Something happened in my last game, a wizard tried to cast borrow future twice in a row for his teammate, with a time stop in between. quite interesting but i'm not sure if he can do this: - So the round begins with a wizard casting a word spell(UM):[Selected(Boost) Borrow Future(Boost)], giving him and each team mate a full-round action immediately. - With his full-round action, he casts [maximized Time Stop] (with a metamagic rod, of course) - Now, he got 5 more rounds. For his 5th action, he readies an action:
Here's my statement:
But here's the Wizard's opinion:
Can anyone please tell me if I'm right, or can borrow future be cast again after a time stop because it's already a new round? Any ideas would be appreciated. (1) he learned those words of power from feat Experimental Caster
Related info: Definition of a round:
Effect Word: Borrow Future
Boost: Instead of losing its next turn, the target of a wordspell with this effect word is staggered on its next turn. Target Word: selected
Boost: Instead of one target, the wordspell affects up to one target per caster level, no two of which can be more than 30 feet apart. The range increases to medium (100 ft. + 10 ft./level). If used with an effect word that deals energy damage, the wordcaster must make multiple ray attacks for each target (they cannot be made as melee touch attacks). This boosted target word increases the level of all the effect words in the spell by 3 levels. RING OF FEROCIOUS ACTION
Err..I'm not sure why people are still talking about DR. > Weird sounds is an Su.(Supernatural Ability). Weird Words (Su): At 6th level, a sound striker can start a performance as a standard action... >Thus the damage it deals are damage from supernatural abilities. Yes they are B/P/S damage but still, they are damage from a supernatural ability which is called Weird Words. >Creatures with DR take normal damage from supernatural abilities. Damage Reduction (Ex or Su) A creature with this special quality ignores damage from most weapons and natural attacks. Wounds heal immediately, or the weapon bounces off harmlessly (in either case, the opponent knows the attack was ineffective). The creature takes normal damage from energy attacks (even nonmagical ones), spells, spell-like abilities, and supernatural abilities. (Universal Monster Rules from B2) >Therefore DR does not apply to Weird Words. It seems very clear imo
Damage Reduction (Ex or Su) A creature with this special quality ignores damage from most weapons and natural attacks. Wounds heal immediately, or the weapon bounces off harmlessly (in either case, the opponent knows the attack was ineffective). The creature takes normal damage from energy attacks (even nonmagical ones), spells, spell-like abilities, and supernatural abilities. Weird Words (Su): At 6th level, a sound striker can start a performance as a standard action, lashing out with 1 potent sound per bard level (maximum 10), each sound affecting one target within 30 feet. These are ranged touch attacks. Each weird word deals 1d8 points of damage plus the bard's Charisma bonus (Fortitude half), and the bard chooses whether it deals bludgeoning, piercing, or slashing damage for each word. This performance replaces suggestion. EDIT:
Misfortune (Ex): At 1st level, as an immediate action, you can force a creature within 30 feet to reroll any one d20 roll that it has just made before the results of the roll are revealed. The creature must take the result of the reroll, even if it's worse than the original roll. Once a creature has suffered from your misfortune, it cannot be the target of this revelation again for 1 day. So here is the question - what does "suffer from your misfortune" mean? For example - if i use Misfortune and grant an ally who rolls 1 an reroll, and for the second roll, the result becomes 20 - this person does not suffer from Misfortune but actually benefits from it, does that mean i can use Misfortune again on him? or does the word "suffer" here actually mean "affected"? |
