Cayden Cailean

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51 posts (100 including aliases). No reviews. No lists. No wishlists. 3 aliases.




After nearly a weeks journey from the city of Solku, Garavel informs you that you will be reaching your destination shortly "Mistress Almah and her company are waiting for us at the Sultan's Claw." When asked about the Sultan's Claw, Garavel says that you'll see soon enough. Shortly after the sun has passed it's zenith you find yourself entering a series of hills, the jagged peaks of the Brazen Peak stretch across the horizon in the distance, like a series of jagged tombstones.
After another hour of travel you see a column of black smoke rising into the air from behind the next hillock. A look of worry crosses Garavel's face as he spurs his camel into a gallop. As you crest the hill you find a scene of chaos as six wagons and a large pavilion are clustered around a huge five limbed, barren tree stretching into the sky like a skeletal talon. A pack of camels prance around nervously, a wooden pen the only thing keeping them from bolting into the afternoon sun. Meanwhile a herd of goats and other livestock confusedly mill about the campground.
About a dozen men and women rush about the camp. Some chasing down the loose livestock while other rush from the center of the camp near the tree carrying buckets of water in each hand. Eyes following the bucket carriers you notice the cause of the smoke column. One of the wagons is ablaze.
Red and orange flames almost completely engulf an oddly decorated wagon. Peeling painted stars and moons decorate the sides of the burning wagon and smoke billows from an open door in the rear. As you approach the campsite a dust devil disturbs a scattering of brightly decorated cards lifting them into the air. One of the cards strikes Badi square in the chest before the others settle back to the ground. The wizard looks down at the card plastered to his chest only to find that it is the Cyclone, one of the cards from a fortune telling or, Harrow deck.

Knowledge (arcana) DC:10:

The Cyclone signifies a destructive force controlled by an intelligent being. It portends an ill wind that brings Arson, Destruction, and War.

As you watch sparks fly from the wagon to land on the old tree causing the Sultan's Claw to erupt in flame. Just then a regal looking woman emerges from the central pavilion "Douse that flame" she shouts at a group of men dressed in the red chitin armor of the Packmaster's Guard. Turning away she seems to notice you for the first time. A weary smile creases her face as she addresses Garavel "Ah, Garavel. And just a moment later than the nick of time, as usual." The caravan master bows low, silent as ever. Turning to you she shouts in a voice used to command "Don't just sit there gawking, find some way to help" before turning towards a barrel of water and grabbing a bucket to join the others trying to douse the flaming wagon.


Welcome weary travelers to the Caravanserai. A place to rest and relax in safety while you discuss the events of the day. Why don't you settle down and tell me a little about yourself while I serve refreshments to help slake your thirst and my staff removes the dust and sand from your garments. So sit back, relax, and enjoy. Try the dates, they're delicious!

Please take this opportunity to describe your characters to each other and work out any other details you wish to discuss as well as finalize any last minute purchases. You will each be given the loan a horse or camel of your choice, if you haven't already purchased one, as well as a riding kit for said animal to use for your journey to Kelmarane.


Welcome and Happy Holidays everyone,
I was originally running this AP before RL issues got in the way and I turned it over to another GM. It looks like that campaign has since become inactive so I'm going to reboot the adventure and start again. I have since sent PM's to the original players to see if any of them are still interested. If any of them respond they will have "dibs" on any open spots.
Other than that, I’m looking for five players for an upcoming Legacy of Fire PbP game I’ll be running. Recruitment will be open from now until 6:00 pm, Wednesday January 2nd.

Now for the fun part, the rules:
Races: All standard races from the Pathfinder Core Rulebook will be allowed. Any other PC race will be considered on a case by case basis.
Classes: All classes from PFRPG core rulebook plus those from the Advanced Player's Guide (APG), Ultimate Combat (UC), and Ultimate Magic (UM) will be allowed. Any Archetype for these base classes (again from the APG, UM, or UC) will be allowed.
Alignment: Characters can be of any Good or Neutral alignment. No evil alignments please, unless you can play well with others.
Abilities: Characters will be based on the High Fantasy (20 point) buy, found in the PFRPG Core Rulebook on page 16. No ability can be raised higher than 18 (prior to racial modifiers). Only one ability may be lowered below 10 and that ability cannot be lowered below 8 (prior to racial modifiers).
Feats: Any feat from the Core Rulebook, APG, UM, or UC will be acceptable. Any 3.5 or 3PP material you wish to use will have to be approved by me prior to acceptance.
Traits: Character's will start with two traits, one of which MUST be from the Legacy of Fire Player's Guide. Those selecting the Finding Haleen trait much choose between the two options of either +1 hit point or +1 skill point every level in addition to any other Favored Class options.
Hit Points: Characters will start out with Maximum hit points for their class at 1st level. After 1st level character's will roll for their hit points or take the average of their particular hit dice, whichever is greater.
Starting Gold: Characters will start with Maximum starting gold for their base class as found in the PFRPG Core Rulebook on page 140, or in the APG on page 26.

Right now I'm looking for character concepts and background information on said character (it can be as detailed or as vague as you want (From a few lines to a full blown character profile. Just remember the more information I have the more I can make an informed decision about who will eventually join the game).
That's about all I can think of for now, but please feel free to post any particular questions you might have.
Thank you and good luck everyone.


I'm sending out a distress call for a new GM to take over a Legacy of Fire group that just formed. Unfortunately my RL has just taken an unexpected turn and I'm unable to continue as their Gamemaster.

You can find the various threads here:
Recruitment:
Legacy of Fire: On Shifting Sand

OOC Discussion:
Legacy of Fire: On Shifting Sand: The Caravanserai {OOC Discussion Thread}

Gameplay:
Legacy Of Fire: On shifting Sand: Part 1, Howl of the Carrion King

Please take a look and help out these poor people who I feel I have abandoned.

Thanks.


This will be the In-character game thread for my Legacy of Fire PbP game.


Welcome to the Caravnserai. A place to rest and relax in safety while you discuss the events of the day. So sit back, relax, and enjoy. Try the dates, they're delicious!


Legacy of Fire: On Shifting Sand

I’m looking for four players for an upcoming Legacy of Fire PbP game I’ll be running. A fifth character slot is already filled by a friend of mine who has been looking for a home for his character (a Paladin of Sarenrae) for a while now and he finally talked me into running. His character profile can be found here:
Nasir ibn Al’Said
So now I’m looking for more like minded individuals to join us on an epic journey across the blazing desert. Recruitment will remain open until Thursday November 17th and those chosen will be posted Friday November 18th at 12 noon'ish CDT.

Now for the fun part, the rules:

• Races: All standard races from the Pathfinder Core Rulebook will be allowed. Any other PC race will be considered on a case by case basis. Unfortunately, due to it’s current playtesting status, no characters from the Advanced Race Guide will be allowed.
• Classes: All classes (Base and Prestige) from PFRPG core rulebook plus those from the Advanced Player's Guide (APG) and Ultimate Magic (UM) will be allowed. No base classes from Ultimate Magic (UC) will be allowed. Any Archetype for these base classes (again from the APG, UM, or UC) will be allowed.
• Alignment: Characters can be of any Good or Neutral alignment. No evil alignments will be allowed.
• Abilities: Characters will be based on the High Fantasy (20 point) buy, found in the PFRPG Core Rulebook on page 16. No ability can be raised higher than 18 (prior to racial modifiers). Only one ability may be lowered below 10 and that ability cannot be lowered below 8 (prior to racial modifiers).
• Feats: Any feat from the Core Rulebook, APG, UM, or UC will be acceptable. Any 3.5 or 3PP material you wish to use will have to be approved by me prior to acceptance.
• Traits: Character's will start with two traits, one of which MUST be from the Legacy of Fire’s Player's Guide.
• Hit Points: Characters will start out with Maximum hit points for their class at 1st level.
• Starting Gold: Characters will start with Maximum starting gold for their base class as found in the PFRPG Core Rulebook on page 140, or in the APG on page 26.

That's about all I can think of right now, but please feel free to ask any questions you might have.