment papers.
So we're going after the chemist first... Any ideas? I can make myself as sneaky or as explosive as we need, as far as spells go. Just make sure no one gets close enough to stab me. I never did get to train in armor, and my people aren't exactly the perfect specimens of physical prowess. Not that if I was it would do any good. Being big and strong doesn't help if you've never worn a cuirass a day in your life, and I haven't. Worn a cuirass, that is. I mean, I've also never been big and strong, but you could already tell that. At least, I think you can. I don't think I look like I've ever been big and strong before, anyway. Well, there was that one time in the Arcane College when that spell went wrong, but that made everyone super-battlerager-y, but that was magic so it doesn't count, right?

He realizes then that he's started nervously rambling again and sits back down, waiting for someone else to break the now-awkward silence.

GM, I added two scrolls of Infernal Healing and a Potion of Cure Light Wounds to my shopping list for this scenario.

Grand Lodge

Male Sylph Arcanist 1 Arcane Reservoir: 4 | Feather Fall 1/day | Speed: 35ft. | HP: 7 | AC: 13 T: 13 FF: 10 Init: +3 | Fort: +2 Ref: +3 Will: +3 | Melee Attack +0 | Ranged Attack: +3
Skills:
Perception: +5 Fly: +7 K. Arcana: +8 K. Dungeoneering: +8 K. Engineering: +8 K. Local: +8 K. Planes: +8 Spellcraft +8

Knowledge Local: 1d20 + 8 ⇒ (14) + 8 = 22

As they prepare to set sail, Mael speaks softly to the rest of the group.
I've heard a few things about the Kortos and the Aspis when I was procuring supplies for this mission. There is no formal alliance between the Kortos Consortium and Aspis Consortium, and the two groups are likely working together in a limited capacity—at least for the time being. Although the Aspis Consortium seems to have an agreement with part of the Kortos Consortium, neither group is centralized enough for such an arrangement to be very stable. Causing a major disruption in their operation would very likely sever ties between the two groups. House Locosta, the faction allied with the Aspis Consortium, claims that its major interest is in Qadiran spices, but the family derives most of its profits from buying and selling Qadiran slaves.

Grand Lodge

Male Sylph Arcanist 1 Arcane Reservoir: 4 | Feather Fall 1/day | Speed: 35ft. | HP: 7 | AC: 13 T: 13 FF: 10 Init: +3 | Fort: +2 Ref: +3 Will: +3 | Melee Attack +0 | Ranged Attack: +3
Skills:
Perception: +5 Fly: +7 K. Arcana: +8 K. Dungeoneering: +8 K. Engineering: +8 K. Local: +8 K. Planes: +8 Spellcraft +8

Sitting in the back of the room, quieter than you would thing a living being could be, is a strange sight. A man, at least, he mostly looks like a man, sits with the hood of his green and brown cloak pulled up. Even with that, you can see the faint wisps of what can only be described as glowing blue tattoos that poke out here and there from under the collar of his adventuring shirt, the sides of his hood, and out from under his long dark hair. Furthermore, the tattoos seem to pulse, but in rhythm with what, you don't know. Also,his eyes glow bright blue. He doesn't say a word throughout the entire briefing, and looks at the group expectantly as they discuss options. It's only then that he stands, and when he speaks, its awkward, as though he has more experience watching people than actually talking to them.
My name's Maelstrom. I haven't met any of you before so I thought I'd introduce myself. I cast spells. I mean, I'm a mage. Err, I mean, I do cast spells, but that's because I'm a mage. I mean, I'm a mage because I cast spells. Ugh. I hate talking. I have spells for either way we do this. I can prepare the spells to blow stuff up, or I can prepare the sneaky ones. Or a mix of both.

Superbly discontent with his verbal blundering, Maelstrom sits back down, and then blurts out.
Oh, and you can just call me Mael. Maelstrom is such a mouthful.

I adjusted my purchases to reflect only buying two scrolls, and the rest in spellcasting copying.

Grand Lodge

Male Sylph Arcanist 1 Arcane Reservoir: 4 | Feather Fall 1/day | Speed: 35ft. | HP: 7 | AC: 13 T: 13 FF: 10 Init: +3 | Fort: +2 Ref: +3 Will: +3 | Melee Attack +0 | Ranged Attack: +3
Skills:
Perception: +5 Fly: +7 K. Arcana: +8 K. Dungeoneering: +8 K. Engineering: +8 K. Local: +8 K. Planes: +8 Spellcraft +8

Dotting to get this onto my campaigns page. Character intro and all that coming tonight.

Grand Lodge

Male Sylph Arcanist 1 Arcane Reservoir: 4 | Feather Fall 1/day | Speed: 35ft. | HP: 7 | AC: 13 T: 13 FF: 10 Init: +3 | Fort: +2 Ref: +3 Will: +3 | Melee Attack +0 | Ranged Attack: +3
Skills:
Perception: +5 Fly: +7 K. Arcana: +8 K. Dungeoneering: +8 K. Engineering: +8 K. Local: +8 K. Planes: +8 Spellcraft +8

Ok. I remember that now, thanks Nyroba!

That saves me at least 360 gp, and maybe more as I won't need some of the scrolls I previously had purchased. I'm in the process of loading up a moving truck for most of today, so I won't be able to post/update until later tonight.

Grand Lodge

Male Sylph Arcanist 1 Arcane Reservoir: 4 | Feather Fall 1/day | Speed: 35ft. | HP: 7 | AC: 13 T: 13 FF: 10 Init: +3 | Fort: +2 Ref: +3 Will: +3 | Melee Attack +0 | Ranged Attack: +3
Skills:
Perception: +5 Fly: +7 K. Arcana: +8 K. Dungeoneering: +8 K. Engineering: +8 K. Local: +8 K. Planes: +8 Spellcraft +8

Alright, my profile is finished. Feel free to look it over GM, and let me know if you see anything wrong.

Purchases:
Starting Character:
Masterwork Backpack
Spring Loaded Wrist Sheath (2)
Bandolier (2)
Holy Water (2)
Acid Flask (2)
Belt Pouch (4)
Arcanist's Kit

We Be Goblins! GM Credit:
Scroll Box (2)
Scroll of Grease (2)
Scroll of Vanish (2)
Scroll of Icicle Dagger (2)
Scroll of Shocking Grasp (2)
Scroll of Comprehend Languages (2)
Scroll of Charm Person (2)
Scroll of Sleep (2)
Scroll of Hydraulic Push (2)

I'm away from my rulebooks atm, and I'm drawing a blank on the rules for learning spells from scrolls during pfs downtime. Is there a limit to how many you can attempt to learn in between scenarios, and in which scenario do you make the rolls, in the beginning of the next one after you buy them?

Grand Lodge

Male Sylph Arcanist 1 Arcane Reservoir: 4 | Feather Fall 1/day | Speed: 35ft. | HP: 7 | AC: 13 T: 13 FF: 10 Init: +3 | Fort: +2 Ref: +3 Will: +3 | Melee Attack +0 | Ranged Attack: +3
Skills:
Perception: +5 Fly: +7 K. Arcana: +8 K. Dungeoneering: +8 K. Engineering: +8 K. Local: +8 K. Planes: +8 Spellcraft +8

Player Name: Steven Stewart
PFS & Character Number: 174394-14
PC Name: Maelstrom Stormwind
Class and level: Arcanist 1
Current XP: 1
Current PP: 1
Current Fame: 1
Day Job Skill and Roll: None
Pre-Scenario Purchases: To be listed when I finish the profile.