Geppa

Avora Teremocles's page

790 posts. Alias of WhtKnt.


Full Name

Avora Teremocles

Race

Human (Taldan)

Classes/Levels

Druid (Arctic Druid) 16/ranger 1 || HP 93/139|| AC 22/Tch 15/FF 22|| F+21 R +12 W +19 (+2 vs. ice or fire from an elemental creature effects) || CMB +15 CMD 26 || Init +0 || Perc +24 (+32 in cold terrain) || Resist 2 cold, 2 negative levels

Gender

Female

About Avora Teremocles

Avora Teremocles
Female human (Taldan) druid (arctic druid) 16/ranger 1 (Pathfinder RPG Advanced Player's Guide 98)
N Medium humanoid (human)
Init +0 (+8 in cold or icy terrain); Senses snowcaster; Perception +24 (+32 in cold or icy terrain, +26 in natural settings)
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Defense
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AC 22, touch 15, flat-footed 22 (+6 armor, +5 deflection, +1 natural)
hp 149 (17 HD; 16d8+1d10+60)
Fort +21, Ref +12, Will +19; -2 penalty vs. water or cold effects, +2 resistance bonus vs. fire planar foe's effects, +2 resistance bonus vs. Cold effects, +2 competence bonus vs. ice-based effect
Immune dazzled; Resist cold 2, fire 20
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Offense
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Speed 30 ft.
Melee +1 dancing scimitar +16/+11/+6 (1d6+3/18-20) or
. . feybiter +16/+11/+6 (1d8+3/×3) or
. . sarnok's spear +17/+12/+7 (1d8+5/×3 plus 2d6 vs. dragon and 1d6 vs. cold subtype)
Ranged sling +13 (1d4+2)
Space 5 ft.; Reach 5 ft. (10 ft. with sarnok's spear)
Special Attacks favored enemies (dragons +2, evil outsiders +2, giants +6, humans +4), wild shape 6/day
Druid (Arctic Druid) Spells Prepared (CL 16th; concentration +20)
. . 8th—form of the exotic dragon II, heart of the mammoth, polar ray[D]
. . 7th—elemental bombardment, legendary proportions, umbral strike (DC 22), wind walk[D]
. . 6th—blazing rainbow[ACG], freezing sphere[D] (DC 21), poison breath (DC 20), sirocco[APG] (DC 20)
. . 5th—aspect of the wolf[D,APG], cure critical wounds, invoke primal power, master's mutation, summon nature's ally V
. . 4th—cure serious wounds, dispel magic, flame strike (DC 18), ice storm, communal protection from energy[UC], wall of ice[D] (DC 19)
. . 3rd—burning entanglement (DC 17), call lightning (DC 17), meld into stone, poison (DC 17), sleet storm[D], swarm of fangs
. . 2nd—aspect of the bear[D,APG], bear's endurance, bull's strength, flaming sphere (DC 16), frigid touch[UM], steal breath[ARG] (DC 16)
. . 1st—entangle (DC 15), frostbite[D,UM], frostbite[UM], ice armor, nauseating dart[ACG] (DC 15), snowball[UW]
. . 0 (at will)—detect magic, guidance, know direction, stabilize
. . D Domain spell; Domain Arctic domain[UM]
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Statistics
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Str 14, Dex 10, Con 16, Int 14, Wis 18, Cha 12
Base Atk +13; CMB +15; CMD 30
Feats Animal Ally, Elemental Focus[APG], Elemental Spell[APG], Empower Spell, Extend Spell, Improved Natural Armor, Maximize Spell, Natural Spell, Nature Soul, Self-sufficient, Shapeshifting Hunter[UC]
Traits eyes of the wild, northern ancestry
Skills Climb +15, Fly +16, Handle Animal +20, Heal +15, Knowledge (geography) +12 (+20 in cold or icy terrain), Knowledge (nature) +28, Linguistics +3, Perception +24 (+32 in cold or icy terrain, +26 in natural settings), Ride +7, Sense Motive +7, Spellcraft +21, Stealth +6 (+14 in cold or icy terrain, +22 in cold terrain while in snow form), Survival +35 (+43 in cold or icy terrain), Swim +7
Languages Common, Druidic, Hallit, Skald, Sylvan
SQ arctic endurance, arctic native, banish flame, call cold, flurry form, icewalking, nature bond (Arctic domain[UM]), nature sense, timeless body, track +1, wild empathy +18
Combat Gear air elemental gem, potion of cure light wounds, potion of cure moderate wounds (2), potion of cure serious wounds, ring of elemental command (fire), sharpstone bullet (20); Other Gear +3 leaf armor[ISWG], +1 dancing scimitar, sarnok's spear, feybiter, sling, cloak of resistance +5, figurine (serpentine owl), ring of protection +5, ushanka of the northlands, bedroll, belt pouch, flint and steel, holly and mistletoe, masterwork backpack[APG], mess kit[UE], pot, soap, spell component pouch, trail rations (10), waterskin, winter blanket, 22 gp, 8 sp, 9 cp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Arctic Endurance (Ex) As per Endure Elements - Cold
Arctic Native (+8) (Ex) Initiative checks and Knowledge (geography), Perception, Stealth, and Survival checks in aquatic terrain, and cannot be tracked there.
Banish Flame (DC 19) (Su) Channel as cleric to harm/turn fire subtype targets or dispel magic fire effects.
Call Cold (7/day, DC 19) (Su) Channel as cleric to heal/command cold subtype targets.
Druid (Arctic Druid) Domain (Arctic) Granted Powers: You master the might of the endless, snowcovered wastes beneath the midnight sun, where icy polar winds blow.
Elemental Focus (Cold) +1 DC to spells that deal damage of the chosen energy.
Elemental Spell (Fire) You can cast a spell with half or all its damage type replaced with this feat's damage type.
Empower Spell Numeric effects of a spell are increased 50%. +2 Levels.
Energy Resistance, Cold (2) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Fire (20) You have the specified Energy Resistance against Fire attacks.
Extend Spell Spell duration lasts twice as normal. +1 Level.
Favored Enemy (Dragons +2) (Ex) +2 to rolls vs. dragons foes.
Favored Enemy (Evil Outsiders +2) (Ex) +2 to rolls vs. evil outsiders foes.
Favored Enemy (Giants +6) (Ex) +6 to rolls vs. giants foes.
Favored Enemy (Humans +4) (Ex) +4 to rolls vs. humans foes.
Flurry Form (+16) (Ex) At 13th level, an arctic druid can assume the form of a swirling column of snow equivalent to gaseous form at will. While in this form, she gains a circumstance bonus on Stealth checks made in cold terrain equal to her druid level. This abilit
Icewalking (Ex) No penalties to Acrobatics, Climb or Stealth due to snowy or icy terrain or weather, and does not break through snow/ice crusts.
Immunity to Dazzled You are immune to the dazzled condition.
Maximize Spell All variable effects of a spell are maximized. +3 Levels.
Natural Spell You can cast spells while in Wild Shape.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Shapeshifting Hunter Add your druid and ranger levels for favored enemy
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Snowcaster (Su) See normally in snowstorms (inc. magical). Can replace [fire] with [cold] when casting spells.
Timeless Body (Mature) (Ex) You no longer take ability score penalties from aging.
Track +1 Add the listed bonus to Survival checks made to track.
Wild Empathy +18 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (15 hours, 6/day) (Su) Shapeshift into a different creature one or more times per day.
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Born to Taldan serfs in the poor village of Heldren, Avora had always felt out of place. She had an affinity for winter, preferring that season to all others, and suffered mightily during the summer. The North always fascinated her, and she never really understood why. Until, that is, her parents revealed that her grandfather was an immigrant to Taldor from Irrisen. It was then that everything became clear to her, and she knew that somehow, she must make the journey to the land of her ancestry.

She has prepared for this for much of her young life, learning the languages of the peoples that inhabit the region and always making plans for the big journey. But life is what happens while we make other plans, and so it was with Avora. When she was but a child, a mere eight years old, she wandered into the woods alone and was attacked by a bear. The creature mauled her to within a hair of death's door, and then suddenly stopped for no apparent reason. She was found by a druidic initiate, who carried her to his circle for healing. At a loss to explain why the bear had left her alive, the druids decided that she should be initiated into their ranks and trained in the ways of the wild. To this day, she bears the scars of her close encounter.

As she trained in the ways of druidic tutelage, Avora's dream faded from her mind, but it was never far away. She still felt a connection with the North and found herself unconsciously continuing her studies in the languages of Irrisen and focusing her talents on cold-based spells.

At the age of 15, she met a man named Jellico and befriended him. This, too, would prove to be a fateful event. Jellico took her under his wing and taught her things that her tutors did not. From him she learned that no deed was done without a trade of equal or greater value. He was ruthless, but always fair, and Avora aspired to be likewise.

By the time she was ready to leave home and seek her own fortunes, Avora had been fully initiated as a druid and reached the end of her training. Jellico had moved on, though his lessons would never be forgotten. For several years, Avora served Heldren as a member of the circle, using her abilities to enhance their harvests and bringing relief from the elements where needed. But in recent months, old memories of a grand journey have begun to resurface, and once more she feels the longing to journey to the land of her forebearers.

Her decision to leave Heldren was cemented only a few weeks ago. A new temple had been erected on the outskirts of the village, devoted to the god Nethys. The circle was dismayed. For years, the temple in Heldren had maintained a balance, catering equally to all faiths. This new temple threatened to upset that balance. While they met in council to determine a course of action, the brash young Avora took matters into her own hands. Insuring that no one was about, she burned the structure to the ground one night, just before its completion.

The community was in an uproar, but the individual responsible was never caught. Many suspected the druids of the wrongdoing, but they proclaimed innocence. For her part, Avora simply kept quiet and made her plans to set out upon her journey northward.

Appearance:
Avora stands 5 feet, 10 inches tall and weighs 152 lbs. She wears her blond hair long and braids it neatly to keep it out of her way. Her blue eyes and pale skin betray her Northern heritage. Her face and neck are marred by the scars of her encounter with the bear so many years ago, but she has a natural beauty about her that still shines through.

Fears:
One thing Avora fears greatly is that someone will realize that it was she who set fire to the temple of Nethys. She does not speak of the incident to anyone. Her other fear is more deeply-seated; her encounter with the bear has left her uneasy around such creatures. Though she understands that they are part of the natural order of things, and bears no ill-will for the attack, she is frightened of their immensity and power.

Goals:
Obviously, one goal of Avora is to travel to Irrisen, but more than just that, she wishes to truly come to understand the people of the region; to share their connection to the land and to comprehend what it means to be Irrisien. Also, her encounter with the bear so many years ago has left her with a curiosity. She wishes to commune with the great bear spirit, in person, to learn why she was spared. She is frightened by this strange desire, but feels it pull at her soul and knows that she will not rest until she has accomplished this.

Ally:
Jellico is still out there... somewhere. Though he may not be aware of the life lesson that he taught her, the mercenary would almost certainly remember her and would be a helpful ally in a pinch, provided he were compensated, of course.

Neutral:
Grevor, the master of the druidic circle that trained her, remembers Avora as a headstrong, free-willed girl. In true druidic fashion, he would likely not offer direct aid.