Hellknight

MSAbaddon's page

Organized Play Member. 53 posts. No reviews. No lists. No wishlists. 1 Organized Play character.




Hi there,
are there any infos if existing and/or future adventure paths will be released for Foundry VTT?


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Let's start a thread similar to the one for Age of Ashes, where everyone can post material he created for Extinction Curse :-)


Hi,
can anyone clarify the rules for the feats Bonded Animal, Train Animal and for animals (not animal companions) in general?

Bonded Animal:
Is this feat supposed to work on any animal of the beastiary or only on the few entries in the Equipment-->Animals section of the Player's Handbook? Since it has a flat DC20 check - given the fitting environment, sufficient downtime and some lucky rolls a e.g. lvl1 character could possibly befriend a T-Rex (yes, I know, a DM would rather have the chracter instantly been eaten by the T-Rex, my question is, if it's possible at all)

Train Animal:
Ok, our Lvl1 character just got his own T-Rex. Can he use all of his abilities using command an animal (Trample, Swallow Whole) or does he have to teach the T-Rex those tricks using Train Animal. If he does not have to teach them, what actually is the function of Train Animal's "Teach new Actions"?

Animals in general:
The biggest of all questions: Is the T-Rex frightened 4 and fleeing as soon as a battle begins (meaning at Lvl1 he flees from spiders and rats...)? There is a rule about that, but it is located in the Equipment-->Animals section followed by a rather short list of buyable animals. Does the rule only apply to those animals or to all animals in general?

Overall, the animal rules are quite confusing. If every anmal can be a bonded animal, every character with nature gets a significant boost in power at the cost of just 1 skill feat due to the fact, that a creature of the same level easily overpowers melee characters in termns of atk-bonus and damage. With the launch of beasiary 2 end of may there will be even more animals available on every level.


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I created some maps for the Absalom Initiation Scenario - have fun using them.

Here the link to all maps I created up until now - both with and without grids.
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Ages of Ashes
Hellknight Hill: Goblinblood Caves
Cult of Cinders: Jungle Clearing 1, Jungle Clearing 2, Cliff-Top Temple, Ruined Temple, Burnt Village, Swamp, Cinderclaw Mine, Fortress of Sorrow
Tomorrow Must Burn: Wainwright's Shop, Dreamgate Waystation

Year of the open Road
The Absalom Initiation: Surfaced Wreck, Blakros Museum, Mavedarus Manor, Statue Street

Pathfinder Maps

Or goto the public maps of Dungeonfog and search for MSAbaddon.


Hi,
I used Magic Set Editor and an edited version of the Ander Style for DnD4 to create spellcards for all Cantrips currently available, making separate cards for heightened versions as well. Feel free to use them.

Unfortunately MSE screwed up card order during the export process, so you have to do some searching if you're looking for a specific spell :-)

Cantrips


Hol exactly works Versatile Performance. I understand that it lets me choose e.g. group impression if i am trained in performance. Does group impression also scale based on my proficiency in performance - can i make an impression on 25 targets if i'm legendary in performance?