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Does a wolf gain +1 hp / +1 skill by HD because he follow his favored class (animal) ?

Because actually, a wolf only gain 2 skill points at all !

So +1 hp/+1 skill by racial HD for creatures that follow just one class ( animal, construct ... )


I suggest you create a web enhancement with the useful conversion :

> a guid to convert prestige class (transform 0-level to at will, give new domain, needed feat : Tracks ... )
> Monster Manual races : Drow, Svifnerblin, Gnoll, Orcs ...
> Psionic rules : races and classes

In particular, say when NO CONVERSION is necesseray it's a good idea (example : "prestige don't need conversion, but you must change the skills"


I have some question about the 3.5 to Pathfinder conversion.

I start with Wolf.

3.5 wrote:


Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*
Feats: TrackB, Weapon Focus (bite)

become

Pathfinder wrote:


Skills: Stealth +6 (2+1+3), Perception +5 (1+1+3), Survival +4 (1+0+3 focus)
Feats: Skill focus(Survival) B , Weapon Focus (bite)

Will we see a conversion of monster ? I think about a conversion of monster how have some feat / power missing in Pathfinder ( Track ).

What do you think about the "Track to Skill focus(Survival)" conversion ?


I don't really like the Plant Domain first power : Wooden strike.
I'd prefer a power like Animal Domain, a sort of "Animate Plant" (like the spell).

Animated Objet, type : Plant.

level 1 > Small
level 6 > Medium
and so on ...

What do you think ?


Elf gain +2 Dex, -2 Con, +2 Int
Humain gain +2
Half elf gain +2

Orc gain +4 Str, -2 Int, -2 Wis, -2 Cha
Humain gain +2
Half orc gain +2 Str, +2 Wis, -2 Cha ..

I think it's too different. Why not simply give +2 For to the half orc ?
In a way, It's better than the orc, and it's nearest the halelf one ?

I suggest :

Half elf gain +2 Dex or +2 Int
Half orc gain +2 Str
the rules : Half-humain gain +2 in ONE stat favored in the other race

And it's become easier to create half-race :

Halfelin +2 Dex, +2 Cha, -2 Str
Elf +2 Dex, +2 Int, -2 Con
> Elfelin (Midnight) +2 Dex, -2 Str (Small), +2 Int or Cha

Dwarf : +2 Con, +2 Wis, -2 Cha
Gnome : +2 Con, +2 Cha, -2 Str (small)
1/2Dwarf 1/2 gnome : +2 Con, -2 Str (small), +2 Wis

Ogre : +10 Str, -2 Dex, +4 Con, -4 Int, -4 Cha
Human : +2
Half ogre : +6 For, -2 Dex (Large), +2 Con, -2 Int, -2 Cha

Ogre : +10 Str, -2 Dex, +4 Con, -4 Int, -4 Cha
Orc : +4 Str, -2 Int, -2 Sag, -2 Cha
1/2Ogre-1/2orc : +8 Str, -2 Dex (Large), +2 Con, -2 Int, -2 Sag, -2 Cha


It would be a great idea if Pathfinder have a guid to create characters : how to choose race, wich class, why, wich feat, wich skill...

For new players it's very important to create a nice character in "short" time.

Example :

If you want to be someone how life in forest, use bow and is very skilled, do a Ranger, human or elf. This feat is recomended (....), and this skill...


Does Pathfinder will inclue rules for Alchemical Item ?

I think it's a good idea to create simples rules for alchemical items, inspired by the codex ones.

example
Flask of element (zone) 1d6 then 1d6 DC25 20 PO
(acid, fire, ...)
Flask of element (one target) 1d8 DC25 20 PO
(acid, fire, ... )

Alchemical boost
+1 Skill / 1 minute / DC 20 / 20 PO
+1 Skill / 1 hour / DC 35 / 50 PO

Alchemical special
Stabilise / 1 use / DC 25 / 25 PO

and so on ...


I always ask why a cleric must be a fighter ? it does not matter the worship : every cleric gain the same skill, the same armor, the same weapons (except deity's one)

Why not give them one skill du to their god ? It's sad that a druid of nature doesn't have knowledede (nature) or survival.

Here is my suggestion : add 2 skill at the cleric spell list, at the choice of the DM, or add 1 skill / domain

Air : fly
Animal : handle animal
Charm : bluff
Trickery : Sleight of Hand
...


I will play a Baldur's gate 2 Pen and Paper, using Pathfinder rules.
Level 4, 25 points with pathfinder method.

Cernd, N
Werewolf afflicted
Human Amn, Druid 1
Str 13
dex 10
Con 14
Int 14
Wis 20
Cha 14
Skills : Control shape, Sense Motive, Knowledge (Nature, Geography), Stealth, Perception
Feat : Skill focus (Control Shape), Improved Trip, and the werewolf ones : Skill focus (Survival) , Iron will, Weapons focus (bite)

Keldorn, LG
Human Amn, Paladin de Torm 4
Str16
dex 10
Con 14
Int 10
Wis13
Cha 18
Skills : Diplomacy, Sense Motive, Knowledge (Nobility, Religion)
Feat : Feat de discernement [??, work as Phylactery of Faithfulness ], Weapons focus (two handed sword) power attack

Korgan, CM
Nain, Fighter 4
Str 18
dex 13
Con 19
Int 10
Wis 10
Cha 6
Skills : Climb, Acrobatics
Feat : Weapons focus (Dawrf axe), Power attack, Cleave, Great cleave, Improved destruction

Minsc, CG
Human Rashmen, Barbarian 1, Ranger3,
Str 20
dex 15
Con 16
Int 8
Wis 10
Cha 7
Skills : Perception, Survie, Climb, Acrobatics, Natation, Handle animals
Feat : Power attaque, Cleave, Twohanded sword (S), Endurance (S), Diehard

Nalia, NG
Human, Wizard (Universal) 2 / Rogue2
Str 10
dex 16
Con 14
Int 18
Wis 10
Cha 13
Skills : all !
Feat : Scribe scrool (S), Spellfire wielder (Faerun), Skill focus (Spellcraft), Lanceur de sort polyvalent (???; +4 spellcasting level, useful for multiclass ones)

Viconia, NE
Elfe noire (MM, LA +1) , Cleric de Shar 3, Darkness and Knowledges
Str10
dex 16
Con 8
Int 16
Wis16
Cha 16
middle ages adjustements
Skills : Spellcraft, Knowledge (Arcana, Nature Plans, Religion, Dungeroning), Heal, Sense Motive.
Feat : Adaptation diurne [GdJF], Skill focus (Spellcraft)

PROBLEM :

change the Tracks feat from the wolf to Skill focus (Survival)
use the MM Drow, ie not the Pathfinder elven ability
regional feat ...

GOOD POINT :

the encounter creation,
the PNJ creations
the calcul of XP,


How can i use the were- template in Pathfinder ?

Level adjustement ?
CR ?

and how work the transformation animal and hybrid ?
I think it's better to use the old spell for this purpose ;..


Hi !
I will play Baldur's Gate 2 with some friends, using Pathfinder rules. I ask here form some opinions about my choice.

The party start level 4, all the NPCs are avaible.

Minsc : Barbarian 4.
I choose Barbarian because Minsc is member of a Lodge (Ice Draconnic?) in Rashmeni. He was linked to a sorceress of Rashmeni, and have the berserker ability.
So i think Minsc is more Barbarian than Ranger (Valygar, Drizzt are Rangers).

Plus, i will use this score for Minsc : 20 15 16 8 10 7 (close to 18/93 16 16 08 06 09, in BG2)
So i think with Int 8 and Wis 10, Minsc isn't a trully ranger ! Even if he protect the Nature (Barbarian does too).

Of course, he got his miniature giant space hamster : Boo !

Cernd : Druid 4. But ...
How can i transform Cernd to the Werewolf, without use the werewolf template ? I don't think Cernd is really a werewolf, but he can adopt the power of them.

I think use this :
He will not gain Natural Bond (neither Compagnon nor Domain)
Animal Transformation how allow different power, but one form only.
Werewolf hybrid form
Medium
Speed 50 Feet
DR 5/Silver
+4 Natural Armore
+2 Str; +4 Dex; +4 Con
Bite (1d6)
Scent, Low-light vision

At level 12, can transform to Greater Werewolf, 1/day
Werewolf Lord hybrid form
Large
Speed 50 Feet
DR 10/Silver
+5 Natural Armore
+14 Str; +4 Dex; +6 Con
Bite (1d8)
Scent, Low-light vision

He can use his weapons in hybrid form, and cast spell.
His magic item work in hybrid form ( belt, amulet, ring ... but no shoes)

At leat, Jan Jansen will be a Faerun gnome, ie -2 Str +2 Con +2 Int, Wizard and Bard favored class.

Viconia will use the 3.5 Drow template, with an LA +1.
HaerDalis will use 3.5 tieffelin template, with LA +0


Pathfinder is a great opportunity to continue to play with 3.5 rules.
But i think about comaptibility.

Could you publish advice to convert characters from 3.5 to Pathfinder ?

I think about poor GM
with iconic NPC : Drow, Tieffelin, Centaur, ... and the races conversion (drow and elfe : what power from elfe avaible for drow )
with non-ogl Domain (Forgotten ones ... )
with non-ogl Feat (regional feat, heritage feat(sorcerer)... )

If Pathfinder will replace the 3.5 rules, it will be very usefool !

Another idea : create a new drs-rules for few language (english, french, spanish, italian, german), such as http://www.d20srd.org/ or http://www.regles-donjons-dragons.com/ (french's one)


I think about the ECL of the Pathfinder race, and the ecl of the monsters races.

the Pathfinders race are more powerfull than the traditionnal race. Just a little : they have a +2 in a stat.

So :
the AL of the others class should be reduce by one ?
(think about the tieffelin)

does a monster with racial hit dice gain extra feat ?

does paizo will do a guide for monster : extra feat, extra skill point and so on ?
(think about the fusion of skill, wich allow free skill point for creatures)...


Perhaps it could be a good idea to add a "guide to the class" for each class, to give some advise to beginner ?

I think advise about :
1) stats (ie : with a 16 14 13 12 10 10 (high fantasy buy-point), barbarian should have F 16 D 13 C 14 I 10 W 12 C 10, fighter F 16 D 12 C 14 I 13 S 10 C 10 ... )
2) skill choice
3) feat
4) equipement

For the equipement, i think it's a good idea to add adventure's kit, with description, price and weight ( for size M and S ).

adventure kit : backpack, torch, flint and steel, rope ...
wizard kit : adventure kit + ink, parchement
cleric kit : adventure kit + holy symbol + cleric's vestement
medic kit : adventure kit + healer's kit
...


The first favored class for the half orc is Barbarian. I think halforc are humanoid close to nature and wild. So why Cleric ? I'd prefere druid favored class, like in the eberon/warcraft ... : orc are very close to nature, so they have shaman and so...

Cleric are more for civilised nation
Druid are more for wild nation


Green Goblin give very good idea to RPG .
http://64.17.155.164/gr_files/black_company_pre.pdf

You choose ( or roll ) a background that give you favored classe, skill bonus, feat bonus and so on.
I think in this world ( Glen Cook's), there is only human race avaible. With this background, we give a lot of opportunity for player.

We could give each race a list of background.

Example from this pdf: Elfe could have Artistocrat, Hunter
Half orc could have Commoner, Fugitive
Dwarf could have Engineer, Commoner ...

This rules give the opportunity to have different character, different bonus from each race : two dwarf warrior will not be the same.
A forgot the problem of 1 favored class for each race.

Plus : give some race iconic +2 bonus, and the background give the other +2 -2.

Example : elf gain +2 Dex.

Hunter give +2 For -2Int ?
Artisocrat give +2Int -2St ...


I have a question about OGL, and the PHB - DMG.
Does Paizo have the right to rules for character creations and character evolution (xp system and so on).
Will paizo build a PHB / DMG for Pathfinder in that way ?

Pathfinder seems to be a good solution for those who want to stay with 3.5. But a RPG must have it's own rules ( PHB DMG creation evolution ) to exist, and 3.5's rules will not be editate anymore ...


Hi all !
(hey! it's my 2nd message ! Cool !)

I discuss with friend, and we think it's a good idea to have a new class : the mage-fighter. I know a lot of player who love play a mage with an armor and a big sword.

The Duskblade in PHBII is a good start to create a Pathfinder FighterMage.

And what about the archetypes ? Lot of my players like half-dragon, or lycantrhope. It will be a good idea to give us the possibility to incarnate this kind of character.
The Savage Progressions on WoTC archives give some clues to do that.
http://www.wizards.com/default.asp?x=dnd/arch/sp


Hi all !
I'm french, so excuse my poor english...
I read the Alpha Pathfinder and a fan-traduction made on http://www.le-scriptorium.com/

The new rules are very good, and i like the fusion spellcraft - concentration. But how will we do with the other utilisation of concentration : i think about a character with Heal who want stabilize a friend. In a combat, if an ennemy hit the healer, he have to success au concentration check ...

I suppose i will use this rules :

If hit when use a skill, the DC increase by the number of damage dealt.

++