Goblin

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YOU FOOLS! Thy arcane and combination of power will destroy your remains after blast you with several spells and you read this while I take the lead. Basically you wasted you've time reading this.

EDIT: I'm winning


Why is the dwarf wielding a longbow?
That is very cool.It makes quite a bit of sense also.The crossbow idea sounds better and it could be a heavy. The problem then is reloading. Get a repeating heavy crossbow and just ask if he has a feat he wishes to replace and BAM, give it to him then he can make his way to crossbow master. Or ask if he wants to trade in for rapid reload for a light of hand crossbow.

Strap the crossbow on his gauntlet and arm with...VELCRO! If you don't have that do it with rope and give it the Don heavy armor time to strap it on and off. Cost: Light crossbow: 60 GP Hand: 150 GP Heavy: 80 GP

EDIT: Crossbow Master
Prerequisites: Dex 15, Point-Blank Shot, Rapid Reload, Rapid Shot.

Benefit: The time required for you to reload any type of crossbow is reduced to a free action, regardless of the type of crossbow used. You can fire a crossbow as many times in a full attack action as you could attack if you were using a bow. Reloading a crossbow for the type of crossbow you chose when you took Rapid Reload no longer provokes attacks of opportunity.


Be a half-giant with the large template and you have a huge pc.


For instance. If you are a cleric of norgeber you could be LE,CE,NE,or N.So you could not worship an evil deity. But you could be of LN, or NG.


No you do not. It would be way to powerful. plus if you smash someone in the chest with a flail, you wouldn't be able to trip them.


Good names and back story.
NPC: 15 point buy minions
Human CR:3
Cleric/3 rogue/1
STR:12
DEX:14
CON:12
INT:10
WIS:16(+2)
CHA:13

Deity's fav weapon (Lets assume war razor) 1.War razor +3 (1d4+1 19-20x2)
Feats:Weapon finesse,Selective channeling,TWF 2.War razor +3 (1d4+1 19-20x2)

Chan negative energy 2d6 dc=13
Sneak attack 1d6
Ac=16(+2 Dex+4 Armor coat)
Hp= (4d8+4)
Spells:0.Light,Det magic,Create water,Mending
1.Inflict light wounds,Cure light wounds,
2.Sum monster 2 (Giant spider)
Skills:Stealth +4,Perception+4,Acrobatics+2,Sleight of hand+2(An additional +2 with the war razor)

Table: CR Equivalencies
Number of Creatures Equal to…
1 Creature CR
2 Creatures CR +2
3 Creatures CR +3
4 Creatures CR +4
6 Creatures CR +5
8 Creatures CR +6
12 Creatures CR +7
16 Creatures CR +8
Combat Style:Love to Flank,In groups of 4 or more they often start combat of with a channel negative energy.
War razor 8 gp 1d3 1d4 19-20/×2 — 1 lb. S — ISWG
Good Luck and I hope this helps!


What are the names of the 2 cults.(Curiosity)


One time me and my party were fighting a wound worm. I swear my paladin hit 7 crits with a 17-20x2. It was pretty crazy


Wow thanks I didn't know that


Also there's a adult blue dragon a warden of runes and 2 wardens of thunder.


List of spells you could use
1.Protection from arrows
2.Sum monster 7-9
3.Resist energy
4.Time stop
5.Invisibility,Greater
6. Force cage (Against the alchemist)
7.wail of the banshee
Also it gives the order of spells he uses.
Good Luck.


Out of curiosity what race are you.
Isn't Horsechopper a reach weapon


DungeonmasterCal wrote:
I don't use the Bestiary rules for hobgoblins. In my setting, they're about 6 to 6.5 feet tall.

That makes sense


gnomewizard wrote:
ME LIKE SMASH wrote:

After ability points are all spent (with advancement bonus)

Str:10
Dex:14
con;14
Int:10
wis:11
cha:18
Feats: Weapon finesse (Rapier), Toughness, pow attack

Weapon: +1 Keen Rapier

why not do a strength build since arcane duelist is a melee striker

You requested to be a gnome,so I gave it to him.

Although a half-orc would be better.


Halfling cavalier (Marshal)
Dwarven Fighter (Champion)
Elven Wizard (Archmage)
Human Paladin of iomadea (Champion)
By the way my paladin is a son of iomadea

MYTHIC SPELLS RULE!


The new kid comes into you're party He is using the gunslinger twf pistol build . hows the TWF hand crossbow rogue gonna feel about it.


111.Good Gosh Its BEHIND YOU!


Because you never run out of cantrips. you could shoot a ray every round.Unless I'm getting the wording wrong


You got a scimitar,and a Scythe. I often melee in wild shape,but you can do other things. If you plan on riding you need a all wood lance. You also have medium armor proficiency,but cannot wear metal armor.


Devil contracter


Good meaning It actually happened


15th level rogue

Rapier,3 attacks. there is a 1/12 chance that you crit three times.
So if you get very lucky you get normal damage and 8d6x2 3 times. If we talk minimum Sneak attack damage that's enough to kill a Divine Guardian Hydra.Why you're GM is throwing a CR 5 at you I have no idea.But I think I got my point off.Rogues would be Totally WICKED if that rule were good


Rogue Trap Sense:Trap sense bonuses gained from multiple classes stack
So it would make sense if they stacked


After ability points are all spent (with advancement bonus)

Str:10
Dex:14
con;14
Int:10
wis:11
cha:18
Feats: Weapon finesse (Rapier), Toughness, pow attack

Weapon: +1 Keen Rapier

Extra equipment:Ring of protection +1
Bag of holding 1
500 Gp in other stuff

This is what I would build myself


yellowdingo wrote:

You understand that the hobgoblin is the offspring of the goblin and the hob (ancestor species to the elf). So we can stat the hob by knowing what the stats of the goblin(other parent) and hobgoblin(offspring) are.

Size: goblin is small, hobgoblin is medium(human sized), and hob is therefor large(ogre/troll country).

The problem is we dont seem to have a physical size for goblin and hobgoblin. The monster manuals are notorious for statting one but not the other. In the d&d rules cyclopedia the goblin is 3&1/2' - 4&1/2' tall and hobgoblins are the 'larger relative' of the goblin. If we are to know the hob we must know the hobgoblin.

Advanced race guide:Goblin,Male:2'8 30 lb's Goblin,Female:2'6 25 lb's

Hobgoblin,Male:4'2 165 lb's Hobgoblin,Female:4 ft 145 lb's

I personally think that pathfinder has short races,But I may be wrong.


Da Jester


TriOmegaZero wrote:

The nice thing about Ultimate Mercy is no material component required.

Quote: You must provide the material component for raise dead or choose to accept 1 temporary negative level; this level automatically goes away after 24 hours, never becomes a permanent negative level, and cannot be overcome in any way except by waiting for the duration to expire.

But I suppose you are basiclly right


I wish they had more goblin stuff though


http://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/spawn-of-r ovagug/tarrasque:The Tarrasque

http://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/spawn-of-r ovagug/tarrasque:Satin

Were talking not freaky,but scary for are characters right?


THE FULL MOON


Ranger and paladin are good.

Wizard.Id go universalist,Its much simpler

Cleric.Go Desna or Sarenrea (for the weapon mostly)

This is what I would do.


Didn't valeros die in Ultimate Magic Chapter 3