Valeros

Luthor Volandis's page

Goblin Squad Member. *** Pathfinder Society GM. 118 posts (2,635 including aliases). No reviews. No lists. No wishlists. 26 Organized Play characters. 9 aliases.




If everyone could put the following details in that would be great.

Player Name -
Character Name -
PFS ID# -
Faction -
Race/Class/Level -
Day job -

Also please note that if your character already has XP and wishes to complete more levels you may need to do one or more levels on slow path. In fact even a character starting here fresh at 0XP will need to take slow path XP on certain levels to make sure they can do not level out of tier.


If everyone could put the following details in that would be great.

Player Name -
Character Name -
PFS ID# -
Faction -
Race/Class/Level -
Day job -

Also please note that if your character already has XP and wishes to complete more levels you may need to do one or more levels on slow path. In fact even a character starting here fresh at 0XP will need to take slow path XP on certain levels to make sure they can do not level out of tier.


Placeholder for group 1. Invite only.


Placeholder for group 2. Invite only.


Six miles northeast of Fort Inevitable lies one of the deepest and strangest dungeons to be found anywhere in the lands of the Inner Sea—the Emerald Spire. Like an iceberg, this weird structure shows only a small portion of itself above the surface; level upon level of hidden vaults and mysterious crypts lie buried deep below the ground. Few of the people living in Fort Inevitable or the surrounding lands have even the slightest inkling of the dungeon’s true extent, let alone its astounding age.
Standing in a wide clearing within the Echo Wood, the Emerald Spire is the ruin of a large Azlanti tower that appears to be made of green glass harder than stone. The upper portions of the tower were destroyed long ago, leaving broken, half-melted glass blocks lying jumbled around the tower’s perimeter and the ground nearby. The site is well known to locals from both Fort Inevitable and Thornkeep, and many travellers passing through the Crusader Road area make the trek into the forest to look on the ruins—from a safe distance. The Spire’s ruins are known to be infested with dangerous monsters, and the surroundings attract an unhealthy number of bandits, raiders, and hungry predators.

I’m recruiting for a party to do at least the first floor of the Emerald Spire Superdungeon. There is potential to do more floors if the group wishes. This will be for PFS credit and the first floor is tier 1-2. If the group does more floors it’s possible to go on slow path so you do not level out of tier for further floors.

I have 2 spaces reserved so I’m looking for 4 people to join the group. I’ll put emphasis on picking a balanced party, but if there are multiple applications for the same role I’ll do a lottery for each role required. If there are a large enough number of applications I’ll consider running a full second group at the same time and with the same option to continue to other floors.

For players i'd like to see at least one post a day Monday through Thursday and at least one post on the weekend. If you're going to be busy or absent for an extended period of time, post in the discussion or message me privately. Botting instructions in your character profile are handy though not required.

As we’re heading into a big holiday period I’m going to delay game start until 2nd January. Application cut off is midnight UK Time 27th December. I’ll make final decisions on which characters are accepted on 28th of December and inform everyone who is accepted by the end of that day.

If you’re interested in joining please post below with character name, class and role(s) your character would fill (healer, damage, support, trap finder, etc). If you’re character does something crazy or unexpected now is the time to share!

Thank you!


If the people who are invited could report in when ready that would be great. Start date is 27th August and we'll be joining in the PbP Gameday V! PbP Gameday 5 announcement thread.

Please share your PFS character details:

Player Name:
Character Name:
PFS # & Character #:
Faction:
Slow/Normal advancement:
Day Job Check (if you have one):

Please let me know if you have any extra details about crazy character options, re-rolls, or special boons.


This is a closed recruitment game for invited players only.


My first foray into PbP GMing, and an intro to PbP for some of my local lodge.

Sovereign Court

First i want to make an apology - this is a very long post. I also feel like a rambled on a bit in places. I hope someone can find some useful information in this somewhere! :)

TL:DR version first - my concept was different and fun to play but could be done using another class at the level i played. I really like the theme of the Vigilante class but didn't feel there was any reason to use the 'social' persona, which is the whole point of the class. I'm hoping for some revisions that will make the class shine at which point i'd try the class again.

At first glance i wasn't sure i liked the Vigilante class, but I told myself i was going to find a cool/interesting concept to make playing it more interesting. The warlock Vigilante can hide their casting, store items inside a magical tattoo, fire arcane bolts around and other such fun stuff. All that made me return to an unused character idea. I'd make a Human 'Priest' of Razmir - an arcane caster pretending to be some kind of divine spell caster. Hey, they even wear masks all the time too!

And so 'Lothar, Priest of Razmir' was created. His 'vigilante' persona is a masked priest of Razmir, while his 'social' persona is an unassuming archivist working in the Pathfinder Society's digging out knowledge to send back to Razmiran. For the playtest i didn't switch out of 'vigilante' persona for the entire scenario. Due to my concept and the nature of PFS play it simply was not needed.

I ended up playing the character after 2XP of GM credit, so he was a rather rich level 1 Vigilante.

I won't stat out the build fully but just go over the main points.

I had 2 feats to pick. He took False Focus to use his tattoo holy Symbol of Razmir and hide that his spells are arcane. He also took Magical Aptitude to boost his spellcraft and UMD skills - Razmir knows a lot about spells and so should his followers! It also set up later levels where his UMD skills would be high enough to use a lot of divine wands and scrolls. For traits i took Dangerously Curious for another bump to UMD, and Fast-Talker to up his bluff skills for those 'i'm certainly a divine caster guys!' moments.

For skills i took a lot of social and spell related stuff and a bit of slight of hand and disguise to keep his secrets as safe as can be.

Equipment was where the character was fleshed out a bit. The tattoo holy symbol was a great touch. I gave him a light crossbow to take advantage of higher dex while not using spells. He picked up a wand of Infernal Healing (he claimed Razmir preferred him healing this way) and a wand of Mage Armour which he always used secretly - both wands were bought with prestige. As a great suggestion from a friend he also bought some Mock Armour - so he looked like he was wearing full plate!

We played 'The Wounded Wisp' - a scenario is repeatable but i had not played yet. The group was myself, a greatsword wielding avenger Vigilante, an Unchained Rogue and an Alchemist.

We had some minor social interactions with some NPCs - the character had enough skills to contribute quite well i think. Whenever anyone questioned how the character was moving so fast in full plate, or was so adept at spell knowledge he would bluff and claim that they were the many blessings of the great Ramir - which was pretty fun to do!

There were some points where magic related skills came in useful. Identifying magical loot and spells - again he did quite well there too.

Combat encounters - we had 2. The first was over before it started thanks to another character (Alchemist + swarm). The second took a little longer and my character got to call on the "Holy Light of Razmir" to blind the non-believers (i well bluffed Colour Spray). The spell didn't end the combat completely but it knocked out 2 of the enemies and made it much easier to capture all 4, question them, and turn them over to the proper authorities.

All together i enjoyed playing the character. I think i made him interesting to play while using the class in a way most people weren't expecting. The character was effective at what he was built for while not being overpowered.

My main gripe with the character was that i could have done exactly the same thing and more by using other already existing classes. This feeling would be lessened if i could have played at higher than level 1 when talents are available to make the class feel more unique. The 'social' persona didn't get a chance to be use at all and would have been awkward and/or hard to explain if i had used it.

I would like to add that I do like the theme of the class and I really would love this class to be awesome. I also think that a themed campaign where a Vigilante group get to run around "cleaning up the city" would be loads of fun. But... i'm not sure the class works as a party member in a traditional adventuring party, at least not in it's current form.

I really hope to see a second iteration of the rules available for playtest. If the changes are good i'll be giving the class another shot.

Sovereign Court

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I had a weird idea today for a character to fit into PFS using the Vigilante as a base.

A 'Priest' of Razmir has joined the Pathfinder Society to improve dig through their archives for life sustaining magical knowledge for Razmir. All arcane knowledge found is valuable to Razmir, but he would likely want to get hold of any life extending magic to keep his followers on his side (which the character would eventually find out when he became more useful to Razmir).

His Social persona would be his 'spy' side, while his Warlock side would be his known face going out with groups and making Razmir seem like a pretty decent 'god'.

I think this appraoch would also help keep his 'Vigilante' side more active and avoid the probelms of going in to combat situations in his social persona.

False Focus would certainly be needed, but i'd love to see some ideas from others to help me make this work better.

Thanks everyone! :)