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![]() Auke Teeninga wrote:
Cool. We'll speak soon then. :) ![]()
![]() Eric Clingenpeel wrote: Or you could talk to 4-5 star GMs from close countries to see if they could come run for you. For example, you have a 5-star Venture-Captain around 90 minutes from you. Thank you for your reply. I don't feel too comfortable, however, asking Auke to drive three hours to GM a game to people he doesn't know at all. Also, if he's the only one who can GM it, he'll probably have people from his own lodge asking him the same question, right? :) I very much appreciate that 4-5 star GMs get a reward and don't mean to be arrogant about it. I just wish that this scenario hadn't received so much praise, because now I'm super eager to play it! ;) Some of our group is going to Holland soon for The Sky Key Solution. We'll see what comes out of that. If it's superawesome, I might be able to chalk up the courage to ask even more from Auke. :p Thanks again. ![]()
![]() We Be Goblins!: Mogmurch is trying to hold onto a Skyrocket with a lit fuse. The rocket is shaking violently, and it is being aimed at a giant enemy frog. Next round the rocket will fire.
From a distance, the giant frog attacks the player with his tongue, grabs him, and swallows him, together with the skyrocket. The skyrocket explodes from inside the frog, obviously taking out Mogmurch as well, who goes down in Licktoad history as a true hero. ![]()
![]() Something else I noticed today: Dragon Empires Gazetteer:
Dragon Empires Primer:
Advanced Race Guide:
(Also, check out my newly earned first GM star. Awesome.) ![]()
![]() CraziFuzzy wrote:
While this is true, there's also the case of the campaign leadership having often said to "use common sense". I'm sure no GM or VO would object to a group of friends only using a single copy of the APG (or whatever), right? It's just that a Paizo employee can't publicly and explicitly say that this is allowed. A line has to be drawn somewhere, and it's best for Paizo if it is drawn clearly. Tangent. It reminds me of that time where Bethesda, the giant video game publisher, sued Mojang Studios (a smaller publisher that made Minecraft). Mojang had made a game called Scrolls. Bethesda is the owner of the series The Elder Scrolls (e.g. Morrowind, Oblivion, Skyrim, ..). There was some outrage over this. Surely "Scrolls" was not a similar enough name to warrant a lawsuit. "Skyrim" isn't even known by the name "The Elder Scrolls"! It's just Skyrim! It is my understanding that Bethesda sued, because they need to publicly protect their IP. Something like, if you fail to sue for the smaller things, it becomes harder to protect your copyright in larger issues in the future. Something like that. Anyway, I can understand how Paizo needs to make their point very clearly, and set up some seemingly draconic rules with regard to their intellectual property and copyright. By explicitly allowing borderline infringements like two friends sharing a book, you're opening the door to the issue snowballing out of control fast. So I guess, in practice, use common sense, and use RAI instead of RAW. Just realize that Paizo reps might have to follow these rules much more strictly than they might even want to. I am not a lawyer. This is my personal understanding of this issue, as a guy who's been playing PFS for less than two months. ![]()
![]() I'm planning to build a Gunslinger (Mysterious Stranger) / Bard (Detective) combo. He'll be a sort of film noir style character. Of all the gin joints in all the towns in Golarion, she walks into mine... That kind of thing. Would you allow this guy to use the Flagbearer feat with, say, a police badge, instead of a flag? (I guess it would be a Pathfinder badge/wayfinder, whatever) It's something cosmetic, and I would still be holding it in my hand. I'm not sure if this is skirting the edges of RAW too much. ![]()
![]() I played through #0-01 Silent Tide today for a group of six first level characters, and I came across a problem. All of the encounters were way too easy for my group of players. I know the later scenarios were balanced for six players, and that they have notes on how to make it a bit easier if the group only counts four. The earlier scenarios were balanced for four characters, however, am I right? Can I make the encounters a little bit more challenging? How much leeway do I have? I would hate for a character to die in an encounter that I did not run as written, but, well.. these characters were only level 1. If they had been level 2, the encounters would've been even easier. Does it have something to do with the scenario being written for D&D 3.5? ![]()
![]() My first PFS game went great, though the rogue went down to -3 HP at the minotaur at the end. No big deal. The group did not think to perform rituals at the miniature city. I asked for K(religion), but nobody had it trained, and they didn't realise on their own. I just left it at that. Did I make a mistake? Everybody's psyched to play more, so I guess I'm buying more scenarios. :) ![]()
![]() DrParty06 wrote: I'm doing this right now for a smaller group. Start them with First Steps (if not retired), Master of the Fallen Fortress, The Confirmation/ a repeatable 1-2 module. It is definitely easier to do PFS as a home game than a regular game. The modularity of it means you can run with whoever is able to show up and not worry if people have to miss a week. The bookkeeping sounds like it is work, but only takes about 20-30 minutes that can be done mostly ahead of time. Silent Tide, Mists of Mwangi and Black Waters are a few good Season 0 scenarios that introduce Absalom. Beyond that going through seasons there are some overarching stories from beginning to end but it can be more fun to macguffin them together without mechanically affecting the scenarios. I'm just wondering about The Confirmation being a season 5 scenario. Isn't this a problem somehow? ![]()
![]() I've just discovered Pathfinder Society, and have been reading up on it. I'm contemplating using it as a means to structure our home games. Is this a good idea? Pros:
Cons
Some more information about us:
My gripe with playing an Adventure Path is that the same 4 or 5 players need to be present to be able to play. We can't have someone in the group who can only play once a month, and it becomes a big problem when one of the regulars isn't available. If we start at Season 1, will we experience some sort of overarching story, or do all scenarios stand on their own? Do you suggest we start in a later season? Should we just play a couple scenarios in each season, and then go to the next season? Should we coordinate with each other as DM's, so that we only pick scenarios from the same season? When we're in season 3, is it possible to still play scenarios from earlier years? I'd like for the whole thing to have a sort of "campaigny" feel, like everything is happening in the same world... Are there specific places you suggest I start reading? Do you know some specific scenarios which I could maybe read up on? I would appreciate being pointed in the right direction. I tried searching these forums, and have found a lot of help, but I feel like I could use some more info. Thank you in advance. |