blackbloodtroll wrote:
I was being facetious.
Text has destroyed my attempts at humor.
Smirk. I stand rebuked. :)
My last thing to say about the topic. I agree about the haft. I taught martial arts, including weaponry, for about ten years. There are a ton of spear, oar, and staff techniques that use the less-than-optimal strike with the mid-part of the weapon. There are trips, grapples, and even a few wrist breaks.
The point is that in order for any of that to matter you need to get permission from the gamist that a haft strike with the weapon is so essential to the game that we extend the concept of improvised weapons. If the spear is now usable as both a weapon and an improvised weapon it changes changes the function.
Remember that wrist-break I told you about. When an opponent grabs your weapon you secure their knuckles so that they can't let go then use the shaft as a lever to apply pressure to their wrist. It is very easy to break someone's wrist this way. Is it real? Yes. Is it reasonable? Yes. Do we add a rule? No. It is too far from the function of the game to be included.
Simulationists will argue from what is reasonable and work back towards the rules. A gamist perspective works from the rules. A spear is a weapon to the gamist. It is already classified. Allowing a weapon to instantly re-classify as an improvised weapon is not covered by the rules. There is no precedent. It adds a complexity.
The form of the argument must be:
As a simulationist I have clear historic and tactical evidence that a spear is very often used to deliver a half-haft blow. This is a short-range bludgeoning attack.
It seems entirely unreasonable that my character should be prohibited from declaring this action. This will make the game less enjoyable for me knowing that I cannot take a reasonable action.
How can we adjudicate this action without altering the built-in balance and mechanism of the game? If you allow "catch-off-guard" advantages to a melee weapon like a spear are you not giving the weapon extra qualities? Should the spear have reach and "use-improvised 5ft?" Attacking with a spear shouldn't surprise a seasoned fighter.
If the gamist never bends on any of these issues then you take the voice of the simulationist away from the table. If the simulationist never relents then the gamer is silenced at the table. They have to play at a table where anyone can add a rule to the game under the auspices of "reality."
If everyone could bend just a bit it would make the game better.