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[HP 10/10] [AC:15 T:13 FF:12 CMD:13] [Init +3] [Fort +1 Ref +4 Will +2] [Perception +5]
![]() Perception (trapfinding): 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
Sorry for delay, was at a game convention and unexpectedly got to go to multiple days I didn't plan for ![]()
[HP 10/10] [AC:15 T:13 FF:12 CMD:13] [Init +3] [Fort +1 Ref +4 Will +2] [Perception +5]
![]() Perception: 1d20 + 5 ⇒ (20) + 5 = 25
Nice Lyra squints to see the tracks in the dark, but sees a door in the darkness where the tracks lead.
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[HP 10/10] [AC:15 T:13 FF:12 CMD:13] [Init +3] [Fort +1 Ref +4 Will +2] [Perception +5]
![]() Ingrid and Lyra: Lyra nods, "It'll all depend on what kind of books he has in his library, but usually there's something useful in those sorts of records. Lots of towns like keeping floor plans of the more important or public buildings like that." ![]()
[HP 10/10] [AC:15 T:13 FF:12 CMD:13] [Init +3] [Fort +1 Ref +4 Will +2] [Perception +5]
![]() "A prison full of ghosts, a secret cult of the undead, and a trunk of dangerous books?"
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[HP 10/10] [AC:15 T:13 FF:12 CMD:13] [Init +3] [Fort +1 Ref +4 Will +2] [Perception +5]
![]() "I assume the professor didn't have any unwanted guests you know of? He probably would have mentioned it in his journal." "Ingrid is right - his will is a public document, he wouldn't write out all of this there, so asking us to stay with you, " she motions to Kendra, " is probably also a way to not raise suspicions." ![]()
[HP 10/10] [AC:15 T:13 FF:12 CMD:13] [Init +3] [Fort +1 Ref +4 Will +2] [Perception +5]
![]() Lyra's curiosity is piqued, and she unfolds the edge of her package. A confused look crosses her face as a pair of red and orange boots catch the light.
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[HP 10/10] [AC:15 T:13 FF:12 CMD:13] [Init +3] [Fort +1 Ref +4 Will +2] [Perception +5]
![]() Lyra places the lumpy looking package on her lap as the peers over the strong box. "Should we open it or make sure it's the right things? The professor seemed fairly certain of the danger of them, but only if they got into the wrong hands." ![]()
[HP 10/10] [AC:15 T:13 FF:12 CMD:13] [Init +3] [Fort +1 Ref +4 Will +2] [Perception +5]
![]() Lyra waves Kendra a silent goodnight and listens to the others talk about rooming. "That sounds fine by me for tonight.
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[HP 10/10] [AC:15 T:13 FF:12 CMD:13] [Init +3] [Fort +1 Ref +4 Will +2] [Perception +5]
![]() With Ingrid's cryptic - or far too literal - response, Lyra notes that the company she is sharing dinner with is an odd bunch.
"All above-board sorts of jobs - sometimes doors need opening in crypts, even when you've got the right to be there." ![]()
[HP 10/10] [AC:15 T:13 FF:12 CMD:13] [Init +3] [Fort +1 Ref +4 Will +2] [Perception +5]
![]() "Of course, Mrs Lorrimor." She dusts her boots off at the door, and her things quite tidily in the corner, out of the way, before hanging up her coat.
Lyra listens to others talk of their histories with the professor, and notes, "I must say I was surprised to see a letter from the Professor, I hadn't spoken to him in quite some time. It seems he knew quite a few people, from the stories you're all telling, I wouldn't have expected to be first on his mind when writing a will." ![]()
[HP 10/10] [AC:15 T:13 FF:12 CMD:13] [Init +3] [Fort +1 Ref +4 Will +2] [Perception +5]
![]() Lyra notices that she happens to be the next person in line to speak, and steps forward after a slight delay. "I, uh, didn't prepare any words, but Petros Lorrimor helped put me on a better path, and I suppose whether he knew it or not, he's why I'm who I am today." ![]()
[HP 10/10] [AC:15 T:13 FF:12 CMD:13] [Init +3] [Fort +1 Ref +4 Will +2] [Perception +5]
![]() Lyra gestures towards Caelynn, and nods. "Surely if you had really had an issue, you would have come to the Father Grimburrow before today - we had to travel all the way here, there must have been time." Diplomacy Aid: 1d20 + 4 ⇒ (5) + 4 = 9 ![]()
[HP 10/10] [AC:15 T:13 FF:12 CMD:13] [Init +3] [Fort +1 Ref +4 Will +2] [Perception +5]
![]() Alright I think I'm going to have to drop the game too, sorry. It's just too disheartening to slowly have the character I made torn apart. If I had been able to know some of this beforehand maybe I could have made a character that would function alright, because the lore does seem interesting, but I don't think I can keep playing if the things I planned to be able to do are just going to become suicidal. ![]()
[HP 10/10] [AC:15 T:13 FF:12 CMD:13] [Init +3] [Fort +1 Ref +4 Will +2] [Perception +5]
![]() "You! Stop!" Lyra commands, towards the empty room - she barks a quick invocation and her hands glow pink for a second. Hideous Laughter, DC28. Using 1 mythic point to force them to roll twice and take the worse roll. Time to see how enchantment/compulsion spells work, I guess. ![]()
[HP 10/10] [AC:15 T:13 FF:12 CMD:13] [Init +3] [Fort +1 Ref +4 Will +2] [Perception +5]
![]() Lyra pats down her fur, checks that nothing seems missing, and shrugs. "Everything seems fine - it didn't feel any different than normal." "If something, or someone, is in charge of something as powerful as an entire school of magic, it must somehow be related to the waves, right? It definitely wasn't always this way." "But it sounds like we don't have much time to stay here and continue doing tests - is there anything else we should know?"
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