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![]() Hello everyone!
Now, I want you to know that I really succeeded in making Mokmurian sound as a real badass and clever opponent, so I dont want to dissapoint them with an easy battle. In the other hand , the last session made me wonder what should I prep and how should I play mokmurians reaction to this intrusion. For me its only logical that Mokmurian (being clever transmuter) should at least :
Considering that my group is still at level 11 , due to bypassing most encounters and being 5, do you people think this is too much for them?? Does anyone have any experience from his ROTR game?? I know there are threads similar to this one but still...I really cant decide what would be best , and I would like to avoid a TPK..
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![]() Hello everyone!
Zassrion: I certainly like the idea of it, for the last encounter of an adventure that so far my players really enjoy and it seems legit for the lord of this demiplane to be as strong as Zassrion, but.. it has some drawbacks too.
an adult blue dragon! My thoughts: spoiler:
1)Zassrion will be the first dragon they encounter in this campaign and I fear that it will totally steal that from Longtooth(juvenile red dragon) in the first part of chapter 4 of Rotr!!
2) Even worse, Zassrion is an adult blue dragon, the same as the last dragon they will encounter and face with special K in the end! I dont know if its wise for me as a GM to introduce a threat like that so early. So those are my considerations..Do you guys and girls think that they are important?? Furthermore, if yes, how do you think I should deal with this case and fix it??
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![]() I am about to run Fort Rannick with my group. My players have very strong stats and builds and they are accompanied by Shalelu and the 3 Black Arrows. I would like to hear from you guys ( I know it has been already discussed) advices of how should I run this fort. One of my player's background story is connected with the Black Arrow order so I don't want it to be an easy quest for them, retaking it. What worked out well in your case? Thanks in advance! ![]()
![]() Hello everyone! The characters in my RotR campaign are clearly overpowered..We are new to tabletop rpgs so at the beggining I suggested to them that they roll for stats. So..one of them has incredible stats and the other 3 above average (I mean 15 - 20 point buy)..this was no problem until now due to their lack of player experience and poor build etc etc..But as they get to know the game better (currently moving to part 3) this power shines more and more..For example they deafeted X (luck was on their side too) with noone bellow zero hp..until now I was thinking that as long as we have fun its no problem (and it wasnt..) but most of them told me they expected something more frightening in the end of part 2 (what X was supposed to be..). Now we are moving to part 3 with even more gear and a sense of "nothing can kill us" (even with already 3 deaths already due to very bad choices)..So, I start this thread to ask you guys if anyone has ideas to offer about what to do and how to handle things(especially the ranger with the incredible stats^^)..for example if anyone augmented the CR of the encounters in part 3 it would be really helpfull to share the ways he done that etc..Thank you in advance! ![]()
![]() Hello everyone! So..my pcs failed to invade the lumber mill of the Brotherhood..long story short: 2 of them died in the process an the other 2 managed to retreat..so i am thinking of a solution to keep playing but my ideas are not great until now.. The 2 players are working on new characters..somebody on the messageboards advised me to use the sewer system of magnimar as a new base for the Skinsaw Cult and move the last encounter there..I found this to be a great idea! I also got the Scarecrow and I could use it someway..Any ideas how to combine all these and make the Pcs investigate the sewers?? Furthermore, any ideas how I should advise my players on creating new PCs that could be included in the story ?
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![]() Hello everyone!
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![]() Hey guys! I got a new player in the party! He has built a sorcerer (infernal) and I advised him not to pick that bloodline but he insisted! So I am guessing he wants to roleplay his bloodline in some way..Do you guys have any idea of how could I help him as a Gm to do so?? Which devil should he be connected to, so that he better fits in RotR and stuff like that^^ spoiler: W are currently running the skinsaw murderers and the PCs are getting ready for a trip to Magnimar after Misgivings (which they think is not part of the original AP :P ) ![]()
![]() So, our cleric (the only healer) died in part 2 : spoiler:
during the fight with Aldern in Foxglove Manor All four players have no great experience in tabletop rpgs. Being the GM I know that they have less treasure than they should/could have untill this point (but this balances their great stats,so no real problem there). I am thinking of how I could handle the situation, I know for sure that the player wants to create a cleric again, because they still need a healer and he doesnt really like all other divine caster options. As much as they would like the idea, resurrection spells are probably out of the question due to lack of money and ''power''. So I thought of introducing to them the reincarnation possibility to spice things a little bit and maintain the cleric class,too. I would like the idea of Madame Mvashti pinpoint them to an other druid who ows her a favor and could cast the spell. Then I could make this a 1 or 2 side quests trip ( something like finding the druid? and then search for a portion of the oil?). This imo would help in 2 ways. First of all : that would make them understand that return from the dead is neither impossible for their level nor something accomplished in one day. Second, that may be a way for them to neither lose nor gain large amounts of gold. Any help, suggestion from you guys would be really appreciated! Maybe there is published material I could use? or something I should be worried about all this affecting our game?^^ Thanks in advance. ![]()
![]() Hi everyone! My party is currently at Foxglove Manor and they have cleared the whole basement, upper floor and the attic! Because of some bad decisions (they have killed iesha..) and bad luck their healer is out of spells and they got some ability damage. They also made a lot of noise! So.. they want to climb and sleep on the rooftop !! Should I tell them about the nightmares, or are they considered ''out'' of the haunted house?? Would the ghouls go upstairs and investigate because of the noise and the time passed?? (I know its a hard perception check because of the distance)
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![]() Hey everybody! Am running the misgivings soon (maybe tonight) and i have prepared everything quiet well, using advice from this forum too, except from the big fight with AF^^. I am a little anxious about the whole theatrical theme of it with the multiple personalities (my skills aren't that good in this stuff), so I would love having any suggestion on this! Music, stuff he could tell my PCs, strategies he could use, voices and anything else you could think about. In my campaign the theme is Lust by the way. I have actually read an idea ,on a thread I cant recall now, about letting the PCs to see the table of AF and taste Foxglove's obsession before even encountering him!! Any of you guys got an opinion/idea on that matter?? Thank you in advance. |