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If the party is attacking the BBEG and he casts dominate person on the Barb and said barb fails the will save, the BBEG commands the barb to come to his side and protect him. What happens next? Would this be considered to be "forced to take an action against his nature?" If so having just failed a save would he be immediately make another? And then would he have to take one every round? Thanks for any help with this. PS Barb is N if that matters.
I have a PC who is asking whether or not a flask can have MW or magical (+1,2 ect) qualities. I am having a hard time finding a ruling on this. His argument is that since ammunition can gain this quality then crafted flasks should also have the option of having this quality since he can have a "flask Launcher" or a "launching crossbow" which basically makes his flasks ammo. I am not sure if there are guidelines for this.
I was wondering if hovering is a separate action or is it part of somethings move action. For instance; A dragon uses its flyby attack to use its breath weapon on some unlucky party. Can it move in, hover (causing a cloud of debris while it breathes) use its breath weapon and fly past in the same round? btw it has flyby attack and hover.
Once per round while using Crane Style, when you have at least one hand free and are either fighting defensively or using the total defense action, you can deflect one melee weapon attack that would normally hit you. You expend no action to deflect the attack, but you must be aware of it and not flat-footed. An attack so deflected deals no damage to you. Is a natural claw attack considered a melee weapon attack?
I was wondering how a weapon like this works. It says;
Benefit: You can use an ogre hook to make trip attacks. Weapon Feature(s): trip My question is when a character is using one and makes a successful attack does it deal its damage plus get an additional CMB roll to see if it trips?
In our campaign my players are moving through an area on dog sleds. They have come to a point where 80 ft in front of them are 4 rangers with bows ready to attack. They have decided not to stop but to plow oon through. Do they gain some advantage against the attack because I think they have a movement rate of 70ft on the sleds. It seems it would be more difficult for the ranger to hit them moving at that speed.
Last night one of the PC's in our game became possessed with an incorporeal spirit. Something called a screamer. Once he was possesed the screamer started a suicidal frenzy trying to make the possesed PC kill himself. One of the party members used a cmw spell in an attempt to damage the screamer. He had to make a touch attack on the possesed PC because he didn't want to be healed, he was hell bent on suicide. The touch was successful and damage was dealt to the screamer only. I told him that I would allow the spell to either damage or heal but not both. Did I play that out right? How would you have done it?
I posted this in the advice forum and realized I should have posted it here. I was wondering if these 2 can be used together. The description for ring of force shield says:
Does wearing and wielding this still leave you with a free hand (the requirement for crane wing) if your weapon is in your other hand?
I was wondering if these 2 can be used together. The description for ring of force shield says:
Does wearing and wielding this still leave you with a free hand (the requirement for crane wing) if your weapon is in your other hand?
Hello,
i dont want the game to fall apart and the Fighter is saying that he spared the lives of countless people by killing the females and children before they grow up and breed. Bugbears killed some of his family at one time. Both sides make good points and are right in their own minds.
One of my players is rouge who was using feint quite a bit in our last game. I wasn't too sure of how the skill works so I took his word for it to expedite combat. Now after looking at it I think he may have been doing it wrong.
Could someone clarify this for me?
If I am reading this correctly it says that this guy does 4 attacks per full attack round? 2 with the right and 2 with the left? If not what is the +10/+5 after the morning star and the +9/+4 after the MW shortsword? Bugbear Rgr4: CR 6; Medium Humanoid;
I was surprised tonight to find that the max dex modifier pertaining to certain armor types only affects dex based skills and not dex based attacks, I just cant picture someone wearing full plate and trying to handle a bow and arrow as if the weren't wearing any armor. But I read and re- read the rules and it only says the modifier applies to dex based skills. Does anyone have a clarification on this?
I was wondering how you would go about running this in sequence. It seems that characters using PFS leveling would not be ready for the next adventure level. What I am saying is completing Crypt of the Everflame would leave players at 2nd level when they should be 3rd to start MOTLG and finishing Motlg would leave players at level 2 when they should be 5 to start City of golden death. anyone ever dealt with this? |