Radi Hamdi

Nasir ibn Al'Said's page

111 posts. Alias of Vanulf Wulfson.


Full Name

Nasir ibn Al'Said

Race

Human (Keleshite) Paladin (Undead Scourge) 2 [HP: 20/20] [spoiler=Character Information] [Armor Class: 16; Touch: 11; Flat Footed: 15]; [BAB: +2; CMB: +5; CMD: 16];

Classes/Levels

[Saves: Fortitude: +7; Reflex: +3; Will: +5]; [Initiative: +1]; [Perception: +2][/spoiler] Smite Evil: 1/1; Lay on Hands: 1/3

Gender

Male

Size

Medium

Age

21

Alignment

Lawful Good

Deity

Sarenrae

Languages

Common, Kelish, Osiriani (ancient), Osiriani

Strength 16
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 10
Charisma 15

About Nasir ibn Al'Said

Age: 21; Height: 6' 3"; Weight: 210 lbs.; Hair: Brown; Eyes: Brown; Skin: Tan

Nasir ibn Al'Said
Male human (Keleshite) paladin (undead scourge) 2 (Pathfinder RPG Advanced Player's Guide 117)
LG Medium humanoid (human)
Init +1; Senses Perception +2
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Defense
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AC 16, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield)
hp 20 (2d10+4)
Fort +7, Ref +3, Will +5
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Offense
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Speed 30 ft.
Melee dagger +5 (1d4+3/19-20) or
. . mwk scimitar +7 (1d6+3/18-20) or
. . morningstar +5 (1d8+3)
Ranged light crossbow +3 (1d8/19-20)
Special Attacks smite evil 1/day (+2 attack and AC, +2 damage)
Paladin Spell-Like Abilities (CL 2nd; concentration +4)
. . At will—detect evil
Paladin (Undead Scourge) Spells Prepared (CL 2nd; concentration +4)
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Statistics
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Str 16, Dex 12, Con 14, Int 10, Wis 10, Cha 15
Base Atk +2; CMB +5; CMD 16
Feats Power Attack, Weapon Focus (scimitar)
Traits magical knack, undead crusader
Skills Diplomacy +7, Handle Animal +7, Knowledge (nobility) +4, Knowledge (religion) +6, Linguistics +1, Perception +2, Ride +3, Sense Motive +4
Languages Ancient Osiriani, Common, Kelish
SQ lay on hands 3/day (1d6)
Combat Gear alchemist's fire (3), antitoxin (2); Other Gear mwk chain shirt, light steel shield, crossbow bolts (20), dagger (2), light crossbow, morningstar, mwk scimitar, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text (The Birth of Light)[UE], mess kit[UE], silver holy symbol of Sarenrae, soap, torch (10), trail rations (5), waterskin, light horse (combat trained), bit and bridle, blanket, feed (per day), military saddle, pot, saddlebags, 24 gp, 8 sp
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Special Abilities
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Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Lay on Hands (1d6 hit points, 3/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Smite Evil (1/day) (Su) +2 to hit, +2 to damage, +2 deflection bonus to AC when used.

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Sirocco CR –
Horse (Pathfinder RPG Bestiary 177)
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
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Defense
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AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
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Offense
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Speed 50 ft.
Melee 2 hooves +3 (1d4+3)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, Run
[b]Tricks
Attack, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics +2 (+6 to jump with a running start, +10 to jump), Perception +6
SQ combat riding
Other Gear bit and bridle, blanket[APG], feed (per day) (4), military saddle, pot, saddlebags
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Special Abilities
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Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.

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