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Thanks to everyone for contributing.

So it appears that is generally an accepted interpretation that blade adept's blackblade works both as a wizard's bonded object as well as a magus blackblade, and that it cannot be normally enchanted.

Kestral287 thanks for letting me understand exactly why. I have to say i agree with this explanation. The question number six is: If i loose my bonded blackblade lets say at level 6, according to the bonded object rules i can create another bonded object. Would this newly created weapon become automatically a blackblade?

I was wondering then, can i sell my blackblade and create another one using the rules of bonded objects? Would the sold one stop being a bonded blackblade (following the bonded object rules) or would it continue to be an intelligent not very cooperative weapon (according to the black blade rules)?


Hello everyone.

My questions are

0) Do you think that the Faq of the magus b. blade works with the blade adept's one, even if the two features are slightly different?

1) Does a Blade Adept's Black Blade still count as a bonded object after hits third level?

2) If answer to num. 1 is "yes" which rule does apply? It is treated as a bonded object or as a black blade or both?

3) If the answer to num. 2 is "it's treated as both bonded object and black blade" how would you rule it? What happens if the weapon is lost, destroyed or whatever?

4) If the Black blade ceases to be treated as your bonded object after level 3, can you create another bonded weapon?

5) If answer to num. 4 is "yes", can i have a bonded weapon and a black blade?

6) If another bonded weapon is created, does it "auto-awakes"?

7) If answer to num. 6 is "yes", can i have multiple black blades?

8) Why should the faq of the magus black blade overwrite the ruling for bonded objects in this case?

To me, it seems that the blade adept's class features are a bit confusing. I lean toward the interpretation that a blade adept's black blade is treated as both bonded object and black blade, and is completely different from the one granted by the bladebound magus and as such, it shouldn't fall under the same rulings. After all a magus cannot create his own black blade while the arcanist apparently can.

The Black Blade FAQ states a Magus Black Blade cannot be enchanted but a bonded object can. I read on these forums that the faq should work also for the arcanist. To me here there are two contrasting rulings for the same class feature, and there is no rule hierarchy that i am aware of, that clarifies which one should prevale, the bladebound magus FAQ on one hand and the Bonded object rules on the other.

Thanks for your attention


Hi, i am also interested in how this spell works. The ultimate Glass Cannon?
Deadly aim and PBS should work fine.
Clustered shots require a full-attack action, and since with a spell you cannot attack,there is no doubt it won't work.
The STR modifier won't apply since you're not making a melee attack.
Still in doubt on other questions..


Glutton wrote:
Snort, it's the return of the master of the unseen hand TK sword storm. Time for the return of the colossal sized great sword doing 8d6 X 5.

It would be awesome if the damage scaled with the size of the weapon used! haha

What about Spell Perfection ? the bonuses from feats listed above can be doubled or not?


Azten wrote:
The spell itself is still not dealing the damage. The swords are.

Can you explain your point more clearly? I really can't see in the text anything suggesting this interpretation over mine. I am trying to compare this spell to others with the same descriptor and duration, and i can't see why it shouldn't be maximizable. The differences with other spells of its kind are basically 2. The first is that other creation spells often require a ranged touch attack and not an attack roll to hit, the second is in damage description where is stated that it deals damage AS a standard sword of the type EXPENDED. There are also spells that create a weapon (with non maximizable damage, i think) but the wording is quite different Icicle Dagger .

So the only point that can rise the assumption that the weapon is not part of the spell ( expecially in regards of damage) is that it requires an attack roll instead of a touch attack, but it seems in disaccordance whit the fact that the duration is istantaneous and the swords disappear after hitting or missing, which makes it very similar to Snowball and which makes me assume that the effect is inseparable from the spell itself.

The first level Wizard is a diviner specialist with Scryer subschool which gives him 3rd level SLA, sorry guys for non specifying that.


Orc Bloodline 1st level ability Touch of Rage


I really can't see the difference between a weapon made of acid and one made of metal for a conjurer or a wizard in general. Is the material (and material component) what makes the difference between spell damage and weapon damage in a spell?

I like your comparison with Telekinesis spell. But i think that the case of Storm of Blades is different. A blade is expended as a material component but not thrown by the force of a spell as in Telekinesis. So blades are actually created by the spell so my opinion is that it is reasonable to think that they are integral part of it. If the blades were weapons separated from the spell, they shouldn't istantly disappear.

I was also wondering what happens if you expend a weapon made of special materials, but the wording of the spell seems to not allow it, but is really unclear what means "standard sword".

English is not my first language (as you can read).
If my tone seems rude or impolite i apologize in advance, i don't mean to.

EDIT: What i am trying to figure out is which interpretation should be RAW and which RAI.


@Azten

Absolutely no. The descriptor of the spell is Conjuration (creation) not Conjuration (summoning). Swords are not summoned but created.

@Salazar

Thank you for clarifying the ambiguity.


@Wroy

Interesting interpretation, but i think that by reading spell perfection it is more immediate to say "yes it works". Isn't the weapon damage an essential aspect of the spell? It also varies if different sword is chosen as a material component.

I see your point, but there are other spells that create the exact same effect and they can be surely maximisable/empowerable. For example Acid Arrow. Conjuration (creation), no SR, creates an arrow.

I completely agree. When higher DR appears, the damage is lowered. But it shouldn't be an issue if you can maximise and stuff..

@Athaleon

False focus seems perfect!

@Wyvurn

Also a metal oracle should be fine, but i prefer him going for Eldritch Knight for Spell Critical capstone ability. EK fires 5 swords all at highest bonus with 15-20 crit range and he is most likely to use spell critical every round.


I think that Spell Perfection feat should undoubtedly work with the feats listed above.

Spell Perfection

You are unequaled at the casting of one particular spell.

Prerequisites: Spellcraft 15 ranks, at least three metamagic feats.

Benefit: Pick one spell which you have the ability to cast. Whenever you cast that spell you may apply any one metamagic feat you have to that spell without affecting its level or casting time, as long as the total modified level of the spell does not use a spell slot above 9th level. In addition, if you have other feats which allow you to apply a set numerical bonus to ANY ASPECT of this spell (such as Spell Focus, Spell Penetration, Weapon Focus [ray], and so on), double the bonus granted by that feat when applied to this spell.
(emphasis mine)

Any other idea on this one and on maximise/empower feats?


I think there are two different spells. Some names are changed in the PFSRD.


If all works, it seems pretty decent to me. I can't calculate the average damage per round (i really don't know how to do it), but by rolling the dices it was something between 400 and 1000 points of damage per round (calculated on an armor class of a CR 20)

I thought it effects the damage rolls, but maybe it seems unreasonable.

Is the spell comparable to a Scorching Ray? If so the damage should be maximised/empowered, i think.


Thats wonderful! Thoughts on 1,5 and 6?


Hi, apologies for caps lock on the title.

The spell is from People of the Sands.


After discovering the spell Storm of Blades i started wondering how it exactly works, and here are some questions regarding the spell and subsequently the build.
Spell Text:

STORM OF BLADES
school conjuration (creation)
casting time: 1 standard action
components: V,S,M(a sword)
range: close
target one: creature
duration: istantaneous
ST: none, SP no

You create floating swords of the type used as the material component for this spell (such as a rapier or scimitar) and magically propel them at your target. You can create one sword for every 2 caster leveld that you posses, up to a maximum of five swords at 10th level. You must have line of effect between you and the target, and the target must be within the spell's range. You make a ranged attack roll for each sword (with no penalties for range increments or using melee weapons as ranged weapons); each attack has the same threat range and critical modifier and deals the same damage as a standard sword of the type expended. Swords created by this spell disappear after striking (or missing) the targets.

So the questions are:

1:How about Maximise Spell and Empower? Does the spell work with this feats?
2:What about using a sword with Weapon Focus and Weapon Specialization? Can i use the bonuses provided by these feats?
3: Does Deadly Aim apply?
4: Does Arcane Strike apply?
5: Lets say that the answers to points 2,3,4 is yes, if i take Spell Perfection feat, do i double the bonuses provided by these feats?
6: Does Improved Critical apply?

Lets see if my ultimate build works...

Elf

FIGHTER 1 deadly aim, Weapon focus (Falchion),
WIZARD, Diviner 1 Scribe Scroll
ELDRITCH KNIGHT 1 Arcane Strike, Reach spell
EK 2
EK 3 Weapon Specialization (Falchion)
EK 4
EK 5 Empower Spell, Highten Spell
EK 6
EK 7 Improved Critical
EK 8
EK 9 Critical Focus, Arcane Armor Training
EK 10 SPELL CRITICAL
HELLKNIGHT SIGNIFIER 1 Preferred Spell
HS 2
HS 3 Spell Perfection
HS 4
HS 5 Bleeding Critical
HS 6
HS 7 Maximise Spell
HS 8

BAB 17,
STR 7,DEX 27,CON 10,INT 28,WIS 10,CHA 10

When casting Storm of Blades:
ATTACK ROLLS:bab 17+dex 7+weapon focus +1(or +2,see question 5)- Deadly Aim 5=Total: +20(or 21) to hit, Crit range 15-20 x2

DAMAGE ROLLS:Weapon Specilization +2(or+4)+ Deadly Aim +10 (or+20)+ Arcane Strike +5 (or+10)=Total: +17 (or+34 per hit, hilarious)

There is a doubt if Arcane strike is worth it, couse it takes you the swift action for Spell Critical.

TURN 1
Step1: cast Storm of Blades, roll some crits
Step2: confirm the crits
Step3: spell critical with Borrowed Time spell
Step4: a spell of your choice, if in doubt see step1

TURN 2
Repeat ad libitum
Profit


I didn't find where it states that it can't be done, but it seems that command activated ability is the most appropriate to use in this case..
So sad :(


Is it possible to create a magic item with a continuous spell effect that can be discharged?

For example:
Can i create an amulet that gives me continuously the effect of Moment of Greatness spell? If i discharge the spell, it is lost forever? Or can i activate the moment of greatness "effect" at will?

Moment of Greatness

School enchantment (compulsion) [mind-affecting]; Level bard 1, cleric 1, sorcerer/wizard 1
Casting Time 1 standard action
Components V, S, M/DF (rabbit fur)
Range 50 ft.
Target The caster and allies within a 50-ft. burst centered on the caster
Duration 1 minute/level or until discharged
Saving Throw none; Spell Resistance yes (harmless)

DESCRIPTION
Each creature affected by this spell is given the potential for greater success and glory. If the affected creature is benefiting from a morale bonus of any type, it can double that morale bonus on one roll or check, before making the roll. Once an affected creature uses this spell’s effect, the spell is discharged for that subject.