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Are there any PF versions of the Red Widow anywhere?


Is this book on backorder? Just inquiring in a friendly manner :-)

I have an order out there which is waiting for a copy of this book, and just wondering if its in stock and Paizo just needs copies, or if its on backotder.

Either way im happy to wait, just curious if you guys would know a time frame :-)

Thanks


Thank you for the update :-)


Just a friendly inquiry as to when this order might ship?

Thank you!


Heine Stick wrote:
I just started a thread in the Facebook group RPG Kickstarter News. Hopefully that helps a bit. :)

Awesome :-)

Thanks Heine Stick. Im sure everyone who wants this project to come to light will appreciate any help that can be given.


minoritarian wrote:
I need this to fund. My soul is invested in it now.

I agree. Guys, is there ANY place that might be getting overlooked which could be informed that this is taking place? Gaming forums? Local shops? Anything?.

I just think this is going to be one of those adventures that players are going to want to experience. I know i do. Right up there with Rappan Athuk and Slumbering Tsar.

FGG puts out some really great material, no matter if your playing or reading it. I just cant help that this mega adventure deserves to exist. Especially for us old school gamers who appreciate the overall feel that FGG puts into their books.

PLEASE, if your part of a gaming forum or are tapped into some other social outlet, even if you only know a few people (that are into this) just send them a link and quick description.

At 19 days away and still roughly 23k needed, every little bit can help and could really get this accomplished. We are already close to 2/3 of the way there and it would REALLY suck to miss out. Im sure there are other interested people out there that might not know about this yet.

Drop them a line, they might be very thankful you did.


Hey, i replied to my email, but figured id post here as well in case it was received faster this way.

Order 3716607 can be stopped (if possible), i had ordered a new book already which is on its way so the one thats about to ship can be cancelled if its not to late.

Hopefully you guys get this in time :-)

Thanks


PLEASE promote this book people, spread the word, it looks like its going to be awesome !


Jericho Graves wrote:

Ultimately people are very unpredictable and predictable at the same time. So for me, I always create my party in one of two ways. 1: I create it based on my already active player's characters. In which case the leader of the party is the leader the players follow.

2: I create a standard group of Cleric, Rogue, Wizard, Fighter, with the rogue playing the "face."

Once this is done, any actions taken by the party are usually dictated by the Rogue or the leader. With a full write-up of this character. I then play it out like Shadowrun: Returns, with the main character performing most interactions, but able to ask other characters to do specific checks or actions. This severely limits the risk of "meta-gaming" as I only have one character's mind to really care about. The other characters are treated as cohorts or hirelings.

Edit: It's not a perfect system, as a good party will come up with different ideas and bounce them off of each other, but it's the best way I can come up with to do this.

Ill give this a try myself, thx for posting it.


Mike J wrote:
Lorden wrote:

How exactly do you guys go about soloing the adventures without stumbling across info that could impact your decisions?

Curious as id like to try it out, but not sure how you would go about it if your the DM and the player.

Advice?

If you metagame as a player, it is pretty much impossible. However, if you are able to make a distinction between what you as a player know and what your PC knows, it is no different than any other game. If you can say "but my character doesn't know that" and then make a decision, that's what you do.

Yea, thats what i was thinking also. Im gonna give it a try at some point soon and see how things go. Maybe i can decide what the character does right after reading the player passage, then read through the rest of the information. That way i can minimize any influence.

Dunno, gonna try it out. See what happens :-)


I think that it would be great if a company could sit down with the visually impared and develop some things that would really help them out. Find out what they would like to have developed so they could have an easier time playing. Maybe audio, special dice, i have no idea. Thats something best left described by those who could make the most use of it.

I just think, in my humble opinion, pen and paper RPGs could offer some great entertainment.


Just sitting here and having some coffee, browsing the site looking for interesting tidbits to read while i caffinate myself. And i thought, because pen and paper RPGs are so imaginative, and if some of the visual obsticles like die rolling could be overcome, maybe it could be a solid source of entertainment for people who are visually impaired? Maybe it already is somehow, i have no idea.

If i understand it right, people who lack one sense, will be able to make their other senses a bit stronger due to the fact that they have to rely on them a bit more. Like a person who cant see, but can hear or notice details via hearing a bit better than those of us who can see. So i would guess that people who are visually impaired may also be able to imagine things in a more detailed and rich manner. If this is true, i would think pen and paper (obvious visual obsticles overcome) would be a great source of entertainment for them.

Anyone know if something like this is already being done? With technology today, ive got to think that somehow its possible.

I have no fear of being flamed for bad ideas (path to success is paved by failure) so by all means, flame away :-)


MeanMutton wrote:
The old 1st edition AD&D DM's guide has a cool way to solo through dungeons. It has random dungeon generation rules that could be ported over.

Now that sounds interesting


1 person marked this as a favorite.

How exactly do you guys go about soloing the adventures without stumbling across info that could impact your decisions?

Curious as id like to try it out, but not sure how you would go about it if your the DM and the player.

Advice?


shadram wrote:

I think you'll be OK: most monsters are from Bestiary 1. There's some from Tome of Horrors Complete, but stat blocks are included for those in the text. This is the case for Sword of Air, Barakus and Stoneheart Valley.

Frog God are really good at including stat blocks in the all the places that you need them. Some standard monsters just have a bestiary reference, but all of these are in the PRD if you don't have the appropriate book on hand.

Awesome, thanks much for the info.


Can anyone tell me which beastiaries would be needed to run this? I have the Paizo 1-3 but not 4.

Same for "city of barakus" and "stoneheart valley" ?

Pretty please?

Thanks in advance :-)


Jeraa wrote:
Lorden wrote:

that helps clear things up, thank you for replies.

i am assuming that example #2 only provokes an AOO because he is in a square that both monsters have access to? considering you dont provoke when moving into a square normally?

thanks for the help !

#2 provoked because he left a threatened square. (The square with the little star pattern-thing.) The goblin threatened that square, so moving out of it provoked an attack of opportunity. The ogre also threatened that square (because of its 10' reach), so the character provoked a 2nd attack of opportunity.

Quote:
in other words, if i walk into a square that 2 or more creatures threaten, then i will provoke that number of attacks? but if its just one creature, then i dont provoke any provided im moving towards the creature?
Walking into a threatened square never provokes an attack of opportunity. It doesn't matter how many creatures there are. Only leaving a threatened square does.

much thanks for clearing that up, it should have been obvious to me. thanks again !


Ahhhh, i get it

thanks, its some of the obvious things that get by me


i guess whats confusing me is this.

in example #2, he is provoking an attack in the first square accessible by both the ogre and the goblin, so why would he not provoke one by stepping into the square by just the goblin?

because you dont provoke when you step into the square, but then why is he provoking where it shows in example #2?

confused, i must be missing something


in other words, if i walk into a square that 2 or more creatures threaten, then i will provoke that number of attacks? but if its just one creature, then i dont provoke any provided im moving towards the creature?


that helps clear things up, thank you for replies.

i am assuming that example #2 only provokes an AOO because he is in a square that both monsters have access to? considering you dont provoke when moving into a square normally?

thanks for the help !


on page 181 of the CR, i see example #1 of Valeros does not provoke an attack of opportunity when approaching the goblin. is this because he is right on top of the goblin?

in other words, the ogre has a 10ft reach, and at the 10ft square, he would provoke an AOO, so why would he not provoke one by stepping into the 5ft square of the goblin?

also, why would example #3 not provoke an AOO when she stepped away from the goblin? because she made the move first and was out of the 5ft range of the goblin?

just looking for a little clarification, trying to understand the example/rules.

thanks for any help


Joana wrote:
Update here.

Awesome, thanks for the link :-)


Yep, makes sense, thanks for input


Thanks, I was asking because I was reading about some open adventures where players might stumble upon things that are way out of their league, and was wondering how it should be done.


Do you let players know the level of a monster they might combat or come across ? Or do you keep it from them and let them learn the hard way :-)

Same for friendly or neutral NPCs they might interact with in towns, etc.

Wondering what the right way to handle this is

Thanks for any input


Any new news or updates regarding gamespace?

Any ETA?


Adamantine Dragon wrote:

I get that sex is an important part of real life, and the sexual activity (or lack thereof) has benefits or detriments to human health and behavior.

But our games tend to treat sex very casually. Meaning that every now and then a character will express an interest in a romantic dalliance with an NPC. My male witch is an addictive personality, he's addicted to drugs, alcohol, gambling, adrenaline and, yes, sex. In our last session he attempted to develop a romantic relationship with an NPC but failed. His reaction was to hire a couple of prostitutes for the night. The GM had him roll a fortitude check in the morning which he apparently passed since nothing horrible happened to him.

My 4e ranger is a bit of a cad and enjoys a bit of extracurricular activity on occasion. While on a mission in a strictly dragonborn area he managed to bed a dragonborn female. The GM ruled that he had "lizard-burn" in the morning, which the group thought was hilarious.

But mechanics around it? Man, statting that all up and putting it on paper would take most of the fun out of role playing it.

it just might, i dont know. im just gonna explore the mine before i declare it abandoned :-)


thejeff wrote:
Lorden wrote:
thejeff wrote:

I dunno, I don't really have any problems with sex in D&D or even bringing in STDs, but the whole giving a mechanical benefit for sex rubs me the wrong way.

It could be fun to play in world where magic (or at least some magic) is Tantric based, but as a generic thing, it just doesn't work for me. If players get a buff for it, they'll seek it out for the mechanical buff and deal with the consequences mechanically.

Rather than being embarrassed to ask for a cure, I imagine player weighing the potential costs of a cure disease against the buff from stopping by the brothel on the way to the dungeon.

Takes it so far out of character. Even in the classic sword and sorcery fiction, the wenching was the reward for risking your life, not something you did beforehand to improve your chances.

the thing is with the people im playing with, if sex is just an imaginary thing, and there isnt a real benefit to it, then it loses its appeal for the game. again, we dont RP so much, only when more or less it has to be done. we like the tactics, problem solving, mathematical and mechanical aspects of the game more.

it can be designed so that they players DONT want to stop by the brothel on their way to the dungeon every time, maybe the benefits wouldnt matter to them in a dungeon. maybe they get better prices on things in some places. maybe, just simply having sex doesnt guarantee you get that benefit, maybe you have to roll to see what you got from having sex. some good, some bad. maybe one day you get more strength cause you laid a super hottie, maybe you screwed an old hag and now have some kind of trait that makes people like you better cause they thought that was super funny.

possibly the PCs might only get an STD once in a blue moon from one town, and always get one from another (of course they wouldnt know this info, but through constant sex can track results and figure it out)

figure out what wouldnt work, and simply change it, find another way that could

...

good point, i guess im thinking along the lines that at the table, they would give him s*#% about it for real. at least thats how these guys are. they would bust his balls for coming down with something during the game, and if it meant that it created an unnecessary complication for the entire party somehow (meaning maybe the party couldnt take care of the problem themselves and had to seek out help) then i know these guys wouldnt be able to keep their mouths shut.

dont know, just thinking out loud.


thejeff wrote:

I dunno, I don't really have any problems with sex in D&D or even bringing in STDs, but the whole giving a mechanical benefit for sex rubs me the wrong way.

It could be fun to play in world where magic (or at least some magic) is Tantric based, but as a generic thing, it just doesn't work for me. If players get a buff for it, they'll seek it out for the mechanical buff and deal with the consequences mechanically.

Rather than being embarrassed to ask for a cure, I imagine player weighing the potential costs of a cure disease against the buff from stopping by the brothel on the way to the dungeon.

Takes it so far out of character. Even in the classic sword and sorcery fiction, the wenching was the reward for risking your life, not something you did beforehand to improve your chances.

the thing is with the people im playing with, if sex is just an imaginary thing, and there isnt a real benefit to it, then it loses its appeal for the game. again, we dont RP so much, only when more or less it has to be done. we like the tactics, problem solving, mathematical and mechanical aspects of the game more.

it can be designed so that they players DONT want to stop by the brothel on their way to the dungeon every time, maybe the benefits wouldnt matter to them in a dungeon. maybe they get better prices on things in some places. maybe, just simply having sex doesnt guarantee you get that benefit, maybe you have to roll to see what you got from having sex. some good, some bad. maybe one day you get more strength cause you laid a super hottie, maybe you screwed an old hag and now have some kind of trait that makes people like you better cause they thought that was super funny.

possibly the PCs might only get an STD once in a blue moon from one town, and always get one from another (of course they wouldnt know this info, but through constant sex can track results and figure it out)

figure out what wouldnt work, and simply change it, find another way that could work and explore that idea.


Illydth wrote:

TBH I'm not sure it's time to check into a clinic. I'll buy the different strokes for different folks comments.

I should remind everyone, however, that sex in D&D has been there since the Succubus was introduced in AD&D First Edition. The whole INTENT of that demon type is allure, ensnarement, and some of the most horrific kinds of BDSM you could ever imagine.

If you are running a Demonic / Horror based campaign, between evil rituals, twisted cults and their beliefs / ideals, and certain elements of some NPC Monsters themselves, it can be VERY difficult NOT to bring sex into a campaign.

Even without this kind of content, there are times where you almost have to throw suspension of disbelief into a campaign NOT to introduce some kind of sexuality. PC's being captured by ruffians with female characters in the mix (particularly those with exceptionally high charisma scores) really brings almost a "Wait, why wouldn't they..." question to the minds of players when your characters are stripped of their weapons, armor and practically clothing and then...left alone?

Even without all of this, I've found it almost impossible for even adult players (let alone hormone driven teens) of an RPG to be in a co-ed party and NOT have some kind of sexual tension between characters. Even if it's not acted on, the opportunity is always there.

D&D/Pathfinder is a rough world for your player characters. No matter how "lawful" the adventure, bad things happen, and sometimes, those bad things almost have to include some of the oldest forms of human mistreatment...why? Because it's how humans act...and, as a DM telling a story intended to be believable, to deviate from what is normal for people (even if we don't want to face it) can cause huge suspension of disbelief issues for your players.

Asking for some guidelines on how to handle these kinds of topics doesn't make the DM intending to use them a horrible DM.

The first suggestion I would make is to understand your players. If you know situations can arise...

This is very much in line with my thinking here. thanks for helping to clarify.


Aoann wrote:

I have two players who constantly try to bring sex into their RP.

I personally am like whatever man.

But its like "cute human of the opposite sex walks by"
ok, I hump it!

!!!

the people im playing with just dont do that type of stuff, and we would be looking at it from a mechanical perspective. thats why id like to add a real benefit and problem.

would your PCs keep doing that if they came down with something that could embarrass one of them (provided that, thats possible) or get hung up with something that caused the party to have to get sidetracked, which in turn would cause them to maybe treat that corny PC negatively? kinda like hanging out with your friends and one of em pushes a cop for no reason, bringing negative attention to the entire group, which in turn would cause members of that group to single out the problem child and via this negativity, get so called horny toad in line.

maybe none of this actually works, i dont know. just thinking out loud here.


in a nutshell, be the devil who is offering a hungry man a nice big cool, crisp and juicy apple with a real friendly smile.

the PCs dont have to take it if they dont want to. but i want to offer it to them.


Feral wrote:

I have a 3rd party book somewhere that's got a bunch of random taverns and details about them. This includes plot hooks, interesting related NPCs, and prices for food, drink, rooms, and prostitutes.

Depending on how much verisimilitude you want in your game it doesn't make much sense to not make mention of this stuff. I don't think it's necessary to give players buffs (nor do I think it's necessary to make a big deal about STDs) but it can't hurt to acknowledge its existence.

right, i dont want to over emphasize the whole thing, just provide them with the options. but like in real life, humans seek out and desire sex. so for the game, id like to have something related to it that the PCs would actually desire, have that feeling of wanting to do it for the added benefits, but also have that worry that maybe in X rounds, they find out something they really dont want to deal with, but now have to.

I see it in the game as just being "simply another option" without making any kind of deal out of sex or STD's, but i do think having some kind of real benefit and real problem associated with it would be cool.

id like to alter the game mechanics the least, and at the same time have some kind of small uncomplicated rule set to provide the options. meaning create the rules just big enough so that it works, without even coming close to going overboard with it.

maybe participating in some kind of roman type orgy could lead to even a little more of a benefit over 1 on 1 relations? maybe a group of undead whores pay some townsfolk to kidnap people so they can hold an orgy with the dead for some kind of ritualistic purpose.

again, i dont know, these are just the thoughts that are popping into my mind on the fly. seem interesting, and searching for a way to possibly translate them into the game somehow, without making a huge impact on the adventure itself.

unless of course, someone gets something ;-)


prostitution has been around for ever. to not have SOMETHING in the games that the PCs can explore, at least to me, seems kinda unrealistic. maybe the PCs dont take advantage of it every game, maybe almost never. but by providing the resources surrounding this, to me, just keeps things interesting and fun to see where things end up. Provided the environment is right for it.

but remember, im still new to this and maybe what im talking about just wont translate into the game as well as i imagine it would.

id like to present situations like in real life. getting an STD is going to be embarrassing, so if i can create that for the players, and see how they are going to handle it, i think would be cool. maybe one guy doesnt care what people think of him, simply tells a spellcaster whats going on and gets it taken care of when it rears its ugly head. maybe they hide it, ultimately to the detriment of the group which causes problems for everyone until the group finally finds out whats going on.

maybe a player gets raped by a succubus, winds up getting something. or introduce a brothel in a town that receives a lot of visitors, and they murder the guests to steal their wealth along with giving them a deadly STD just in case one gets away, he will eventually succumb to the deadly disease and thus be unable to pass along vital information about the true nature of that house.

i dunno, i like options. and i think presenting PCs with out of nowhere complications to see how they handle it would be fun.

i guess a question is, if your PC were to come down with some kind of STD that may have some kind of embarrassing side effects, would you tell the group? or would you try to handle it on your own?

and

if there were a good enough buff that lasted maybe a full day (kinda like in real life you would be a little happier that day from being stimulated the night before) that PCs would actually take advantage of?

maybe its time to check myself into a clinic.


Debihuman wrote:

The Book of Erotic Fantasy has dreadful artwork but it has everything you mentioned, plus some. There is also the free netbook, The Book of Unlawful Carnal Knowledge floating around somewhere. The pdf isn't complete but the rules were updated to 3.5. There is also the smaller OGL supplement, Sisters of Rapture (ignore the cartoony artwork here too).

Debby

thx Debby, ill look into those :-)

Thanks TOZ, ill check that out to


@ GM Kyle - thanks, ill check that out

@ Dabbler - I would make up the rules myself, but im still pretty new to the game and just worry about ruining things when it comes to creating stats. i just didnt know if there were any books out there that were created for playability. ill see if i can maybe locate those dragon mag articles online or something, thanks for the info


Cornielius wrote:

Huh?

You are looking for rules that would encourage in-character sex so you can give a player character a wasting std?

Why?

I suggest you turn in your GM card.

just to spice things up, have the options there just in case

EDIT: it could also possibly throw a wrench into the rest of the PCs plans if one PC all of a sudden now has an alternate agenda out of nowhere that he doesnt want the other PCs to know about due to embarrassment.

life throws some bad situations at people, as a GM i just figure, it might be fun to throw a small wrench into the mix and see how the PCs handle/overcome it.

;-)


do 3P books cover prostitute NPCs ?


are there any books out there which include things like this?

getting some kind of temporary buff for having intercourse, which may last a day or half a day? getting an actual benefit for the PC and a reason for him to seek intercourse, which in turn will open the door to STD's

having an STD which would cause something along the lines of the PCs movement being hampered more and more after so many rounds due to swelled genitalia or some other part of the body with a corresponding detrimental effect.

maybe the GM Slips a secret note the infected player informing him he notices his genitalia beginning to rot, then inform the PCs that they smell a hint of a fowl odor. also secretly inform the infected PC that in X rounds, the other PCs are going to notice the smell is coming from him. maybe the X amount of rounds could be a longer duration to introduce the possibility that the infected PC has a chance to leave the group, or convince them they need to "resupply" which would provide him an opportunity to have it cleared up in a town before the other PCs notice the funny smell coming from him. maybe add a curve ball for the group by now having a PC secretly trying to force or convince the group to get sidetracked?

basically I'm wondering if there are any published rules or things like the above around. i figure that creating a reason why PCs would want to have sex could introduce an optional buff should they desire it and have the effects of any STD's carried out in a manner that would initially be only known to that PC, then migrate to being an embarrassment to that PC, then onto some type of impairment for that PC, and if bad enough, onto death.

i dont know anything about the 3P rules regarding sex for rpg's and am hesitant to buy anything because i dont really know how they approach the subject. is it anything like the above? even a little?

thanks for the info, not trying to focus on the subject in the games, but i like to have rules for anything that the PCs might come up with. im still very new, and still learning.


Thanks for the info, I think I'll prolly pick up the PDF also.


I'm also curious about this if anyone can chime in.


im leaning towards 3 megamats and 4 battlemats. the mondomat is just to damn big.

if you could get the mats for free, how many of each would you pick up for your games?

what would be your ideal setup be if you could only own the chessex mats?

take into consideration you want the ability to run the biggest dungeons.


how about scale? are you guys taking the 10ft per square maps and when drawing it, basically just doubling its size so the the PCs have their 5ft squares? or do you keep the scale the same as the map in the AP and just use the battle mats for combat, in which you would recreate their current location in a 5ft per square space.

havent done any maps yet where i had 10ft squares yet, just the 5ft. Im new :-)

I ask because i would think that if im going to basically double the size of the dungeons (meaning original maps have 10ft squares, and i want to use 5ft squares on the mat) then i would think that im going to need a lot of space to draw some of the much bigger dungeons out, which i will definitely want to get into at some point. correct me where im wrong, i just lack the experience and am wondering what to expect.

say the PCs are keeping track of their path around some huge dungeon, and i cant erase any areas they have already visited, wouldnt i eventually run out of space on a large dungeon with a 5ft square scale?

thanks for the input everyone, sorry about these quirky questions, its just that these are the questions that pop up in my head as i consider this purchase.


Enlight_Bystand wrote:

The real question is how much room do you have on your table?

Realistically, you only need enough to cover that, and then possibly some of the flipmats that specifically match scenarios in the adventure you are going to run. There will probably be some encounters that you can't fit onto your table, especially outdoor ones. Don't worry too much - if it's at that size, you can normally just extrapolate the bits at the edge.

If you're doing a big dungeon, split it up and rearrange the rooms. not only will this generally allow you to fit more on, but will also mean that your players can't peek at the stuff to come.

That seems like a really good idea about splitting up the dungeons so the PCs cant see whats coming. i was wondering how i could draw something beforehand and still keep the PCs in the dark about how to get anywhere.

thanks for the info


So what do you think? 1 mondomat, 1 megamat and 2 battlemats?

maybe 2 megamats and 4 battlemats?

4 megamats?

what do you think would be the most versatile setup. a configuration that would cover all the bases, a setup that would allow you to run anything without worry or complications?


devil.in.mexico13 wrote:

Personally, I have one battlemat, and 5 of the smallest size (one isn't mine, the others I got factory second at dragoncon over the years). Im still planning on picking up a factory second megamat this year.

For running AP's, I would recommend at least one of each size, at least. There are a lot of large maps throughout, for instance, in Wake of the Watcher. I had to join up three of mine to be able to fit the last dungeon on the table.

This is along the lines of my thinking. im new to this, and am pretty sure i want to use the chessex mats. Ive been looking through the AP's as well as Slumbering Tsar and Rappan Athuk. So i am thinking that i may want to pick up enough to very comfortably run all this stuff. I just wanted to hear from anyone with more experience with these, if they wish they had more of them, or if they never used more than X amount during an AP or whatever.

id like to pick up as many as i would ever need, but without buying more then ill ever need. so if there is only one time i ever used like 8 maps, then id look into buying 8 maps. but i would like to not buy 15 and only ever use 8 (im not suggesting i can buy 15, its just an example :-)

thanks for your input


How many chessex mats would you pick up to give yourself more than enough surface to use during any possible game session you would run?

and also, how many of which size? 1 megamat and 2 battlemats? more? less?

im just getting into the game (slowly) and may have an opportunity to pick up a number of these mats in either size, and am thinking about picking up enough to run anything i might do in the future including some of the larger sandbox type games (Slumbering Tsar, Rappan Athuk) in case those might change the variables a bit. what would be really nice to have on hand, without really over doing it.

just trying to think ahead and take advantage of some cash ill have soon. im undecided if i would want to use them for everything, or just for dungeons where i would draw them out as the PCs progress. i have regular paper with 1" squares i could use for towns and stuff, but im not sure if i want to keep it all on battlemats or use both. advice is appreciated.

so how many of which size should i see about picking up?

thanks in advance


Thanks for the info, ill check it out now :-)


Adventures where a single person can play, like in their beginner box.

roll dice, turn to different pages and so on without the need for a dedicated DM or a group.

anyone know if they might do this or if there is even a small demand for these single player adventures?

thanks in advance

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